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Data Prize Claiming Thread (Update 5-09-13)

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Finished reffing this battle.

I claim 7 UC, 6 of which go into my Zorua's EC (6/6, What? Auroch is evolving!). In evolution, she gains the level-up moves U-turn and Hone Claws. My last UC goes into my Togetic's MC, to purchase the level-up move wish. This leaves him with no MC.

So all in all, my new Zoroark should look like this:
571.png

Zoroark [Auroch] (Female)

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0

Ability: Illusion
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Moves:
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
 
From this battle, I claim 4 CC, Ursula the Jellicent gets 3 MC, Madam Mim the Emolga gets 3 MC and 1 KOC, Captain Hook the Arghonaut gets 3 MC, Oogie Boogie the Dusknoir gets 3 MC and 1 KOC, Gaston the Machamp gets 3 MC and Ratigan the Raticate gets 2 MC, 1 DC and 1 KOC.

Counter totals:
  • Objection's CC: 9
  • Ursula the Jellicent's MC: 3
  • Madam Mim the Emolga's MC: 4 (3 + 1 KOC)
  • Captain Hook the Arghonaut's MC: 3
  • Oogie Boogie the Dusknoir's MC: 4 (3 + 1 KOC)
  • Gaston the Machamp's MC: 3
  • Ratigan the Raticate's
    • MC: 2
    • DC: 5/5 (1 + 1 KOC + 3 stored) - DW ability Hustle unlocked

Now, here are the moves that those pokemon will get with their MC:

  • Ursula the Jellicent: Ominous Wind (level up) and Safeguard (BW TM)
  • Madam Mim the Emolga: Swagger (BW TM) and Hidden Power Fighting 7 (BW TM)
  • Captain Hook the Arghonaut: Circle Throw (egg move)
  • Oogie Boogie the Dusknoir: Sucker Punch (4th gen tutor) and Payback (level up)
  • Gaston the Machamp: Encore (egg move)
  • Ratigan the Raticate: U-Turn (BW TM)

Now, from this ... controversial battle, I claim 1 more CC, bringing my CC total to 10, and Facilier the Honchkrow and Frollo the Medicham each get 1 MC. Frollo also gets 1 KOC, which is going into his MC, and I have 1 UC which I will put into Frollo's MC. This brings Facilier's MC to 1 and Frollo's to 4. Facilier the Honchkrow will keep his MC, while Frollo the Medicham will spend all 4 MC on the BW TMs Light Screen and Reflect.

The MC of each pokemon mentioned in this post is now 0 with the exception of Facilier the Honchkrow who has 1 MC left. The 10 CC will be spent on the item Mystic Water, bringing my CC total back to 0.
 
Claiming for this match

The Royal Guard:
2 CC
Chikorita: +1 EC, +1 DC, +2 MC, +1 KOC
Embirch: +1 EC, +1 DC, +2 MC, +1 KOC
Snover: +1 EC, +1 DC, +2 MC, +1 KOC

Chikorita
4/9 EC
2/5 DC
4 MC

Embrich
2/9 EC
1/5 DC
2 MC

Snover
2/6 EC
1/5 DC
2 MC

All KOC are used as EC. Chikorita evolves but i'm running out of time here and i'm using a bad computer so i'm gonna show it in 2-3 hours.
 
Burning through 14 of my 30 CC to turn Excadrill and Garchomp into Mildmons. Yay.

In addition, 6 of my 89 UC buys Earth Power for the pair.
 
Right, big claim coming up here, because I need stuff.

First, putting 3 UC into Electronica the Magnezone's EC to evolve it. I also spend 1 UC on Mirror Shot (levelup). Bringing me down to 41. And 7 CC to changes its nature to Sassy, so I have 47 there.

462.png

Magnezone "Electronica" (U) OT: ToastTyrant13
Nature: Sassy (-15% Speed, +SpD)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 52 (60/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Magnet Bomb
Screech
Discharge
Mirror Coat
Mirror Shot
Barrier

Explosion
Light Screen
Wild Charge
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam
Thunderbolt
Toxic

Tutor:
Sleep Talk
Magic Coat

Move total: 25
Mirror Coat and Barrier are automatically picked up as pre 25 moves. Bow before her.

