Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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What does "bump" mean on the RMT's?
Bumping is used to keep a thread on the first page (so it doesn't get buried and forgotten.) It is generally used only when a thread you want discussion on hasn't been posted in a long time, and is only considered appropriate in certain situations. A thing on just about any forum.
 
My Magnezone was facing an Aegislash on Battle Spot and then both switched out. I thought Magnet Pull would prevent Aegislash from doing that. Are Ghost types untrappable (I thought they were only immune to Shadow Tag)? I don't think my switching out had anything to do with it, since my opponent would've been unable to select another pokémon to switch in before I decided on my move.
 
My Magnezone was facing an Aegislash on Battle Spot and then both switched out. I thought Magnet Pull would prevent Aegislash from doing that. Are Ghost types untrappable (I thought they were only immune to Shadow Tag)? I don't think my switching out had anything to do with it, since my opponent would've been unable to select another pokémon to switch in before I decided on my move.
Ghost types are immune to trapping in general. He also would've been able to switch out had he been in on a Dugtrio (even without an air balloon).
 
My Magnezone was facing an Aegislash on Battle Spot and then both switched out. I thought Magnet Pull would prevent Aegislash from doing that. Are Ghost types untrappable (I thought they were only immune to Shadow Tag)? I don't think my switching out had anything to do with it, since my opponent would've been unable to select another pokémon to switch in before I decided on my move.
They're immune to trapping altogether (Dugtrio can't trap Aegislash as well)
Edit: lol amazingly accurately greninjad
 
I'm working on trying to build a team around Mega Gyarados, but I'm not sure where to start, really, because Gyara spends so long in normal form as well.

So, when building around Mega Gyara, what do you need to keep in mind? I've heard a lot about Goth to trap and wallbreak, but what else needs to be kept in mind?
 
I'm working on trying to build a team around Mega Gyarados, but I'm not sure where to start, really, because Gyara spends so long in normal form as well.

So, when building around Mega Gyara, what do you need to keep in mind? I've heard a lot about Goth to trap and wallbreak, but what else needs to be kept in mind?
Things I found worth considering
- Gyarados is very prone to hazards, since he has a SR weakness in base and is vulnerable to all in Mega. This necessitates some of the following
-- Hazard control to ease his switch-ins
-- Cleric support to keep him healthy if he's been worn down from attacking prior to a sweep (if he's DD)
-- Checks/Counters weakened enough that Gyarados doesn't need to switch out of them and come back into hazards.

- The pre-mega ability REALLY affects how you should play Gyarados. With Intimidate, he can come in multiple times for less physical damage, which eases set-up chances, while Moxie makes him best saved for later, when he can clean weakened threats for boosts before going Mega (if he needs to).

- While his neutral coverage is good, Gyarados always seemed to fall just short of OHKO's with a single boost unless the target was moderately frail/weakened or the attack was super-effective.
 
How viable is excadrill with rocks, spin, EQ, and Iron head? I feel that its a bit too frail to be a SR setter and spinner, but I'd like to hear others opinions.
 
My opinion is that it is too frail and trying to do too many things on a single set. Not fast enough to scare things off without scarf, but complete set-up bait with SR and the scarf. Better off to just stick to RS + 3 attacks, imo.
 
I was thinking of adding a support pokemon to my team, and Healing Wish came to mind as a usable move. I have two options. I can put it on my LO Clefable, or I can add another pokemon. So my question is, is it worth putting on my Clefable, or should I put it on a support pokemon.

My Clefable's set is :

036.png

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Fire Blast
- Moonlight

And I want to know if it is worth losing one of it's coverage moves to gain Healing Wish, and if so which one. I just don't know if a suicide moev like Healing Wish is worth it on a pokemon that can heal itself.

My second option would be to add a pokemon to my team. I was already going to add a support mon, but I wasn't sure what to choose. When you look at the list of OU viable pokemon that learn Healing Wish - but I am one of 'those guys' who doesn't like using legendaries. So my options are pretty limited. So the second part of my question is, is a support Lopunny viable, and if yes, what should I run on it. I had an idea for a set:

428.png

Lopunny @ Assault Vest/Choice Item
Ability: Klutz
EVs: ?
? Nature
- Switcheroo
- Entrainment
- Encore/Magic Coat/Toxic/Attacking Move
- Healing Wish

So as you can see the moveset isn't certain, but I feel like with Switcheroo, Entrainment, and Klutz in it's arsenal, Lopunny can effectively cripple a lt of pokemon. With it's decent speed, it can suppport quite easily with Encore/Magic Coat/Toxic and when it gets low on HP, Healing Wish to a weak mon on my team.

