Pokémon XY General Discussion

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Maybe we get hoard battles for multi-player battles or VS battles?
Sounds chaotic, but I think if they want to pull that out, they'll have a way to fix that.
I hope they can hit further than adjacent opponent, otherwise it would be stressing the usage of Acrobatics, Dragon Pulse, Dark Pulse and other pulses.

Perhaps changes to Triples and Doubles too.

Correct me if I'm wrong, but I'm pretty sure hoard battles are not 5 vs 5, but rather 1 vs 5. I don't think 1 vs 5 can be considered viable for multi-player. I also agree with R_N that its only an in-game feature, which I think is just there to make ev training faster. Personally, I hope they completely remove triple and rotation battles. I would rather have them focus on singles and doubles.
 
Ideally the horde mechanic also has some layover with the daily swarms. Why wouldn't swarming animals be in a horde? Even with this mechanic I hope it doesn't mean the loss of double wild battles which were quite fun to have.
 
I wish we can catch one of the horde Pokemon (preferably more than one, but I doubt that). Why? because SHINIES.

On another note. Azumarill getting a decent physical Fairy STAB would be good (assuming Azumarill stays Fairy and not Marill branch evolving into something else), but it still wouldn't be enough for Fairy-types. We'll see how their stats and moves are then judge.
 
Well won't say I'm not happy with fairy type, but I'd be kinda sad if it's the only real new shit. I'm expecting something like type-chart changes or even something crazy like 1020 evs.
 
I can understand wanting a mechanic change other than the introduction of Fairy-type. However, I am not getting my hopes up for it. Wants aside, the game seems like it'd introduce a new mechanic besides Fairy-type even if minor one (read: Hidden Power mechanic).

Boosting maximum EV output as a new mechanic sounds interesting on paper (especially for better mixed sets, tank sets..etc), but somehow I highly doubt they'd do that. ALSO DUDE I CANNOT STOP STARING AT THAT RUNNING NATU. ARRRG
 
Well won't say I'm not happy with fairy type, but I'd be kinda sad if it's the only real new shit. I'm expecting something like type-chart changes or even something crazy like 1020 evs.

More EVs = more EVs training so no thank you. Also, I am not thrill about fairy type, the supposed dragon counter. If the rumors are true, fairy are weak to fire which many dragon carry not to mention ice attack>fairy attack in dealing with the dragons.
 
I wish we can catch one of the horde Pokemon (preferably more than one, but I doubt that). Why? because SHINIES.

It'll be like double battles now, you have to kill everything until one is left standing which you can battle freely to capture. Otherwise it'll go "omg I dont know who to throw it at!"

Keeping the limit at 510 is good, it make people think about the spreads a bit rather than just stacking every stat :/
 
More EVs = more EVs training so no thank you. Also, I am not thrill about fairy type, the supposed dragon counter. If the rumors are true, fairy are weak to fire which many dragon carry not to mention ice attack>fairy attack in dealing with the dragons.

Horde battles make ev training 5 times faster. I don't know about you but being able to train a pokemon with pokerus and power brace to 250 atk evs against hordes of 5 axew in only FIVE horde battles seems rather fast. [{1 atk ev +4 (power brace)}*2 (pokerus)]*5(number of axews per horde battle)*5(horde battles) = 250 atk evs. It would be TEN horde battles without pokerus....that's a huge difference from BW/BW2.
 
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Horde battles make ev training 5 times faster. I don't know about you but being able to train a pokemon with pokerus and power brace to 250 atk evs against hordes of 5 axew in only FIVE horde battles seems rather fast. [{1 atk ev +4 (power brace)}*2 (pokerus)]*5(number of axews per horde battle)*5(horde battles) = 250 atk evs. It would be TEN horde battles without pokerus....that's a huge difference from BW/BW2.

Yeah, but what are the chances of encountering horde battles?
 
Yeah, but what are the chances of encountering horde battles?

Obviously, I don't know yet, but seeing as how the Amazon's x and y guide specifically mentions "Detailed information on all the new game features, from Sky Battles and Horde Encounters to Pokémon-Amie and more!". I'm pretty sure there are strategic ways to encounter pokemon more easily in hordes that isn't purely random. I'm sure it's more detailed than what the official x and y website states about horde battles.

http://www.amazon.com/Pokemon-The-Official-Strategy-Guide/dp/0804161992

I am perfectly fine with 765 total evs but no more. That way dedicated sweepers can invest 252 in hp, walls in the remaining stat (hp, def, spdef) and mixed sweepers in the remaining offensive stats (atk, spa, spe). I hate how the current metagame is this hyper-offense, prediction/spam game. Having all sweepers with 252 hp added, can atleast reduce this hyper offense playstyle's dominance. Even in wifi battles in-game where its 3 vs 3, most teams end the battle in 3-4 turns, someone spamming outrage/draco meteor/rain boosted hydro pump/hurricane etc. with no good resists as you only have 3 to choose from. It won't be as stall-like as gsc, as all stats aren't maxed, but it would certainly be less "I kill you in one move, you kill me in one move"
 
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More EVs = more EVs training so no thank you. Also, I am not thrill about fairy type, the supposed dragon counter. If the rumors are true, fairy are weak to fire which many dragon carry not to mention ice attack>fairy attack in dealing with the dragons.
Pretty sure they would add easier ways to ev train. And even if they don't, we couldn't care less. Simulator players don't have to bother with it and wifi players use legal hacks.
 
