I like Lucky Punch Chansey the best of those, because it actually has a reasonable amount of health and so doesn't rely entirely on winning speed ties. However, the crits are very frequent and can turn a 2HKO into a OHKO.
Yeah. Incapacitating the opponent by laughter is always fun.so I've been playing with silly thing's in the ladder, like really silly (mega gardevoir with item called panties being switched on knock off users to see foe reactions)
but then I had a discussion at one point when it came to imposter when doing silly things and running to someone impostering one of my more "wtf" level sets
Appereantly light ball + pikachu imposter gains the bonuses
So do the rest of the pokemon specific items also give their bonuses on imposter?
Such as Marowak + Thick club imposter getting double attack?
Lati@s soul dew imposter still gaining Spdef + Spatk?
chansey's lucky punch giving the big crit bonus?
I'm semi intrested on these cause they could allow for some intresting case specific offense bonuses that aren't as paper thin as pikachu.
Specially the lati@s soul dew, that could get handy.
Huh, so you could potentially do that with Medicham or Mawile. Pure Power with a variable moveset?what will happened if i use imposter mewtwo w/ mewtworite then mega evolve? (mega mewtwo with 1. transformed moveset and mega mewtwo stat or 2. transformed moveset and transformed stat or 3. mewtwo moveset and mega mewtwo stat)
edit: after a test, i got the transformed moveset with mega's ability and stat. yay >:3
Flinch hax can work sometimes in Balanced Hackmons but it's overall not as consistent as other strategies in my experience. Deo-S is not a good choice for this, as I've found it to be much too frail in a bulky tier where staying alive is vital to success most of the time. Beat Up is much better on a mon such as Weavile, who gets the STAB boost along with having more attack. Sacred Fire is the only move that takes advantage of Serene Grace, and I'd recommend using a No Guard Deo-S over this, if you want to burn, with Inferno. Plus you can use Zap Cannon as well. Chatter doesn't cause 100% confusion on PS (not sure if it ever will) unless used with Chatot. Espeed doesn't fit well here. I'd recommend a Kyu-B set if you want to abuse flinch hax:I have no clue whether flinch hax is useful in BH, but I thought of something yesterday, laughed at it, and want to just drop it here:
Deoxys-S @ King's Rock
Ability: Serene Grace
Jolly Nature
-Beat Up
-Sacred Fire
-Chatter
-ExtremeSpeed
Beat Up, when used with a full party by a Serene Grace King's Rock holder, has ~75% flinch rate by statistics. Which is a headache. 100% burn Sacred Fire and 100% confusion through Chatter make things worse-- each with a 20% flinch chance. ExtremeSpeed is there because ExtremeSpeed. It's not exactly a powerful set or anything, just a silly exhibition of Serene Grace and King's Rock combined with six-shot multi-hit moves, which can't be replicated in normal play.
My only suggestions would be to change Leftovers to Safety Goggles for the Magic Bouncers bouncing back Spore, and try to fit in recovery somewhere, maybe for Power Split? Other than it looks good man.Shuckle @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Power Split
- Heart Swap
- Spore
- Baton Pass
What do you guys think of this set? I have both a physical and special sweeper for him to swap in to depending on stats I swap, but the idea it to shut down setup sweepers and turn it against them. So far I've been doing pretty well with it on the ladder, thought I wanted to know if anyone had any suggestions?
They only problem is that I'm trying to fit him into a team that can work against any team. If I go up against a team without setups, I like to be able to power split them and seriously hurt their damage, then switching into one of my sweepers. Otherwise, Shuckle's only use it to spore people, which doesn't seem like a solid enough reason to keep him on the team. As well, power split works incredibly well with my high base defense and special defense, as it allows me to take basically no damage from whatever move they use on me before I switch out. Often times I don't even need to use spore, as I'm able to take so little damage from their moves I can open with a power split, spore if I feel necessary, then baton pass out and either force them to switch or kill them with my sweeper. If they switch, I get a free tail glow or shell smash, and my sweepers are obscure enough they won't have a guaranteed counter.My only suggestions would be to change Leftovers to Safety Goggles for the Magic Bouncers bouncing back Spore, and try to fit in recovery somewhere, maybe for Power Split? Other than it looks good man.
They only problem is that I'm trying to fit him into a team that can work against any team.
Also Mengar is with spooky plate is imposter proof, because nothing will affect me, and electrify will just increase my SpA since it's electric type.
You're completely correct, however I've yet to see an imposter with a spooky plate, though I have heard of them.I'm guessing you don't have boosting on Mega Gengar and instead add insane coverage, because of this, how would you handle a Spooky Plate Imposter?
Still beats Imposters (More so than usual because using Techno Buster over Judgment is safer and less likely to get you into a fight with a Spooky Plate Imposter, uncommon as they are), beats off non-Unaware Yveltal, kills anything weak to Ice even more easily than usual, but looses out on Shedinja-killingness.Okay, time for some imposter proof shenanigans...
Mega-Gengar @ Chill Drive
Trait: Bulletproof
EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
IVs: 0 Atk
Timid Nature
- Techno Blast
- Shadow Ball
- Secret Sword
- Tail Glow
How you like dem apples, yveltal?
DoneArcticblast verbatim can you guys edit the OP with the current rules? Apparently parental bond is banned but not mentioned in the OP.