Obviously it's not final, and I could do a lot better wish a Healing Wish legend, but I feel like it could be fun to use a gimmicky klutz Lopunny, and it would add a Healing Wish user to my team.
 
What is the best set for Adamant Haxorus? I saw this move set at the Smogon strategy pokedex and here it is.
612.png

Haxorus @ Life Orb/ Choice scarf
EVs: 4HP / 252 Atk / 252 Spe
Nature: Adamant
- Dragon Dance
- Dragon Claw/ Outrage
- Earthquake
- Poison Jab/ Brick Break

Is it good to go with this? I did changed the EV build
 
What is the best set for Adamant Haxorus? I saw this move set at the Smogon strategy pokedex and here it is.
612.png

Haxorus @ Life Orb/ Choice scarf
EVs: 4HP / 252 Atk / 252 Spe
Nature: Adamant
- Dragon Dance
- Dragon Claw/ Outrage
- Earthquake
- Poison Jab/ Brick Break

Is it good to go with this? I did changed the EV build
Yeah I think it's pretty decent. Just don't have Scarf with Dragon Dance XD
(You could also go Lum Berry to prevent status for one turn)
 
I was thinking of adding a support pokemon to my team, and Healing Wish came to mind as a usable move. I have two options. I can put it on my LO Clefable, or I can add another pokemon. So my question is, is it worth putting on my Clefable, or should I put it on a support pokemon.

My Clefable's set is :

036.png

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Fire Blast
- Moonlight

And I want to know if it is worth losing one of it's coverage moves to gain Healing Wish, and if so which one. I just don't know if a suicide moev like Healing Wish is worth it on a pokemon that can heal itself.

My second option would be to add a pokemon to my team. I was already going to add a support mon, but I wasn't sure what to choose. When you look at the list of OU viable pokemon that learn Healing Wish - but I am one of 'those guys' who doesn't like using legendaries. So my options are pretty limited. So the second part of my question is, is a support Lopunny viable, and if yes, what should I run on it. I had an idea for a set:

428.png

Lopunny @ Assault Vest/Choice Item
Ability: Klutz
EVs: ?
? Nature
- Switcheroo
- Entrainment
- Encore/Magic Coat/Toxic/Attacking Move
- Healing Wish

So as you can see the moveset isn't certain, but I feel like with Switcheroo, Entrainment, and Klutz in it's arsenal, Lopunny can effectively cripple a lt of pokemon. With it's decent speed, it can suppport quite easily with Encore/Magic Coat/Toxic and when it gets low on HP, Healing Wish to a weak mon on my team.

Obviously it's not final, and I could do a lot better wish a Healing Wish legend, but I feel like it could be fun to use a gimmicky klutz Lopunny, and it would add a Healing Wish user to my team.

Lopunny is trash, sorry. If you wanna trick an Assault vest, you're better off using Taunt because that does exactly the same thing, can be used by way more viable pokemon and can be used more than one time. Speaking of Taunt, this Lopunny is total Taunt bait. Tricking Choice items is also done better by a lot more viable pokemon. As for Entrainment, that wouldn't accomplish /that/ much: it only really cripples mons with abilities like Huge Power or Poison Heal, and then they're just gonna switch out; you're gaining some momentum at best, and imo it's not something worth dedicating an entire teamslot to. It's potent in-game, but only because the AI doesn't switch :\ Plus, Lopunny is very frail and even a Klutz Mawile or Azumarill will easily smash her :\ (Then again, if you like Lopunny and wanna use it, by all means, do; from a neutral standpoint though it's a very inferior choice).

As for your Healing Wish-question, Clefable is a bad user imo because he's too slow and (as you already noticed) it's a pretty counterproductive move on him. (And if you're playing on Showdown, Softboiled > Moonlight, js. Ingame it's pretty hard to come by because it's only available on FRLG. That Clefable set is good otherwise, might consider Thunder Wave over Psychic because Fire/Fairy is pretty solid coverage, only missing out on Fire-types). If you wanna use a non-legendary Healing Wish user, you might wanna consider Scarf Gardevoir, that's probably the best non-legendary HW user available. He also learns Trick, although it's not recommended to run both on the same set (after tricking away the scarf, he becomes too slow to use HW effectively)
 
