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Data Prize Claiming Thread (Update 5-09-13)

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Vs. TRG

I claim 2 CC. Electronica the Magneton has since evolved and has full DC, so I claim 3 MC instead of 1/2/1. I assume that's fine. Elphaba the Shelgon gains 1/2/1 and 2 KO, which I put into EC.

EC: 8/9
MC: 2
DC: 4/5

The OG the Squirtle picks up 1/2/1 and 1 KO. He evolved mid-battle, and I put the KO into EC.

8.png

Wartortle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

EC: 5/9
MC: 4
DC: 3/5

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (58/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Egg
Mirror Coat
Yawn
Aqua Ring

TM
Toxic
Protect
Ice Beam
Scald

Move Total: 16
 
I am now at 3 CC.

[a]Seviper[/a]
336.gif

Seviper ♂ - Marvolo
Nature: Quiet (SpA: +1, Spe -9, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Infiltrator - (Dormant) - (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Dragon Tail, Lick, Poison Tail, Wrap
Special Moves - Final Gambit, Flamethrower
Status Moves - Glare, Screech, Stockpile, Swallow, Toxic
 
TheMogRunner: approved, and yes you can use an item in more than one battle, but not more than once in the same battle.

SOS and Terrador approved.

Lou, not approved because as far as I can tell you have gained a CC by purchasing Seviper?

Timed out and lost claim gdi. Finally got my beloved Regi and Munchlax, for 4 CC.

377.png

Regirock, Gair

Nature: Adamant (+Att, -SpA)

Type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: Fully Evolved
MC: 0
DC: 0/5

Attacks:
-Explosion
-Stomp
-Rock Throw
-Curse
-Superpower
-Earthquake
-Drain Punch
-Dig
-Gravity
-Endure
-Counter
446.png

Male Munchlax, Limos

Nature: Quiet (+SpA, -Spd)

Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Metronome
-Odor Sleuth
-Tackle
-Defence Curl
-Amnesia
-Lick
-Recycle
-Screech
-Chip Away
-Stockpile
-Counter
-Pursuit
-Selfdestruct
-Ice Beam
-Thunderbolt
-Flamethrower
-Focus Punch
-Solarbeam
-Earthquake
-Psychic
-Shadow Ball
-Brick Break
-Rock Slide
-Surf
-Endure

Munchlax also uses UC to learn Focus Punch, Solarbeam, Earthquake, Psychic, Shadow Ball, Brick Break, Rock Slide and Surf, each for 2 UC, and Endure for 3 UC, coming to 19 in total. All of this is approved.
 
Player lost against Dragon Tamer Nikolai!

Athenodoros earned 16 CC
Astraea earned 16 HC

I earn 18 UC.

I put 5 UC into Oros' EC, evolving him into a Dragonair, and then 1 UC into DC. The rest go into his MC.

He purchases the Level-Up Move Safeguard, the Gen I TM Reflect, and the Generation V Machines Light Screen, Surf, Substitute, and Protect.[a]Dratini[/a]
147.gif

Dratini ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Marvel Scale - (Dormant) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Height Class: 2
Weight Class: 1
BRT: 13

EC: 2 / 9
MC: 0
DC: 2 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Outrage, Slam, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Ice Beam, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Thunder Wave

Eldest of a clutch, Oros has the headstrong nature of a brother who makes all of the mistakes of early folly, so that the rest of the brood might learn from such. The school of hard knocks claims Oros as one of their highest alumni, and he is ready to barrel headfirst into whatever his next challenge has in store for him.
[a]Dragonair[/a]
148.gif

Dragonair ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Marvel Scale - (Dormant) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

EC: 7 / 9
MC: 0
DC: 3 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Outrage, Slam, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Ice Beam, Surf, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Reflect, Safeguard, Substitute, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. His impulses still rule him, however, and he has yet to hone them into instinct.

I spend 2 CC on Bellistar the Monohm. Her Egg moves will be Hydro Pump, Power Gem, and Heal Bell. Her BW TMs will be Thunderbolt, Flamethrower, and Protect.[a]Monohm[/a]
Monohm.png

Monohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Height Class: 1
Weight Class: 2
BRT: 14

EC: 0 / 9
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Tackle
Special Moves - Dragon Rage, Flamethrower, Hydro Pump, Power Gem, Thunderbolt, Thundershock, Twister, Sonicboom
Status Moves - Charge, Growl, Heal Bell, Protect, Rain Dance

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
 
Endquote, lia, SimonSays, Lou [Both], TalkingLion, and SoS are approved. This lands me another handy UC.

Claiming from here.

