Since this thread is about discussion (I assume) I will elaborate on stuff.
Let me know if I am derailing something.
Objection said:
I know people bring up Snorlax and Pyroak as examples of high HP Pokemon that are really good, but really the only reason they can use their high HP is because they have good defence and special defence ranks. Compare Snorlax and Pyroak to, say, Honchkrow and Hariyama.
As for weight, there are Pokemon who can use their weight to good effect, and I think this is a good thing. If we go solely with how the cartridges use weight, then overall heavier Pokemon get shafted. Lots of Pokemon get Low Kick and Grass Knot to use against the heavyweights, but not many of them get Heat Crash or Heavy Slam, which aren't even that strong against a middleweight unless your name is Aggron.
Regarding HP, maybe we should change the boundaries for rank increase. Merge Ranks 6 and 7 (since 7 is snorlax and two other pokemon nobody use (alomomola and wailord)) and reduce 5hp on rank 5 and onwards. That way Pyroak is 115 (same as colossoil), snorlax is 120 (same as hariyama and krillowatt), which are manageable numbers, assuming we also adjust weight moves.
It is like I said before: the changes on hp aren't the reason alone Snorlax and Pyroak are as good as they are. Weight is also part of the problem. But since both are the reason, both should be adjusted imo.
As for weight, I am against deadfox081's proposal of making it a non-factor, for the reasons you said. I like weight being a factor as it spices it up our metagame.
I just feel that the formulae needs to be adjusted and caps be distributed (maybe 15?) so I don't have 4 or 5 mons capable of firing off 15+ BAP moves freely. I mean, if you put a cap on 15 and make wood hammer/flareblitz/brave bird the same formula as double edge (resulting on 14bap wood hammer), I would be a happy frosty man. Again: not a big change by itself (only a minor tweak), but should be enough coupled with the hp change, considering that we are dealing not with one thing breaking mons, but with a system working together breaking mons.
Pwnemon said:
Indeed, this is what I was getting at with my question. my question couldn't really give a single fuck as to what reforms you're looking to see—just, are you still looking to see any. When I first joined ASB in early 2012, it was basically a balanced game. Yet we are still now tweaking effects of moves and items—and introducing more moves and items—to achieve some perfect ideal or because someone's pet pokemon isn't quite as viable as Sableye. Perhaps because I have always believed in playing by strength, I find it ridiculous that we should keep introducing so many edits. All we can hope to accomplish with these is to turn Pokemon that people bought and invested fucking hours or days into, into useless garbage and a wasted investment (see: how mad I will be if pyroak is simultaneously supernerfed by cutting its hp to 110 and its stabs to 12 bap.) Some people see these edits as inherently good; I see them as inherently bad because you are basically giving a massive middle finger to the time I put into these Pokemon. Unless something is OBVIOUSLY borked (fake out spam, parental bond) or can be shown to be beneficial to the game mechanics without affecting certain pokemon specifically (such as the introduction of the damaging prio move subclass) I instantly oppose it. We can never have a perfectly balanced game. Our current one is stable and fair, and a wide variety of pokemon are absolutely viable.
I completely agree with this. Sure, I am advocating for a tweak on weight and hp, but I do that because I think those two together make it "obviously borked". And when I brought it up I even said that this may or may not have a negative effect on the metagame (I think it does, but if the majority thinks otherwise, I will be more than enough to abide by that decision and continue to use my snorlax, pyroak and colossoil which had countless counters invested on them).
We shouldn't change stuff because we can. We should change only the stuff we must change to make the game balanced.
akela said:
Forum games, by their nature of being forum games, take time to complete. Joining a forum game and expecting any part of it to be as fast as a video game is an unrealistic expectation. If you do not have the patience to wait 1 day to 2 weeks for results, forum games are probably not your cup of tea.
I do not believe lessening the impact of referees on the game will improve the speed of battles. Many times as a referee I have spent days waiting on the BATTLERS to order. DAYS! For something that took me 20 minutes to ref, including the formatting to make the reffing look nice. We have members from all over the world. Some live in Australia and others live in a timezone 12 hours away. Removing referees and making matters automated won't solve the issue of battlers waiting for the other guy/gal to wake up and post.
I foresee battlers wanting increased pay for their matches if they were to calculate the results of the battles and have a third party look over them. After all, the battlers are now dividing up the work of the eliminated referee party. They are doing that job of another person, they should be paid for doing that job. How do we make this pay balanced?
I am not saying that people should not try an automated system that removes referees from ASB. I am only pointing out other issues that can chip the gears of those plans.
I am aware of that. But there is "long" and there is "8-months long".
Making it easier for the ref doesn't turn ASB into in-game as far as matches go. But it makes tournaments something viable that won't last a year to be finished (Factory will complete 14 months ongoing this month).
I am not saying that ASB is slow compared to games in general. I am saying that ASB is slow compared to most if not all Forum games I've seen. If we manage to reduce that time even a little and have ASB be as time-consuming as other forum games, I will be more than happy.
For example, there is this game I've played for many years called AWBW (a browser built-in Advance Wars). We had the same problems as far as ordering goes. But still each match took at most a month or two to be finished (average to big matches!). And that was more than enough to make viable tourneys, ladders, leagues, world cups and all the kinds of fun stuff (with double elimination sometimes!) you can imagine.
I know that there are other factor involved and I believe we should tackle those too. But I need to make it clear that ASB is slow if compared to similar games. To the point of being frustrating sometimes...