Murkrow is not viable and it's not getting ranked. Stop.
Edit: No, I will not blacklist it either.
Edit: No, I will not blacklist it either.
I feel like Mamoswine and Rotom-W should both be a little higher up. Mamo, for starters, is pretty much the unrivaled dragon check in the OU metagame, with the strongest ice-type priority in the game (I'm looking directly at you, weavile) AND access to the most powerful physical ice-type move in the game: icicle crash (well, Kyurem-B gets Freeze Shock, but who honestly cares about a charge move that weather can't affect?). Not only that, but icicle crash and ice shard, along with it's most powerful stab-move, Earthquake, are all backed up by a rediculous base 130 attack stat. Seeing as how dragons like Garchomp and Dragonite (and maybe even Salamence) run amock in today's metagame AND how mamo gets stealth rock, i personally think he should be moved up to at least an A, if not A+. Ground types like Gliscor and Landorus don't enjoy dealing with mamoswine either (gliscor may be able to take a hit from ice shard, but what can it do back?) The only reason i can think of Mamoswine being only A- is the presence of Rotom-W, who is immune to one stab and resists the other. Seeing as how Rotom-W is a near-perfect counter to Mamoswine (Some Mamo run freeze dry) and is an absolutely perfect counter to Talonflame (dual-stab resist and can OHKO w/ hydro miss/miss pump) i feel Mamoswine and rotom both should be up at least in the A rank.
Mamoswine isn't that frail, but he does have a plethora of weaknesses. So i guess i can see the issue there. But what about Rotom-W? I definitely think that thing should be higher up.The issue with Mamoswine is that he's pretty slow, fragile, and weak to all the common priority moves. He may be a pain to switch in on, but he's got enough drawbacks to keep him in A-.
Oddly enough I agree with moving Rotom-Wash up to A. It has lost quite a bit of viability since bird spam has died down a lot, but Sand Rush Excadrill has become a popular thing once again and Rotom-Wash is a great answer to it. It can still cripple a ton of pokes, still walls key physical threats, and is just a nuisance to a number of teamsMamoswine isn't that frail, but he does have a plethora of weaknesses. So i guess i can see the issue there. But what about Rotom-W? I definitely think that thing should be higher up.
Wow... banned FROM UU??? I never would've suspected... i think at the very least they should've kept it in UU, since it's really just outclassed as a baton passer by smeargle, and as a quiver dance sweeper by volcarona. I guess one good thing it has going for it is Sludge Bomb, which hits fairies where it hurts very hard. Oh well. Good luck little moth. And thanks for the welcome, fren :]Just 'edit' your posts bro, welcome to Smogon :)! And Venomoth is ranked because it has Quiver Dance and Baton Pass, allowing quick passes and it can also be a sweeper w/ Tinted Lens. Hell, it got banned from NU, RU, and UU, in one day. It's not very good, but it still is usable.
The problem with Mega Alakazam is pretty much just that it takes up your mega slot. If it didn't, all of those would be valid reasons to move it up in rankings, but as it stands, you can honestly just use Life Orb Alakazam.Bro, you forgot to move megazam up to B or B+. It doesnt die to every priority attack that exists, and with a stellar base 150 speed, it can run a modest nature and outspeed the entire unboosted metagame sans megaman and deo-s. With a modest nature and a HUGE base 175 special attack, it just hits BRUTALLY. and with its ability trace, it might trace protean, sheer force, or some other useful ability and just shit all over the tier. it doesnt even need to trace a good ability! as long as it has speed and power, it can do a number on any team. literally all the support it needs is a talonflame switch-in(should be on every team), a pursuit user, and a decent fighting type. and its just way better than things like mega ampharos and mega absol, and it is more comparable to or better than things like lucario and amoonguss. just get the cereal killer out of B-, pls.
exactly what megas outclass zam?The problem with Mega Alakazam is pretty much just that it takes up your mega slot. If it didn't, all of those would be valid reasons to move it up in rankings, but as it stands, you can honestly just use Life Orb Alakazam.
252 SpA Life Orb Alakazam Psyshock vs. 0 HP / 0 Def Manaphy: 175-208 (51.3 - 60.9%) -- 95.3% chance to 2HKO after Leftovers recovery
252+ SpA Mega Alakazam Psyshock vs. 0 HP / 0 Def Manaphy: 180-213 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
They have comparable damage output, and Mega Alakazam's difference in bulk isn't high enough to warrant using it on its own. Trace is really situational. I think you really, really overrate Mega Alakazam's power. I think it's fine where it is alongside Mega Absol and Mega Ampharos even. There's more of a reason to use those Pokemon as your Mega than Alakazam most of the time because they're noticeably better after Mega Evolving. But they're still, like Alakazam, heavily outclassed by other better Megas.
I don't think any of them directly outclass it. I should have phrased differently. The problem is that when you're using Mega Alakazam, you could be using likeexactly what megas outclass zam?
thats why you build a team AROUND zam, like you do with mega heracrossI don't think any of them directly outclass it. I should have phrased differently. The problem is that when you're using Mega Alakazam, you could be using like
you know
any other mega
The problem with Mega Alakazam is pretty much just that it takes up your mega slot. If it didn't, all of those would be valid reasons to move it up in rankings, but as it stands, you can honestly just use Life Orb Alakazam.
252 SpA Life Orb Alakazam Psyshock vs. 0 HP / 0 Def Manaphy: 175-208 (51.3 - 60.9%) -- 95.3% chance to 2HKO after Leftovers recovery
252+ SpA Mega Alakazam Psyshock vs. 0 HP / 0 Def Manaphy: 180-213 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
They have comparable damage output, and Mega Alakazam's difference in bulk isn't high enough to warrant using it on its own. Trace is really situational. I think you really, really overrate Mega Alakazam's power. I think it's fine where it is alongside Mega Absol and Mega Ampharos even. There's more of a reason to use those Pokemon as your Mega than Alakazam most of the time because they're noticeably better after Mega Evolving. But they're still, like Alakazam, heavily outclassed by other better Megas.
