I've also tried megazor with flash fire and rocky helmet, but that doesn't work against super fang.Conisdering most pbonders might initially stay in on Gira to try and hit it with a coverage move, you could potentially infest+perish song them if you can spare two moves. Other than that you are right, Gira cant do much back except sit there and take hits.
I think Shed and Imposters can safely come in against special pbonders as they no longer have to fear the insane burn rate of sacred. And if they do run sacred for whatever reason, if they are primarily a special attacker it wouldnt matter too much if your Imposter gets burned. Super fang would still destroy imposters, though.Not to mention, Fur Coat Gira would get utterly destroyed by some special P-Bonders. Imagine Blizzard from Kyu-W or Moonblast from Xern.
I think it's safe to say that Pbond is unbalancing, and has no counters whatsoever, the combination of Superfang, Sacred Fire, Nightshade and a move to hit ghosts is extremely broken and cannot be countered.
ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Spiky Shield
ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- Shadow Sneak
- Spiky Shield
ok (Deoxys-Speed) @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Seismic Toss
ok (Deoxys-Speed) @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Seismic Toss
ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Foresight
ok (Deoxys-Speed) @ Rocky Helmet
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Seismic Toss
- Foresight
- Shadow Sneak
This is, by far, the best, most original team ever made, and totally isn't a bunch of deoxys-s's with random moves that abuse parental bond.So guys how do you think of this fun little team I have made to celebrate parental bonds magnificent usability?
Code:ok (Deoxys-Speed) @ Lum Berry Ability: Parental Bond EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - Super Fang - Night Shade - ExtremeSpeed - Spiky Shield ok (Deoxys-Speed) @ Lum Berry Ability: Parental Bond EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - Super Fang - Night Shade - Shadow Sneak - Spiky Shield ok (Deoxys-Speed) @ Choice Scarf Ability: Parental Bond EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - Super Fang - Night Shade - ExtremeSpeed - Seismic Toss ok (Deoxys-Speed) @ Choice Scarf Ability: Parental Bond EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - Super Fang - Night Shade - ExtremeSpeed - Seismic Toss ok (Deoxys-Speed) @ Lum Berry Ability: Parental Bond EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - Super Fang - Night Shade - ExtremeSpeed - Foresight ok (Deoxys-Speed) @ Rocky Helmet Ability: Parental Bond EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Jolly Nature - Super Fang - Seismic Toss - Foresight - Shadow Sneak
I've so far only lost one match with this team to a magic bounce giratina that packed a little more punch than anticipated and recovery.
I'd suggest that Psycho Shift is considerably less effective than in Gen V because of the much higher usage of Knock Off. Instead, I'd replace Psycho Shift with Toxic, Poison Fang (to get past bouncers), Will o Wisp or Scald (to get past bouncers).A fun Shuckle set I've been using:
Shuckle @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Calm Nature
- Psycho Shift
- Recover
- Leech Seed
- Infestation
Seems to be most vulnerable to Poison Heal attackers and fellow stallers, but the idea is to trap with infestation and then slowly, painfully drain the opponent's health.
Any suggestions?
If he had magnet pull, how did the original mawile switch out? And why did they not use quiver dance or another move?I'd like to point out the problem with a Scarf + Super Fang, and I'm not sure those are the best moves with which to abuse Parental Bond, but I appreciate the intent.
Edit: Thanks for the feedback Keep it Playful, I'll consider those changes.
Edit 2: Just watched this battle: http://replay.pokemonshowdown.com/balancedhackmons-66252742
What exactly happened? Is this a bug with the simulator?
Mawile didn't have Magnet Pull, Diglett/Skarmory did.If he had magnet pull, how did the original mawile switch out? And why did they not use quiver dance or another move?
Mawile didn't have Magnet Pull, Diglett/Skarmory did.
then why didnt he just switch out while mawile was still in? he could have saved his blissey instead of spam dragon pulse