View attachment 15039
What the heck is that thing on the top?
It looks familiar.

Depending on how you look at the shape on the Hoenn map, it could either be in the sea to the north of Lilycove, or suspended in the air directly above Mt. Pyre.
View attachment 15039
What the heck is that thing on the top?
I would not be surprised at all if they redo pokemon locations, especially safari pokes to make room for friend safari stuff. The analytic makes sense, and it'd be something I support completely as prankster is, in my opinion, the most annoying ability in the game.
>Aurorus going OU if it got wonder guard
Not Sableye specifically, but I strongly believe that prankster is a stupid ability that should never have been introduced. I don't care at all what ability it gets as long as it's not prankster. As it is, being able to priority burn on the first turn, AND MEvolve to presumably better defenses horrifies me, so I don't want him to be a major OU mon at all.Do you really hate Sableye that much? So far we've had mega evolutions that bring nothing new to the table and are even outclassed by their regular forms in some roles, but Analytic Mega Sableye would suck SO much I wouldn't be surprised if it ended up in a lower tier than Sableye. Depriving a defensive pokemon of the ability that makes it work and giving it an offensive ability that pretty much requires taking a hit, coupled with its average status (even after a mega evolution boost) and inability to hold an item, is just... ridiculous. Mega Sableye doesn't need to become a top tier threat, it doesn't need a killer ability like Mega Mawile and it also doesn't need to keep Prankster. Give it Magic Guard, Bulletproof, whatever, just not Analytic. Albeit fitting, it could easily turn this niche pokemon with even UU/OU potential into a mega NU. Hopefully we won't see this mega going to waste.
Depending on how you look at the shape on the Hoenn map, it could either be in the sea to the north of Lilycove, or suspended in the air directly above Mt. Pyre.
Do you really hate Sableye that much? So far we've had mega evolutions that bring nothing new to the table and are even outclassed by their regular forms in some roles, but Analytic Mega Sableye would suck SO much I wouldn't be surprised if it ended up in a lower tier than Sableye. Depriving a defensive pokemon of the ability that makes it work and giving it an offensive ability that pretty much requires taking a hit, coupled with its average status (even after a mega evolution boost) and inability to hold an item, is just... ridiculous. Mega Sableye doesn't need to become a top tier threat, it doesn't need a killer ability like Mega Mawile and it also doesn't need to keep Prankster. Give it Magic Guard, Bulletproof, whatever, just not Analytic. Albeit fitting, it could easily turn this niche pokemon with even UU/OU potential into a mega NU. Hopefully we won't see this mega going to waste.
Do you really hate Sableye that much? So far we've had mega evolutions that bring nothing new to the table and are even outclassed by their regular forms in some roles, but Analytic Mega Sableye would suck SO much I wouldn't be surprised if it ended up in a lower tier than Sableye. Depriving a defensive pokemon of the ability that makes it work and giving it an offensive ability that pretty much requires taking a hit, coupled with its average status (even after a mega evolution boost) and inability to hold an item, is just... ridiculous. Mega Sableye doesn't need to become a top tier threat, it doesn't need a killer ability like Mega Mawile and it also doesn't need to keep Prankster. Give it Magic Guard, Bulletproof, whatever, just not Analytic. Albeit fitting, it could easily turn this niche pokemon with even UU/OU potential into a mega NU. Hopefully we won't see this mega going to waste.
The game developers obviously realize the potency of Wonder Guard--after all, they gave Shedinja 1 HP to ensure that it was automatically KOed by any attack that dealt super effective damage, as well as Sandstorm and Hail. Shedinja also has five weaknesses to exploit.
Sableye on the other hand has way more than 1 HP and would only have a single weakness (Fairy) that is still very uncommon in both Pokemon species and attack distribution.
As I see it, Wonder Guard Sableye is so off the balance charts, that the chance of it appearing is realistically zero.
I find it really unlikely that it's suspended about Mt. Pyre. The perspective is a shade away from a birds-eye view. Just look at the Distortion World portal in the Sinnoh map that you posted.