Quagsires said:
Girafarig/Alakazam both get 3 MC
Xatu gets 3 KOC and 3 MC

...

Alch gets 2 TC

Naturally the KOC become MC.

Anna the Girafarig: Buying Signal Beam (Tutor).

Terrence the Xatu: Buying Ominous Wind (BW Lvl), Toxic (BW TM) and Thunder Wave (BW TM).

Alistair the Alakazam: Buying Role Play (BW Lvl) and Rain Dance (BW TM).

Pushing this all through.
 
Some Bullshit Match...

I claim 3 CC.
---
TomoM.png

Tomohawk [Raiza] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Submission (BW Level-Up), & Acrobatics (BW TM)
---
464.png

Rhyperior [Granmarg] (M)
EC: 9/9
MC: 6 (+3 MC, +3 KO Counters) > 0
DC: 5/5
-Learns Earthquake, Stone Edge, & Substitute (All BW TM)
---
477.png

Dusknoir [Caius] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: N/A
-Learns Taunt & Substitute (Both BW TM)
---
124.png

Jynx [Mobius] (F)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Bide (Past Gen move)
---
That's all from that battle, since I don't own a single Bug, I'm going to buy a Scyther for 4 CC, whom I'm going to edit into this post (Don't approve this until then, thank you).

EDIT:
123.png

Scyther [U-Turn] (M)
NATURE: Careful

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (14)
Vacuum Wave
Quick Attack
Leer
Focus Energy
False Swipe
Agility
Wing Attack
Fury Cutter

Counter
Endure
Night Slash

Protect
Brick Break
U-Turn

You may approve this post now.

34+3-4=33 CC

DOUBLE EDIT: Also claiming 20 UC from here
 
Claiming 3 CC from this battle and 11 UC from this two battles
If I'm wrong in the sub reffed battle please correct me

Gavroche (Reuniclus) earns 3 MC (3) & 1 KO (+1 MC = 4)

Vogue (Starmie) earns 3 MC (3) & 1 KO (+1 MC = 4)

Fantine (Kitsunoh) earns 3 MC (8)

Nessarose (Abra) earns 1 EC (3/9), 2 MC (9), 1 DC (3/5) & 1 KO (+1 MC = 10)

Katherine (Kirlia) earns 1 EC (7/9), 2 MC (6), 1 DC (6/5)

Rhadamanthys (Kirlia) earns 1 EC (9/9), 2 MC (4), 1 DC (5/5) & 1 KO (+1 MC = 5)
*Evolves
**Unlocks Justified (DW Ability)
***Learns Leaf Blade, Night Slash, Slash, Leer, Fury Cutter & Swords Dance by evolving
****Uses 64 UC and 5 MC to teach him
Psycho Cut (1), Helping Hand (1), Feint (1), False Swipe (1), Protect (1), Close Combat (1), Hypnosis (1), Imprison (1), Psychic (1), Light Screen (2), Reflect (2), Safeguard (2), Thunderbolt (2), Earthquake (2), Brick Break (2), Torment (2), Low Sweep (2), Ally Switch (2), Focus Blast (2), Thunder Wave (2), Rock Slide (2), Grass Knot (2), Substitute (2), Trick, Room (2), Confuse Ray (3), Shadow Sneak (3), Fire Punch (3), ThunderPunch (3), Pain Split (3), Vacuum Wave (3), Snatch (3), Wish (3), Magic Coat (3), Endure (3) leaving me at 16 UC


Kirlia (Rhadamanthys) {M}

280.png
475.png

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 100
Atk: 5
Def:
3
SpA: 4
(+)
SpD: 4
Spe: 69 (80/1.15)

SC: 3
WC: 4
BST: 21


EC 9/9
MC 2
DC 5/5



Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Slash
Leer
Fury Cutter
Swords Dance

Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat
Hypnosis
Imprison
Psychic


Disable
Confuse Ray
Encore
Confuse Ray
Shadow Sneak
Fire Punch
ThunderPunch
Pain Split
Vacuum Wave
Snatch
Wish
Magic Coat
Endure


Taunt
Shadow Ball
Will-O-Wisp
Light Screen
Reflect
Safeguard
Thunderbolt
Earthquake
Brick Break
Torment
Low Sweep
Ally Switch
Focus Blast
Thunder Wave
Rock Slide
Grass Knot
Substitute
Trick Room
 
Terrador is the winner!

Movepool suppliers earn no counters.

Terrador earns 2 CC.
Laharl earns 1 EC, 2 MC, 1 DC, and 1 KOC.

Ullar earns 2 CC.
Floros earns 1 EC, 2 MC, 1 DC.

I earn 3 UC.

