Pokémon XY General Discussion

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I don't think they will be introducing too many fairy mixed types because it will be even more OP if they "are" immune to dragon.
Anyone think we will be able to get anymore items like new types of pokeballs?
 
So is anyone else concerned about the types that fairy is supposed to buff? Sure, poison gets a boost and that's pretty cool, but so does steel. I'm a little worried, as steel really didn't need another super effective. The type is common enough as it is, but many steel types may find themselves with powerful stab moves worth using. Flash cannon on your Magnezone might have once seemed rather lacking, but knowing fairy will be common enough it now has some powerful coverage. Steel types really don't need to become more common.
Or maybe we'll see the same number of steel types and more stee moves?
Or maybe we'll see the same number of steel types due to a drop in dragons?
 
Steel types are in fact already pretty common and powerful.If you catch a steel pokemon and EV train it and over level it, then you can mostly sweep through the gyms in- game.
In Serebi, the screen shots of Xerneas and Yveltals abilities shows Dragonite facing Xerneas and Salamence facing Yveltal. Does anyone else think that Dragonite is exclusive to Pokemon X and Salamence might be exclusive to Pokemon Y?
 
I think it is too early to tell.

It also depends on if we get powerful Fairies. If Gardevoir and Azumarill are the most powerful Fairies around (the other Fairies (bar Xerneas who will most likely be Uber) released don't look like they are going to surpass them), I wouldn't worry too much.
Most confirmed Fairies from previous generations, as well as most unconfirmed Fairy candidates, do reside below UU, with Mismagius and Azumarill being the only UU Fairies (Azumarill not even becoming weak to Steel due to being part-Water), and I see neither of these Fairies become OU - there is no Pokémon currently in OU that I see getting the Fairy-type.

That will mean a new powerful Fairy needs to pop up, but otherwise I don't think we see many fairies in OU, outside of the occassional Mismagius, Azumarill and maybe Gardevoir, but I would not be surprised if they stay in their respective tiers anyway, unless the Fairy-type is ridiculously good.
 
... Well they are making new Pokemon after all. It's likely that a new OU fairy Pokemon will be created.

Also, Pokemon retconned to have the fairy type may move up tiers.
 
So is anyone else concerned about the types that fairy is supposed to buff? Sure, poison gets a boost and that's pretty cool, but so does steel. I'm a little worried, as steel really didn't need another super effective. The type is common enough as it is, but many steel types may find themselves with powerful stab moves worth using. Flash cannon on your Magnezone might have once seemed rather lacking, but knowing fairy will be common enough it now has some powerful coverage. Steel types really don't need to become more common.
Or maybe we'll see the same number of steel types and more stee moves?
Or maybe we'll see the same number of steel types due to a drop in dragons?

This is actually not that big of an issue. With the exception of the Steel/Psychic-types like Jirachi and the Steel/Fire Heatran, no Steel-types resist Fairy attacks. Moon Blast was already calculated to have a minimum of Base 90 Power (Sylveon can't reliably OHKO Salamence with anything less than a 90 BP Attack and that's if she has base 130 SpA) so Fairy doesn't seem like some push-over typing. If a Steel switches into an offensive Fairy, they get punished badly. And unless 6th Gen delivers some kind of Steel- or Poison-type Pursuit, Fairy-types can always just switch-out of harm's way (or Destiny Bond if it's Gardevoir.)

I know I keep saying this over and over but it's really one of the coolest things about Fairy-types:
No type that resists Fairy can hit Fairy Super Effectively with STAB
and no type that hits Fairy Super Effectively resists Fairy.

This was the exact same situation that Dragon had before Fairy-type came along and why Dragons were so hard to switch into and the only reason they're still manageable is that they don't have a physical Base 120 move that doesn't lock you in for the next turn. Even the top Draco Meteor users are all weak to Pursuit, Stealth Rock, and/or walled by Jirachi. They're very open to revenge KOes in general which is why Hydreigon is such a pain to manage. Hydreigon can just switch-out free as a bird; as can Fairy-types. If Fairy-types do get that base 120 Attack they want, then I can guarantee that Fairy will over-take Dragon as an offensive-typing. Dragons are miles ahead of Fairy Defensively, but Fairy, if the rumor is true, is just better offensively than Dragon.

If Sylveon gets that base 110 Speed to compliment its base 130 SpA, that thing is going to be a threat. Eevee gets Shadow Ball naturally so we already know it can run Fairy/Ghost coverage which is only currently resisted by Heatran, Meloetta-A, and Litleo (assuming it stays Fire/Normal). Fairy should be pretty interesting. I'm sure I'm just scratching the surface of what this type could be in the end.

Edit: Man, Fairy/Ghost Mismagius would be crazy against Dragons. Dragon- & Ground-immune with decent Special Bulk and faster than all Physical Dragons to date. And she finally gets a STAB that's Super Effective against Dark and hits Steel neutrally. (Like I said, Fairy/Ghost coverage is resisted by 3 Pokemon (not counting Girafarig because why would I?)). She would easily be OU if she had that in today's metagame.
 