Next, my Volcarona, Corona. Her movepool looks like it needs a bit of a helping hand. So, she buys Rage Powder, Heat Wave, Silver Wind, Whirlwind and Fire Spin (5 UC, all levelup), Fly, Will-o-Wisp, Protect, Light Screen and Toxic (BW TM, 10 UC). So, that takes me down to 26 UC. BUT WAIT! THEEEEEEEERE'S MORE! On the advice of the awesome Terrador, purchasing a Revenankh for 7 CC (taking me to 40).

frontnormal-mrevenankh.png

Revenankh "Layton" (M)
Nature: Adamant (+Atk, -SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

EC: N/A
MC: 0
DC: 0/5

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks:
Levelup:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Egg:
Wide Guard
Counter
Mach Punch

TM:
Earthquake
Brick Break
Protect

Total Moves: 15

In addition to this, I'm going to buy Moonlight, Hammer Arm, Power Whip, Revenge, Vital Throw (levelup, 5 UC, leaves me with 21), Rock Slide, Taunt and Torment (6 UC, BW TM, 15 left). So, that's 23 moves in total, not that it matters anymore.

EDIT: Also buying Drain Punch for Rev (past gen TM, 3 UC, 12 left). Because I'm an idiot and forgot it last night.
 
Got through my second reffing and get 3 UC. With it? I use my stockpiled 1 UC and get Badass the Absol!
Oh yea, as we all know, shiny - more badass.

359.png

Absol (Badass) Male
Nature: Adamant
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW ability, LOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Swords Dance

Megahorn
Sucker Punch
Double-Edge

Shadow Claw
Substitute
Stone Edge

Total Moves: 14

After this, I will have no more UC.
 
Claiming
My eevee wins her first fight! I get 2CC and a win
133.gif

Eevee gets 1 EC, 2 MC, 1 DC, 1 KOC Making
EC:2/6(+KOC)
MC:2
DC:1/5
and with those 2MC I will buy Frustration (BW TM) leaving me at 0
 
From this battle, I claim 2 CC, Larvitar claims 1 EC, 1 DC, and 2 MC, Beldum claims 1 EC, 1 DC, 2 MC, and 1 KOC, and Frillish claims 1 EC, 1 DC, 2 MC, and 1 KOC.

Larvitar
EC: 1/9
MC: 2
DC: 1/5

Beldum
EC: 1/9
MC: 3
DC: 1/5

Frillish
EC: 1/9
MC: 3
DC: 1/5

Larvitar will be getting Earthquake (level up) and Crunch (level up). It now has 0 MC. Frillish will be getting Water Spout (level up) and Will-O-Wisp (BW TM). It now has 0 MC.
 
Claiming 4 CC and 4 HC for my Darumaka from this here mediocre attempt at a Battle Hall Challenge.

Putting 2 of the HC towards Darumaka's EC, and adding 2 to my CC, giving me 6 Total CC.

Using 6 CC to buy this Munchlax (Cost 4) and Rebble (Cost 2):

446.png

Munchlax (Hugo) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB. Can adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5 / 1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Size Class: 1
Weight Class: 5
Base Rank Total: 16

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Curse
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower

Total Moves: 16

Gempre1.png

Rebble (Clem)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (LOCKED) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Vacuum Wave
Ominous Wind
Earth Power

Flamethrower
Volt Switch
Hidden Power (Fighting 7)

Total Moves: 14

This leaves me with 0 CC.

Also, Darumaka's EC is now 2/6
 
http://www.smogon.com/forums/showthread.php?t=3458620&page=4

Lord Jesseus: 21 CC
Krillowatt: 17 MC, 1 KOC
Slowbro: 10 MC, 1 KOC
Galvantula: 6 MC
Roggenrola: 2 EC, 5 MC, 2 DC, 1 KOC (mon to be claimed)
Magcargo: 2 MC, 1 DC (mon to be claimed)
Bolderdash: 1 EC, 2 MC, 1 DC, 1 KOC (mon to be claimed)
Rhyhorn: 0 (mon to be claimed)
All KOC as MC

+1 Luxury Ball
+3 Poke Balls
+1 Premiere Ball
+1 Smooth Rock
+1 Fire Gem
-5 Heal Balls
-2 Sport Balls
-1 Ultra Ball

New moves!
With the KOC converted, Krillowatt has 18 MC.
Discharge
Volt Switch
Dive
Substitute
Payback
Torment
Safeguard
Me First
Shock Wave
18-1-1-2-2-2-2-2-3-3=0

