Data Prize Claiming Thread (Update 5-09-13)

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Battle: http://www.smogon.com/forums/showthread.php?t=3449236&page=4

officially hating hax right now.

erm

CC: 3 -> 5

Magmar:
EC: 4->6/9

I feel left out <_<;. Can someone approve of the above?

Also, claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3468229

Frosty: 2 CC
Syclant: 3 MC, 2 KOC
Cyclohm: 3 MC, 1 KOC
Dusclops: 1 EC, 2 MC

Syclant:
EC: 6/6
MC: 0->5 (2KOC go here)
DC: 5/5

Using the MC to get:
- Substitute (-2MC - BW TM)
- Knock Off (-2MC - BW Tutor)

Leaving me with 1MC to boot.

Cyclohm:
EC: 9/9
MC: 0->4 (1KOC goes here)
DC: 5/5

Using the MC to get:
- Roar (-2MC - BW TM)
- Ice Beam (-2MC - BW TM)

Dusclops:
EC: 7->8/9
MC: 0->2
DC: yeah right.

Using the MC and 2UC to get:
- Rest (-2MC - BW TM)
- Sleep Talk (-2UC - BW Tutor)

UC: 29 -> 27
CC: 5->7
 
Win!

I get some 2 CC.
---
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Golurk [Robolem] (-)
EC: 6/6
MC: 3 (+2 MC, +1 KOC) > 0
DC: 5/5 (+1 DC)
-Unlocks DW Ability: No Guard
-Learns DynamicPunch (Gen V Level-Up), & Thunderpunch (Gen V Tutor)
---
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Deino [DAD] (M)
EC: 5/9 (+1 EC, +1 KOC)
MC: 2 (+2 MC)
DC: N/A
-Evolves into Zweilous
-Learns Body Slam, & Hyper Voice (Both Gen V Level-Up)
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Zweilous [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 5/9
MC: 0
DC: N/A

ATTACKS (18/57)
PHYSICAL
Bite
Body Slam
Crunch
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Hyper Voice

OTHER

Focus Energy
Protect
Roar
Taunt
Torment
---
That is all.
 
I'll miss you, Glacier :'(

I get 1 CC, up to 18 total.
Dragonair gets 4 (+3 UC) EC, 4 MC (+1 KOC), and 1 DC. It evolves into Dragonite and unlocks its DW Ability (Multiscale). Upon evolving, it automatically gets Roost, ThunderPunch, and Fire Punch. With the MC, I'm buying Hurricane (LU) and Bide (Past Gen).

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Dragonite [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Dragon / Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
-10% Evasion

Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30/109)

Fire Punch
ThunderPunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Outrage
Safeguard
Dragon Tail
Dragon Rush
Aqua Tail
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
ExtremeSpeed
Light Screen

Bide
Ice Beam
Thunderbolt
Flamethrower
Surf
Endure
Protect
Substitute

Also, Arcade Failure

3 CC, up to 21 total.
Colossoil gets 7 MC (+1 KOC), stockpiling for 17 total MC.
 
I did not see this coming. Some day I'll have a streak worth having. Some day.

I get 8 CC, giving me 9.

Ragnorok the Rebble gains 8 HC. It'll use them now on Paleo Wave (LU), Giga Drain (5 Gen Tutor), Flamethrower (BW TM), Shadow Ball (BW TM), and the last one will go into EC.

EDIT: Also, +14 UC, giving me 41 UC total.
 
First blood drawn. Not by me.

I claim 1 each of EC, DC, MC for my 2 starters. My CC count goes up to 3 with the match. Using up the 1 MC on Axew to learn Dragon Claw (Level-Up), while Riolu saves up the MC for the future.

Also, I made a mistake with Riolu's Reversal, he's not supposed to learn it until level 29. Anyway I didn't used it on my match, and now I've deleted it. Sorry Obj!

Total Current Counters: 3

My team after the match:
Axew(*) Natsu (M)
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Just like his namesake, Natsu the Axew is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Nature: Rash (+1 SpA, -1 SpD)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9 Next Evolution at 4
MC: 0
DC: 1/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw

Reversal (*)
Night Slash (*)
Iron Tail (*)

X-Scissor (*)
Dig (*)
Rock Smash (*)
Riolu(*) Gray (M)
447.png

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking fighter. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Serious (N/A)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6 Next Evolution at 6
MC: 1
DC: 1/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)

Earthquake (*)
Rock Slide (*)
Substitute (*)
 
From here, I claim 12 CC.

