Pokémon Kyurem-Black

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Oh right *facepalm*

Thanks for the correction.

But on the other hand, Kyu-B is pseudo-locked to Fusion Bolt if it wants to kill Suicune, since it only gets one chance to kill it. So I guess that gives space for prediction for the Suicune player?
Yes, but prediction is something you should not need to rely on when battling. A better, but equally onorthodox check is specially defensive mega scizor. It's a surprisingly excellent wall for anything that does not carry fire coverage. The max amount of damage Kyurem-B can get on him is 38 %, which he can easily roost off.

edit: woops, you've edited your own text, did not notice that.
 

haunter

Banned deucer.
Before mentioning improbable Kyurem switch ins, you should ask yourselves what they can do in return.

Damage calculations said:
4 SpA Suicune Scald vs. 4 HP / 0 SpD Kyurem-B: 43-51 (10.9 - 13%) -- possibly the worst move ever
4 SpA Suicune Ice Beam vs. 4 HP / 0 SpD Kyurem-B: 65-77 (16.5 - 19.6%) -- possible 7HKO after Leftovers recovery
Basically uninvested Suicune won't even break Kyu-B's substitutes. All it can do is roar Cube out, taking a minimum 37.1 - 44% from fusion bolt in the process (if Cube has no Atk investment).

I believe the best counter to mixed Cube is specially defensive Ferrothorn. Ice beam does ~30% while gyro ball always 2hkos Cube in return. Kyurem needs HP fire to get past Ferrothorn (pretty rare in my experience) and if it runs HP fire then it will have to give up substitute which will make it much easier to revenge kill. It should also be noted that ice beam+hp fire won't 2hko Ferrothorn if it comes in at full health.
 
Kyub eats any Ferro without Gyro Ball up assuming it can get in safely, though
Only if Kyurem-B has Substitute + Leftovers, and even then Ferrothorn might manage to wear it down seeing how Ice Beam doesn't even 4HKO without a boosting item (considering both have leftovers). It probably becomes a PP stall war in that case because Kyurem must keep a Substitute up at all times to block the threat of Leech Seed, which Ferrothorn can always break with 2 Power Whips, giving Ferrothorn plenty of time to heal up with Leftovers and possibly Protect.


Best cube counter is AV conkeldurr.

Physically defensive sylveon is also really scary since hyper voice bypasses your sub.
252+ Atk Life Orb Teravolt Kyurem-B Dragon Claw vs. 252 HP / 0 Def Conkeldurr: 239-282 (57.7 - 68.1%) -- guaranteed 2HKO

How is that a counter?

Physically Defensive Sylveon is much more credible but you still have to watch out for Fusion Bolt.
 
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I wouldn't really worry about cubes that invest 252 in attack and run dragon moves. It's a niche set at best.

Sub+3 atk special kyurem-b can't do anything to AV conkeldurr while conkeldurr can heal of any damage with drain punch or smack the switch with knock-off.

252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Sylveon: 206-243 (52.2 - 61.6%)
252+ SpA Choice Specs Teravolt Kyurem-B Ice Beam vs. 252 HP / 0 SpD Sylveon: 183-216 (46.4 - 54.8%)

Sylveon does not have worry about anything outside of a physical cube with iron head.
 
Only if Kyurem-B has Substitute + Leftovers, and even then Ferrothorn might manage to wear it down seeing how Ice Beam doesn't even 4HKO without a boosting item (considering both have leftovers). It probably becomes a PP stall war in that case because Kyurem must keep a Substitute up at all times to block the threat of Leech Seed, which Ferrothorn can always break with 2 Power Whips, giving Ferrothorn plenty of time to heal up with Leftovers and possibly Protect
By my experience, Ice beam does plenty vs Ferro unless Ferro is max SpD which is rare, with protect being marginally less rare. Kyub has been a staple on every team I've used and most of the time Ice Beam does ~40%.

Best cube counter is AV conkeldurr.

Physically defensive sylveon is also really scary since hyper voice bypasses your sub.
The main sub sets definitely struggle with these. I usually switch behind the sub vs Conk because most people expect you to use up the sub before switching. Noivern is also a pain when it attempts to RK with Infiltrator.
 

Kyurem Black is capable of running several variants of its mixed set thanks to a great movepool and offensive stats. Saying ''x is the best counter'' is simply untrue due to how versatile kyurem can be. For example, while the sub+3 attacks set struggles to break through clefable, conkeldurr, sylveon and the blobs, the physically based life orb sets have no such problems. Ferrothorn and scizor are general pains for kyurem but it can simply choose to run hidden power fire on the fourth slot and take them out on the switch. Stall teams can try to wear life orb kyurem down with smart switches but again, it can simply choose to run roost and screw these tactics.


