I vote for Dragon/Fairy Altaria because Porygon2 can already get Protean by tracing Greninja.
- What kind of playstyle will Altaria's presence benefit and hurt more?
- What will Altaria's most successful set look like, and how many effective sets will it have?
- Which Pokemon would benefit the most from Altaria's newfound viability in OU, and which Pokemon would be hurt the most?
- Which would be the best checks and counters to Altaria's best sets?
Oh. Okay. Yeah, that's good logic.
Let's not suggest any more abilities for Pokemon that get Trace already, guys. I can't believe the solution was right in front of us the whole time.
Moving on...
I think we need to figure out viable sets first.
I'm assuming all-out offensive sets and bulky offensive sets are right out, because seriously look at those stats. Base 70 in both offenses and 80 Speed isn't making Altaria's DD or Choice sets viable anytime soon. However, she needs some kind of damaging move to not be Taunt bait. Seeing as her defensive sets will likely only have one attack, they'll need to be STAB, so her choices are Dragon Claw or Dragon Pulse (Outrage and Draco Meteor too, I suppose,) and Moonblast. Moonblast is the best option so other Fairies can't wall it. The Dragon STAB's are usable for hitting the Zards better, but keep in mind this means absolutely any Fairy can come in on it.
(On a related note, Fairy doesn't resist itself, so Altaria is still weak to Fairy. Keep that in mind.)
Her other options include Roost, Haze, Heal Bell, Perish Song, Roar, and Tailwind. Of those, I think only Roost is necessary (and maybe Roar.)
So, standard Altaria may look something like this;
Altaria w/ Leftovers
Bold Nature
252 HP/ 252 Def/ 4 SpD
- Moonblast
- Roost
- Roar/ Toxic/ Perish Song
- Heal Bell/ Tailwind
Honestly, the biggest problem I see with Altaria is what it can do once it's in. Uninvested, Moonblast does pretty negligible damage against a lot of threats. This means that at least one slot needs to be devoted to forcing switches or hurting the opponent over time. It's not quite bulky enough where you can really forgo bulk investment, either.
Altaria looks okay, but not good enough where it could really impact the metagame meaningfully. Adding a Fairy-typing helps, but doesn't really solve the underlying issues in its pitiful offensive presence and not quite good enough bulk.
Oh. Okay. Yeah, that's good logic.
Let's not suggest any more abilities for Pokemon that get Trace already, guys. I can't believe the solution was right in front of us the whole time.
Moving on...
I think we need to figure out viable sets first.
I'm assuming all-out offensive sets and bulky offensive sets are right out, because seriously look at those stats. Base 70 in both offenses and 80 Speed isn't making Altaria's DD or Choice sets viable anytime soon. However, she needs some kind of damaging move to not be Taunt bait. Seeing as her defensive sets will likely only have one attack, they'll need to be STAB, so her choices are Dragon Claw or Dragon Pulse (Outrage and Draco Meteor too, I suppose,) and Moonblast. Moonblast is the best option so other Fairies can't wall it. The Dragon STAB's are usable for hitting the Zards better, but keep in mind this means absolutely any Fairy can come in on it.
(On a related note, Fairy doesn't resist itself, so Altaria is still weak to Fairy. Keep that in mind.)
Her other options include Roost, Haze, Heal Bell, Perish Song, Roar, and Tailwind. Of those, I think only Roost is necessary (and maybe Roar.)
So, standard Altaria may look something like this;
Altaria w/ Leftovers
Bold Nature
252 HP/ 252 Def/ 4 SpD
- Moonblast
- Roost
- Roar/ Toxic/ Perish Song
- Heal Bell/ Tailwind
Honestly, the biggest problem I see with Altaria is what it can do once it's in. Uninvested, Moonblast does pretty negligible damage against a lot of threats. This means that at least one slot needs to be devoted to forcing switches or hurting the opponent over time. It's not quite bulky enough where you can really forgo bulk investment, either.
Altaria looks okay, but not good enough where it could really impact the metagame meaningfully. Adding a Fairy-typing helps, but doesn't really solve the underlying issues in its pitiful offensive presence and not quite good enough bulk.
Which is why my set sucks. Bleh.Haze is a must or else it becomes complete set up bait for dragons.
I think ToxiStalling is definitely the way to go in terms of damage. With great resistances, respectable bulk, instant healing and two pretty nice abilities (Cloud Nine is niche but helps it to shut down MZard and Ttar) it can hang around and wall some common OU threats. I would say Fire Blast/Heat Wave is a pretty good option for its one offensive move so it can hit Steels, though again, Altaria really doesn't want to attempt to hurt anything with that sucky SpA. If only it got CM…
Highly disagree about the sucks in practice part. I remember back in 5th gen I tried using a Cotton Guard Altaria to see what happened. With the huge Fairy buff I would wager that Altaria would become nigh impossible to kill if used by a competent player who can remove its counters (The steel/poisons you mentioned). Its typing would make it very easy to get in and force a switch, at which point you can Cotton Guard to make it a brick wall, or use it as a defensive pivot to counter the predicted switch into a Steel/Poison type. Also note that with Natural Cure a Toxic or Spore doesn't spell the end for Altaria. Here are some calcs to give an idea of how it takes some dangerous hits:It could become a serious monster with Cotton Guard and maximum Special defense investment. Strikes me as entertaining, for sure. Perhaps something like...