Slowbro gets 10->11 and having 1 already now has 12.
Fire Blast
Blizzard
Earthquake
Brick Break
Grass Knot
Protect
12-2-2-2-2-2-2=0

Galvantula, now with 7 MC, will continue buying worthless moves because he already has all the useful ones.
Slash
Pin Missile
Poison Sting
7-1-3-3=0

My Newfound Roggenrola has 6 MC
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion
6-1-1-1-1-1=1

Magcargo has only 2
Shell Smash
Earth Power
2-1-1=0

Bolderdash has 3
Earth Power
AncientPower
Paleo Wave

Now to claim 4 mons... the counters and moves from above have been added ore-emptively to their profiles for convenience.

Gempre2-1.png

Bolderdash [Nickname Pending]
Nature: Bold (+Def, -Atk)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 3
DC: 1/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
AncientPower

Protect
Energy Ball
Volt Switch

Trick
Ominous Wind
Heat Wave
219.png

Magcargo [Nickname Pending] (Female)
Nature: Quiet (+SpA, -Spe)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 2
DC: 1/5

Abilities:
Magma Armour: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen. Reduces the Base Attack Power of all oncoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armour (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Shell Smash
Earth Power

Smokescreen
Heat Wave
Inferno

Sunny Day
SolarBeam
Protect
524.png

Roggenrola [Nickname Pending] (Male)
Nature: Sassy (+SpD, -Spe)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1
SpD: 2 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 1
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Mud-Slap
Rock Blast
Iron Defense
Smack Down
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomise
Gravity
Magnitude

Earthquake
Protect
Substitute
111.png


Rhyhorn [Nickname Pending] (Male)
Nature: Sassy (+SpD, -Spe)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Counter
Crunch
Reversal

Rock Slide
Payback
Dig

I think that's all...

edit: added a gap and changed stealth rock to payback
 
C$FP, Jesseus, Dummy007, Ullar, The Wanderer, Objection, The Royal Guard, Terrador, Son_of_Shadoo, TheMogRunner, Zeo, zarator, Professor Lamb, Its_A_Random are APPROVED

zarator: NOT APPROVED - Raichu doesn't get Toxic by Level-Up.
waterwarrior: NOT APPROVED- Since Absol cannot evolve, it costs Rarity + 3 RC, which would be 7, not 4.
typon77: NOT APPROVED - Munchlax costs 4 TC, not 2 TC. You'll have to forgo your other Pokemon in order to buy it.
Lord Jesseus (claiming .1 more): NOT APPROVED - Separate Tutors and BW TMs on Bolderdash. Also, Rhyhorn cannot get Stealth Rock, as it's a Past Gen TM. Choose a Gen V TM instead.

17.3 + 1.7 brings me to a clean 19.

==

(Hall) TheMogRunner's Hall Challenge 3 (Rank 1 Singles) (Battle 1) (4 BT)
(Raid) dogfish44 and zarator (Eye of the Storm NML) (Success) (12 BT)
(Hall) Orcinus Duo's Hall Challenge 3 (Rank 3 Singles) (Battle 1) (4 BT)
Objection v UllarWarlord (2v1) (Squash)

(4+12+4) + (2) = 20 BT and 2 RC. Stockpiling.

http://www.smogon.com/forums/showthread.php?t=3457999&page=9
+4 TC

5 MC for Strata goes to Knock Down and Sandstorm, with one in reserve.
3 MC for Ramp goes to Endeavor.
1 DC unlocks Toxicroak's DW ability; 3 MC goes to Helping Hand.
1 EC brings Dusclops to 9/9, evolving. It learns Hex, Mean Look, and Future Sight.
477.png

Dusclops (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Kills: 2

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 45 / 100 / 135 / 65 / 135 / 45

HP: 90
Atk+: ***** (5)
Def: ***** (5)
SpA: *** (3)
SpD: ***** (5)
Spe-: 39 (45 / 1.15)

Size Class: 4
Weight Class: 5
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Destiny Bond (#)
Imprison (#)
Pain Split (#)

Toxic (#)
Ice Beam (#)
Psychic (#)
Charge Beam
Flash
Taunt
Rock Slide
Double Team

Move Count: 30
Aerodactyl goes from -/2/1 to -/4/3, KO in DC. Learns Iron Head, Sky Drop, and Giga Impact. AND CRUNCH
Heracross goes from -/0/0 to -/2/2, KO in DC. Learns Take Down, Reversal, and Feint.

woohoo APPROVING
 
Yayz, Engineer just approved everyone ^^

Anyway, from my TLR.

