• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

OU Simple Questions, Simple Answers (Read the OP First!)

You probably should add that "fast" for Regice means "outpaced-by-neutral-scarf-base-100". In a tier where ponies dictate the average speed this is not very good.

263 speed is necessary to outrun Scarf-Latios with +2, 260 for Scarf-Terrakion or Scarf-Keldeo.
 
Doesn't this aron deserve to be a top tire threat?
Aron@shell bell
Trait:Sturdy
Evs:252 spe
Jolly nature
Ivs:0 HP
-Endeavour
-Protect
-Toxic
-

With team support(sandstorm and rapid spin) it's really hard to stop unless you have a ghost type who will be crippled with toxic on the switch-in. I saw this set on a RMT and it does work. Here's how it goes:
Opponent attacks and you get to 1 HP thanks to sturdy.
You use endeavour and your opponent will get to 1 HP(or 12 if he didn't attack you)
Shell bell heals you to full HP and sturdy activates
Sandstorm kills your opponent.
Damn he's more dangerous than Exadrill in sand :P
 
Doesn't this aron deserve to be a top tire threat?
Aron@shell bell
Trait:Sturdy
Evs:252 spe
Jolly nature
Ivs:0 HP
-Endeavour
-Protect
-Toxic
-

With team support(sandstorm and rapid spin) it's really hard to stop unless you have a ghost type who will be crippled with toxic on the switch-in. I saw this set on a RMT and it does work. Here's how it goes:
Opponent attacks and you get to 1 HP thanks sturdy.
You use endeavour and your opponent will get to 1 HP(or 12 if he didn't attack you)
Shell bell heals you to full HP and sturdy activates
Sandstorm kills your opponent.
Damn he's more dangerous than Exadrill in sand :P

Sorry to break it to you but this set is really unviable. Not only is it a complete waste of a valuable, valuable Pokemon slot when you don't have weather dependent but obviously it's weather dependent and can't even do crap all to defend itself from the ubiquitous Will-o-Wisp, indirect damage, multi hit moves (e.g. Bullet Seed, Icicle Spear, Dual Chop) and the largest of all: entry hazards. Not only is it susceptible to both SR and Spikes, it needs a ridiculous about of support to be able to get in safely and not be stopped dead in its tracks. Furthermore, Spore can put it straight down before two hits end it for life. Finally with the aforementioned ridicilous amount of support it needs it can simple be walled by Gengar, Jellicent, Sableye and Chandelure -- all of which are immune to Endeavor. To make things worse, it even needs Toxic Spikes or Sandstorm to be able to finish off Pokemon and with the abundance of Rain, Sun and poison Pokemon on each respective team (e.g. Toxicroak, Tentacruel, Venusaur, Victreebel) there is little hope for this simply annoying Pokemon. It might work against less skilled opponents but it has no place in an strong team.
 
...
[With team support(sandstorm and rapid spin) it's really hard to stop unless you have a ghost type who will be crippled with toxic on the switch-in. ...

A lot of things succeed with team support. But there's a point when the team support needed for a Pokemon to succeed doesn't warrant its usage no matter how effective it can be with that support. That's pretty much the case with Aron. It has a niche, but that is very difficult to exploit with the prevalence of hazards in OU, so it's not that good. Also, the most common Ghost type in OU (Gengar) is immune to poison. Moreover you have to guarantee you'll win the weather war 100% of the time to kill off the Pokemon weakened by Endeavor.

Not to mention multihit attacks, burns, Leech Seed etc.
 
All you guys said is right. He has counters and downsides, but he can be really devastating sometimes if the opponent is not prepared :/
 
All you guys said is right. He has counters and downsides, but he can be really devastating sometimes if the opponent is not prepared :/

the same can be said for any gimmick set, however with team preview and just the sheer amount of counters that set has, pretty much every single team ever will be prepared for it.
 
All you guys said is right. He has counters and downsides, but he can be really devastating sometimes if the opponent is not prepared :/

The fact of the matter is that there is always at least one poke on any decently crafted team that could beat it. Politoed and Ninetails stop Sandstorm. Anything that has U-Turn can get away from it. Anything with Taunt beats it. Any status stops it. Substitute stops it. Disable stops it. Encore stops it. Hazards stop it. Priority stops it.

I guarantee that almost every team you run into will have something along those sorts. It's just not fit for the meta. It's a gimmick that will catch someone off guard every once in a while, the same way a Choice Specs Machamp would. Gimmicks aren't fit for the meta.
 
Neither U-turn, substitute, priority, encore or taunt can stop it. He's also immune to toxic.
Substitute can,but only if it's up when Aron enters.
What shellshocker listed are pretty much the only things that can stop it.
 
I would recommend trying out a typical Rain offense team. Rain offense is typically the easiest weather team to begin testing, as you keep pressure on the opponent while having an inherent advantage in the weather war against the other weather inducers.

