I'm sure. They both still showed as Gastrodon when fainted, and the first one definitely took SE damage from a Grass attack.
Zoroark and Zorua glitch up the summary screen in battles. This makes it especially irritating in BH btw >.>
I'm sure. They both still showed as Gastrodon when fainted, and the first one definitely took SE damage from a Grass attack.
Battles only remain for around 5-15 minutes after everyone has left the room.When i try to go back to a battle (ex. battle-nu1001937) in which i want to look back at, it doesnt load. I try in 2 different laptops but same problem. It worked before, why not anymore?
Error parsing: poke|p1|Azelf, shiny
@http://play.pokemonshowdown.com/js/battledata.js?v0.7.10:336 @http://play.pokemonshowdown.com/js/battle.js?v0.7.12:1452
To be clear, the first one had already fainted from taking super-effective damage from a Grass attack before the second one came out. I don't see any way Illusion could be the issue here.Zoroark and Zorua glitch up the summary screen in battles. This makes it especially irritating in BH btw >.>
To be clear, the first one had already fainted from taking super-effective damage from a Grass attack before the second one came out. I don't see any way Illusion could be the issue here.
Sometimes in sandstorm, pokemon's HP will randomly go between one percentage point, IE 87% and 88%. Sometimes it's with pokemon immune to SS damage, too.
I am having troubles with the game, and when I type, it types slowwwwwwww.... It is having a lag all the time and the motion pictures happens to be in one place and pause, then moves to the next and on
Sometimes it doesn't show the "sash" message when activating focus sash which makes me wonder if it survived on 1HP or something. Also I am pretty sure it swaps gira and gira-o from time to time
Too lazy to check and see if this is reported.
When you use Disable to disable the opponent's Hidden Power, and they try to use it on that turn, it tells you the type of hidden power they have. I really dont think that should happen.
- Two-turn moves will take 1 PP per turn, instead of 1 PP overall