IAR said:
REWARDS BANK
Athenodoros: 10 CC
Ares: 12 MC, 2 KOC
Posedion: 6 MC, 3 KOC
Nestor: 7 MC
LJ: 2 EC, 4 MC, 2 DC, 1 KOC
Yggdrasil: 5 MC, 2 DC
Hero: 1 EC, 3 MC, 1 DC
Omastar: Nothing
Regirock: Nothing

I claim my 10 CC, and Ares, Poseidon and Nestor claim their KO Counters as MC. Ares learns Quick Guard (1), Aura Sphere (1), Bullet Punch (3), Follow Me (3), Helping Hand (3), Vacuum Wave (3). Nestor learns Safeguard (2), Rest (2) and Sleep Talk (3). Poseidon stockpiles his.

I decide not to claim Bonsly, Sudowoodo, Omastar, Lairon or Regirock now.

Also:
+3 Ultra Balls
+1 Rindo Berry
+1 Expert Belt
+1 Focus Band
+1 Metal Coat
+1 Smooth Rock
+1 Fire Gem
-1 Cherish Ball
-6 Heal Balls
-2 Sport Balls
-1 Revive

And I approve myself.
 
Spending 20 CC on an Exp Share

EDIT: The Raid Maker can actually conquer raids, too!

Storing 10 CC (2 CC + 8 KO), and other 12 CC for the completed achievement!

As for the Pokémon...

Isis the Pikachu gets 1 EC (If I don't wanna evolve this, can I eventually get 3 MC anyway eventually?) and 2 MC for Agility (Level Up, 1 MC), and Thunder (Level Up, 1 MC)

Anhur the Raichu gets 3 MC for Agility (Level Up, 1 MC), and Toxic (BW TM, 2 MC)

Fixed (the red part represent the correction), now hoping for approval^^

Also... I still need to claim from this battle.

Lendys the Axew gets 2 MC to learn Taunt (Level Up, 1 MC), and Outrage (Level Up, 1 MC), 1 DC and 4 EC (1 EC + 1 KO + 2 UC I'm throwing in for the hell of it), so it evolves into Fraxure!

611.png

Fraxure (Lendys) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (16 moves):

Assurance
Counter
Dig
Dragon Rage
Dual Chop
Endure
False Swipe
Leer
Outrage
Reversal
Scary Face
Scratch
Slash
Substitute
Taunt
Toxic
 
You two are approved. I'll go find what that brings me to.

Also pushing my claim of 11 UC through from here.

E: It brings me to 4.
 
Here comes a lengthy claim. Let's get the first things first:

CC: 18 -> 25 (+Amulet Coin and 1 use of Pay Day)

79.png

Slowpoke (Sleuth)
EC:
5/6 -> 6/6
MC: 0 -> 4 (+2KOC)
DC: 5/5

276.png

Taillow (Tsar)
EC:
3/6 -> 5/6 (+KOC)
MC: 3 -> 5
DC: 3/5 -> 4/5

173.png

Cleffa (Emira)
EC:
0/9 -> 2/9 (+KOC)
MC: 0 -> 3 (+KOC) -> 1
DC: 0/5 -> 1/5
Learns Reflect (BW TM)

175.png

Togepi (Dame)
EC:
0/9 -> 1/9
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Learns Light Screen (BW TM)

Scratchet.png

Scratchet (Marquis)
EC:
0/6 -> 1/6
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Learns Superpower and Taunt (Level Up)

And here be Sleuth, bigger and better than ever.

199.png


Slowking [Sleuth] (M)
Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 36 (30/1.15, rounded down)
-10 Eva.
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Power Gem
Hidden Power (Grass, 7)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Amnesia
Heal Pulse

Belly Drum
Mud Sport
Zen Headbutt
Me First

Trick Room
Telekinesis
Fire Blast
Scald
Protect
Toxic
Dragon Tail
Ice Beam
Focus Blast


Aqua Tail
Pay Day
Magic Coat
Zap Cannon

Moves: 30
So, with a bolster of 11UC, Sleuth learns Power Gem, Hidden Power (Pre-25), Me First (Egg), Protect, Toxic, Dragon Tail, Ice Beam and Focus Blast (BW TM), leaving him at 0 MC.

