DP Research Thread #2 ("New")

Status
Not open for further replies.
We need to verify that Confusion really is a 50 base power typeless physical attack on yourself that ignores the random number generation of the damage formula.
Again from the thread I linked, the claim was that confusion was a neutral base 40 power attack on yourself.

*edit* Argh, I meant base -40- attack...misquoted the thread I referenced that was a guide for DP (I think)
 
I believe that came from a thread I posted for ADV info, or perhaps another ADV source, since I am unaware of any DP testing of this.
 
Lv100 Garchomp - 357Atk, 220Def
Garchomp has used Swords Dance once
Garchomp is hitting itself in confusion.

Damage dealt
96, 102, 97, 111, 108, 102, 95

The 95 and 111 rule out all possible base powers except 40.
 
This may seem like an odd question, but say for example a Cresselia has Rest, Sleep Talk, and Psycho Shift. Is it possible to Rest, use Sleep Talk and have Psycho Shift make the other pokemon fall asleep, and if so, does the sleep only last for two turns (as it would had the other pokemon used rest)? Just a question I was curious about
 
Hey I was just wondering Does castform have a sandstorm form and if so does wheather ball change to a rock type? And does castform sustain any damage from sandstorm?
 
No sandstorm form, weather ball does change type though. Castform sustains sandstorm damage.

That question is better suited to the ask a simple question thread, or the search feature.

Edit: more specific
 
Tested out Quick Claw. I gave two Smeargle Quick Claw and had them spam Spore against a Meditite in a Double Battle.

Quick Claw activated 12/50

Seems like it activates around 25%.

you know that a sample with 50 tries in pkmn is irrelevant...



well, this took me around 2 hours, which is kinda fast...

QUICK CLAW

quick claw lv.100 marowak with false swipe VS wild lv. 16 bidoof

I battled 3 bidoofs, at lv. 16 it has 135 PP and one of its moves is rollout which can last up to 5 turns, so don´t be surprised that I was able to get 192 false swipes against one bidoof

the first and second bidoof were attacked 192 times, the third 128 times (so I had a pretty nice pkmn number 512)

15/64 (1)
15/64 (1)
12/64 (1)
18/64 (2)
6/64 (2)
13/64 (2)
13/64 (3)
13/64 (3)

total: 105/512 = 20.5078125%

well, it was interesting to see that I had exactly 60 activations in the first 256 tries, which meant 23.4375% which you may recognize, but I went on and, well, you see the result, 45/256 after that

to compare:
18.75% (48/256) would be 96/512
20% would be 102-103/512
23.4375% (60/256) would be 120/512

so my result is still nearer 18.75% than 23.4375%, this can probably be solved only by looking at the game code



if anyone else who wants to test this, I recommend a high lv. marowak with a PPmaxed false swipe (64PP) against a lv. 16 bidoof west of hearthome...
 
Huh, well Serebii's actually beaten Smogon at something: Fling. Where we had thought aside from specially applied cases all the items were the same base power, Serebii actually has listed off the Fling BP for all items, sorted by power. 10 different possibilities of BP. The only one under 130 is the Iron Ball, but there are 9 under base 100 power- All the fossils, the rare bone, and the hard stone. Hard stone actually has a use aside from Fling, so anyone who wants to boost their rock type moves by 20% can also have a one-time use 100BP dark attack.
But, back to the point at hand, Serebii's list is pretty pwn.
I'm glad to see that the base-90 list includes all the plates (and grip claw, deepseatooth, and thick club), because I've used the fighting-type plate on my No-Guard-Dynamicspam Machamp, but I've been looking for something nice to hit ghosts with.

Serebii didn't mention that the berries, when flung, have their effect activated on the target after the damage is dealt.
 
Peterko PMed me, informing me that recoil works normally vs. a Substitute. Sorry about the confusion.
 
Peterko PMed me, informing me that recoil works normally vs. a Substitute. Sorry about the confusion.
I'm assuming that this means the recoil is limited by the sub's current HP? As in, 1/4, 1/3, and 1/2 recoil attacks will take 25, 33, and 50 damage respectively against a 100 HP sub?
 
Lv100 Garchomp - 357Atk, 220Def
Garchomp has used Swords Dance once
Garchomp is hitting itself in confusion.

Damage dealt
96, 102, 97, 111, 108, 102, 95

The 95 and 111 rule out all possible base powers except 40.

From this test, this means that Confusion damage has power 40, uses the attack stat, and uses the normal random number (85-100) in the damage formula. (In fact, 95 is the min damage, while 111 is the max., as TRE noted.)

In other news, I can confirm that Quick Claw activated 60/256 times in GSC.
 
Assuming the Substitute is at full health and is broken, yes.

So just to make sure this is clear: If a sub has 50 HP left, a 1/4 recoil move can't do more than 12 HP recoil damage to the user?

Also, can you provide a link to the Serebii list, Boa? I feel like a moron, but I can't find it via Google OR Serebii. :P
 
So just to make sure this is clear: If a sub has 50 HP left, a 1/4 recoil move can't do more than 12 HP recoil damage to the user?