Yes, Mega Gengar is nowhere near the same level of broken as Wonder Guard Sableye. The two are not even comparable, the difference is so great. The fact that you think the difference is only "a little" prompts me to believe you aren't thinking things through all the way.Yeah I understand how crazy it is on the balance charts, but what can really outdo Prankster already (as in what do think can really replace Prankster)? Most of the other abilities that have been recommended in this thread compete or overlap with some other ghost-type.
Again, my speculation is going off the assumption that the statement they posted isn't hyperbole, but is an actual or at least accurate description of how Sableye behaves in battle.
edit: Stellar Was Shadow Tag Mega-Gengar any less crazy with that huge movepool and optimized offensive stats (super high spa and speed)? Maybe a little, but it is something that completely warps singles to the utmost degree, even at the Ubers level.
Have you even read my post?If that was the case, then why weren't Hoopa, Diancie and Volcanion protected by the same measures? That's the crux of my argument: I understand that they could add moves by patching, or they could have all the moves in the games from the start, but they would have no reason whatsoever to half-ass both solutions at the same time. Why include some (note: still enough for a generation's worth of events) content in XY, then plan to add more as patches later? If you've got the means to add content to the first games, why not include it all in the first place? Likewise, if you have plans to add stuff through patches, why include extra content in XY at all?
Logistics-wise, pre-loading it all into XY would be the easiest thing, as there would be no need to issue patches. This is also the solution they've gone for for three generations straight.
Secrecy-wise, patches would ensure no leak of events beforehand, but if that was the motivation, they've ruined a lot of surprises by keeping a solid portion of the event Pokémon and moves in the games at launch.
You could argue that the content hidden in XY was a bunch of "red herrings", but it seems far too substantial for that. Had there been only one or two moves, and a few unused items, I might have been convinced, but XY had far too much stuff hidden on them for a simple distraction.
There's also the possibility that they will drop compatibility altogether, but that seems way too unlikely to be the case. Whatever tricks the new Groudon/Kyogre formes have up their sleeves, it would be in GameFreak's best interest to make them able to showcase their abilities in battle against XY cartridges. It's a part of their marketing strategy after all.
There are quite a few differences, not even accounting for different renditions of the artwork. The portal in Sinnoh was opened within Spear Pillar at the peak of the tallest mountain of the Coronet mountain range within the Sinnoh region; this is presumably the same range that contains Mt. Silver to the south. Those mountains aren't exactly small. I'd be surprised if either Mt. Chimney or Mt. Pyre were quite as large, in fact. This is even assuming that they are both open at the same altitude.
On top of that, Mt. Pyre isn't so far from the northern border of Hoenn, which could also have an effect on the appearance of altitude of the opening. Finally, the view of the map is quite a few shades from birds-eye. It's not far off, but we don't get a direct view into Sootopolis, either. Either way, the shot is taken well above either location, and the opening may be high enough above Mt. Pyre so that it appears to be in the sea.
I only mention Mt. Pyre, because it would be the most logical place within Hoenn to have a tie-in to Giratina, and through Giratina, Dialga and Palkia. These three have not been seen since Platinum without an event, and it would not be surprising to see them here. After all, FR/LG had Lugia and Ho-oh, and HG/SS had Kyogre, Groudon, and Rayquaza.
As for other possibilities, I have never seen anything that ties Darkrai or Deoxys to something like that, and if they want to include Deoxys, well, Birth Island is still free game.
And, assuming Primal Groudon and Primal Kyogre will be apart of the storyline like the box art suggests, and some semblance of the original sequence involving the Deep Sea Cavern and the Cave of Origin is used, I find it difficult that they would travel that far north and out of the way after being woken up, only to go back to Sootopolis. This is speculation, though.
