Fletchinder doesn't get Brave Bird or Flare Blitz, has base 84 Speed (Base 85s like Sawk say hi), and it needs an item to actually be useful, ruling out Acrobatics unless you run SubLeichi or Focus Sash. So if you have no FB, BB or Acrobatics, your most powerful STABs are... Aerial Ace and Flame Charge. Even at +1 no item (assuming Leichi Berry was used) Fletchinder lacks great damage output and can be walled and killed easily: 248/0 Probopass, neutral to Flame Charge, is 6HKO'd at 252+ +1 Attack. In retaliation 0 SpA Volt Switch 2HKOs non-Eviolite variants, sets up rocks and kind of just laughs at you. At +0, with Acrobatics and no item, a Geodude with no Eviolite or EV investment at all is 4HKO'd and in retaliation its Rock Blast, with 0 Attack IVs and EVs, an Attack hindering nature, 1HKOs after three hits and if Geodude was burned, it barely misses out on a 1HKO with four hits.Call me crazy, but has anyone considered Gale Wings Fletchinder? It's attack isn't too far below Talonflame (albeit even that isn't great)
Uh... I don't think much of Fletchinder to be honest. Anything part-Rock stops it dead, forces a switch and sets up rocks. And once rocks are up Fletchinder is deadweight.
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