So you're saying that switching out and PP stalling Swagger is a viable way of dealing with SwagPlay, and so we brought up entry hazard damage.
24 Swagger PP * 12.5% damage incurred on every switch-in = 300% damage. If the opponent has multiple SwagPlay users, then that number may be much higher, if you're attempting to stall out Swagger PP. Obviously, 300% is just an estimate, as not every Pokemon takes 12.5% damage from Stealth Rock. This number does not include potential Spikes damage either.
If in the 90% of matches with Stealth Rock in play, a player takes around 300% or more damage from entry hazards
while doing no damage whatsoever in return, then you have a viable argument. If not, then please stop posting one-liners and irrelevant commentary.
Edit:
WildShot okay I'm down with that, I won't post in this thread any more. :)