A quick look through the RMT Archive could find you a typical successful Rain offense team.
 
I want to make a weather team, but I'm a real beginner at weather. What kind of team would you recommend?

I would contrast with the poster above by starting with a sand team. Sand doesn't expand that much outside of non-weather in terms of what Pokes to use, but it has some elements you can abuse (eg. Sand Rush). Try out a Hippowdon+ CB Stoutland team and see where it gets you.
 
I have question about Hail. The Stall playstyle in particular which i've been trying out lately. I've warmed up to it but it is extremely challenging due to the weaknesses in teams using Hail.

Is such teams (including Stall) really viable in OU? I keep getting flak about how Hail is total crap and not worth the time investment. I love the concept and what you can do but if i am better off trying a different weather/weatherless teams in the tier, it be nice if some light can be shed on this.
 
stall isn't great, hail isn't great, together they're decidedly mediocre. there have been some good hail stall teams in the past (see: lady bug) but in bw2 ou there's not much room for stall in the metagame. with offensive threats dominating the scene, putting together a solid stall team can be quite the challenge. that said, if you prefer stall over other playstyles, then by all means, keep at it! stall can be just as good as offense if you play it correctly.

also, wouldn't "warming up" to hail stall be a bad idea?

HA
 
stall isn't great, hail isn't great, together they're decidedly mediocre. there have been some good hail stall teams in the past (see: lady bug) but in bw2 ou there's not much room for stall in the metagame. with offensive threats dominating the scene, putting together a solid stall team can be quite the challenge. that said, if you prefer stall over other playstyles, then by all means, keep at it! stall can be just as good as offense if you play it correctly.

also, wouldn't "warming up" to hail stall be a bad idea?

HA

Ah thank you for the response Lavos!

If Hail isn't going to work very well in this current Meta, then i could perhaps go for Sand Stall instead.
 
I have question about Hail. The Stall playstyle in particular which i've been trying out lately. I've warmed up to it but it is extremely challenging due to the weaknesses in teams using Hail.

Is such teams (including Stall) really viable in OU? I keep getting flak about how Hail is total crap and not worth the time investment. I love the concept and what you can do but if i am better off trying a different weather/weatherless teams in the tier, it be nice if some light can be shed on this.

Ah thank you for the response Lavos!

If Hail isn't going to work very well in this current Meta, then i could perhaps go for Sand Stall instead.

Sand Semi-Stall is a very potent playstyle in the current metagame, I don't know how it acts to Sun. But Rain does NOT appreciate Gastrodon, and as long as you have something like celebi and/or a fighting type. You're pretty much set.

Also, if you're new to stall. Semi-Stall is the way to go, at least initially. Far more forgiving and an easier time due to having acces to one fast sweeper and one or several bulky attackers, rather than having to set-up and play very passively.

Also for a question: Why is Infernape exactly bad. It is actually quite good a pokémon in the current metagame. Well other than rain, I can't think of a reason.

also, wouldn't "warming up" to hail stall be a bad idea?

HA

You deserve a slap in the face for that.
 
Also for a question: Why is Infernape exactly bad. It is actually quite good a pokémon in the current metagame. Well other than rain, I can't think of a reason.
This metagame is very unfriendly to Infernape and it is outclassed by ponies. Terrakion and Keldeo are on the same speed tier; while Terrakion is the overall more powerful physical sweeper, Keldeo is both the stronger special and mixed sweeper at the same time thanks to Secret Sword making its Atk its dump stat.
It has a niche as the fastest U-Turner in OU and it can work as a specially aligned sweeper in sun better than Keldeo. Unfortunately sun teams are notorious for having a pretty bad match-up against other weather and for being a much more severe victim of the 6-slots limitation.

All in all it is much harder to maintain a favourable condition for Infernape than for its rivals, making it the third choice over them.
 
I have search on the web and I've no find any calculator of speed tiers...

Where can I find an automatically calculator of speed tiers?

I explain, the site gives the list of Pokemon that we outspeed and which outspeed us by mattering usual spreads.

It exist or not (yet)?

I think this will be very useful !
 
Here is the list of speed tiers, but it isn't updated for BW2. Then just see how much speed whatever your Pokémon is has by plugging in the specific EVs into the team builder on Showdown.
 
is pokegen legal, like isnt it cheating? i know it takes ages to ev and perfectly iv train a pokemon but with pokegen its instant is it cheating? is it legal? If you used it in wifi battles would they disqualify you?
 
It depends on your definition of "legal". It's an abuse of game coding to get what you want, but it is not directly hacking the game. All pokemon on pokecheck, which are pokegenned pokemon that have been checked for hacks, are wi-fi legal. If you make sure to only use legitimate movesets and EV spreads that are obtainable in-game, then you will have no problem on wi-fi.
 
Back
Top