So is anyone else concerned about the types that fairy is supposed to buff? Sure, poison gets a boost and that's pretty cool, but so does steel. I'm a little worried, as steel really didn't need another super effective. The type is common enough as it is, but many steel types may find themselves with powerful stab moves worth using. Flash cannon on your Magnezone might have once seemed rather lacking, but knowing fairy will be common enough it now has some powerful coverage. Steel types really don't need to become more common.
Or maybe we'll see the same number of steel types and more stee moves?
Or maybe we'll see the same number of steel types due to a drop in dragons?

Over half of the Steel-Type pokemon in OU don't use steel attacks commonly, and if they did then they would be probably leaving out something more important, I don't think faery types have to worry about Skarmory using Steel Wing any time soon
 
^Well, the reason why Steel 'mons don't use Steel attacks in the current metagame, is because the current metagame works in a way that discourages it. If the metagame somehow changed so that Steel STAB suddenly became more valuable, Steel 'mons would start to use it. But it would never happen in the opposite order.

As for Pokémon that might rise to new heights in the next generation... I'd say, look at what is currently holding them back, and what could be redeemed to make the 'mon better in relation to others:

- Terrible weakness to one type (such as Charizard). Can not be redeemed unless said type gets a massive nerf. Unlikely to be fixed as generations go by, seeing as the trend has always been wider and wider movepools, including coverage moves of more and more types. Thus, more and more Pokémon will become potential counters to the one in question.
- Bad movepool (such as Kyurem-B). Can and most likely will be redeemed over the generations because more moves are added for every generation, and movepools generally become bigger.
- Bad stats (such as Ledian). Stats have never been altered since the Special stat split nearly fourteen years ago. A Pokémon suffering from bad stats is likely to stay bad, unless a mechanic addition gives it a wonderful new toy to abuse (see: Wobbuffet) or it is given an excellent new ability (see: Politoed).
- Crippled by nerf ability (such as Archeops). Not likely to be redeemed, because most Pokémon with bad abilities were made so to prevent their other qualities from making them overpowered. The only case where a Pokémon has had other abilities than its terrible one, the terrible ability was optional and given to the Pokémon after it already had got better ones (Durant). There are ways to play around terrible abilities, but generally they will remain a clamp around the Pokémon's foot.
- Generally bad ability (such as Weavile). May be redeemed if GameFreak decides to raise the number of possible abilities for each Pokémon even higher. IF the trend of more and more abilities continues, it's likely to be redeemed.
- Outclassed by another 'mon (such as Whiscash). If two or more Pokémon do mostly the same job(s), but one does everything better than the other, the "little brother" needs to gain more in a generation shift to get out of the shadow. This might include additions to movepool or abilities, but if the "big brother" also gets a similar treatment, it won't do any good. Good thing Smogon operates with several tiers.

Also, generally, making a Pokémon better wouldn't necessarily mean making it more viable. As a thought experiment, imagine if you could use a Beedrill as of BW2 in Pokémon Red and Blue. With Toxic Spikes, Drill Run, U-Turn, Venoshock, among other moves, it would absolutely rock the metagame, and throw in-game opponents around like pebbles. It would have one of the most expansive movepools ever, capable of learning techniques unheard of in its game of origin. Even Endeavor would be semi-broken on it (especially if combined with Focus Sash - after all, it would be the only Pokémon in the game capable of holding items). By R/B or even G/S standards, the current Beedrill is absolutely broken. Yet, Beedrill is still Beedrill, it has never left the lowest official tier, and still sits at the bottom of the barrel among fully evolved Pokémon. As Beedrill changed, so did everything else. All Pokémon got items, all Pokémon got abilities, and nearly everybody got big movepools. In sum, Beedrill is still nothing special.

It is, however, a heck of a lot more fun to play with than it was back in R/B. Even if some Pokémon's long sought-after additions turn out to be mediocre in the big picture, it will give it more variety for in-game and recreational purposes. I personally hope many Pokémon will get boosts, but not necessarily to make them OU material. Just more fun to play with.

Damn, it's late. I might be rambling. Better stop now.
 
When talking about game that are effectively meant to be other games, for example... Sonic Adventure 2 Battle, I always correct my friends. They will often call them "remakes" when in actuality they did not build the games again from the ground up. A remake would be something like Metroid Zero Mission, a GBA remake of the original metroid. I use the word port though, for when a game is made by taking an original product and polishing it. It's not exactly a port like the Nintendo Virtual Console, but it's certainly closer to a port than a remake assuming that is the spectrum. If anyone can come up with a better word for refurbished games like Ocarina 3D, I'd be happy to adopt it into my mental lexicon.
Perhaps also a word for games that simply used another's engine for basis like how Dinosaur planet(Starfox Adventures) was built off of Ocarina of time.
FYI, VC is emulation, not a port.