Also, can you provide a link to the Serebii list, Boa? I feel like a moron, but I can't find it via Google OR Serebii. :P
Yes, that's correct. 50/4 is 12.5, rounded down to 12 damage.

It's in the news update on the front page. I could have sworn I linked to it in my last post, but I must have spaced out.
http://serebii.net/games/fling.shtml
For future reference, it's in Game Mechanics under "Attack Pages".
 
Tested:

Fling and Recycle with Snorlax

Munchlax learns both Recycle and Fling at level 17 and 36, respectively. It evolves through happiness.

Just this morning, I fought a Gastrodon and a Floatzel with Snorlax in the grass outside of Sunyshore.

I had Snorlax hold an Oval Stone.

Using fling against the Gastrodon caused the snorlax to hurl the oval stone at the Gastrodon for damage. Using recycle next turn caused the oval stone to be found again. using fling again, caused the snorlax to hurl the stone again. recycle gave the stone back to snorlax. on the final hurl, snorlax was fainted. i ran.

giving snorlax a claw fossil this time, i ran into a floatzel. snorlax used fling and hurled the claw fossil at floatzel for damage. using recycle caused snorlax to find the claw fossil again. snorlax used fling again, and missed floatzel (which also made him lose the fossil). using recycle gave it back to him. snorlax used fling again, and caused damage. floatzel made snorlax faint. gallade was sent out, while a revive was used on snorlax. snorlax was sent out again and used recycle. the claw fossil was returned to snorlax. snorlax used fling again.

Conclusions?
1) Recycle and Fling may be used until their PP run out.
2) Recycle may be used to regain the lost item if the pokemon was revived from fainting and if it has used Fling previously in the battle.
3) If the battle ends after you have used Fling, but before you have used Recycle, you lose that item.
 
Related to the above post, if the foe uses Bug Bite or Pluck and consumes your berry, can you use Recycle to get it back?
 
Also, has Tangled Feet been tested? How much does it raise evasion? I just did a search and got only questions and no answers
 
Also, has Tangled Feet been tested? How much does it raise evasion? I just did a search and got only questions and no answers

Searching this thread returns this post:
http://www.smogon.com/forums/showpost.php?p=495209&postcount=98

Also, does anyone know if it was ever confirmed what Zoom Lens does? Wide Lens is apparently pretty much determined to give you a 10% accuracy boost (I assume that means 1.1 times the accuracy formula result), but Zoom Lens claims to boost critical hits, and I think I saw a few different explanations/testing results in threads here.
 
From what I know, *and reading the items list on the Analyses forum* Zoom lens was apparently mislabeled in the English version and instead of any sort of critical effect it, rather, ups your accuracy by 1.2 base (20% boost) IF you act second.

So a slow Hypnosis would be an 84% chance to hit, i suppose.

*EDIT*: 2nd if it's in a 1v1 battle, i guess last if it's in a 2v2 battle? I'm not sure, but I think it probably means this: "If the pokemon you are aiming at goes before you- you will gain a 20% boost in accuracy."
 
Oh I see why I missed it, I searched tangled feet evasion, and evasion isn't in that post...

Also, he says in that same post that confusion is still 50% hit yourself and 50% to not...... although I don't know if that means that the duration is a set amount of turns or if snapping out of confusion is included in the 50% chance to not hit yourself.....
 
I think he just meant that his pokemon hurt itself 50% of the time when it was confused (and staying confused).

I just tried searching a bunch, but I can't find any definitive answer on hustle (there were two unanswered quick questions I think):

[ABILITY]
Hustle
[SHORT DESC]
Grants 50% more damage with physical moves at the cost of 20% accuracy.
[LONG DESC]
Pokemon with this ability do 50% more damage with physical attacks, but all attacks (or just physical?) have 20% less accuracy (is this a straight drop, so a 50% move would have 30% accuracy, or a multiplicative drop, so it really drops it to 80% of the original accuracy, so a 50% accurate move would have 40% accuracy?).

(1) It seems certain that only physical moves are boosted; was it confirmed that only physical moves receive the accuracy drop?

(2) Does anyone know (or care >_>) about the multiplicative drop vs. straight drop thing, since the ability description has this question in it?
 
Does anyone have an Air Slash, Serene Grace togekiss? I'm almost certain this has been brought up before, but glancing at Veekun's move data, some flinch-chance moves are listed as not gaining the king's rock bonus (bite, for instance) while others (like air slash) ARE listed as gaining it. Was this tested for sure (i.e. serene grace air slash is not 100% flinch :P)? In that case, I guess that flag in the database may not be entirely accurate. :/

I also saw that king's rock supposedly has an 11.7% (30/256 I assume) chance of causing the target to flinch (and it doesn't work with serene grace). I guess razor fang has the same rate but didn't see anything about that?
 
Status
Not open for further replies.
Back
Top