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Lopunny is trash, sorry. If you wanna trick an Assault vest, you're better off using Taunt because that does exactly the same thing, can be used by way more viable pokemon and can be used more than one time. Speaking of Taunt, this Lopunny is total Taunt bait. Tricking Choice items is also done better by a lot more viable pokemon. As for Entrainment, that wouldn't accomplish /that/ much: it only really cripples mons with abilities like Huge Power or Poison Heal, and then they're just gonna switch out; you're gaining some momentum at best, and imo it's not something worth dedicating an entire teamslot to. It's potent in-game, but only because the AI doesn't switch :\ Plus, Lopunny is very frail and even a Klutz Mawile or Azumarill will easily smash her :\ (Then again, if you like Lopunny and wanna use it, by all means, do; from a neutral standpoint though it's a very inferior choice).

As for your Healing Wish-question, Clefable is a bad user imo because he's too slow and (as you already noticed) it's a pretty counterproductive move on him. (And if you're playing on Showdown, Softboiled > Moonlight, js. Ingame it's pretty hard to come by because it's only available on FRLG. That Clefable set is good otherwise, might consider Thunder Wave over Psychic because Fire/Fairy is pretty solid coverage, only missing out on Fire-types). If you wanna use a non-legendary Healing Wish user, you might wanna consider Scarf Gardevoir, that's probably the best non-legendary HW user available. He also learns Trick, although it's not recommended to run both on the same set (after tricking away the scarf, he becomes too slow to use HW effectively)

I actually found that with Magic Coat, Loppuny stops taunt users in their tracks. Running Switcheroo/Entrainment/Magic Coat/Healing Wish would allow it to cripple to opposing pokemon/bounce back stealth rocks then healing wish to a weakened mon.

One thing that could change everything though is the effect of Klutz on mega's. Can you still use a mega stone when you have klutz? If Lopunny can bait a mega and then entrainment on the switch, it could win my team so many free turns.
 
I actually found that with Magic Coat, Loppuny stops taunt users in their tracks. Running Switcheroo/Entrainment/Magic Coat/Healing Wish would allow it to cripple to opposing pokemon/bounce back stealth rocks then healing wish to a weakened mon.

One thing that could change everything though is the effect of Klutz on mega's. Can you still use a mega stone when you have klutz? If Lopunny can bait a mega and then entrainment on the switch, it could win my team so many free turns.
Bulbapedia said:
Generation VI
Klutz does not prevent the user from Mega Evolving via Mega Stone
http://bulbapedia.bulbagarden.net/wiki/Mega_Stone
And then again, in general Lopunny's opportunity cost is too high, those moveslots can be used much better by different pokemon (such as HW Scarf Gardevoir, who has good offensive presence and can also buy a lot of free turns with trace)
 
Hi, very simple question and one I feel I should know the answer to. What's the probability of a first turn wake? As in sleeping for the first turn as always and waking up on the next rather than sleeping for two turns and waking up after that.
 
Hey who counters/checks Mega Manetric and Aegislash?
Mega Manectric is countered by a number of things, including Chansey, MegaZardX, Clefable, Tyranitar, and Mega Venusaur (though only once Mega Evolved).

Aegislash doesn't have any universal counters, thanks to that great movepool and his ability to go physical or mixed. But, mixed variants without Sacred Sword are walled by Chansey and countered to a degree by specially defensive Heatran, and the physical SD set is countered by bulky ground types like physically defensive Hippowdon or Gliscor, or bulky Lando-T, and can of course be nerfed by a burn (say, from physically defensive rotom). Mixed Variants with Sacred Sword are countered by specially defensive Hippowdon. Garchomp does well against most variants, since it actually has a chance to OHKO with EQ through shield forme if holding a life orb, but it definitely doesn't enjoy having to take a hit on the switch-in. (and of course, despite technically being a "counter", in a real match Aegis can simply switch out and then Garchomp is at low health and can't counter Aegis anymore.)
 
Hey who counters/checks Mega Manetric and Aegislash?

I use Mixed Hippo to counter M-Manectric, HP Ice is a 3HKO and EQ is 2HKO after Intimidate and OHKO if without it.
For Aegislash Amoonguss with Foul Play is awesome, Immune to toxic from the SubToxic set, and outslows any aegi that try to attack, Foul Play on shield forme = instant death :D. If it tries to setup it will be 2HKOd in the shield form. I've heard that Specially defensive Gliscor counters aegi too
If you want I can send you the sets.
 
Is there any way to teach Breloom drain punch in gen 6 without a gen 5 game? If not, can somebody point me in a direction I can go to just get a shroomish with drain punch from someone?
 
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