Deception takes the UC into her DC, putting her at 4/5.[a]Mawile[/a]
303.gif

Mawile ♀ - Deception
Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
Type: Steel
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Hyper Cutter - (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
(DW) Sheer Force - (Dormant) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 14

MC: 0
DC: 4 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Bite, Brick Break, DynamicPunch, Fire Fang, Ice Fang, Iron Head, Metal Burst, Stone Edge, Vicegrip
Special Moves - lol
Status Moves - Fake Tears, Sweet Scent, Taunt

Saved from neglect in another trainer's box, Deception has had... Interesting training thus far. Hoping to fit in better than the mon she was traded for, she struggles to unlearn her old habits and pick up the new ones associated with her new trainer.
 
Random, Scyther gets Double Team and Pursuit, but otherwise you're approved.

Gerard, I'm not sure about the subreffed battle because the referee thread reads like this:
ancientegyptianhieroglyphs.jpg

So I'll ask someone on IRC. However, everything else is approved except Gallade. His abilities and typing are wrong, and he can't learn Wish or Magic Coat.

Lou, post the damn thread link pl0x. But yes, approved.

Ullar and Terrador are approved.

Also, from my TLR.

COUNTERS
Athenodoros: 8 CC
Ares: 10 MC
Yggdrasil: 6 MC, 3 DC, 3 KOC
Hero: 3 EC, 6 MC, 3 DC, 2 KOC
Santa: 2 MC, 1 DC

POKEMON/ITEM GAINS/LOSSES
+1 Delibird
+1 Poke Ball
+1 Ice Gem
+1 NeverMeltIce
-5 Heal Balls
-2 Sports Balls
-3 Ultra Balls

Anyway, I claim the CC and Luke gets his 10 MC, bringing me to 50 and him to 10. I don't claim Lairon, Sudowoodo and Delibird. Anyway, Lucario learns Magnet Rise (3), Protect (2), Drain Punch (3) and Double Team (2).

In other news, Swampert has 9 MC. He learns Muddy Water (1), Low Kick (3), Sleep Talk (3) and Rest (2).

Dragonite also has 12 MC. He learns Thunderbolt (2), Flamethrower (2), Detect (3), Sky Drop (2) and Sleep Talk (3).

All approved.

I also use 48 CC to buy:

Potion * 2 (10)
Super Potion * 1 (8)
Ether * 2 (10)
20 Heal Balls (20)
 
Might as well claim from here.

+3 CC for me and a few counters on some Pokemans.

Slowbro gets 2 MC, 1 DC and 1 KO. I'll chuck the KO and one UC in his DC to unlock Regenerator. The MC go on Surf.

Reuniclus gets 3 MC and lets buy Trick with it.

Now onto my bug types, starting with those in the match then moving onto some others.

Volcarona grabbed 2 MC and 1 DC from the match. I'll go ahead and throw 3 more UC into her DC to unlock Swarm. In addition lets use the two MC plus 6 UC to buy Overheat, Struggle Bug, Double Team and Toxic (all TM).

Syclant got 3 MC and 1 KO from the battle. KO goes into MC (of which it already had 1) along with 11 UC and we will buy Spikes, Superpower, Tail Glow (all Egg), Endure (Past TM) and Stone Edge, Bulldoze (TM)

Escavalier will use some UC to buy a few moves, starting with Slash and Iron Defence (LU) and ending with Substitute, Protect and Double Team (TM) for 8 UC all up.

Heracross likewise is on a spending spree with Smack Down, Protect, Double Team, Substitute, Bulldoze (TM) as well as Low Kick, Knock Off, Body Slam (Past Tutor) for 19 UC.

Galvantula is up next and we will start by using 7 UC to change her nature to Modest. Then she will buy Hyper Beam, Protect, Double Team and Substitute (TM, 8 UC) and unlock Swarm with 4 UC for 19 total UC.

Armaldo follows her up. He gets Rock Tomb, Double Team, Bulldoze (TM) plus Superpower, Block and Endure (past tutor) for 15 UC on him.

Finally I'll pump in 3 UC to my Surskit's EC and 3 into DC to evolve her into a Masquerain and unlock Unnerve. She gets Ominous Wind and Gust for free while purchasing Stun Spore, Air Slash, Whirlwind, Bug Buzz and Quiver Dance (LU) along with Protect, Double Team, Substitute, Energy Ball, U-Turn (TM) and finally Air Cutter, Icy Wind, Swift, Tailwind and Endure (Past tutor) with the 2 MC she had stockpiled as well as 28 total UC.

