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Ladder Balanced Hackmons

I like Lucky Punch Chansey the best of those, because it actually has a reasonable amount of health and so doesn't rely entirely on winning speed ties. However, the crits are very frequent and can turn a 2HKO into a OHKO.
 
so I've been playing with silly thing's in the ladder, like really silly (mega gardevoir with item called panties being switched on knock off users to see foe reactions)
but then I had a discussion at one point when it came to imposter when doing silly things and running to someone impostering one of my more "wtf" level sets

Appereantly light ball + pikachu imposter gains the bonuses

So do the rest of the pokemon specific items also give their bonuses on imposter?

Such as Marowak + Thick club imposter getting double attack?
Lati@s soul dew imposter still gaining Spdef + Spatk?
chansey's lucky punch giving the big crit bonus?

I'm semi intrested on these cause they could allow for some intresting case specific offense bonuses that aren't as paper thin as pikachu.
Specially the lati@s soul dew, that could get handy.
Yeah. Incapacitating the opponent by laughter is always fun.

The trick to using Imposterchu is to paralyse whatever you're going to aim it at- you then outrun them, and if they have any attack boosts, well. Standard Imposter-proof weaknesses apply (Judgment ghosts, Critspam sets, Knock Off) etc). There's also the more unique problem of potentially not having enough kick to beat something while it has enough to fight you; after all, while Chansey is the stone-wall Imposter and can thus beat some walls at their own game, Pikachu is like a nuke. Poison Heal Tina with any attacking move would probably beat 'Chu one-on-one.

Also, Farfetch'd w/Stick.
 
what will happened if i use imposter mewtwo w/ mewtworite then mega evolve? (mega mewtwo with 1. transformed moveset and mega mewtwo stat or 2. transformed moveset and transformed stat or 3. mewtwo moveset and mega mewtwo stat)

edit: after a test, i got the transformed moveset with mega's ability and stat. yay >:3
 
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I don't think it'll work since you'll be xformed. But I think you wouldn't have to worry about Trick or Knock Off at least.
 
what will happened if i use imposter mewtwo w/ mewtworite then mega evolve? (mega mewtwo with 1. transformed moveset and mega mewtwo stat or 2. transformed moveset and transformed stat or 3. mewtwo moveset and mega mewtwo stat)

edit: after a test, i got the transformed moveset with mega's ability and stat. yay >:3
Huh, so you could potentially do that with Medicham or Mawile. Pure Power with a variable moveset?
 
Sounds a little shaky though. For example, getting X-Speed Kyu-B with Pure Power sounds good until you realize that you can't break through their Giratina with it since you lose Refrige.

...though if your opponent relies on an Unaware to counter their own sweepers, Impostering them with Megampharos would kind of screw them over.
 
Pikachu in terms of being able to imposter nearly anything is the best IMO but mario walk is good because of the double attack and more HP. But still, Chanseys critical hit is good?
 
I have no clue whether flinch hax is useful in BH, but I thought of something yesterday, laughed at it, and want to just drop it here:

Deoxys-S @ King's Rock
Ability: Serene Grace
Jolly Nature
-Beat Up
-Sacred Fire
-Chatter
-ExtremeSpeed

Beat Up, when used with a full party by a Serene Grace King's Rock holder, has ~75% flinch rate by statistics. Which is a headache. 100% burn Sacred Fire and 100% confusion through Chatter make things worse-- each with a 20% flinch chance. ExtremeSpeed is there because ExtremeSpeed. It's not exactly a powerful set or anything, just a silly exhibition of Serene Grace and King's Rock combined with six-shot multi-hit moves, which can't be replicated in normal play.
 
