The SimCity series, following a (somewhat) logical progression with SimCity2000 -> SimCity 3000 -> SimCity 4, was good, and got better for each passing game. It was a beloved series. Then, we got a game simply known as "SimCity", which was a bucket of horsecrap wrapped in insults to the fans of the series. We wanted more of what made the previous games good, but got a watered-down reboot whose only real likeness to its predecessors is a marketable brand name.
The Command&Conquer series, following a (somewhat) logical progression where most new games were built upon the previous (all of them were "sequels", at least in the sense that they all had a primary title with the prefix "Command & Conquer: ___", signifying that they build upon the original game), was a beloved series. Now, we're getting a watered-down Internet-only game simply called "Command & Conquer", which seems to be far from what the other games gave us. We wanted more of what made the previous games good, but got a watered-down reboot whose only real likeness to its predecessors is a marketable brand name.
Now, we have a similiar situation. Star Wars: Battlefront I was a great game. SWBF2 was more of the same, and we loved it. SWBF3 (readily coded and prepared for release, but never released) was by all accounts also a good game. Again, we get a reboot, simply called "Star Wars: Battlefront", a game whose name used to be a title describing a series. It doesn't seem to acknowledge the previous games in the series. Time will show if the reboot will have the "SimCity syndrome", or if it redefines the series. We don't have much to go by, but It would have been a lot more reassuring if the new Battlefront had had a subtitle after the SW:BF logo. A sequel has a certain necessary connection to the older games. A reboot might indicate that the developers want to be "creative" and "innovative", possibly wanting to drop the success formula and see if they can make something better. Only time will tell if they can or not.