UC: 18 -> 7
 
Ok, I edited my original claim so instead of spending 4 CC on Munchlax and Rebble, I'm using the 2 CC I stockpiled towards Munchlax, so I end up with 0 CC instead of 2.

EDIT: Also, I'm claiming from this crushing defeat.

1 EC/2 MC/1 DC Each for my Darumaka and my Magnemite.
I'll stockpile all MC for now.
 
"I'm sorry Badass... I'll be back for you. Someday soon."

So yea, welcome to the team Nick!

447.png

Nature: Hasty
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW ability, LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
Riolu
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69- get your mind out of the gutter (60x1.15)
11% boost to Acc/ Dodge (69^2/435)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Hi Jump Kick
Crunch
Vacuum Wave

Substitute
Shadow Claw
Work Up

Total moves: 14

I have 2 UC remaining.

EDIT: from reffing this battle, I get 5 UC. I will use 4 of those to give Franziska the Snivy and Houdin the Abra HP Fire (7) from BW TM's.

EDIT EDIT: oh yea
[pimg]63[/pimg]
Abra* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
Abra
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Teleport*

Encore*
Guard Swap*
Fire Punch*

Psychic*
Shadow Ball*
Psyshock*
Hidden Power (Fire 7)

Total Moves: 8
495.png

Snivy (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability, LOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
VINE WHIP
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Iron Tail
Magical Leaf

Double Team
Attract
Energy Ball
Hidden Power (Fire-7)

Total moves: 16

I now have 3 UC.
 
Finished reffing this battle.

I gain 5 UC, three of which go into my Togetic's EC and buy the level-up moves Double Edge, Last Resort and After You, while the other two go into my Ralts's EC, buying the level-up moves Calm Mind and Imprison. Neither pokemon has any MC left after this.
 
Spending 2 CC on a Bagon. 3 UC into EC and 10 UC into MC.
371.png

Bagon [???] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2 (DW): Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 10
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Hydro Pump
Shadow Claw

Protect
Fire Blast
Brick Break

Moves: 12

EDIT: Using my Aggron's 1 MC and 2 of my UC Aggron will learn Magnet Rise.
 
Bodyblock so strongth...

I gain 2 CC & lose 1 Rotom Cut Mower that was in my possession.
---
239.png

Elekid [Zaborg] (M)
EC: 6/9 (+1 EC, +2 KO Counters)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC)
-Evolves into Electabuzz
-Learns Substitute (BW TM)
125.png

Electabuzz [Zaborg] (M)
NATURE: Mild

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/9
MC: 0
DC: 4/5

ATTACKS (18)
PHYSICAL
Cross Chop
Fire Punch
Ice Punch
Low Kick
Quick Attack
Thunderpunch

SPECIAL
Electro Ball
Hidden Power (Ice 7)
Psychic
Shock Wave
Swift
Thunderbolt
Thundershock
Volt Switch

OTHER

Leer
Light Screen
Protect
Substitute
---
479.png

Rotom [motoR] (-)
EC: N/A
MC: 51 (+3 MC, +48 UC) > 0
DC: N/A
-Transforms into Rotom-C
-Learns Leaf Storm upon transformation
-Learns Ominous Wind, Substitute, Electro Ball, Hex, Charge, Discharge (All BW Level-Up), Toxic, Hidden Power (Ground 7), Light Screen, Telekinesis, Thunder, Reflect, Rest, Charge Beam, Will-O-Wisp, Volt Switch, Psych Up, Swagger (All BW TM), Snatch, Endure, Dark Pulse, Sleep Talk, Sucker Punch, & Mud-Slap (All Past-Gen)
479-m.png

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 87
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (39)
PHYSICAL
Astonish
Sucker Punch

SPECIAL
Charge Beam
Dark Pulse
Discharge
Electro Ball
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Shock Wave
Shadow Ball
Signal Beam
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER

Charge
Confuse Ray
Double Team
Endure
Light Screen
Pain Split
Protect
Psych Up
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp
---
That's all.

151-48=103 UC
 
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