Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Jolteon likes that nature, though it doesn't like Quick Feet and wants HP Ice rather than Dark. I'd go for Espeon and maybe just run baton pass (keep it an Eevee until at least level 33) rather than HP Fire, so you can escape pursuits and if you want carry over some CMs too. HP Fire is nice and Espeon does want it, but it's not like it will protect you from Scizor's bullet punch, whereas baton pass might at least serve as a nice second-choice for dealing with pursuiting Scizors (or whatever, since Espeon's faster than a lot of things).
Thanks, my main concern based on the people I usually battle with is stopping stealth rock (and incidentally thunder wave) from Ferrothorn, who unfortunately is also an offensive threat with power whip. With reflect and morning sun I can stop everything, but that leaves only one attack on a dual screens set, or forces a single screen. I am probably just over thinking it and should be switching to a proper counter after blocking rocks, I just wish I didn't have to give him an opportunity to stealth rock again.

EDIT: Sure I could use a taunt but the added bonus of sending the rocks back is too good to resist, with dragonite and mega charizard Y being threats I can have trouble with.
 
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For Mega Lucario, which set is more recommended (Physical or Special)? Or, is there another option, like Mixed that I'm missing?
All of the above are viable, it basically comes down to what the team needs and whichever you prefer. Physical Lucario can pick its counters with its coverage moves which makes it pretty difficult to prepare for. Special Lucario has fewer set counters but lacks the brute force the physical set packs, which leaves it with a few more checks. Mixed Lucario is incredibly difficult to wall but has no way to beat revenge killers since it needs Nasty Plot, Flash Cannon, Shadow Ball, and Close Combat to hit everything it wants to.
 
What is the easiest way to get a 3-6 IV ditto? As I do not have anyone on my Friends list who has one in their friend safari. Would Chaining Ditto's be a good idea or trying to do a service to get one?
 
All of the above are viable, it basically comes down to what the team needs and whichever you prefer. Physical Lucario can pick its counters with its coverage moves which makes it pretty difficult to prepare for. Special Lucario has fewer set counters but lacks the brute force the physical set packs, which leaves it with a few more checks. Mixed Lucario is incredibly difficult to wall but has no way to beat revenge killers since it needs Nasty Plot, Flash Cannon, Shadow Ball, and Close Combat to hit everything it wants to.
Thanks so much for the help! I guess I'll just try all of them out and see which works better with my team.

What is the easiest way to get a 3-6 IV ditto? As I do not have anyone on my Friends list who has one in their friend safari. Would Chaining Ditto's be a good idea or trying to do a service to get one?
I don't believe chaining will do any good, as it only increases chances of a shiny, unless I'm missing something. Your best bet would be to trade for one--they're already starting to flood the "market" so it shouldn't be too long before you're able to get one for a reasonable deal. If you can't do that, keep on the prowl for Ditto Safaris. Other than that, catching a bunch of Dittos and checking there IV's seems like your only option.
 
What is the easiest way to get a 3-6 IV ditto? As I do not have anyone on my Friends list who has one in their friend safari. Would Chaining Ditto's be a good idea or trying to do a service to get one?

If you can learn RNG and have access to a Gen 5 game, you can RNG a perfect 6 IV Ditto of whichever nature you like, and Pokebank it over (once it's up). Otherwise, there is no good way to get a 6 IV Ditto, or even a 5 IV Ditto. 3 IV requires a bit of luck in the Safari, while 4 IVs is almost unheard of even in Safari. If you don't have a Ditto safari good luck.
 
What is the easiest way to get a 3-6 IV ditto? As I do not have anyone on my Friends list who has one in their friend safari. Would Chaining Ditto's be a good idea or trying to do a service to get one?
I have ditto safaris and still had considerably more luck chaining. Three boxes in the safari didn't get me anything higher than 3IV (and not many of them at that). Here's what I got from my chaining attempt:

Ditto - Serious, Limber, 31\19\28\31\2\31 **Shiny (#45)
Ditto - Modest, Limber, 9\28\31\31\23\14 (#60, apparently 3IV isn't a thing until 61)
Ditto - Quirky, Limber, 31\31\31\26\3\14
Ditto - Hardy, Limber, 31\31\10\0\3\31
Ditto - Quiet, Limber, 14\25\31\31\31\30
**Ditto - Rash, Limber, 26\31\31\31\31\31
Ditto - Hardy, Limber, 31\6\31\11\18\31
Ditto - Careful, Limber, 27\31\19\31\31\27
Ditto - Quirky, Limber, 31\31\4\31\30\10
Ditto - Calm, Limber, 1\31\14\31\31\27
Ditto - Naive, Limber, 18\8\31\31\10\31
Ditto - Hardy, Limber, 31\31\31\16\14\5
Ditto - Jolly, Limber, 31\15\31\9\17\31
Ditto - Calm, Limber, 9\21\31\19\31\31
Ditto - Jolly, Limber, 31\25\31\9\7\31
Ditto - Rash, Limber, 21\31\31\11\31\14
Ditto - Jolly, Limber, 30\16\5\31\31\31
**Ditto - Quiet, Limber, 30\31\31\6\31\31
Ditto - Hasty, Limber, 22\19\31\26\31\31
Ditto - Naughty, Limber, 31\0\31\9\31\28
Ditto - Mild, Limber, 31\31\21\23\31\25
**Ditto - Modest, Limber, 30\22\31\31\31\31
Ditto - Quiet, Limber, 13\23\6\30\4\23
Ditto - Serious, Limber, 28\13\15\31\31\31
Ditto - Bold, Limber, 18\31\12\5\31\31
Ditto - Serious, Limber, 31\9\21\31\13\31
Ditto - Quiet, Limber, 4\31\20\31\15\31
Ditto - Hasty, Limber, 2\19\31\31\12\31
Ditto - Bold, Limber, 31\10\12\31\2\31

I don't believe chaining will do any good, as it only increases chances of a shiny, unless I'm missing something. Your best bet would be to trade for one--they're already starting to flood the "market" so it shouldn't be too long before you're able to get one for a reasonable deal. If you can't do that, keep on the prowl for Ditto Safaris. Other than that, catching a bunch of Dittos and checking there IV's seems like your only option.
In gen 6, chaining increases the minimum amount of max IVs per 20 in the chain, capping at a minimum of 3 perfect IVs past 60.
 
If you can learn RNG and have access to a Gen 5 game, you can RNG a perfect 6 IV Ditto of whichever nature you like, and Pokebank it over (once it's up). Otherwise, there is no good way to get a 6 IV Ditto, or even a 5 IV Ditto. 3 IV requires a bit of luck in the Safari, while 4 IVs is almost unheard of even in Safari. If you don't have a Ditto safari good luck.

Actually, 4 ivs is very much achievable. I've caught 3 of them myself. You'd have to catch a few hundred dittos, but its much less lucky than say getting pokerus or a shiny.
 
Actually, 4 ivs is very much achievable. You'd have to catch a few hundred dittos, but its much less lucky than say getting pokerus or a shiny.

Who hunts for Shinies without chain fishing/chaining/Masuda? No one.

The chance is 1/1024 IN THE SAFARI. That is 1/4 of the natural Shiny rate, and I'm pretty sure Shiny rate is higher in the Safari.

Without a Safari just give up lol
 
Anyone mind helping with these two?

Cinccino should not be using Iron Tail. Seriously. Every Fairy other than Mawile is hit really hard with Tail Slap, and Iron Tail has that accuracy. Baby-Doll Eyes is also useless since most -1 physical attackers still OHKO you. Encore is OK but U-Turn should probably be there.

Switcheroo and Defog are egg moves, so they are incompatible with Stealth Rock. It's still a fast Defogger with Roost, but there's really no reason to run it over Gligar, Mew, Mandibuzz, or Skarmory, which can actually take hits. Switcheroo could be interesting I guess.
 
Thanks for the input. What item would be nice for switcheroo shenanigans. Choice items, orbs?

So:

Headsmash
Earthquake/Earth Power
Switcheroo
Stealth Rock/Roost

or something?
 
Thanks for the input. What item would be nice for switcheroo shenanigans. Choice items, orbs?

So:

Headsmash
Earthquake/Earth Power
Switcheroo
Stealth Rock/Roost

or something?

Scarf is probably what you want to Switcheroo, to cripple stuff like Skarmory and Hippowdon. Head Smash on Archeops is one of the closest synonyms to "bad idea".

Something like this:
Archeops@Choice Scarf
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
-Switcheroo
-Stone Edge
-Earthquake
-Roost / Aqua Tail
 
Scarf is probably what you want to Switcheroo, to cripple stuff like Skarmory and Hippowdon. Head Smash on Archeops is one of the closest synonyms to "bad idea".

Something like this:
Archeops@Choice Scarf
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
-Switcheroo
-Stone Edge
-Earthquake
-Roost / Aqua Tail

Archeops is not gonna live long though right? Why not Headsmash and decimate anything that doesn't resist?
 