Joy, my Togetic, claims 12 HC, which I am going to pour into her MC.
She'll buy:
Counter and Endure, via past-gen tutors (6 MC)
Endeavor and Tailwind, via BW2 Tutor (4 MC)
Psyshock, via BW TM. (2 MC)

Thanks!

Also claiming 14 UC from here. (I think)
 
Orcinus, SimonSays, Moai, deadfox, SubwayJ, UllarWarlord, Imanalt, Frosty, IAR, typon77, EndQuote, rickheg, nyttyn, ZhengTann, EndQuote (again), waterwarrior, and Maxim approved.

Note: IAR, you're only approved once DAD learns Double Hit automatically (Lv 00 for Zweilous).

5.6


Also, ugh FINE.
[a]Solosis[/a]
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Solosis ♂ - Spiutin
Nature: Brave (Atk: +1, Spe -3, Evasion -10%))
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
(DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 9
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Rollout
Special Moves - Hidden Power [Ground, 7], Night Shade, Psyshock, Psywave, Shadow Ball
Status Moves - Charm, Confuse Ray, Imprison, Light Screen, Protect, Recover, Reflect, Snatch, Trick Room
-2 CC
self-approved
 
hi

stockpiling the cc
mc for gliscor go into Mimic
mc (and koc) for Soil go into Double Team (current gen TM) and Thunder Fang (egg)
 
claiming: (CC: 14->12)
449.png

Hippopotas [BIGNOSE] (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3 (+)
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate, Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Body Slam
Sleep Talk
Slack Off

Double Team
Rock Slide
Substitute
13 Moves

Edit: also claiming from http://www.smogon.com/forums/showthread.php?t=3468722
Baltoy gets 2 mc, 1 ec, 1 koc (into ec)
This puts it to 3 ec, 4 mc
Buying Psychic and safeguard (bw tms) and claiming 2 bw2 pre 25 level up moves (Power trick and rock tomb) (mc4->0)
Also, I get 1 cc (stockpiling, puts me at 13)
 
Well, claiming from a rather silly loss.

Currency Counters: 0+3=3

Gafka (Nidoran):
EC: 1/9
MC: 2
DC: 1/5

Spending the MC on Poison Jab and Toxic Spikes

Marco (Ralts):
EC: 1/9
MC: 2
DC: 1/5
KOC: 1

Spending the KOC on EC and the MC on Psychic and Hypnosis

Yojimbo (Slakoth):
EC: 4/9
MC: 2

Evolving Slakoth into Vigoroth and then spending the MC on Focus Punch and Reversal. Also, he gets Uproar, Fury Swipes, Focus Energy, and Endure for free.

288.png

Yojimbo [Vigoroth] (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Vital Spirit:
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0

Attacks (23):
Scratch
Focus Energy
Yawn
Encore
Uproar
Fury Swipes
Endure
Slack Off
Faint Attack
Amnesia
Flail
Counter
Reversal
Focus Punch

Body Slam
Night Slash
Sleep Talk

Protect
Aerial Ace
Blizzard
Thunder
Fire Blast
Rock Slide

Heiss (Beldum):
EC: 1/9
MC: 2
DC: 1/5

Just to make things easier on myself, I'm going to spend 3 Universal Counters into his EC evolving him into Metang. From evolving, he gets Magnet Rise, Scary Face, Metal Claw, Confusion, and Pursuit. From MC, I purchase Meteor Mash and Bullet Punch

375.png

Heiss [Metang]
Nature: Sassy (Special Defense increased by *, -15% Speed, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks (11):
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Meteor Mash

Iron Defense
Iron Head
Zen Headbutt

Universal Counters: 10-3=7

That'll be all.

EDIT: Going to cash in a couple of UC from hall matches I dropped.

First, there's typon77's hall.

Universal Counters: 7+4=11

Then there's rickheg's hall.