I have no clue whether flinch hax is useful in BH, but I thought of something yesterday, laughed at it, and want to just drop it here:

Deoxys-S @ King's Rock
Ability: Serene Grace
Jolly Nature
-Beat Up
-Sacred Fire
-Chatter
-ExtremeSpeed

Beat Up, when used with a full party by a Serene Grace King's Rock holder, has ~75% flinch rate by statistics. Which is a headache. 100% burn Sacred Fire and 100% confusion through Chatter make things worse-- each with a 20% flinch chance. ExtremeSpeed is there because ExtremeSpeed. It's not exactly a powerful set or anything, just a silly exhibition of Serene Grace and King's Rock combined with six-shot multi-hit moves, which can't be replicated in normal play.
Flinch hax can work sometimes in Balanced Hackmons but it's overall not as consistent as other strategies in my experience. Deo-S is not a good choice for this, as I've found it to be much too frail in a bulky tier where staying alive is vital to success most of the time. Beat Up is much better on a mon such as Weavile, who gets the STAB boost along with having more attack. Sacred Fire is the only move that takes advantage of Serene Grace, and I'd recommend using a No Guard Deo-S over this, if you want to burn, with Inferno. Plus you can use Zap Cannon as well. Chatter doesn't cause 100% confusion on PS (not sure if it ever will) unless used with Chatot. Espeed doesn't fit well here. I'd recommend a Kyu-B set if you want to abuse flinch hax:

Kyurem-B @ King's Rock
Ability: Skill Link
Adament Nature
-Icicle Spear
-Rock Blast
-Shell Smash
-Recover/Substitute/Leech Seed/etc.
 
Only change I'd make to that set is replacing Rock Blast with Bone Rush. That way Kyu-B isn't walled by anything with a Steel type.


Anyway, I've meant to post this earlier, but late is better than never. Let me introduce you to these two...

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Both of these two are very similar with slight differences that make them a little better than each other in certain situations. Lemme cover their differences before I go into what they're good at.

First, their BSTs.

Sylveon: 95/65/65/110/130/60
Florges: 78/65/68/112/154/75

At first, they seem rather similar, though Florges appears to have a distinct edge due to speed and higher special bulk. However, the special bulk is pretty similar. Comparing Careful Sylveon/Florges with no item against one of the tier's nastier special attackers...

252+ SpA Refrigerate Kyurem-W Boomburst vs. 252 HP / 252+ SpD Sylveon: 240-283 (60.9 - 71.8%) -- guaranteed 2HKO
252+ SpA Refrigerate Kyurem-W Boomburst vs. 252 HP / 252+ SpD Florges: 211-249 (58.6 - 69.1%) -- guaranteed 2HKO

As you can see, the damage difference is only 2%. Meanwhile, Sylveon has a slight, but noticeable, edge against physical attackers. Same sets against Kyu-B...

252+ Atk Refrigerate Kyurem-B 252 HP / 252 Def Sylveon: 235-277 (59.6 - 70.3%) -- guaranteed 2HKO
252+ Atk Refrigerate Kyurem-B Extreme Speed vs. 252 HP / 252 Def Florges: 229-271 (63.6 - 75.2%) -- guaranteed 2HKO

It's a small difference, but a significant one since it means Sylveon will always survive at least one E. Speed after a full layer of Spikes, or equivalent residual damage, whereas Florges may or may not. Meanwhile, Florges a good bit quicker. While it doesn't achieve any notable speed tiers that I'm aware of, this can potentially make a big difference against slower opponents.

Ultimately, it's a choice between an edge in physical bulk vs an edge in speed and it'll come down to your needs. Or, if neither matter, then preference in design.

And now, you're probably asking: "Okay, but why even bother with either of these two?" Well, let me answer that for you...

Perhaps you are familiar with Kyogre. More specifically, the Regenerator Assault Vest variant of it. Well, what if you wanted a Kyogre, but its typing was more detrimental than beneficial to your team's defensive synergy? Or what if you'd just plain get more out of a Fairy-type than a Water-type?

That's where these two come in.

