• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

E3 2013 | RETR-oh no....

That FIFA speech by Drake was one of the most insincere things I've ever heard.

...Man I love FIFA though.
 
All EA needs is a Mirror's Edge 2 trailer and they'll totally fix their reputation with me. I mean, BATTLEFRONT?!?!?!?

Keep it up EA.
 
Titan Fall and Halo Combat (?) both have dedicated servers. Since CoD Ghosts hasn't had a multiplayer reveal yet, I can only assume that it will too.

Xbox owns multiplayer again weeeeeeeeeeeee

ME2: Coming.... when it's ready
 
As much as I hate to say it, you're 100% wrong, because the majority of gamers are uninformed about the implications of the new DRM / privacy scheme, and frankly don't care. Wanna know why they announced the partnership between EA Sports and XBone in the first conference, alongside COD Ghosts 2? Because that is the core gaming demographic right now. Casual users, ages 10-24, that don't care about the next big RPG and only want their football (american or otherwise) and their guns. I won't personally buy it. A lot of more "hardcore" gamers won't buy it. But they will still get the casual market, which will allow them to get away with this crap for years to come.

price was pretty bad, even worse outside the us. the always online probably pushes away lots of users who don't have great internet access. Additionally, cod and ea sports are still coming out on ps4. but i agree that a lot of people are uninformed in general.
 
in school today i called a battlefront 3 announcement, with the stipulation of "download your guns, download your maps, download the cover art." part 1 panned out—will part 2?
 
in school today i called a battlefront 3 announcement, with the stipulation of "download your guns, download your maps, download the cover art." part 1 panned out—will part 2?

Didn't they already talk about dlc?

Also, two seconds of Star Wars Battlefront has ruined this E3 for me so far. TitanFall is cool and all, but I need more Battlefront.
 
The SimCity series, following a (somewhat) logical progression with SimCity2000 -> SimCity 3000 -> SimCity 4, was good, and got better for each passing game. It was a beloved series. Then, we got a game simply known as "SimCity", which was a bucket of horsecrap wrapped in insults to the fans of the series. We wanted more of what made the previous games good, but got a watered-down reboot whose only real likeness to its predecessors is a marketable brand name.

The Command&Conquer series, following a (somewhat) logical progression where most new games were built upon the previous (all of them were "sequels", at least in the sense that they all had a primary title with the prefix "Command & Conquer: ___", signifying that they build upon the original game), was a beloved series. Now, we're getting a watered-down Internet-only game simply called "Command & Conquer", which seems to be far from what the other games gave us. We wanted more of what made the previous games good, but got a watered-down reboot whose only real likeness to its predecessors is a marketable brand name.

Now, we have a similiar situation. Star Wars: Battlefront I was a great game. SWBF2 was more of the same, and we loved it. SWBF3 (readily coded and prepared for release, but never released) was by all accounts also a good game. Again, we get a reboot, simply called "Star Wars: Battlefront", a game whose name used to be a title describing a series. It doesn't seem to acknowledge the previous games in the series. Time will show if the reboot will have the "SimCity syndrome", or if it redefines the series. We don't have much to go by, but It would have been a lot more reassuring if the new Battlefront had had a subtitle after the SW:BF logo. A sequel has a certain necessary connection to the older games. A reboot might indicate that the developers want to be "creative" and "innovative", possibly wanting to drop the success formula and see if they can make something better. Only time will tell if they can or not.
 
As much as I hate to say it, you're 100% wrong, because the majority of gamers are uninformed about the implications of the new DRM / privacy scheme, and frankly don't care. Wanna know why they announced the partnership between EA Sports and XBone in the first conference, alongside COD Ghosts 2? Because that is the core gaming demographic right now. Casual users, ages 10-24, that don't care about the next big RPG and only want their football (american or otherwise) and their guns. I won't personally buy it. A lot of more "hardcore" gamers won't buy it. But they will still get the casual market, which will allow them to get away with this crap for years to come.

This is sadly true. Just got a call a bit ago from my brother asking if he wanted me to have him reserve a Xbox One for me too ($100 deposit apparently):

Me: Uh I think I'll pass, didn't you hear about the lame new restrictions?

Him: No, what?