Universal Counters: 11+4=15

That'll be all, and sorry to the both of you.
 
+2 UC
Buying the BW TM Dig for Phoenix the Lucario.

EDIT: Hax is bullshit...
Claiming 18 UC from that.
Putting 7 of those into Phoenix the Lucario's MC, purchasing the BW TM move Bulldoze, the BW Tutor move Helping Hand, and the Egg move Blaze Kick
Putting 6 of those into Pinkie Pie the Blissey's MC, purchasing the BW TMs Sunny Day and Fire Blast, as well as the BW Tutor move Helping Hand.

Stockpiling the other 5.

EDIT: 1 more UC
-bitches and moans about being underpaid-
Stockpiling it anyway.

EDIT: +13 UC
Stockpiling these too.
 
I got money. Need Normal Types. Bring them forth!

CC: 29 -> 22 -> 2

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Kecleon (Jester) [M]
Nature: Impish [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Special Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Colour Change:
(Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 0
DC: N/A

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak

Disable
Fake Out
Snatch

Return
Brick Break
Dig

Moves: 18

Also getting an EXP Share, because turns out I need one.

EDIT: Throwing in another claim while this is pending.

Link I won. Sorta.

CC: 2 -> 3

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Togetic (Dame) [F]
EC:
5/9 -> 7/9 (+KOC)
MC: 4 -> 6
DC: 4/5 -> 5/5 (DW Ability Unlocked!)

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Cubone (Domino) [M]
EC:
2/6 -> 4/6 (+KOC)
MC: 0 -> 2
DC: 1/5 -> 3/5 (+KOC)

66.png

Machop (♠ King) [M]
EC:
1/9 -> 2/9
MC: 0 -> 2
DC: 1/5 -> 2/5
 
Win :D

I get 2 CC, up to 23 total.

Typhon the Horsea gets 2 EC (+1 KOC), 3 MC, and 1 DC. I'll buy Brine (Past Gen) with the MC.
Mainstream the now Duclohm gets 2 EC (+1 KOC), 2 MC, and 1 DC. Buying Fire Blast (BW TM) with the MC.

Also, my Colossoil has 17 stockpiled MC. Buying Stockpile, Spit Up, Swallow, and Horn Drill (All -1 MC), Sleep Talk (-2), Rest (-2), Strength (-2), Dive (-3), Snatch (-2), and Retaliate (-2).
 
Battle Subway Challenge

Temperantia: 1 CC
Marina: 6 MC

Vs. Wobbanaut

Both trainers get 1 CC
Buneary gets 1 EC, 2 MC, 1 DC, 1 KOC


First, using 7CC to change my Cincinno's nature from Adamant to Jolly

Then, I'll use Marina's MC to buy Protect (TM), Surf (HM), and Dive (HM).

Then, Buneary will put her KOC into EC and get Agility and Bounce (Both Lv Up) with her MC.


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Cinccino- Foxy Brown (F) [OT: rickheg]
Nature: Jolly (Speed increases by 15%; Subtracts 1 from Special Attack, Acc boost) [133^2/870= 20%]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW=Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: 3
Def: 2
SpA(-): 2
SpD: 2
Spe(+): 133 (115*1.15=132.25)
SC: 1
WC: 1
BRT: 17

EC: 6/6
MC: 0
DC: 5/5


Attacks:
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap

Aqua Tail
Iron Tail
Flail

Thunder Wave
U-Turn
Dig
Double Team
Protect
Substitute

Total Moves: 21
272f.gif

Ludicolo- Marina (F)
Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
Hp: 100
Atk: 3
Def: 3
SpA(+): 4
SpD: 4
Spe(-): 61 (70/1.15=60.86)
SC: 3
WC: 4
BRT: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Fake Out
Fury Swipes
Water Sport
BubbleBeam
Hydro Pump

Leech Seed
Giga Drain
Counter
Teeter Dance

Fire Punch

Rain Dance
Ice Beam
Scald
Toxic
Substitute
Protect
Surf
Dive

Total Moves: 25
427.gif

Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:

HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14

EC: 2/6
DC: 1/5
MC: 0


Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce

Ice Punch
Fake Out
Encore

Substitute
Protect
Double team

Total Moves: 16
 
Status
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