Agreed completely.Delphox should be OU. With the high possibility of a raise in Fairy & Poison types coming into the OU tier, Delphox is perfect against them. Honestly, for that reason alone it should be OU. I've been using a Modest Delphox with Psychic/Flamethrower/Grass Knot/HP Fighting, and it's coverage is amazing, with only Gyarados really walling the mess out of me. If you're worried about speed so much, go with Choice Scarf/Modest Nature.
Also, for those comparing it to Victini which is in UU; Delphox is faster than Victini with higher Sp.Atk.
I really love the Power Herb+Solar Beam Magician combo. It counts it as 2 turns in 1, so you are able to use the Herb and also steal an item, on the same turn.
I thought that was confirmed not to work. Or is that just for gems?Delphox's speed and sustainability is really all it has over Victini. Victini has way more power, though it can't hit stuff repeatedly and it cripples itself to do so. Victini isn't superior in every way or anything, but a pure offensive set is something Victini does better.
That's actually a cool idea.
Sorry but with how high some fairies' SpD is, any non SE move won't do enough. And I don't think poison will gain any popularity for defensive purposes in OU. Overall I'd say Delphox just isn't enough to merit a spot on an OU team and should be in UU where it might actually be usefulDelphox should be OU. With the high possibility of a raise in Fairy & Poison types coming into the OU tier, Delphox is perfect against them. Honestly, for that reason alone it should be OU. I've been using a Modest Delphox with Psychic/Flamethrower/Grass Knot/HP Fighting, and it's coverage is amazing, with only Gyarados really walling the mess out of me. If you're worried about speed so much, go with Choice Scarf/Modest Nature.
Also, for those comparing it to Victini which is in UU; Delphox is faster than Victini with higher Sp.Atk.
I thought that was confirmed not to work. Or is that just for gems?
So, we all know that neutral natures suck, but I got the blessing of a shiny female that I'd hate to part with. I'll breed for a more competitive mon later, but for the meantime in-game, what set should I work towards? (Blaze ability by the way)
STAB Psyshock?. But in all seriousness, Delphox was designed for gamefreak's perfect world where fairy types are dominant and poison types are as common as any other. Of course all that was their thekty crafting. Back in Gen 5 it would be a great check to many things, But it came in the wrong era. Viable? To some extent, though hardly a full time OU with the current Meta.Sorry but with how high some fairies' SpD is, any non SE move won't do enough. And I don't think poison will gain any popularity for defensive purposes in OU. Overall I'd say Delphox just isn't enough to merit a spot on an OU team and should be in UU where it might actually be useful
I tested this ingame with a Lv 30 Braixen from my Friend Safari. It works... interesting... I can't see it being super-useful, but it is better than nothing.Power Herb goes in a different order I think.
Charging move - Power Herb - Attack
Rather than... Gem + attack at the same time.
Huh, so she does get a gimmick to abuse. Having a base 120 power grass attack for free in UU against all of those water types is interesting. At the very least she counters Quagsire.I tested this ingame with a Lv 30 Braixen from my Friend Safari. It works... interesting... I can't see it being super-useful, but it is better than nothing.
That's a disturbing thought...Hope that the furries have the same effect on her as they did on Lucario to ensure her popularity is long-lasting. Gamefreak seems to notice these things, if the Mega Evolutions are any indication.
You bring up a good point about being selective with your magician, but its worth noting that gems will lose popularity after their nerf.I like the solarbeam-white herb bit mentioned earlier. But the thing with that is you want to be careful with when you use it. You don't want to steal ANY item. What use is a gem outside your moveset? Or black sludge?
In any case, wouldn't also be smart to run solarbeam along with overheat? Just for more options?
^Power herb and white herb are two different items. Power herb cancels a charge turn and white herb restores stat drops.
To add on white herb wouldn't be a good choice imo, since the item is used up after the attack, meaning you fail to steal the item on the same turn. Meaning delphox may be forced to switch out before stealing an item which also makes white herb a wasted item
You bring up a good point about being selective with your magician, but its worth noting that gems will lose popularity after their nerf.
Overheat vs. Fire Blast vs. Flamethrower is an old argument that has no right answer, but I'd run fire blast since white herb + overheat doesn't work like power herb + solar beam.
Adding a psyshock and another coverage move works best imo, but I don't know how this fox'll turn out after the tiers solidify
Gems now give a 1.3 boost to attacks rather than a 1.5 boost. It's a pretty big nerf, which is probably why you can't find any gems other than Normal Gem ingame.What nerf is this exactly? I didn't know gems got nerfed
Gems now give a 1.3 boost to attacks rather than a 1.5 boost. It's a pretty big nerf, which is probably why you can't find any gems other than Normal Gem ingame.
Also, Magician Power Herb Solarbeam Delphox is pretty gimmicky, but useful. It can steal an important item from say a tank or a sweeper, and it's on-demand rather than relying on luck from berries/sashes since Gems aren't available ingame (I play mostly wifi lol)