Pokémon XY General Discussion

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Oh... a trick with your own party WOULD be interesting... and horrifying.

Yeah, my sub-Hydreigon that was causing you so much grief before is prepared to sweep your team now. I'ma just slap a choice scarf on him real quick.

EDIT: Perhaps a way to balance that would be making it like baton pass. You choose a party member, and whoever you switch to swaps items with the user.

ON TOPIC: So I'm still super excited for Parabolic charge. I'm really ready to see some new/better defensive electric types. Zapdos? Magnezone? Rotom-W? Yes pleeeease.
 
New move idea:

Item Switch: The user trades it's held item with one of your party Pokemon.

This could be useful. Say late game when you choice scarf user has little health left, it can use Item Switch to make another one of your Pokemon be the choice scarf user.

How about that's about as broken as unneccessary as a prevo to Sunkern? Not only that, but that takes up a move slot, and assuming that it allows trading with fainted pokemon, it would still be impractical because your opponent gets a free hit, which is possibly an OHKO - 2HKO in this metagame
 
New move idea:

Item Switch: The user trades it's held item with one of your party Pokemon.

This could be useful. Say late game when you choice scarf user has little health left, it can use Item Switch to make another one of your Pokemon be the choice scarf user.
This has some big competitive flaws if it's a move that's supposed to work around Choice items. Pretend that your choice Pokémon is already out and it's HP has been whittled down after being out for a while spamming the same technique, and you want to use something else. Because it's holding a choice item, it can't use anything else, so it can't select Item Switch unless you've taken the time to switch it out with another Pokémon so that you CAN switch its item out, at which point you'd have spent 2-3 turns setting up your previous choice-user with a Leftovers or something. You may end up sacrificing one Pokémon entirely to mess up the point of another Pokémon who's nearly fainted as it is.

If this ever existed, it'd probably only work best with attribute boosting items to boost different coverage moves or Eviolite. Sorry bout it.
 
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I'm mostly intrigued by the town at 8-9. It looks like it could be a starter town, and was my first guess too (Now we know it's Vaniville Town down at 10-3). And there's also an old tree with a clock on it? Hmm. Also, there's an island-cave at 2-4, which is also interesting (Event Legendary?).
 
Ah, this is a great way to split up the map. Why had I not thought of this before... just like an OS Map with grid references.

Points of interest for me:

2,5 - The weird Stone Henge like place. I wonder if this is a reference to Britain being close to France. I assume this will be some form of Legendary battle ground maybe? Xerneas likely spawns here.

12,3 - I am desperate to know what this little Pikmin style bush is. Is it a natural building or man made structure? It doesn't look like any form of tree that has been in a Pokemon game before.

12,5 - I am also interested in this "snow path" leading upto the now infamous windmill like structure. It's alsmot as if the windmill pushes the snow down the valley to the town below. Even in Poke-world this seems pretty odd. As long as it isnt as long/annoying as the route to Snow Point I don't really have a problem.

10,8 - There looks to be some sort of ruins here. It's going to be cool to see if it is the ruins of an old town, or just a random broken down structure on the edge of a bigger town.

The Western Coastline - There seem to be caves all the way up this section of coast (4,3 - 2,4 - 2,5 and 1,5). For once I am not dreading searching water routes for caves/hidden areas like usual. I hope the caves in XY are really interesting too, and not just full of whatever this games Zubat is going to be.

Overall I think we are going to get Surf relatively early in XY. There are a lot of water routes, and I think some of the areas only look accessible via Surfing. There is quite a lot of river routes (More than any other Pokemon game?) and still a decent chunk of Sea. I am most interested to see where we are able to use Dive, whether it is in all sea or just "deep sea" like before.
 
I think the direct route between the towns at (10,7) and (13,6) will be closed the first time you visit it. It looks like you have to go through the mountain, and possibly all the way down to (12,5), before you can loop back up to (10,7) again. Speaking at the village at (12,5), what is up with the river there? It seems to split up in a T intersection, but the north-eastern arm is cut off almost immediately. Is it frozen over, perhaps? Or maybe there is no river? Either way, I hope the river is surfable all the way up to Lumiose City. I guess you can also surf southwards (upriver) and then go into the forest, the glowy bush at (12,3) being located at the other side of it. That bush is too desolate and suspicious to not house a legendary. Either Xerneas, or something else. Let's hope it isn't event-exclusive.
 
https://twitter.com/pokexperto/status/363211243953209344
Melkor just tweeted that the size of X and Y is 1.7 GB, which is 14.000 blocks. That's around the size I thought it was going to be, though I wouldn't have been surprised if it was bigger. Fun fact: compared to Black and White, it almost quadrupled in size. He also said that X and Y can't connect on the same 3DS. That last part sort of confused me since I thought he was saying something about connecting to past generations, but that's not the case.
 
Does he mean that you can't play two different x/y games on the same 3ds? So If you have finished x and you want to play y, you have to get a new 3ds? That sounds a bit stupid to me! Or does it mean something else? Also it s a great idea splitting up the map like that. In my opinion (3,6) and (3,7) look interesting. Have they already been shown in a trailer?
 