284.png

Masquerain [Gaze] (F)
Nature: Modest (+1 SpA, -1 Att)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam
Agility
Ominous Wind
Gust
Stun Spore
Air Slash
Whirlwind
Quiver Dance
Bug Buzz

Rain Dance
Ice Beam
Shadow Ball
Scald
Protect
Substitute
Double Team
Energy Ball
U-Turn

Hydro Pump
Mud Shot
Psybeam

Endure
Icy Wind
Air Cutter
Swift
Tailwind

I do belive this has me at a total spend of 110 UC spent, leaving my pile largely depleted at 17. I also used up a Water Gem in the battle I linked to at the start of this post, so I'll use the 3 CC gained from the match to buy another one. Yeah, you'll probably want to claim 0.2 for this.


EDIT: OK fine, I'm going to make some approver want to shoot themselves by piggybacking another rather lengthy claim on the back of this..

I'll claim 15 UC and 3 UC respectively to bring my pile back up 35 after the results of the above and put it towards turning my NFE's into middle-mons.

First off a rahter unlikely victory from here it gets me 2 CC so lets kick off the evolutions with Sucker the Zubat.

From the battle Sucker gets 1 EC, 2 MC, 1 DC and 1 KO. The KO goes into DC and I'll throw 1 UC in his EC to evolve him into a Golbat. While we are at it I'll add 7 UC to his MC (making 9 with those from the battle) to buy Poison Fang (LU), Shadow Ball (TM), Heat Wave and Super Fang (Past tutor). I don't know how we work with Dream World events but its possible Super Fang may only cost me 2 UC with Zubat's ability to get it in such a way. I'll work on it costing 3 and the 1 left can be a bonus otherwise.

42.png

Golbat [Sucker] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang

Fly
Sludge Bomb
Taunt
U-Turn
Shadow Ball

Brave Bird
Hypnosis
Zen Headbutt

Heat Wave
Super Fang

Beldum can go next. It needs 1 UC to become a Metang. This makes it lose Levitate but actually get a movepool! Magnet Rise, Metal Claw, Confusion and Scary Face are all free. I'll then put his 2 stored MC plus 5 UC towards Bullet Punch, Meteor Mash, Psychic (LU), Earthquake, Brick Break (TM).

375.png

Metang [Processor] (U)
Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Abilities:

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: [DW LOCKED] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Psychic
Meteor Mash

Earthquake
Brick Break

Zen Headbutt
Iron Head
Iron Defence

Now for Chimchar. 2 UC make her evolve into Monferno, gaining that all important Fighting type. She also gets Mach Punch for free and I'll spend 4 total UC on Torment, Close Combat (LU) and Rock Slide (TM).

391.png

Monferno [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Mach Punch
Torment
Close Combat

Dig
Flamethrower
U-Turn
Low Sweep
Rock Slide

Blaze Kick
ThunderPunch
Fake Out

We'll go with Deino next. 1 UC makes him a Zweilous. Double Hit comes free with the evolution while I will add 6 UC to his MC (along with 2 stockpiled) to get Dragon Pulse (LU), Head Smash and Thunder Fang (Egg).

634.png

Zweilous [Drogon] (M)
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 68 (58*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: N/A

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Outrage
Double Hit
Dragon Pulse

Thunder Wave
Double Team
Dragon Tail

Earth Power
Dark Pulse
Ice Fang
Head Smash
Thunder Fang

Lastly Shinx takes 2 UC into his UC to evolve into a Luxio. Along with that 6 UC go towards Signal Beam and Night Slash (Egg).

404.png

Luxio [Sparks] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Electric
Dark: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: [DW LOCKED] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger

Thunder Wave
Thunderbolt
Double Team
Snarl

Fire Fang
Ice Fang
Double Kick
Signal Beam
Night Slash

By my count this should leave me at an even 0 UC, yay.

EDIT2: I'm apparently super sadistic. Buying a Lileep for 2 CC leaving me at 33.


345.png

Lileep [Stuck] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (23/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Storm Throw and will not be forced out in a switch battle.