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 SDef / 252 SAtk / 4 HP
Calm Nature
- Cotton Guard
- Roost
- Toxic
- Moonblast
Cotton Guard turn one, Toxic and Moonblast stuff until you need to heal. The main things she'd have a problem with would be steel types and poison types, of course. It's an interesting idea that probably sucks in practice.
lolno. A stalemate isn't being shit on.Scizor will always be there to shit on Altaria, as will basically all Steel types.
Cotton Guard stuff
(A) They are an issue, but not a critical one. For most Pokemon in a similar role, they are a critical issue. For Altaria it's just a forced switch.A) If you get hit with Toxic or Spore, you need to switch out to cure them (or sit through sleep turns.) If you switch out, you lose those boosts. I don't see how that isn't an issue.
B) You get 16 PP with Roost. Bullet Punch gets 48. Good luck stalling that out.
C) Crits ignore defensive boosts. It only takes one.
D) There are really good reasons defensive boosting moves are rare. They don't give you the required tools to actually take on foes (unless Stored Power is being used,) just the ability to take hits better. You still can't do crap to most Pokemon (Steels and Poisons in particular,) you don't have the required special bulk to take on really powerful special threats, and you're still total Taunt bait.
It could become a serious monster with Cotton Guard and maximum Special defense investment. Strikes me as entertaining, for sure. Perhaps something like...
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 SDef / 252 SAtk / 4 HP
Calm Nature
- Cotton Guard
- Roost
- Toxic
- Moonblast
Cotton Guard turn one, Toxic and Moonblast stuff until you need to heal. The main things she'd have a problem with would be steel types and poison types, of course. It's an interesting idea that probably sucks in practice.
Which is why my set sucks. Bleh.
(A) They are an issue, but not a critical one. For most Pokemon in a similar role, they are a critical issue. For Altaria it's just a forced switch.
(B) I admit I probably overstated what I was getting at. I'm not suggesting that you use Altaria to beat Scizor, but its presence does not negate Altaria's when the best it can do is stall it out (this is assuming no SD set, which is a big assumption). Also I think running Fire Blast over Moonblast on the set would be a viable option for stopping pesky Toxic-immune Steels.
(C) OK. Wouldn't call it a nail in the coffin.
(D) I'm aware of those things, but most Pokemon aren't in a position to abuse a defense boosting move like Altaria is. It has so few things that can threaten it after it sets up that a well built team can happily put it into a position to cripple lots of teams. I can only think of Greninja, Landorus-I, and Sludge Bomb Gengar as Special OU threats which Altaria would have to run from.
Alright guess I'll start something. Altaria with a Dragon/Fairy typing allows it to check if not counter almost all of the dragons in OU. However it will need a physically defensive spread in order to check Char-X reliably. That Dragon/Fairy typing also allows it to check/counter a variety of Fire types including but not limited to Infernape, Char-Y, and Volcarona. Going through the Viability rankings, I'll just list off the Pokemon that it could check. These include Garchomp/Garchomp-Mega, Char-Y/Char-X, variants of Thundurus-I (as long as not life orb), Rotom-W (although it could just volt switch out), variants of Landorus-T (as long as not max attack which is pretty rare), Dragonite, Keldeo, Lati@s, and variants of Terrakion (as long as not band). So as you can see if it is fully invested in defensive bulk it can avoid 2HKO's from all of these. Altaria would definitely be used much more often with this amazing defensive typing. Seeing as it now has only weaknesses to Steel, Poison, and Ice. That's not a lot to be worried about. This bitch would definitely impact the metagame, and give us all a nice check to all the threats roaming around.
I think Moonblast and its 30% SpA drop is better than Dragonbreath, since Moonblast is not quite in the "tickling" range of damage, and nothing is immune (fuck shedinja)
im 99.9% sure these calcs are for dragon flying altariaalright then, you can run Cotton Guard, but that's basically begging for a crit especially when Altaria is gonna be in for an extended amount of time just stalling stuff. AND the pokemon I listed still hard counter it with the exception of Scizor and Medicham.
252+ Atk Huge Power Mega Mawile Play Rough vs. +3 252 HP / 0 Def Altaria: 242-288 (68.3 - 81.3%) -- guaranteed 2HKO after Leftovers recovery while...
4 SpA Altaria Fire Blast vs. 252 HP / 4 SpD Mega Mawile: 124-148 (40.7 - 48.6%) -- guaranteed 3HKO
0- SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Altaria: 288-340 (81.3 - 96%) -- guaranteed 2HKO after Leftovers recovery (clean OHKO if actually invested which most are)
252+ Atk Life Orb Mamoswine Icicle Crash vs. +6 252 HP / 0 Def Altaria: 218-265 (61.5 - 74.8%) -- guaranteed 2HKO after Leftovers recovery (lol)
+1 252+ Atk Mega Tyranitar Stone Edge vs. +6 252 HP / 0 Def Altaria: 176-210 (49.7 - 59.3%) -- guaranteed 2HKO after Stealth Rock, sandstorm damage, and Leftovers recovery (complete set up bait for this bitch)
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Altaria: 320-378 (90.3 - 106.7%) -- 43.8% chance to OHKO
So as you can see it's hard checks and counters still check and counter it. Altaria is definitely a great addition to stall but making a defensive pokemon your win condition is sort of a stretch.
yeah that's my bad.im 99.9% sure these calcs are for dragon flying altaria
If he had a way to damage meaningfully, id like the idea of being a defensive cleric. I mean, enough resistances to come in and just have at it doing what you do isn't bad but not great either. A specialized counter if you will.
I like the idea, but if only he had a decent way to damage outside Toxic. Does he even get something with burn chance (outside of the 10% range)?