Can anybody give me the link of M-Sableye and other megas? Please
lol, this is a really dumb hypothetical anyways. And I don't really know how to argue with you without breaking down the entire OU metagame. Most things running 3 to 4 attacks probably have soemthing to hit Aurorus SE... Probably. But I think you'd be real surprised how many things don't. And I think you're seriously over looking how ridiculous having 12 imunities is. Especially when things like spikes, SR, sandstorm or status don't insta-kill you. Shedninja has a number of "common" attacking type weaknesses too and the only thing keeping it out of the two highest tiers is passive damage. I picked Aurorus as an example becasue I think it's one of the few Pokemon in the game that, if given Wonder Guard, wouldn't instantly get banned from OU. But there's not a doubt in my mind it would become VERY usable in OU, become one of the more used 'mon's, and instantly alter how every pokemon in the entire metagame builds it's moveset, causing all sorts of previously good things to lose utility. 12 immunities!?! 12!?! There are so many crazy ways to abuse that. So many chances for Subs, so many chances to force switches. Every single choiced Pokemon has to ask itself: What if Aurorus switches in? This is a kind of pointless hypothetical though. But to be honest it's impossible to imagine Aurorus not breaking RU with Wonder Guard...Aquaslash said:I STRONGLY disagree. It'd barely break out of NU even. The bad thing about Aurorus is that not only does it have six weaknesses, but they are all VERY common attacking types. Fighting, Steel, Rock, Ground, even grass and Water. Pretty much every relevant threat is packing one or more of those moves, and pretty much everyone else is packing them as coverage. Even if it did start walling things with Wonder Guard, those move types are easy to fit in any kind of moveset that ins't mono attacking. Hell, you even lose to Blissey with those kind of weaknesses
Can anybody give me the link of M-Sableye and other megas? Please
Basically reposting what I said in OU because I think it holds more relevance here:
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"It is said that Mega Sableye uses the jewel as a powerful defensive tool in battle. From behind the shelter of the jewel, it can readily exploit the opponent’s weaknesses and take advantage of any openings. It is said that the jewel hardens into such strength that no attack can even make a scratch!"
I am assuming that what I underlined in bold is not just dumb pokedex-description hyperbole, but actually is what will happen in battle. I really don't understand how people are extrapolating Analytic or Magic Guard out of this. The statement literally says that Sableye can not be damaged by attacks. This is a very similar mechanic to Wonder Guard. For these reasons I think Sableye will get Wonder Guard:
Wonder Guard on Sableye would really centralize the meta, I can't wait for the annoying havoc it brings! It even gets Prankster turn 1 :o
- The statement given heavily implies that it won't get damaged by attacks, especially like Wonder Guard.
- Sableye needs some crazy ability to make it viable
- Sableye stat total is only 385. You want to know what 50+ in both Defense and Sp. Def gets it? 50 / 115 / 105 defensive bulk which is actually around the same bulk of Rotom-W (50 / 107 / 107) and lol Spiritomb (50 / 108 / 108). FFS Mega-Heracross has more bulk with the same defenses but with 80 HP > 50 HP. Every other stat would remain the same with that type of boost given.
- Huge Power was a way to get around the need to increase Mega-Mawile's stats to make it more effective. With Wonder Guard any sort of defensive increase or investment in Sableye would be pretty much unnecessary, so they could add to his other stats (attack, special attack, speed) instead.
- Sableye already has Prankster, which is already one of the best abilities in the game. Wonder Guard is one of the only abilities that brings it up a notch, which is what mega-evolutions are supposed to do.
- Stance Change, Prankster, and Infliltrator already have been used and creates unncessary competition
- Sableye would be very similar to Mega-Banette if it kept Prankster. It would be completely outclassed because of the low BST issue, as Banette would have more. Another Ghost-type, Aegislash, which is one of the most popular pokemon already uses the defensive vs offensive form element already. Sableye would compete directly with Aegislash. Also stance change is completely reliant on King's Shield, which Sableye doesn't have access to. Infiltrator as a given ability is lol worthy because you would be making an exact copy of Spiritomb. Basically, any of those abilities makes Sableye get outclassed / compete with other Ghost-types. With that in mind, it detracts attention away from Sableye, which I don't think Game Freak is aiming for.
- Magic Guard would be ass because its best effectiveness is with an item (Life Orb / Focus Sash) which Sableye doesn't have acesss to with a Mega-Stone. This is the reason that Mega-Alakazam got trace.
Tyranitar has that exact hyperbole in its dex description. does it get wonder guard?Basically reposting what I said in OU because I think it holds more relevance here:
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"It is said that Mega Sableye uses the jewel as a powerful defensive tool in battle. From behind the shelter of the jewel, it can readily exploit the opponent’s weaknesses and take advantage of any openings. It is said that the jewel hardens into such strength that no attack can even make a scratch!"