Pretty sure they would add easier ways to ev train. And even if they don't, we couldn't care less. Simulator players don't have to bother with it and wifi players use legal hacks.
You mean like giving Pokémon higher EV yields? That'd still be worse than any legal hack or whatever EV grinding there is that already happens. plus, double the EVs means that there's even more to worry about statistically, and it may really mess with the metagame, so I'm also not a fan of this idea.

I wish we can catch one of the horde Pokemon (preferably more than one, but I doubt that). Why? because SHINIES.
You know what would be terrible? If all the Pokémon in hoard battles are generated with the same IVs.
 
Pretty sure they would add easier ways to ev train. And even if they don't, we couldn't care less. Simulator players don't have to bother with it and wifi players use legal hacks.
756 EV's is still pretty unnecessary and would make a ton of more Pokemon too strong. Want to make Terra a tank that can 2HKO the majority of the meta? 252 HP 252 Att. 252 Speed. Wanna give Latias that defense so she can tank even better? 252 HP 252 Def. 252 Speed. It'd also nerf scarfers a lot because now they can't do their job as reliably. 512 is really reasonable, but I question if this game is even competitively playable if it was 756 EV's.
 
Obviously, I don't know yet, but seeing as how the Amazon's x and y guide specifically mentions "Detailed information on all the new game features, from Sky Battles and Horde Encounters to Pokémon-Amie and more!". I'm pretty sure there are strategic ways to encounter pokemon more easily in hordes that isn't purely random. I'm sure it's more detailed than what the official x and y website states about horde battles.

http://www.amazon.com/Pokemon-The-Official-Strategy-Guide/dp/0804161992

I am perfectly fine with 765 total evs but no more. That way dedicated sweepers can invest 252 in hp, walls in the remaining stat (hp, def, spdef) and mixed sweepers in the remaining offensive stats (atk, spa, spe). I hate how the current metagame is this hyper-offense, prediction/spam game. Having all sweepers with 252 hp added, can atleast reduce this hyper offense playstyle's dominance. Even in wifi battles in-game where its 3 vs 3, most teams end the battle in 3-4 turns, someone spamming outrage/draco meteor/rain boosted hydro pump/hurricane etc. with no good resists as you only have 3 to choose from. It won't be as stall-like as gsc, as all stats aren't maxed, but it would certainly be less "I kill you in one move, you kill me in one move"

I totally get what you are saying. More EVs can make the metagame more stallish and I'm more of a stall player myself. IMO stall requires more strategy and is more fun.

However, increasing the EVs will make a bigger difference between regular Pokemon and EVs-Trained one. In particularly, Gym battles will be more challenging, which can be good or bad. I assume Gym Leaders EV-train their poke still they are much stronger than regular trainer, more so than an increased level can justify.
 
756 EV's is still pretty unnecessary and would make a ton of more Pokemon too strong. Want to make Terra a tank that can 2HKO the majority of the meta? 252 HP 252 Att. 252 Speed. Wanna give Latias that defense so she can tank even better? 252 HP 252 Def. 252 Speed. It'd also nerf scarfers a lot because now they can't do their job as reliably. 512 is really reasonable, but I question if this game is even competitively playable if it was 756 EV's.

Even if terrakion gets tankier, he can't really 2HHKO every pokemon, if every sweeper has 252 hp in addition to 252 atk/spatk and 252 spe. Which is the point I'm trying to make. Everything gets more tanky. But offense stays the same. This will prevent all those annoying hurricane/hydropump/outrage/draco meteor wall breaking from being universal. I agree however, that scarfers will be nerfed but not too significantly as many current metagame sweeper pokemon invest some evs in hp as well, but I would rather have that than the same hyper-offense going around.

Yes, gym leaders would be harder, but you have more "down to the last few hp moments" as in gsc. Again, offense has not increased, its the same 252 max, but teams are more tanky. This means you can still survive hits in-game gyms, but you need more strategy than brute force attack spam. This is what makes battles more enjoyable. In current gen, battles in-game have less of that because you could stat boost twice and sweep the whole team, give no chance at a comeback. It really feels like you either sweep, or be sweeped in-game. But that's my opinion. Feel free to disagree.
 
