Pinsir @ Pinsirite
Ability: Hyper Cutter
24 HP / 252 Atk / 232 Spe
Jolly nature
- Return
- Close Combat
- Feint
- Protect
Mega Pinsir is just the right fit for the team so far. Not only does it counter
possible threats, it also provides even more offensive coverage against our
existing threats, something I think the other submissions so far have not done with as much efficiency. Mega Pinsir OHKOs Mega Kangaskhan with Close Combat after just a tiny bit of initial damage (WoW damage, possible Fake Out damage, or Conk's Mach Punch combo) Close Combat can also KO Kyurem-B after one Substitute, though the chance is a bit small. Mega Pinsir also has the bulk to always survive Mega Kangaskhan's neutral Return, and is never 2HKOd by neutral Sucker Punch. It runs enough Speed EVs to outpace 102 max+, but some EVs can be further shred off of Speed to just outpace Mega K when the threat of being outsped is no longer existent (e.g. later stages.)
In terms of checking possible threats, Mega Pinsir is not slouch, either. Return cleanly OHKOs any Amoonguss, no matter how much Defense investment it runs, completely countering it. It also outspeeds and checks almost all other Grass-types in the tier, clearing a solid path for Jellicent later on. Feint provides invaluable added priority, and also breaks opposing Protect and Wide Guard, which will be extremely essential for Jellicent if it wants to utilize Water Spout at its maximum efficiency.
Hyper Cutter guards against Intimidate, making Pinsir difficult to wall with just Intimidate. The only possible problem Pinsir could have is with Trick Room, but we don't necessarily (and it probably would not be a good idea to anyway) have to go full TR, and Pinsir is extremely useful for checking anti-TR Pokemon anyway (Protect stallers, slow Sporers, etc) Plus it does have moderately powerful priority so it's not completely left in the dust.