Ladder Balanced Hackmons

Conisdering most pbonders might initially stay in on Gira to try and hit it with a coverage move, you could potentially infest+perish song them if you can spare two moves. Other than that you are right, Gira cant do much back except sit there and take hits.
 
Conisdering most pbonders might initially stay in on Gira to try and hit it with a coverage move, you could potentially infest+perish song them if you can spare two moves. Other than that you are right, Gira cant do much back except sit there and take hits.
I've also tried megazor with flash fire and rocky helmet, but that doesn't work against super fang.
 
Not to mention, Fur Coat Gira would get utterly destroyed by some special P-Bonders. Imagine Blizzard from Kyu-W or Moonblast from Xern.
 
People should stop looking at parental bond users as one threat. Instead, see different users as several threats and try to counter all of them as best you can. I think that Prankster Aegislash with a set of WoW, Parting Shot, Topsy Turvy and Recover can deal with most of the PBond users. It can also stop most physical attackers and set-up sweepers in their tracks, force out Magic Bounce users and spinblock.

I'm sure there are potential Parental Bond users that sill hit Aegislash hard, but that's not the point. The point is that it takes care of a lot of them, and other mons can worry about its checks and counters.
 
Aegislash is cleanly 2HKOed by PB Night Shade every time without any source of residual damage, which is a move many PB users are running. Will-o-Wisp, Topsy, and Parting Shot do nothing to negate the damage and it cannot Recover through it. At best, it can burn Night Shade PP, assuming they don't just fling a Sacred Fire at you instead while you're spamming Recover.

That Aegislash set is a check at best.
 
Not to mention, Fur Coat Gira would get utterly destroyed by some special P-Bonders. Imagine Blizzard from Kyu-W or Moonblast from Xern.
I think Shed and Imposters can safely come in against special pbonders as they no longer have to fear the insane burn rate of sacred. And if they do run sacred for whatever reason, if they are primarily a special attacker it wouldnt matter too much if your Imposter gets burned. Super fang would still destroy imposters, though.
 
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I dunno about Imposters. If anything, it's easier to make Imposter-resistant/immune special sweepers than physical sweepers because of Judgement. Something like PB Judgement/Secret Sword/Seismic Toss/Infestation Mega Gengar would laugh at both Imposters and Sheddy.
 
I think it's safe to say that Pbond is unbalancing, and has no counters whatsoever, the combination of Superfang, Sacred Fire, Nightshade and a move to hit ghosts is extremely broken and cannot be countered.
 
A fun Shuckle set I've been using:

Shuckle @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Calm Nature
- Psycho Shift
- Recover
- Leech Seed
- Infestation

Seems to be most vulnerable to Poison Heal attackers and fellow stallers, but the idea is to trap with infestation and then slowly, painfully drain the opponent's health.

Any suggestions?
 
I think it's safe to say that Pbond is unbalancing, and has no counters whatsoever, the combination of Superfang, Sacred Fire, Nightshade and a move to hit ghosts is extremely broken and cannot be countered.

I think it's almost never safe to say no counters whatsoever(cough sleep cough). I do think PB is getting pretty dumb.
 
So guys how do you think of this fun little team I have made to celebrate parental bonds magnificent usability?

Code:
ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Spiky Shield

ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- Shadow Sneak
- Spiky Shield

ok (Deoxys-Speed) @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Seismic Toss

ok (Deoxys-Speed) @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Seismic Toss

ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Foresight

ok (Deoxys-Speed) @ Rocky Helmet
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Seismic Toss
- Foresight
- Shadow Sneak

I've so far only lost one match with this team to a magic bounce giratina that packed a little more punch than anticipated and recovery.
 
So guys how do you think of this fun little team I have made to celebrate parental bonds magnificent usability?

Code:
ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Spiky Shield

ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- Shadow Sneak
- Spiky Shield

ok (Deoxys-Speed) @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Seismic Toss

ok (Deoxys-Speed) @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Seismic Toss

ok (Deoxys-Speed) @ Lum Berry
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Night Shade
- ExtremeSpeed
- Foresight

ok (Deoxys-Speed) @ Rocky Helmet
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Super Fang
- Seismic Toss
- Foresight
- Shadow Sneak

I've so far only lost one match with this team to a magic bounce giratina that packed a little more punch than anticipated and recovery.
This is, by far, the best, most original team ever made, and totally isn't a bunch of deoxys-s's with random moves that abuse parental bond.