Sylveon and Florges can run a Regenerator Assault Vest set just like Kyogre can. With the Assault Vest, they can comfortably take Kyu-W's Boomburst and retaliate. In fact, they have enough bulk to withstand one of Palkia's Specs Drizzle Water Spouts at full power and can live to tell the tale (and attack Palk in the process). They can run whatever support moves Kyogre tends to carry and use them just as well. Nuzzle? Rapid Spin? Volt Switch Yup, they run them just as well!

Offensively, they trade Kyogre's burn chance on Scald for Moon Blast's higher power, chance to drop Sp. A, and more relevant coverage. Both Sylveon and Florges are packing enough power, without any boosts or helping nature, to threaten almost every Dragon in the tier (Reshiram and Dialga being notable exceptions). That Refrige Kyu-W is not going to want to get paralyzed or take a big hit in exchange for only inflicting about 35% damage on a Regenerate-user. Heck, even Giratina is a little leery about taking a Moon Blast to the face.

252 SpA Sylveon Moonblast vs. 252 HP / 252 SpD Giratina: 194-230 (38.4 - 45.6%) -- guaranteed 3HKO

Since a lot of em are probably running Bold or the like to better handle Xerns and Kyu-Bs, that damage happens more often than you'd expect. Sure, it can just easily Recover off the damage, but it's not going to want to burn PP by spamming Recover if it can help it. Also, add a steady source of residual damage from a teammate and Giratina will not want to stay in at all. If you're running them as a spinner, being able to threaten out the bulkiest spin-blocker in the tier is no small feat.

Fairy offers a lot of excellent coverage and pairs well with many attacking types. Coverage options are numerous, but I personally have a preference for Night Daze. Night Daze hits a lot of stuff that resists Moon Blast, such as Registeel and Scizor, while giving great SE coverage on a number of walls and special attackers such as Aegilash and Mewtwo-Y. Not to mention, it jacks with accuracy too, which can force a switch on the opponent. Other coverage options, such as Shadow Ball, Searing Shot, Scald, Secret Sword, and Earth Power, are also viable. Just pick the one(s) that will benefit your team the most.

Honestly, there's not a lot else I can say about these two that wouldn't be a rehash of Kyogre's merits than we're all familiar with.

However, because of Xerneas, AV Regen is pretty much their best niche. Xern runs pretty much most offensive sets better and also has superior physical bulk if that is necessary. Togekiss also offers stuff competition with its good overall bulk, higher speed, and higher Sp. A, though its Flying secondary type is a major liability for a Pokemon in a defensive role thanks to Refrige and Stealth Rock.
 
Shuckle @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Power Split
- Heart Swap
- Spore
- Baton Pass

What do you guys think of this set? I have both a physical and special sweeper for him to swap in to depending on stats I swap, but the idea it to shut down setup sweepers and turn it against them. So far I've been doing pretty well with it on the ladder, thought I wanted to know if anyone had any suggestions?
 
Shuckle @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Power Split
- Heart Swap
- Spore
- Baton Pass

What do you guys think of this set? I have both a physical and special sweeper for him to swap in to depending on stats I swap, but the idea it to shut down setup sweepers and turn it against them. So far I've been doing pretty well with it on the ladder, thought I wanted to know if anyone had any suggestions?
My only suggestions would be to change Leftovers to Safety Goggles for the Magic Bouncers bouncing back Spore, and try to fit in recovery somewhere, maybe for Power Split? Other than it looks good man.
 
My only suggestions would be to change Leftovers to Safety Goggles for the Magic Bouncers bouncing back Spore, and try to fit in recovery somewhere, maybe for Power Split? Other than it looks good man.
They only problem is that I'm trying to fit him into a team that can work against any team. If I go up against a team without setups, I like to be able to power split them and seriously hurt their damage, then switching into one of my sweepers. Otherwise, Shuckle's only use it to spore people, which doesn't seem like a solid enough reason to keep him on the team. As well, power split works incredibly well with my high base defense and special defense, as it allows me to take basically no damage from whatever move they use on me before I switch out. Often times I don't even need to use spore, as I'm able to take so little damage from their moves I can open with a power split, spore if I feel necessary, then baton pass out and either force them to switch or kill them with my sweeper. If they switch, I get a free tail glow or shell smash, and my sweepers are obscure enough they won't have a guaranteed counter.
 