Me: Well how about the shitty new new way they're handling used games, you can't just sell em back anymore to a store potentially or you have to pay more to activate it. Or the always having to connect every 24 hours bit?

Him: Yea you can they give you a code and stuff

Me: Er, no... (silent facepalm as I'm talking at work)

Me: How about the fact it's not backward compatible?

Him: Yea it is.

Me: (trying not to facepalm too loudly)

Him: So do you want me to reserve you one? I am thinking of reserving a second one to resell

Me: (well I actually agree with the reselling one since idiots always overpay for new, scarce consoles, but I tell him to do whatever).

So unless I'm completely missing some redactions at work, he's an idiot. To think he used to be a Sony fanboy...
 
Just watched the Battlefield 4 trailer. Looks about as linear as BW1 Unova (or Battlefield 3), with an approximately 30 metre wide corridor you're free to move along at a set speed. The skyscraper collapsing at the end made me groan. Buildings that size simply don't fall over like that. Anything beyond a partial structural collapse near the top, will lead to the thing coming down like a house of cards, a collapse zone mostly confined to its own footprint. Toppling over would require significant horizontal forces, as well as a "hinge point" strong enough to carry the weight of the structure as it topples. In most cases, the "hinge" would consist of less than half of the total support structure going through a floor, but it would still be required to bear all the weight of the structure above. It would simply give in and "pancake" before the tower got any time to tilt, and the shock of the floor collapsing would most likely break whatever floor happened to be below the one that collapsed. Then the next floor would follow suit, and you'd get a mostly vertical collapse. Would be a total pain to animate, though.
 
I am getting tired of Mrs.#girlwood pretty quickly.

Same. She's like that one kid in class that tries to be funny for attention but ultimately just annoys everyone. I would have expected more from Lana Kane.....

Anyway, the new Ray Man looks really slick, might be a buy for me
 
I kinda caught the tail end of the Microsoft conference. Titanfall looks AMAZING, but sadly that and Killer Instinct were the only two games I was actually excited for(though Sunset Overdrive looks...interesting). Those games don't justify the price tag. I also can't see Killer Instinct being an XB1 exclusive, but I missed that part of the conference so correct me if I'm wrong on that.

I'm eagerly awaiting what Sony has to offer as are many of us.
 
Just watched the Battlefield 4 trailer. Looks about as linear as BW1 Unova (or Battlefield 3), with an approximately 30 metre wide corridor you're free to move along at a set speed. The skyscraper collapsing at the end made me groan. Buildings that size simply don't fall over like that. Anything beyond a partial structural collapse near the top, will lead to the thing coming down like a house of cards, a collapse zone mostly confined to its own footprint. Toppling over would require significant horizontal forces, as well as a "hinge point" strong enough to carry the weight of the structure as it topples. In most cases, the "hinge" would consist of less than half of the total support structure going through a floor, but it would still be required to bear all the weight of the structure above. It would simply give in and "pancake" before the tower got any time to tilt, and the shock of the floor collapsing would most likely break whatever floor happened to be below the one that collapsed. Then the next floor would follow suit, and you'd get a mostly vertical collapse. Would be a total pain to animate, though.

Must've been an inside job.
 
Metal Gear Solid V gameplay was shown and no one mentioned it in this thread? I'm ashamed of all of you. It being shown during Microsoft's conference is pretty weird, they must've paid some pretty nice cash to show that one.

Kojima said it was going to be different and so far I'm excited to play with all the new toys and PUNISHED Snake. The PTSD theory seems to hold up pretty well too with "those who don't exist". I don't know when the hell I'll be able to get used to Jack Bauer Snake, Ocelot's voice change is not helping.
 
Metal Gear Solid V gameplay was shown and no one mentioned it in this thread? I'm ashamed of all of you. It being shown during Microsoft's conference is pretty weird, they must've paid some pretty nice cash to show that one.

Kojima said it was going to be different and so far I'm excited to play with all the new toys and PUNISHED Snake. The PTSD theory seems to hold up pretty well too with "those who don't exist". I don't know when the hell I'll be able to get used to Jack Bauer Snake, Ocelot's voice change is not helping.
I think, by now, everyone has seen enough of MGSV to know it's going to be fantastic.
 
Back
Top