Starmie doesnt seem that useless to me.. regenerator is always good, and its utility stems from other places with the buff.
I see starmie being a pretty good dual screens user for hyper-offensive teams with this buff. Already outspeeding most unboosted mons, it can set up screens whilst tanking the half-damage hit, and switch out whilst recovering off the damage without having to lose a precious turn of screens. Unlike most dual screens users, starmie is not affected by the lack of leftovers and can fully afford to run light clay. Also despite mediocre mixed defenses, with the appropriate screen, 252 Hp investment, and the ability to regenerate 33% of the damage dealt, they become much more manageable.
Starmie can also spin at the same time, giving it another bonus over other screens users for teams. Scald goes in the last moveslot to make the most out of an attacking move with minimal investment, and the extra 4 evs in sdef to make porygon get an attack boost (not very relevant but should be done if you have equal defenses apparently)
Starmie @ Light Clay
Ability: Regenerator
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Rapid Spin
- Scald
Aromatisse would definitely provide something new to the metagame as the only physically defensive fairy with OU viability, with Granbull coming in a distant second. I'm not too interested with this one because there isnt much difference to the pokemon and it will retain the exact same wish cleric moveset, just be much harder to crack on the physical side. Its also probably WAY too strong considering its insane def and 30% chance to lower special attack with moonblast- and its special bulk is already fantastic. It could run a calm mind set and probably run it extremely well due to its defenses being so unnaturally high, but the real op set is probably the standard one.
Accelgor would probably be the most interesting discussion and would probably be the mon who I would most like to discuss... for starters, Accelgor always feels like something teetering on the edge of usability with a decent 100 SpA and great speed tier. As mentioned before, the final gambit + sticky web set sounds great for blowing a chunk in a defogger whilst denying them the ability to defog for a turn, perhaps even forcing them out and making it impossible for them to return- in THEORY it sounds great. It can also use infestation on the switch in order to grab the defogger and prevent them from tricking you into blowing final gambit on something else. If not going for a final gambit set, accelgor has baton pass, which can be used with substitutes and boosting berries perhaps? It doesnt get much good to pass apart from agility, but there are better candidates for that.
Also it can avoid being tricked choice items due to sticky hold and set up upon, meaning it is immune to gothitelle's sneaky shenanigans and can kill it with bug buzz or cripple it with knock off. A very solid pokemon overall imo.
This is the set I would likely use on Accelgor:
Accelgor @ Binding Band
Ability: Sticky Hold
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Sticky Web
- Infestation
- Protect
- Final Gambit
With a binding band and infestation, accelgor can trap mandibuzz on the switch and ohko it with final gambit. Mandibuzz with max hp and full investment has 424 hp. Binding band infestation deals 71 damage to mandibuzz (+ at minimum 16 addition damage if mandibuzz is specially defensive from the attack itself), while leftovers gives 27 hp back. That leaves it with 364 hp, which is the exact amount of damage that Accelgor deals with a max hp + fully invested hp stat Final Gambit. Science!
Also with infestation and protect, you can wear down anything else that you want to kill with final gambit if their team does not have a defogger or rapid spinner. sticky hold means that gothitelle with a choice item cannot switch into you and hope to trick you an item.
Mandibuzz is probably the highest hp (correct me if I'm wrong) hazard remover in the OU meta, so this means you can beat all the other ones too. excadrill gets cleanly ohkod with final gambit providing it has no hp investment (although it can creep you with 16 hp evs) and stuff like skarmory obviously stands no chance.
I see starmie being a pretty good dual screens user for hyper-offensive teams with this buff. Already outspeeding most unboosted mons, it can set up screens whilst tanking the half-damage hit, and switch out whilst recovering off the damage without having to lose a precious turn of screens. Unlike most dual screens users, starmie is not affected by the lack of leftovers and can fully afford to run light clay. Also despite mediocre mixed defenses, with the appropriate screen, 252 Hp investment, and the ability to regenerate 33% of the damage dealt, they become much more manageable.
Starmie can also spin at the same time, giving it another bonus over other screens users for teams. Scald goes in the last moveslot to make the most out of an attacking move with minimal investment, and the extra 4 evs in sdef to make porygon get an attack boost (not very relevant but should be done if you have equal defenses apparently)
Starmie @ Light Clay
Ability: Regenerator
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Rapid Spin
- Scald
Aromatisse would definitely provide something new to the metagame as the only physically defensive fairy with OU viability, with Granbull coming in a distant second. I'm not too interested with this one because there isnt much difference to the pokemon and it will retain the exact same wish cleric moveset, just be much harder to crack on the physical side. Its also probably WAY too strong considering its insane def and 30% chance to lower special attack with moonblast- and its special bulk is already fantastic. It could run a calm mind set and probably run it extremely well due to its defenses being so unnaturally high, but the real op set is probably the standard one.
Accelgor would probably be the most interesting discussion and would probably be the mon who I would most like to discuss... for starters, Accelgor always feels like something teetering on the edge of usability with a decent 100 SpA and great speed tier. As mentioned before, the final gambit + sticky web set sounds great for blowing a chunk in a defogger whilst denying them the ability to defog for a turn, perhaps even forcing them out and making it impossible for them to return- in THEORY it sounds great. It can also use infestation on the switch in order to grab the defogger and prevent them from tricking you into blowing final gambit on something else. If not going for a final gambit set, accelgor has baton pass, which can be used with substitutes and boosting berries perhaps? It doesnt get much good to pass apart from agility, but there are better candidates for that.
Also it can avoid being tricked choice items due to sticky hold and set up upon, meaning it is immune to gothitelle's sneaky shenanigans and can kill it with bug buzz or cripple it with knock off. A very solid pokemon overall imo.
This is the set I would likely use on Accelgor:
Accelgor @ Binding Band
Ability: Sticky Hold
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Sticky Web
- Infestation
- Protect
- Final Gambit
With a binding band and infestation, accelgor can trap mandibuzz on the switch and ohko it with final gambit. Mandibuzz with max hp and full investment has 424 hp. Binding band infestation deals 71 damage to mandibuzz (+ at minimum 16 addition damage if mandibuzz is specially defensive from the attack itself), while leftovers gives 27 hp back. That leaves it with 364 hp, which is the exact amount of damage that Accelgor deals with a max hp + fully invested hp stat Final Gambit. Science!
Also with infestation and protect, you can wear down anything else that you want to kill with final gambit if their team does not have a defogger or rapid spinner. sticky hold means that gothitelle with a choice item cannot switch into you and hope to trick you an item.
Mandibuzz is probably the highest hp (correct me if I'm wrong) hazard remover in the OU meta, so this means you can beat all the other ones too. excadrill gets cleanly ohkod with final gambit providing it has no hp investment (although it can creep you with 16 hp evs) and stuff like skarmory obviously stands no chance.
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