Getting Protean is unrealistic because Greninja out speeds normal Alakazam even if it runs Timid so it can nuke you easily.Mega Alakazam is much faster and oftentimes uses Psychic over Psyshock because of the raw number of things it can break through. Trace is FAR from situational, but does have some drawbacks. It's really not as situational as you make it out to be, however, considering the amount of top-rank Abilities it can Trace and make some really good use of:
- Sheer Force (Landorus-I)
- Prankster (Thundurus-I)
- Magic Guard (Clefable/Alakazam)
- Protean (Greninja)
- Technician ((Mega) Scizor)
- Flash Fire (Heatran)
- Levitate (Gengar, Latios, Rotom-W, Latias)
- Overcoat (Mandibuzz)
- Speed Boost (Scolipede)
- Regenerator (Slowbro)
There's really plenty of stuff Mega Alakazam can Trace to completely turn the tide in battle. The power difference is small, sure, but it's there and it's more noticeable when running Psychic, which is even Sheer Force-boosted like a lot of its movepool. Flash Fire completely stops defensive Heatran in its tracks, Prankster Taunt ruins Stall and Protean just makes a complete monster out of it by getting STABs on everything it carries. That 150 Speed allows Mega Alakazam to outpace some really prominent threats that regular Alakazam falls short of, such as Greninja and +1 Mega Tyranitar, to both of which LO Alakazam loses.
Yes, it uses the Mega Slot and there are other Mega Pokémon one could use, but it all depends on the team's needs. If the team needs a blazingly fast special attacker that can suddenly flip the tables, then Mega Alakazam is cut-out for such teams, just like how Mega Gardevoir and Mega Charizard Y fulfill the need for a special wallbreaker and Mega Tyranitar/Mega Gyarados as a mid- to late-game sweeper.
Greninjas dont run dark pulse anymore iircGetting Protean is unrealistic because Greninja out speeds normal Alakazam even if it runs Timid so it can nuke you easily.
Getting Prankster means you're taking a T-Wave and you're useless.
Regenerator is kinda sucky for you because you're so frail and you don't take SR damage anyway because you have Magic Guard before MEvoing.
You're not getting Speed Boost realistically because Scolipede will either GTFO or have enough boosts to outspeed you and potentially Megahorn you.
Hydro Pump does 82.5% minimum so you can't Sub (that's a thing on Megs Zam right?) and leaves you easily revenged, while U-turn OHKOs.Greninjas dont run dark pulse anymore iirc
actually most mega zams run tauntHydro Pump does 82.5% minimum so you can't Sub (that's a thing on Megs Zam right?) and leaves you easily revenged, while U-turn
Well if you're forced out for any reason SR damage could kill you if Greninja got a high damage roll. Also if it is running Dark Pulse you're kinda fucked.actually most mega zams run taunt
Did we ever get an official response for Rotom-H? Seemed like there was a lot of support for moving it up to B- at least.
Tell me, are all of your situations in the event of an Alakazam Mega Evolving against these Pokémon? No one's stupid enough to do that, as Alakazam only Mega Evolves on Pokémon that either can't hit it or those it outspeeds.Getting Protean is unrealistic because Greninja out speeds normal Alakazam even if it runs Timid so it can nuke you easily.
Getting Prankster means you're taking a T-Wave and you're useless.
Regenerator is kinda sucky for you because you're so frail and you don't take SR damage anyway because you have Magic Guard before MEvoing.
You're not getting Speed Boost realistically because Scolipede will either GTFO or have enough boosts to outspeed you and potentially Megahorn you.
The problem with Mega Alakazam is pretty much just that it takes up your mega slot. If it didn't, all of those would be valid reasons to move it up in rankings, but as it stands, you can honestly just use Life Orb Alakazam.
252 SpA Life Orb Alakazam Psyshock vs. 0 HP / 0 Def Manaphy: 175-208 (51.3 - 60.9%) -- 95.3% chance to 2HKO after Leftovers recovery
252+ SpA Mega Alakazam Psyshock vs. 0 HP / 0 Def Manaphy: 180-213 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
They have comparable damage output, and Mega Alakazam's difference in bulk isn't high enough to warrant using it on its own. Trace is really situational. I think you really, really overrate Mega Alakazam's power. I think it's fine where it is alongside Mega Absol and Mega Ampharos even. There's more of a reason to use those Pokemon as your Mega than Alakazam most of the time because they're noticeably better after Mega Evolving. But they're still, like Alakazam, heavily outclassed by other better Megas.
We're sort assuming you've mega'd here, Nobody makes the argument that bulky wisp char-x is a shitty answer to mega manectric because regular charizard is weak to electric.Getting Protean is unrealistic because Greninja out speeds normal Alakazam even if it runs Timid so it can nuke you easily.
Getting Prankster means you're taking a T-Wave and you're useless.
Regenerator is kinda sucky for you because you're so frail and you don't take SR damage anyway because you have Magic Guard before MEvoing.
You're not getting Speed Boost realistically because Scolipede will either GTFO or have enough boosts to outspeed you and potentially Megahorn you.
In a power-oriented metagame, Latios finds itself to be far more useful with its 130 Special Attack, in contrast to Latias's 110. Its only real niche is being a Healing Wish/Defog supporter, but there's nothing else it can do that isn't outperformed by Latios. Keep Latias in A-.Also why hasn't latias been moved to A yet!?