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Even if terrakion gets tankier, he can't really sweep, if every sweeper has 252 hp in addition to 252 atk/spatk and 252 spe. Which is the point I'm trying to make. Everything gets more tanky. But offense stays the same. This will prevent all those annoying hurricane/hydropump/outrage/draco meteor wall breaking from being universal. I agree however, that scarfers will be nerfed but not too significantly as many current metagame sweeper pokemon invest some evs in hp as well, but I would rather have that than the same hyper-offense going around.
That's not really going to balance things and just make stall way more reliable ways to win, and not in the balanced way. It will only make stall better not balance the game. Hyper offense isn't even a huge problem minus Keldeo.

Back to X and Y, I still don't get why people assume Dark/Fairy Aura gives +1 to those moves. I mean, I don't think there's been any ability ever that has boosted a stat for a specific type by 1.5 without a specific setup (that takes out Storm Drain, Lightning Rod, and Flash Fire). I feel like it's probably going to be either a 20% or 33% boost.
 
I still don't get why people assume Dark/Fairy Aura gives +1 to those moves. I mean, I don't think there's been any ability ever that has boosted a stat for a specific type by 1.5 without a specific setup (that takes out Storm Drain, Lightning Rod, and Flash Fire). I feel like it's probably going to be either a 20% or 33% boost.
See, I thought it would have been like Flower Gift without the need for strong sunlight, because an exploitable ability like that ought to belong to a legendary Pokémon. I wouldn't be upset (or too surprised) if it's like a free one-time Work Up/Swords Dance for anyone using a Fairy technique while Xerneas is on the field, but a free 1 .5x boost is simply more dastardly >:3
 
See, I thought it would have been like Flower Gift without the need for strong sunlight, because an exploitable ability like that ought to belong to a legendary Pokémon. I wouldn't be upset (or too surprised) if it's like a free one-time Work Up/Swords Dance for anyone using a Fairy technique while Xerneas is on the field, but a free 1 .5x boost is simply more dastardly >:3
I'm glad it's a double edged sword then if it DOES turn out to be x1.5. At least it won't be OP. I mean SR weakness and stuff if Toxicroak was able to destroy the rest of your team and he is at +2 dat Yveltal and the rest of his team are going nowhere. +3 Sucker Punch with 75% or less health is gonna do a lot especially after LO. I feel like discussing about how balanced Yveltal is in an Ubers environment is unnecessary since Ubers is meant for the unbalanced but OU isn't, so I'm acting like he'll have fairly not OP stats.
 
I can imagine us having to fight horde battles against Team Flare. It would make sense having the bad guys crack the shits and just throw out their whole party at once, and you being the good guy trainer you are stick to the rules and just send one out. I mean, it used to happen with Ash all the time..
 
I'm glad it's a double edged sword then if it DOES turn out to be x1.5. At least it won't be OP. I mean SR weakness and stuff if Toxicroak was able to destroy the rest of your team and he is at +2 dat Yveltal and the rest of his team are going nowhere. +3 Sucker Punch with 75% or less health is gonna do a lot especially after LO. I feel like discussing about how balanced Yveltal is in an Ubers environment is unnecessary since Ubers is meant for the unbalanced but OU isn't, so I'm acting like he'll have fairly not OP stats.
Do you mean to say that you think Xerneas and Yveltal will have a more balanced version of the obligatory opposing legendary stat spreads like a self-nerf to balance their abilities when using their own STABs?
 
I can imagine us having to fight horde battles against Team Flare. It would make sense having the bad guys crack the shits and just throw out their whole party at once, and you being the good guy trainer you are stick to the rules and just send one out. I mean, it used to happen with Ash all the time..
This is a cool idea, actually. Have the bad guys cheat :D
 
Do you mean to say that you think Xerneas and Yveltal will have a more balanced version of the obligatory opposing legendary stat spreads like a self-nerf to balance their abilities when using their own STABs?

that's an interesting suggestion. with high attacking stats along with this ability boost on top they'll be hitting pretty hard. so it could end up being like an Azumarill thing with Huge Power where they have lower stats but the ability saves them.
but also at the same time, Kyogre (and to a lesser extent, Groudon) get a similar boost to ther attacks from their abilities bringing in weather, and Kyogre has a 150 SpA stat to back up its STAB rain boosted water moves. so who knows, they could still get massive attacking stats and hit even harder with their abilities
 
756 EV's is still pretty unnecessary and would make a ton of more Pokemon too strong. Want to make Terra a tank that can 2HKO the majority of the meta? 252 HP 252 Att. 252 Speed. Wanna give Latias that defense so she can tank even better? 252 HP 252 Def. 252 Speed. It'd also nerf scarfers a lot because now they can't do their job as reliably. 512 is really reasonable, but I question if this game is even competitively playable if it was 756 EV's.
You think that's bad? Two words: Eviolite Chansey.
 
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