Data Battle Tower (For all your Match-Seeking Needs!)

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jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
I really need actual training, so an open challenge, is in order.

Actually 2 challenges. Exactly the same.


NFE
1v1 Singles or 2v2 Doubles (you can choose)
1 Day DQ
1 Sub
2 Rec/3 Chill
ASB Arena
Training Items
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
I really need actual training, so an open challenge, is in order.

Actually 2 challenges. Exactly the same.


NFE
1v1 Singles or 2v2 Doubles (you can choose)
1 Day DQ
1 Sub
2 Rec/3 Chill
ASB Arena
Training Items
Taking the latter.

Abilities = All

Oh, and putting out a challenge of my own.

Weak FEs
2v2 Doubles
2 Day DQ
1 Sub
2 Rec/5 Chill
ASB Arena
All Items
 
Objection is seeking another battle. But this one is a bit smaller.

EDIT: This has now changed to a challenge to EndQuote, and some other things about the battle have changed.

2v2 singles
2 recovers, 5 chills
2-day DQ
2 substitutions
Arena: Weather Simulation Chamber

A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor can be dug through and seismic moves can be used without any problem. The floor also has artificial grass that can be used as an external grass source. Weather-inducing moves and abilities cannot be used.

In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine, while other damaging moves that miss have a 50% chance of hitting the machine (multi-target moves that miss multiple targets only get this chance once). If the machine is hit by a damaging attack, it will change the weather at the end of the round. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected unless specified otherwise. All weather conditions will last until the machine is hit again. The possible weathers are as follows (note: Overcoat and Magic Guard always protect pokemon from damage dealt by any of these weathers):
  • Clear (default): No effect. This will not be chosen if the machine is hit more than once in the round.
  • Sun: Same effect as Sunny Day. This will not be chosen if the machine is hit more than once in the round.
  • Rain: Same effect as Rain Dance. This will not be chosen if the machine is hit more than once in the round.
  • Sandstorm: Same effect as Sandstorm. This will not be chosen if the machine is hit more than once in the round.
  • Hail: Same effect as Hail. This will not be chosen if the machine is hit more than once in the round.
  • Snow: Same effect as Hail except does not damage non-ice-types and does not heal pokemon with Ice Body. Also increases the base power of Powder Snow by 3. This will not be chosen if the machine is hit more than once in the round.
  • Fog: Reduces the accuracy of all pokemon by 1 stage as long as it is in effect. The move Defog will clear the fog, changing the weather to clear. This will not be chosen if the machine is hit more than twice in the round.
  • Acid Rain: Does 2 damage per action to all pokemon except poison-types. Weather Ball is poison-type.
  • Thunderstorm: Does 5 damage per action to all pokemon except electric- and ground-types and pokemon with Lightningrod, Volt Absorb and/or Motor Drive. Electric-type moves have their base power increased by 3. Thunder and Hurricane are 100% accurate. Weather Ball is electric-type.
 
So let's get another battle going.

5v5 NFE Doubles
Only Training Items
1 Substitution
0 Recoveries/Infinite Chills
All Abilities
2 Day DQ
ASB Arena
 
Objection is seeking another battle. But this one is a bit smaller.

EDIT: This has now changed to a challenge to EndQuote, and some other things about the battle have changed.

2v2 singles
2 recovers, 5 chills
2-day DQ
2 substitutions
Arena: Weather Simulation Chamber

A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor can be dug through and seismic moves can be used without any problem. The floor also has artificial grass that can be used as an external grass source. Weather-inducing moves and abilities cannot be used.

In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine, while other damaging moves that miss have a 50% chance of hitting the machine (multi-target moves that miss multiple targets only get this chance once). If the machine is hit by a damaging attack, it will change the weather at the end of the round. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected unless specified otherwise. All weather conditions will last until the machine is hit again. The possible weathers are as follows (note: Overcoat and Magic Guard always protect pokemon from damage dealt by any of these weathers):
  • Clear (default): No effect. This will not be chosen if the machine is hit more than once in the round.
  • Sun: Same effect as Sunny Day. This will not be chosen if the machine is hit more than once in the round.
  • Rain: Same effect as Rain Dance. This will not be chosen if the machine is hit more than once in the round.
  • Sandstorm: Same effect as Sandstorm. This will not be chosen if the machine is hit more than once in the round.
  • Hail: Same effect as Hail. This will not be chosen if the machine is hit more than once in the round.
  • Snow: Same effect as Hail except does not damage non-ice-types and does not heal pokemon with Ice Body. Also increases the base power of Powder Snow by 3. This will not be chosen if the machine is hit more than once in the round.
  • Fog: Reduces the accuracy of all pokemon by 1 stage as long as it is in effect. The move Defog will clear the fog, changing the weather to clear. This will not be chosen if the machine is hit more than twice in the round.
  • Acid Rain: Does 2 damage per action to all pokemon except poison-types. Weather Ball is poison-type.
  • Thunderstorm: Does 5 damage per action to all pokemon except electric- and ground-types and pokemon with Lightningrod, Volt Absorb and/or Motor Drive. Electric-type moves have their base power increased by 3. Thunder and Hurricane are 100% accurate. Weather Ball is electric-type.
Sounds like fun.

Items=On
Switch=KO
Abilities=All

Ref, anyone?
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
So let's get another battle going.

5v5 NFE Doubles
Only Training Items
1 Substitution
0 Recoveries/Infinite Chills
All Abilities
2 Day DQ
ASB Arena
I'll take this
switch = ko


Also, me and Ullar still need a ref from above. It shouldn't be a long battle, so if someone wants to ref, that would be awesome.
 
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