It probably means you can't trade between a Digital version on the SD card and a retail version in the 3DS card slot.

Also, the "Stone Henge" like formation(2, 5) is in actuality Game Freaks rendition of the menhirs as seen in Carnac in North West France.
IIRC one of the devs said as much in an interview.
 
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It probably means you can't trade between a Digital version on the SD card and a retail version in the 3DS card slot.

Also, the "Stone Henge" like formation(2, 5) is in actuality Game Freaks rendition of the menhirs as seen in Carnac in North West France.
IIRC one of the devs said as much in an interview.
That and if you have both X and Y downloaded to your 3DS you can't trade between them. It just basically means you can't trade with yourself on one 3Ds.

From Serebii: "It's also confirmed that you'll be unable to have two games communicate on the same system should both be downloaded"
 
1.7GB is smaller than I'd initially hoped tbh, but with the terrible slightly-better-than-DS textures in most places, I guess it was to be expected.
 
The reason Melkor figured that out is because it was revealed that the Japanese people have an option between buying the hard cartridge or buying a card that lets them download the game, and the cards themselves warn you how much free space you need (14,000 blocks, but you're all educated enough already) if you plan on downloading either one. Serebii also confirms that two downloaded games on the same 3DS cannot interact with each other.

I agree that, based on the memory needed for graphics and animations alone, I wouldn't have been surprised if the game was just scraping 2GB in size, but they can still consolidate data really well, it seems.
 
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I am really curious as to how they will handle hidden power now that a new type has been introduced. HP Fairy might be cool, but if they change the formula, would that make all my previous breeds useless?
Who knows
 
With stretched resolutions and the lack of 3D in effect I would reserve such judgment until you get your hands on the game.
No other 3DS game had this problem this bad pre-release. It's clearly using the same engine as the DS games. There's no other explanation for the lack of texture filtering, since the DS is the only system Nintendo has ever released than lacks texture filtering.
 
I am really curious as to how they will handle hidden power now that a new type has been introduced. HP Fairy might be cool, but if they change the formula, would that make all my previous breeds useless?
Who knows
I know it would anger a lot of people, but I hope they get rid of Hidden Power altogether. It's a bad excuse for not giving a Pokemon more coverage. I know it's just 70 BP, but still.
 
I know it would anger a lot of people, but I hope they get rid of Hidden Power altogether. It's a bad excuse for not giving a Pokemon more coverage. I know it's just 70 BP, but still.
I agree to an extent but I also feel like the majority of Hidden Power types that are given to a certain Pokemon wouldn't make sense as another move. For example, Ape uses HP Ice all the time on mixed sets, but if you were to remove that and give him Ice Beam that would be really cool not make sense.
 
I am really curious as to how they will handle hidden power now that a new type has been introduced. HP Fairy might be cool, but if they change the formula, would that make all my previous breeds useless?
Who knows
The real issue is that, if the formula is changed, we won't know what the formula is because the 3DS isn't hacked.
 
I know it would anger a lot of people, but I hope they get rid of Hidden Power altogether. It's a bad excuse for not giving a Pokemon more coverage. I know it's just 70 BP, but still.
If every Pokémon had all the mid to high-power coverage moves they could ever need to make Hidden Power obsolete, this would not be an issue. Sadly, most Pokémon that use Hidden Power need it to make up for an attack type that they do not have access to so they can cover their own butts during battle. It's still important for the viability of several Pokémon, and some competitive players would make pretty nasty "Game Freak, I am disappoint" faces to see a move get phased out altogether.
The worst thing about this is the potential reorganization of type priorities for Hidden Power if Fairy type throws the metagame on it's ass. Suddenly, Infernape might be better off with a Steel type Hidden Power instead of Ice (as a bad example)

The real issue is that, if the formula is changed, we won't know what the formula is because the 3DS isn't hacked.
http://n4g.com/news/1269469/the-3ds-is-hacked
http://kotaku.com/5972141/the-3ds-is-being-hacked-and-why-this-is-good-news
We're getting there
 
Keep in mind that OoT3D is a port of a <32MB N64 game. Also,I think except for X/Y those are all the size of the cart, and not the size of the game.
You're right
Ocarina of Time 3d: 0.47 gb
Mario Kart 7: 0.66 gb
Animal Crossing: 600-700 mb (Based off the NA version)
For more comparison:
Fire Emblem Awakening: ~1.1gb
Kid Icarus Uprising: 1.61 gb (The closest one to X and Y in size)
Resident Evil Revelations: 3.17 gb (One of the largest, if not the largest, 3ds games)
Pokemon X and Y: 1.7 gb
However I will say this to you, to reserve judgement until you have the game. Trailers, pictures, etc etc do the game no justice. You have to see it for yourself, sort of like how Kid Icarus :U looked. And besides, it's not the size that matters, it's how they use it. (For another reference, Super Mario Galaxy 2 was only 1.3 gb)
 
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