I am assuming that what I underlined in bold is not just dumb pokedex-description hyperbole, but actually is what will happen in battle. I really don't understand how people are extrapolating Analytic or Magic Guard out of this. The statement literally says that Sableye can not be damaged by attacks. This is a very similar mechanic to Wonder Guard. For these reasons I think Sableye will get Wonder Guard:
Wonder Guard on Sableye would really centralize the meta, I can't wait for the annoying havoc it brings! It even gets Prankster turn 1 :o
- The statement given heavily implies that it won't get damaged by attacks, especially like Wonder Guard.
- Sableye needs some crazy ability to make it viable
- Sableye stat total is only 385. You want to know what 50+ in both Defense and Sp. Def gets it? 50 / 115 / 105 defensive bulk which is actually around the same bulk of Rotom-W (50 / 107 / 107) and lol Spiritomb (50 / 108 / 108). FFS Mega-Heracross has more bulk with the same defenses but with 80 HP > 50 HP. Every other stat would remain the same with that type of boost given.
- Huge Power was a way to get around the need to increase Mega-Mawile's stats to make it more effective. With Wonder Guard any sort of defensive increase or investment in Sableye would be pretty much unnecessary, so they could add to his other stats (attack, special attack, speed) instead.
- Sableye already has Prankster, which is already one of the best abilities in the game. Wonder Guard is one of the only abilities that brings it up a notch, which is what mega-evolutions are supposed to do.
- Stance Change, Prankster, and Infliltrator already have been used and creates unncessary competition
- Sableye would be very similar to Mega-Banette if it kept Prankster. It would be completely outclassed because of the low BST issue, as Banette would have more. Another Ghost-type, Aegislash, which is one of the most popular pokemon already uses the defensive vs offensive form element already. Sableye would compete directly with Aegislash. Also stance change is completely reliant on King's Shield, which Sableye doesn't have access to. Infiltrator as a given ability is lol worthy because you would be making an exact copy of Spiritomb. Basically, any of those abilities makes Sableye get outclassed / compete with other Ghost-types. With that in mind, it detracts attention away from Sableye, which I don't think Game Freak is aiming for.
- Magic Guard would be ass because its best effectiveness is with an item (Life Orb / Focus Sash) which Sableye doesn't have acesss to with a Mega-Stone. This is the reason that Mega-Alakazam got trace.
Actually, Tyranitar's hyperbole is much greater. People seem to ignore here that the thing that can't be scratched is the gem. Not Sableye. If you just go around the gem, it can be hurt normally. Tyranitar, on the other hand, has a body immune to damage.Tyranitar has that exact hyperbole in its dex description. does it get wonder guard?
lol, this is a really dumb hypothetical anyways. And I don't really know how to argue with you without breaking down the entire OU metagame. Most things running 3 to 4 attacks probably have soemthing to hit Aurorus SE... Probably. But I think you'd be real surprised how many things don't. And I think you're seriously over looking how ridiculous having 12 imunities is. Especially when things like spikes, SR, sandstorm or status don't insta-kill you. Shedninja has a number of "common" attacking type weaknesses too and the only thing keeping it out of the two highest tiers is passive damage. I picked Aurorus as an example becasue I think it's one of the few Pokemon in the game that, if given Wonder Guard, wouldn't instantly get banned from OU. But there's not a doubt in my mind it would become VERY usable in OU, become one of the more used 'mon's, and instantly alter how every pokemon in the entire metagame builds it's moveset, causing all sorts of previously good things to lose utility. 12 immunities!?! 12!?! There are so many crazy ways to abuse that. So many chances for Subs, so many chances to force switches. Every single choiced Pokemon has to ask itself: What if Aurorus switches in? This is a kind of pointless hypothetical though. But to be honest if you really think Aurorus would be in RU with Wonder Guard... then I kind of doubt you have a strong grasp on how the meta-game develops and what impacts it....
...Hopefully you at least agree that Wonder Guard Sableye + 100 base stat would be a strong candidate for the first Pokemon banned from Ubers.