~ Dragon Claw
~ Fusion Bolt
~ Ice Beam
~ Iron Head / Earth Power / Hidden Power Fire
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Hasty

This set is focused on simply breaking walls and never look back. It gets worn down very fast without roost but its ridiculous powerful. The last slot is basically up to preference. Iron head destroys sylveon and clefable, earth power allows you to beat rotom-w 1 vs 1, hp fire kills ferrothorn and catches scizor on the switch in. This set is very vulnerable to burn, which is a very common status, so its not as common as the other mixed sets, but its definitely more devastating on the long run. Outrage could be used to 2hko chansey but chansey is so rare its not really worth being locked.

~ Ice Beam
~ Fusion Bolt
~ Earth Power
~ Roost
item: Life Orb
evs: 4 Atk / 252 SpA / 252 Spe
nature: Hasty

This one has a harder time against the likes of sylveon and the blobs (not clefable, however) but the presence of roost allows it to last through the match and makes it fare much better in the presence of hazards and doesnt care about burns as much as the previous set, not to mention it can stop the opponent from trying to kill you through life orb recoil.

You can pretty much mix and match the moves and evs to find a set that works best for your team. Theres also other items that could be used like expert belt to avoid recoil. This is basically the best wallbreaker in the game, if your offensive team has defog/spin support i see no reason not to use this thing considering that it can basically open a way for literally any sweeper to break through the opponent's defenses.
 
Just wondering is it possible for a physically based set with substitute in conjunction with freeze shock to work??
It is usable but not very effective. Because you are wasting 3 turns just to set up to use one powerful move, which you could have used to switch in something more effective or just hit 2-3 times with something like Fusion Bolt, depending on what you are facing, and eventually kill it off or just hone claw to boost all your physical attacks or inaccruate moves like Blizzard (lol).
Kyurem-B behind a sub is very dangerous. If you use Freeze Shock, you are pretty much asking your opponent to destroy your sub and risk being revange killed.
 

Rotosect

Banned deucer.
Sub+Freeze Shock is unpractical against offensive teams but it could work against stall.
If you're running it then you can go for 252+ ATK EVs and even without a boosting item it's capable of impressive damage against its checks:

Against Chansey:
252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Eviolite Chansey: 408-480 (57.9 - 68.1%) -- guaranteed 2HKO

Then you can follow up with Fusion Bolt...
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Eviolite Chansey: 194-229 (27.5 - 32.5%) -- guaranteed 4HKO

So if SR is on the field that's a very high chance of 2HKO while Chansey can't do anything back to Kyu-B's 101 sub.


Against Clefable it's even better:

252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 0 Def Clefable: 399-469 (101.2 - 119%) -- guaranteed OHKO

or if it's physically defensive...
252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Clefable: 270-318 (68.5 - 80.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Clefable: 129-152 (32.7 - 38.5%) -- 4% chance to 3HKO after Leftovers recovery


Same deal with Sylveon:
252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Sylveon: 288-340 (73 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Sylveon: 138-163 (35 - 41.3%) -- 75.8% chance to 3HKO after Leftovers recovery


Finally, Heatran:
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 0 Def Heatran: 140-165 (36.2 - 42.7%) -- 95.8% chance to 3HKO after Leftovers recovery
You could still run Earth Power if you want:
0- SpA Teravolt Kyurem-B Earth Power vs. 252 HP / 252+ SpD Heatran: 188-224 (48.7 - 58%) -- 50.8% chance to 2HKO after Leftovers recovery
It's probably better to run a Lonely nature to ensure a 2HKO.
0 SpA Teravolt Kyurem-B Earth Power vs. 252 HP / 252+ SpD Heatran: 212-252 (54.9 - 65.2%) -- guaranteed 2HKO after Leftovers recovery

Freeze Shock also has that 30% chance of paralysis which could royally screw up things that try to absorb it like Ferrothorn:
252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Ferrothorn: 183-216 (51.9 - 61.3%) -- guaranteed 2HKO
Though Ferro usually runs Protect so it will usually beat Kyu-B.
Gliscor is another problem for the same reason, since it can take advantage of the charge turn with Protect or Substitute.

Basically with Freeze Shock instead of Ice Beam on the Sub set you gain the ability to easily beat the pink blobs and Sylveon, at the cost of losing against Gliscor and having a harder time against physically defensive Ferrothorn.
I think it's usable but Ice Beam is safer and the better option most of the time.

