You poor sap. You get a Zubat with no nickname. You can only teach it moves that begin or end with a vowel (A, E, I, O, U, and sometimes Y. I'll let you figure that last one out ;) ) You can't catch it until you beat Misty. To evolve to Golbat, GameFreak the Charmander must learn Dragon Claw and ASBdrill the Beedrill must learn Pin Missile.Leaf Green Scramble
Sortve mid Difficulty
No rules
No trading
Give me mons.
Leaf Green Scramble
Sortve mid Difficulty
No rules
No trading
Give me mons.
My first HeartGold Scramble update! I've just beaten Falkner.
This is actually a lot harder already than I thought it'd be. I'm in Violet City, having only scraped by Falkner at the first attempt.
... the Chikorita [F]![]()
Level 10, Lonely.
-Tackle
-Growl
-Razor Leaf
-Poisonpowder
She isn't much use. I think she'll grow to be very handy as my adventure continues, but a moveset of Tackle, Growl and Poisonpowder isn't endearing me to her. Having Razor Leaf sitting there mocking me is slightly annoying, but not the end of the world. I can't wait to replace Poisonpowder with Toxic even if that means messing around with a shite team in the Battle Frontier until I've won the first round of an event enough times. She was almost completely useless against Falkner, apart from poisoning his Pidgeotto. Maybe putting it to sleep with Sleepy's Hypnosis would have been better, but I missed the first four times I tried that. Onto Sleepy herself then.
Sleepy the Hoothoot [F]![]()
Level 11, Bold.
-Tackle
-Peck
-Foresight
-Hypnosis
In my last Scramble I used a 60% accuracy sleep move, but this time it's going to be a lot more irritating as sleep has been nerfed between generation 1 and 4. Well, not nerfed, but it isn't the absolute equivalent of a KO any more. When I have to use Dream Eater as my secondary attacking move, Hypnosis will probably make me want to die. She was still the star of the show in the gym battle, defeating Pidgey with ease and eventually being the pokémon to defeat Falkner's Pidgeotto. She's my MVP so far.
Fang the Zubat [F]![]()
Level 10, Hasty
-Leech Life
-Supersonic
-Astonish
At the other end of the scale we have Fang. I'm only allowed to use Leech Life and it really sucks. 20BP and not super-effective against Bellsprout, as well as being not very effective against the gym. All I used her for in the gym battle was to stall out a few turns of Pidgeotto's Roost, so that Sleepy could do more damage. She learns Bite soon, but after that the only other attack I'll be able to use for the majority of the game is Poison Fang. If I solo Clair with Leech Life, Bite and Poison Fang I can learn something else. Alternatively I can spend 40BP at the Frontier on Super Fang, or wait until I beat Erika in Kanto to teach her Giga Drain. LVP, and likely to stay that way, which is a shame, as I really like Crobat.
Overall, I'm really going to find this tough. I can't see Sunkern adding much to the team, and I reckon I'll end up finding Scyther hard to use with <60BP moves and no Technician. Corsola may end up being my MVP and I'm not going to get her until Olivine City's fishing guru gives me the Good Rod. And after that I have a 3% of hooking her.
You poor sap. You get a Zubat with no nickname. You can only teach it moves that begin or end with a vowel (A, E, I, O, U, and sometimes Y. I'll let you figure that last one out ;) ) You can't catch it until you beat Misty. To evolve to Golbat, GameFreak the Charmander must learn Dragon Claw and ASBdrill the Beedrill must learn Pin Missile.
Good luck!
Sorry, Jang, but Fang must bite :P
Look at the bright side: Bite is SE vs Morty :D
And incidentally, Beedrill can't learn X-Scissor in Leaf Green. So you might want to revise your Beedrill challenge.Note: ASBdrill can LEARN Pin Missile, just not use it.
:O I'm offended! Jang, you said that you don't think Sunkern will add much to the team!!! I have to admit, I haven't used a Sunflora since gen 3 (and it was the shadow one in colloseum - it was traded to emerald, just without the training!) so I don't know how aggrivating training it is. But hey, you can evolve it almost straight after you catch it, once you solo the fires!