"Porting code" is the process of taking code written for a given machine and alter it so that it may be executed on a different machine. Changes made depend on the differences between the origin and target machine. Porting code is in no way even similar to rewriting code from scratch, which would be the case for a remake.
Exactly. GenXXZ, you just don't understand what a port is. If the game were rewritten, it wouldn't have retained so many of the glitches built into the engine such as memory manipulation.

Now, looking a bit closer at the newer X/Y shots, there are definitely heavier changes than I thought. That said, it still looks like that engine was used as a base. I'll stop harping on that point, though.
 
^Dang, just as I was intending to say something about the town at (6,8). Now well, I guess seafaring isn't that appreciated here.

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The thing is I actually was going to say something about seafaring ports in my post but I got lazy... :[ Go ahead if your post wasn't facetious!
 
(12,3) looks like a UFO. Maybe it's where we find Deoxys post-game?
omg maybe it takes us to the moon where we can fight deoxys and battle workers from the mossdeep space station hoenn confirmed

By the way, look at 12,6/12,7. It's a weird pink thing sitting off to the side of a fairly large river...perhaps we will get some big free form Surfing in a river for once? That'd be interesting, to say the least. I'm really happy about what this map looks like with all the water and potential water routes.
 
Ok so I found this quite interesting:
If you could decide the HMs(and make new ones) for X and Y, what would you make?
For starters, I think Rock Smash and Cut both should be replaced by Telekinesis, allowing you to just "move" these trees or rocks out of the way
Any other thoughts?
 
4,7 has my interest. I don't know why, but it looks like it could be important or maybe a legendary Pokemon is there. But then again it looks way too easy to get too if you're at the city nearby it. Still, it's an open roof building of some sort and it could be important.
 
12,3 is most likely where we saw Xerneas in the trailer. It could also be at 2,5 near the Carnac Stones, but I don't see a tree there. What does everyone feel about 12,6&7? I think it's probably a Fairy-type gym (There seems to be a Pokeball design around its entrance) or Fairy-type cave. That would really be your stereotypical fairies. I hate that. I'd much rather have "fairies" based on Myth creatures like Xerneas rather than cutesy mons.. or maybe a healthy mix of both.

About the Metagame, if not anything else, we all know who's going to have his place cemented to OU.
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Anyone notice the building at (5,6)?It looks like the PWT or something.
The small wrecked looking building which is all crumpled up or something(10,8) looks like the place where we might find Spiritomb.
The pictures of Professor Sycamore in Serebii said that we will meet him first in lumiose city. But we need to go through Santalune city to get to lumiose city. So how will we reach there without getting our pokemon? I think that just like in B2W2 we might be getting the starter from an assistant in our starting town itself(10,2)-(10,3) and later we might meet him in lumiose city.What does everyone think?
For starters, I think Rock Smash and Cut both should be replaced by Telekinesis, allowing you to just "move" these trees or rocks out of the way
Any other thoughts?
I think Ride would be a great HM which will allow you to climb mountainous areas which are normally unclimbable on the back of big pokemon. For example (12,8),(13,8),(5,3),(6,3) etc.
And about the underground tube like bridge in(13,6). I think that it might allow us to go underground and explore the underside of the region and it might look a bit like Twist Mountain.Maybe we will be able to find lot of pokemon in the national dex post game.
 
...wall of text...

Edit: Man, Fairy/Ghost Mismagius would be crazy against Dragons. Dragon- & Ground-immune with decent Special Bulk and faster than all Physical Dragons to date. And she finally gets a STAB that's Super Effective against Dark and hits Steel neutrally. (Like I said, Fairy/Ghost coverage is resisted by 3 Pokemon (not counting Girafarig because why would I?)). She would easily be OU if she had that in today's metagame.

I don't think that the entire type chart regarding the Fairy-type has been revealed. I expect 4-7 types to resist Fairy, and not only Fire and Psychic. Poison, Steel, Electric, Bug, Grass and Normal all have reasons to resist Fairy as well (though I don't think that all of them will resist Fairy in the game).
 
Anyone notice the building at (5,6)?It looks like the PWT or something.
The small wrecked looking building which is all crumpled up or something(10,8) looks like the place where we might find Spiritomb.
The pictures of Professor Sycamore in Serebii said that we will meet him first in lumiose city. But we need to go through Santalune city to get to lumiose city. So how will we reach there without getting our pokemon? I think that just like in B2W2 we might be getting the starter from an assistant in our starting town itself(10,2)-(10,3) and later we might meet him in lumiose city.What does everyone think?
That seems like a definite. It's either that, someone drives you and the rivals there, or the claim that we meet him in Lumiose is misleading.

I don't think that the entire type chart regarding the Fairy-type has been revealed. I expect 4-7 types to resist Fairy, and not only Fire and Psychic. Poison, Steel, Electric, Bug, Grass and Normal all have reasons to resist Fairy as well (though I don't think that all of them will resist Fairy in the game).
I don't see them wanting to buff Steel defensively even more, and other than Poison I don't see your reasoning here.
 
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