Storm Drain: [DW LOCKED] (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (11):
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Sludge Bomb
Energy Ball
Rock Slide

Recover
Mirror Coat
Endure
 
Reclaiming Gallade:
battle

Rhadamanthys (Kirlia) earns 1 EC (9/9), 2 MC (4), 1 DC (5/5) & 1 KO (+1 MC = 5)
*Evolves
**Unlocks Justified (DW Ability)
***Learns Leaf Blade, Night Slash, Slash, Leer, Fury Cutter & Swords Dance by evolving
****Uses 64 UC and 5 MC to teach him
Psycho Cut (1), Helping Hand (1), Feint (1), False Swipe (1), Protect (1), Close Combat (1), Hypnosis (1), Imprison (1), Psychic (1), Light Screen (2), Reflect (2), Safeguard (2), Thunderbolt (2), Earthquake (2), Brick Break (2), Torment (2), Low Sweep (2), Ally Switch (2), Focus Blast (2), Thunder Wave (2), Rock Slide (2), Grass Knot (2), Substitute (2), Trick, Room (2), Confuse Ray(3), Shadow Sneak(3), Fire Punch(3), ThunderPunch(3), Pain Split(3), Vacuum Wave(3), Snatch(3), Wish(3), Magic Coat(3), Endure (3) leaving me at 16 UC


Kirlia (Rhadamanthys) {M}

280.png
475.png

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:


  • Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Juatified (DW): (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:

HP: 100
Atk: 5
Def:
3
SpA: 4
(+)
SpD: 4
Spe: 69 (80/1.15)

SC: 3
WC: 4
BST: 21


EC 9/9
MC 2
DC 5/5



Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Slash
Leer
Fury Cutter
Swords Dance

Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat
Hypnosis
Imprison
Psychic


Disable
Confuse Ray
Encore
Confuse Ray
Shadow Sneak
Fire Punch
ThunderPunch
Pain Split
Vacuum Wave
Snatch
Wish
Magic Coat
Endure


Taunt
Shadow Ball
Will-O-Wisp
Light Screen
Reflect
Safeguard
Thunderbolt
Earthquake
Brick Break
Torment
Low Sweep
Ally Switch
Focus Blast
Thunder Wave
Rock Slide
Grass Knot
Substitute
Trick Room

Wish It's a Gen 3 Ralts/Kirlia Event Move and Magic Coat it's a Gen 4 Move Tutor

PS: Using 6 CC to get a Light Clay
.
 
Using my last 2 CC to purchase Tammy:

231wlh.jpg

Protowatt [Tammy] (F)
Nature: Modest (+1 Special Attack, -1 Attack)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

Size Class: 1
Weight Class: 1
BRT: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Metronome

Thunderbolt
Ice Beam
Scald

Total Moves: 11

I now have 0 CC.


Also, claiming 4 CC from here and here!

My Gible gets 1 EC, 2 MC, 1 DC, and 2 KOC
My Magnemite gets 1 EC, 2 MC, and 1 DC

My Munchlax gets 1 EC, 2 MC, 1 DC, and 1 KOC

Gible's KOC both go towards EC

Munchlax's KOC goes towards his MC.

Gible will use his 2 MC to buy Earthquake, a BW TM, leaving him with 0.
Magnemite uses his 2, plus the 2 he already had, to buy Discharge and Zap Cannon, both Level Up, and Substitute, a BW TM, leaving it with 0 MC
Munchlax uses its 3 MC to buy Endure, a Past Gen TM, leaving him with 0

Gible:
EC: 0/9 -> 3/9
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5

Magnemite:
EC: 1/9 -> 2/9
MC: 2 -> 4 -> 0
DC: 1/5 -> 2/5

Munchlax:
EC: 0/6 -> 1/6
MC: 0 -> 3 -> 0
DC: 0/5 -> 1/5

I believe that's all
 
Claiming from a this TLR.

ITEMS RECEIVED
2x NeverMeltIce
1x Water Gem

ITEMS CONSUMED
1x Timer Ball

POKEMON TO CLAIM
1x Vanilluxe (9/9 EC, 5 DC)

COUNTERS
8 TC
Emboar: 9 MC, 1 KO
Slowking: 12 MC, 2 KO
Steelix: 10 MC, 1 KO
Vanilluxe: 3 MC
KOC to MC
New totals
14 CC
Vanilluxe: 9 EC, 3 MC, 1 DC
Slowking: 14 -->0 {Signal Beam (3), Iron Defense (3), Thunder Wave (2), Protect (2), Dig (2), Double Team (2)}
Steelix: 11-->0 {Iron Head (3), Magnet Rise (3), Aqua Tail (3), Flash Cannon (2)}
Emboar: 10-->0 {Endeavor (3), Overheat (2), Earthquake (2), Sunny Day (2), Flamethrower (1)}

584.png
(X)
Bag_NeverMeltIce_Sprite.png
@ NeverMeltIce
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot
Acid Armor
Ice Beam
Hail
Mirror Coat
Blizzard
Sheer Cold

Autotomize
Ice Shard
Iron Defense
Magnet Rise
Powder Snow
Water Pulse

Hidden Power (Psychic 7)
Rain Dance
Light Screen
Protect
Return
Frustration
Round
Frost Breath
Flash Cannon
^sent via PM
 
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