Sleepy the Hoothoot [F]![]()
Level 11, Bold.
-Tackle
-Peck
-Foresight
-Hypnosis
In my last Scramble I used a 60% accuracy sleep move, but this time it's going to be a lot more irritating as sleep has been nerfed between generation 1 and 4. Well, not nerfed, but it isn't the absolute equivalent of a KO any more. When I have to use Dream Eater as my secondary attacking move, Hypnosis will probably make me want to die. She was still the star of the show in the gym battle, defeating Pidgey with ease and eventually being the pokémon to defeat Falkner's Pidgeotto. She's my MVP so far.
Success! Present gets a Plusle, Minun, and possibly a Shedinja (that was mine :3). Couldn't have planned that better :P
Reserved. Won't be a HGSS starter.
Inanimate blob, you get a Smeargle, caught in the Ruins of Alph as soon as possible. You may only use Heart Scales to teach it Sketch a total of two times. You must teach it the following moves in the following order:
* Transform (it must either be caught knowing Transform, or caught knowing Sketch)
* Mimic
* Metronome
* Role Play
It must solo Ho-Oh (unless you plan to capture it), Executive Archer's Houndoom, and Blue's Pidgeot. Once you defeat Lt. Surge and get his gym badge, its move pool becomes unrestricted.
@inanimate blob take the Eevee you recieve from Bill this Eevee is destined to become a(n)...
Umbreon!
Evolve him ASAP (run/bike around for a long time). This Umbreon feels superior to all other eeveelutions due to his high defensive stats. Two of his moves must be Toxic and Protect, and they must be used on every pokemon he battles on the first two turns (so if it's a new pokemon after you KO'd one, repeat...in order, Toxic then Protect). He must solo all other eeveelutions. This includes every Kimono Girl. He wants to prove that he can even overcome type disadvantages. Have him solo two trainers in the Cianwood Gym, and solo 1 of Chuck's pokemon. He must solo Karen of the Elite Four to prove he is the best dark type.
GL;HF! If it's not creative enough/to easy/hard, tell me and I can change it! (If it's too uncreative, I'll most likely go back to the drawing board with another pokemon.)
inanimate blob, I shall give you a Tyrogue. His name is Hitmonjoke.
As you get Tyrogue pretty late on in your adventure, after you get Waterfall and go through Mount Mortar to beat the Karate King, Tyrogue's a bit aggrieved that he's missed most of the fun of Johto. To make up for this, you have to go and solo one pokémon from each route in Johto so far before he can evolve, excluding caves. He may be a bulky little Fighting-type chap, but he's no Machop, and doesn't hurl Geodudes around just yet.
You can't use any items to affect his stats and influence the way he evolves, and the way that he evolves dictates how you can use him during the E4:
Hitmonlee must solo Will - inside that bizarre body lurks a mind that refuses to let Psychic pokémon best it. Must keep Foresight from his time as a Tyrogue.
Hitmonchan must solo Koga - his famous poison and sleep techniques are no match for Chan's blazing fists and route one tactics. Must keep Helping Hand from his time as a Tyrogue.
Hitmontop must solo Bruno - as the ultimate combined fighting machine, 'Top doesn't believe that any single martial art tactic is good enough on its own, and is out to prove it. Must keep Fake Out from his time as a Tyrogue.
Blob: take Chikorita name Leaf. The only moves it can use are Tackle, "leaf" moves, and support moves. (Toxic, powders, screens etc.) In fact it must know at least two of these support moves ASAP. Solo a gym to evolve to Bayleef, evolve again after Ho-Oh. Good luck!
Reserved. Won't be a HGSS starter.Also, not to detract from Present's chellange, I am going to start a HeartGold Scramble (I lied about doing some Nuzlockes :3). Similar to Present, though, I would like some fun, not common chellanges.
Some notes:
~I can trade.
~The stronger the Pokèmon, the harder the chellange, and vice versa.
~Once again, fun chellanges! See above for difficulty.