They only problem is that I'm trying to fit him into a team that can work against any team.

To be blunt, that sort of team doesn't exist. For example, this Shuckle loses to anything with Taunt. Especially Prankster Taunt since outspeeding Shuckle isn't hard. Also note that, against someone who knows what they're doing, Heart Swap and Power Split are moves that only really work once per match (aka, they'll switch in, say, PH Giratina the second time you switch Shuckle in). And if the opponent has an Unaware, Heart Swapping their stats away won't accomplish a whole lot.

You're also going to need to switch Shuckle in if they've set-up, which can be tricky with Prankster since if they've boosted up Shuckle may not be able to survive a boosted hit followed-up by a regular hit after you swap away the stats.

Mind, don't let me discourage you. All defensive Pokemon have their flaws. Unless you have great Wish support on your team, I'd recommend putting a recovery move on there somewhere. And if you do have great Wish support, I still recommend it.

Also, that set as is would no doubt utterly wreck less experienced players, however, since a number of them spam set-up sweepers/Contrary abusers and then hope for the best.
 
Nice set, just minimize your atk/satk to get the most out of split. Also needs some sort of reliable recovery.

Fails against boosting cube sets though :/
 
Alright then, I'll give him safety goggles and recover. I've also been advised to use unaware, as this would mean I could safely switch into sweepers that have already been set up, and bring them down from there. It would mean I could easily switch into a danger for my team, and also maybe get rid of Chansey and replace it with a PH. In case you were wondering, I currently have a drago plate teravolt zekrom to swap to if I heart swap Atk, and a eleftrify lightningrod Mengar/Ghostceus for special. For the special, which of the two do you think is better? Arceus is always obscure and can sweep a team just because they can't figure out how to kill it, but Mengar has crazy stats, and with an electrify set up or a baton pass from a setup Shuckle can sweep really nicely. I can't decide.

I'm generally a Gengar fan, and am leaning to him to be honest.

Also Mengar is with spooky plate is imposter proof, because nothing will affect me, and electrify will just increase my SpA since it's electric type.
 
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Also Mengar is with spooky plate is imposter proof, because nothing will affect me, and electrify will just increase my SpA since it's electric type.

I'm guessing you don't have boosting on Mega Gengar and instead add insane coverage, because of this, how would you handle a Spooky Plate Imposter?
 
Okay, time for some imposter proof shenanigans...

Mega-Gengar @ Chill Drive
Trait: Bulletproof
EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
IVs: 0 Atk
Timid Nature
- Techno Blast
- Shadow Ball
- Secret Sword
- Tail Glow


How you like dem apples, yveltal?
 
Speaking of Electrify, that seems to be rather popular lately. Last night I ran into five separate Electrify/Lightning Rod mons out of the few matches I played. Electrify Megengar, Electrify Xtwo and Ytwo, Electrify Kyogre (whyyyy?), and and Electrify Skymin (also whyyyy?) I might have to switch my Volt Switchers to U-Turn until the fad passes, which is mildly annoying.

Meanwhile, I'm trying to build a sand team and I've come to the realization that I've never built a sand team in any tier or generation ever. I feel so blind trying this.
 
Okay, time for some imposter proof shenanigans...

Mega-Gengar @ Chill Drive
Trait: Bulletproof
EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
IVs: 0 Atk
Timid Nature
- Techno Blast
- Shadow Ball
- Secret Sword
- Tail Glow


How you like dem apples, yveltal?
Still beats Imposters (More so than usual because using Techno Buster over Judgment is safer and less likely to get you into a fight with a Spooky Plate Imposter, uncommon as they are), beats off non-Unaware Yveltal, kills anything weak to Ice even more easily than usual, but looses out on Shedinja-killingness.
 
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