If you want more power a set that could work against stall could be:

Kyurem-B@Leftovers
Teravolt
56 HP/252 Atk/196 Spe
Adamant nature
-Substitute
-Hone Claws
-Fusion Bolt
-Freeze Shock

Anything in a stall team without Protect is dead meat against this set if Kyu-B manages to grab a Hone Claw boost (which is not very hard at all):

+1 252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Eviolite Chansey: 610-718 (86.6 - 101.9%) -- 93.8% chance to OHKO after Stealth Rock

+1 252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 0 Def Heatran: 209-246 (54.1 - 63.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Ferrothorn: 274-324 (77.8 - 92%) -- guaranteed 2HKO after Stealth Rock

+1 252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Rotom-W: 151-178 (49.6 - 58.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252+ Atk Teravolt burned Kyurem-B Freeze Shock vs. 252 HP / 4 Def Sableye: 290-342 (95.3 - 112.5%) -- guaranteed OHKO after Stealth Rock

Not even Mega Scizor is a safe answer:
+1 252+ Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 0 Def Mega Scizor: 172-203 (50 - 59%) -- guaranteed 2HKO after Stealth Rock

+1 252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 0 Def Mega Scizor: 164-194 (47.6 - 56.3%) -- guaranteed 2HKO after Stealth Rock
 
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I see thanks for the imput! I was thinking of using a physically based set with sub+3 attacks and leftovers. Thinking of dragon claw, fusion bolt and freeze shock. Although it seems that something like ice beam outdamages after 2 turns, freeze shock hits way harder thanks to kyubes monstrous attack
 
You can't "follow up" a freeze shock with fusion bolt, because you're immobile for a turn. You can however reverse that.

Edit: oh. i thought it was hyperbeam lol. then its pretty useless imo
 
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WECAMEASROMANS

Banned deucer.
Kyurem-b is definitely one of the most threatening mons in the tier and imo it is simply broken. Base 170/120 attacking stats with solid coverage, as well as amazing 125/100/90 bulk to tank most hits well. Why this thing was even allowed to be unbanned from Ubers in the first place is beyond me. The fact that it's BL instead of OU currently just shows you how underrated it really is, which baffles me. With Rotom-W being #1 in OU, its so easy for Kube to get a sub and just start wrecking stuff. but anyways, heres a bunch of sets I've used to tremendous success.

physically based sub attacker
kyurem-b Leftovers
adamant nature
56 HP/216 attack/236 speed
- sub
- dragon claw
- fusion bolt
- ice beam

set up a sub, which shouldn't be too difficult, and just start wrecking stuff. it beats blissey and chansey which special sets struggle with. dragon claw 2hkoes conkeldurr after SR so thats not an issue. even with a hindering nature, ice beam is enough to 2hko physically defensive mega venusaur. aegislash does fairly well against this, altho you can play around with king's shield and use sub during that turn and try to fusion bolt it when its in blade forme. fusion bolt also does solid damage to mega mawile, assuming no intimidate drop, almost 2hkoing it. Heatran is a problem tho.

specially based sub attacker

kyurem b Leftovers
mild/modest nature
56 Hp/216 spatk/236 speed
- sub
- ice beam
- earth power
- focus blast/fusion bolt

same set in the first post, but focus blast definitely deserves a mention. even tho its accuracy sucks, it koes bisharp right off the bat, its your best option vs ttar and ferro, among other things. OH AND IT KOES MEGA LUCARIO

Life orb mixed attacker

kyurem-b Life orb
naughty nature
216attack/100 spatk/192 speed
- fusion bolt
- ice beam
- earth power
- outrage/dragon claw

this is a true terror. LO outrage destroys conkeldurr and blissey, and dragon claw is enough to 2hko them as well. fusion bolt does some pretty awesome stuff like KOing manaphy right off the bat. the combination of Fusion bolt + earth power also KOes many of Kube's common switch ins, such as heatran, aegi, mega mawile, etc. everything else is pretty self explanatory

choiced

kyurem-b @ choice band
adamant
252 attack/4 spdef/252 speed
- outrage
- fusion bolt
- ice beam
- dragon claw

this thing is an absurd wallbreaker and while its not meant to sweep, its used to blast holes 1 by 1 on your opponent's team. CB outrage flat out ohkoes rotom-w, chansey, tyranitar, and a whole plethora of other mons. CB fusion bolt has enough power to 2hko heatran! it also nearly koes genesect and mega luke if they switch in. if your opponent doesnt have a fairy, its very easy just to spam outrage because even most steels are 2hkoed if their physical bulk arent insanely high like forrey & skarm. outrage has the firepower to 2hko scizor and jirachi with SR. if your opponent is using a slow team, this can truely wreck them.

Kyurem-b is a pretty awesome mom. Use him wisely and he can be a tremendous asset with its godly stats and amazing coverage. defensively wise, even though its typing isnt the best, it still has the raw bulk to withstand most hits. (its physical bulk is comparable to that of hippodown's & tangrowth's) altho its special bulk is only slightly less, it offers more resistances like grass, electric, water, making it hard to take down sometimes.
 