I'm wondering if anyone can help me out with a detailed list of counters/checks for every Pokemon? For example, I would be interested in a detailed list for every threat Sableye counters/checks in OU.

I'm trying to compile my own lists using data I found here. So far I have a decent list for Slowbro and Chansey, thanks to ajwf.

I just helps me in battle to have an easy reference list for switch ins and helping predict!
 
I'm wondering if anyone can help me out with a detailed list of counters/checks for every Pokemon? For example, I would be interested in a detailed list for every threat Sableye counters/checks in OU.

I'm trying to compile my own lists using data I found here. So far I have a decent list for Slowbro and Chansey, thanks to ajwf.

I just helps me in battle to have an easy reference list for switch ins and helping predict!

try reading some of these: http://www.smogon.com/forums/forums/ou-analyses.255/
 
Does anyone know what happens if Stored Power is used against an Unaware mon? I'd imagine that it is unaffected by Unaware as SP is powered by its users boosts so it would still be powerful against Unaware, right?
 
Does anyone know what happens if Stored Power is used against an Unaware mon? I'd imagine that it is unaffected by Unaware as SP is powered by its users boosts so it would still be powerful against Unaware, right?

Stored Power would use your "true" boost count to determine its BP but only your unadjusted stats.

If you were at +6 Spatk and Spdef, you'd apply 12 boosts to the Stored Power (total of 260 BP), but hit with only your base Spatk.
 
Stored Power would use your "true" boost count to determine its BP but only your unadjusted stats.

If you were at +6 Spatk and Spdef, you'd apply 12 boosts to the Stored Power (total of 260 BP), but hit with only your base Spatk.

I meant if SP is used against an unaware mon. Like Espeon vs. Quagsire. Would Espeon still hit harder the more boosts it got?
 
I meant if SP is used against an unaware mon. Like Espeon vs. Quagsire. Would Espeon still hit harder the more boosts it got?
Did you not read the answer? The base power is determined by the boosts, stop. The base power is applied to the unaware mon. Stop. But not the stat boost, stop. Just the base power that the move has, I.e., 20 + 20 for each boost, but not the stat boost. Stop. The power that results for, the higher stats are applied, but not the boosts themselves.
 
Did you not read the answer? The base power is determined by the boosts, stop. The base power is applied to the unaware mon. Stop. But not the stat boost, stop. Just the base power that the move has, I.e., 20 + 20 for each boost, but not the stat boost. Stop. The power that results for, the higher stats are applied, but not the boosts themselves.

Wow. I know this is the internet. Stop. But you don't have to be an asshole. Stop. If I misread it while multitasking, my bad. Stop. But there was still no reason for such a bitchy response. Stop.

Stored Power would use your "true" boost count to determine its BP but only your unadjusted stats.

If you were at +6 Spatk and Spdef, you'd apply 12 boosts to the Stored Power (total of 260 BP), but hit with only your base Spatk.

Also, "your" being the operative word, his answer sounded as if it was about an unaware mon using SP, not a non UA mon having it used against it. Again, having read it quickly while in a match...
 
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Wow. I know this is the internet. Stop. But you don't have to be an asshole. Stop. If I misread it while multitasking, my bad. Stop. But there was still no reason for such a bitchy response. Stop.

Oh, ho ho, you want to play it like this? Fine. Just as I did not need to answer like that, you did not need to reply in a similar fashion. You have lowered yourself to my level, so by this point, there is nothing you can say or do to change the fact that I've already won.
 
Oh, ho ho, you want to play it like this? Fine. Just as I did not need to answer like that, you did not need to reply in a similar fashion. You have lowered yourself to my level, so by this point, there is nothing you can say or do to change the fact that I've already won.

I don't really see at as a pissing contest, but if that's how you want view it behind the anonymity of your computer, that's cool, you win. Congrats. I don't really care, but I'm not going to read bitchy responses like yours and not respond.
 
I don't really see at as a pissing contest, but if that's how you want view it behind the anonymity of your computer, that's cool, you win. Congrats. I don't really care, but I'm not going to read bitchy responses like yours and not respond.
Sorry NLMRY, but can you please not quadruple post? Really, none of the last five posts in total were useless :(. Anyway, I have a question. Is Mega-Zard Y a Pokemon with really poor, poor, OK, good, or great defenses? Thundurus T seems to OHKO me with Thunderbolt EVERY time.
EDIT: I'm not mini-modding. I am warning you not to multi-post, even if it isn't exactly four, because I have been warned, and these warnings have helped me, so I wanted to help you. It would probably help your credibility if you delete a lot of the posts.
 
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