QC Approved 1/3

But in all seriousness, please ban Parental bond :\
 
A fun Shuckle set I've been using:

Shuckle @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Calm Nature
- Psycho Shift
- Recover
- Leech Seed
- Infestation

Seems to be most vulnerable to Poison Heal attackers and fellow stallers, but the idea is to trap with infestation and then slowly, painfully drain the opponent's health.

Any suggestions?
I'd suggest that Psycho Shift is considerably less effective than in Gen V because of the much higher usage of Knock Off. Instead, I'd replace Psycho Shift with Toxic, Poison Fang (to get past bouncers), Will o Wisp or Scald (to get past bouncers).

Edit: And Scald burns Flash Fire mons.
 
He had two copies of dragon pulse, most likely. That's an in-game bug that happens if you hack the same move twice onto a pokemon (in Gen V anyway, we don't actually know if that happens in Gen VI iirc). You can't run out of pp since it tries to deduct from only the first copy of the move on use.
 
I'd like to point out the problem with a Scarf + Super Fang, and I'm not sure those are the best moves with which to abuse Parental Bond, but I appreciate the intent.

Edit: Thanks for the feedback Keep it Playful, I'll consider those changes.

Edit 2: Just watched this battle: http://replay.pokemonshowdown.com/balancedhackmons-66252742

What exactly happened? Is this a bug with the simulator?
If he had magnet pull, how did the original mawile switch out? And why did they not use quiver dance or another move?
 
I've been thinking about this gimmick and came to two conlusions. 1. Run magnetpull+shed shell in order to trap the imposter, 2. Do it with coil skarmory. The better stats in general really help skarm do it's job, while it still has the two immunities to abuse. If you want speed run shift gear.
 
Dedicating 2-3 team members for a strategy that gets countered by Unaware, Haze, and Heart Swap sounds like an awful idea though. If the guy who had the Imposter had an Unaware or a Prankster with the latter two moves then he would have been the one laughing. Especially Heart Swap with Baton Pass.



Meanwhile, I found that Umbreon makes an excellent lure for Xerneas and Xtwo and, with the right set, can cripple them both. Or at least can cripple the physical variants. Specifically...

Umbreon @ Toxic Orb
Ability: Poison Heal
Nature: Bold
King's Shield
Will-o-Wisp
Recover
Filler

After a King's Shield drop or a Will-o-Wisp, Xern cannot 2HKO with Pixilate E-Speed or Return. Kyu-B cannot 2HKO with Close Combat (and, even without drops, can't 2HKO with Fake Out + E Speed). Xtwo needs both a burn and a King's Shield drop for its Close Combat (depending on the RNG, it's either a 2HKO or a 3HKO after just a burn or drop), but then it too is walled once both are in place. Special variants of Xern scare Umbreon, but luckily King's Shield lets it scout the set so you can react accordingly.

The Filler slot is something I'm still working on. Foul Play was my initial though since Umbreon, still being the bulkiest Dark-type, was pretty much the best user of the move, but it doesn't play well with King's Shield and WoW. Pay Back was something I tried just to see and it could actually threaten some sets, but it was generally weak. I'm thinking that Knock Off or Taunt would probably be the better options. Or maybe Toxic for Fire-type sweepers, but Charizard and Ho-oh love their Magic Guard.


Also, I'm finding Megampharos hits nicely hard, but I've yet to discover a set that leverages it's low speed. (Although Copy Prankster would probably work similar to how Escalvalier abuses it). There's also Trick Room but... meh, Trick Room.
 
then why didnt he just switch out while mawile was still in? he could have saved his blissey instead of spam dragon pulse

Actually, Judicator was incorrect, the Mawile did have Magnet Pull, in addition to Skarmory and Diglett. However, Druides' Mawile had a Shed Shell, which meant he could switch out at any point, and wasn't trapped by the imposter. Druides actually made the choice to prolong the battle for that long.
 
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