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The best it gets is Freeze Shock, and while it is absurdly powerful in Kyurem-B's hands claws, it has the horrible disadvantage of needing a turn to charge. If only it had gotten Icicle Crash......
 
Can this thing get a physical ice move? Please?
Why?
252 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 0 SpD Hippowdon: 476-562 (113.3 - 133.8%) -- guaranteed OHKO
252 Atk Life Orb Teravolt Kyurem-B Icicle Crash vs. 252 HP / 252+ Def Hippowdon: 283-338 (67.3 - 80.4%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 0 SpD Skarmory: 242-286 (72.4 - 85.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Teravolt Kyurem-B Icicle Crash vs. 252 HP / 232+ Def Skarmory: 129-152 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Life Orb Teravolt Kyurem-B Icicle Crash vs. 252 HP / 252+ Def Eviolite Chansey: 294-347 (41.7 - 49.2%) -- guaranteed 3HKO
252 Atk Life Orb Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 413-487 (58.6 - 69.1%) -- guaranteed 2HKO

252 Atk Life Orb Teravolt Kyurem-B Icicle Crash vs. 252 HP / 252+ Def Sylveon: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
4 Atk Life Orb Teravolt Kyurem-B Iron Head vs. 252 HP / 252+ Def Sylveon: 224-265 (56.8 - 67.2%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Life Orb Teravolt Kyurem-B Icicle Crash vs. 252 HP / 252+ Def Clefable: 195-230 (49.4 - 58.3%) -- 65.2% chance to 2HKO after Leftovers recovery
4 Atk Life Orb Teravolt Kyurem-B Iron Head vs. 252 HP / 252+ Def Clefable: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
 
^ you're only calculating where other moves are advantageous. If Kyurem B got a good physical Ice move it would go back to Ubers and it never would've left in the first place.
 
I'd say having such a terrible movepool actually works in Cube's favor; It forces it to run mixed sets, which are arguably better in this metagame anyways. Ice beam is all it needs for ice STAB.
 
^ you're only calculating where other moves are advantageous. If Kyurem B got a good physical Ice move it would go back to Ubers and it never would've left in the first place.
I don't know Ice Shard and Icicle Crash can OHKO Terrakion, OHKO Scizor, removes Stealth Rock from the field, magically gives Kyurem B better resistances to get tons of switch in opportunity and suddenly did not lock it in its most powerful attack


If you did not realize those are the big reason why Kyu - B is not Ubers.

The only thing that I can think off that a Physical Ice move would do any good is Ice Shard allow it to check Garchomp and post-scale Dragonite
 
I don't know Ice Shard and Icicle Crash can OHKO Terrakion, OHKO Scizor, removes Stealth Rock from the field, magically gives Kyurem B better resistances to get tons of switch in opportunity and suddenly did not lock it in its most powerful attack


If you did not realize those are the big reason why Kyu - B is not Ubers.

The only thing that I can think off that a Physical Ice move would do any good is Ice Shard allow it to check Garchomp and post-scale Dragonite
Then Kyurem White would be in OU rite? Because although its movepool is shallow, it has enough to make it a huge threat unlike Kyube which lacks even a good physical ice STAB
 

Idyll

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Kyu-B using the Sub+3 Attacks set is basically a god. I mean, it has good coverage that can reliably destroy M-Venu, Water-types, Trevenant, Talonflame (it doesn't 2HKO, don't know about band), Rotom-W, Dragonite without a sub. With a sub on, it can reliably KO every dragon not named Kingdra, Aegislash, M-Pinsir, Heatran and other stuff. Cube has a BST meant for a god, a movepool that can take out mortals, and other stuff. Though it's stats shows a bit more bias for the physical side, 120 SpAtk is not what I would call bad. In fact, this actually benefits it in a sense that it can pick the lower defense stat and hit from that side; it's walled less. The fact that it can a lso switch in on one of the most used pokemon in the metagame, Rotom-W, also adds to his value. It punches holes, no questions asked. It's usually guaranteed 1 kill a match; more if it gets a sub which is pretty easy. In my experience with it, it can kill half the opposition. The only things I can think of that scare him are Conk and Pixilate Hyper Voice from Sylveon and Gardevoir, and most people have a check or two for them without even trying.

He's been stuck in BL for a while now. Arceus help us...

The only thing that I can think off that a Physical Ice move would do any good is Ice Shard allow it to check Garchomp and post-scale Dragonite
A minor nitpick, but Kyu-B doesn't care about Multiscale anyway because of Teravolt. Also, it outspeeds neutral-natured Dnite (if you run Speed EVs, anyway. But who doesnt?).
 
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