am i the only one thinking grass/poison/grass roserade noone oh
I'd say that Deoxys (all formes) should be Psychic/Steel. Sure, it's a space virus, but Deoxys is associated with meteors most of the time; it learns Meteor Mash through an event and it changes formes through meteorites within specific towns/cities. Then again, making it Psychic/Steel/Poison does make sense as well (sucks to have that Ground weakness though).
The sprites for the Pokemon are messed up... Maybe use the serebii sprites instead of smogon ones.Slayer95 Has implemented this on Pandora, and it is now playable!Blastoise*: Water/Steel![]()
Justification: Metal Cannons on shell.Charizard*: Fire/Dragon/Flying![]()
Justification: It's a dragon. What other jusification is needed?Butterfree: Bug/Flying/Psychic![]()
Justification: Learns multiple Psychic type moves via level.Beedrill: Bug/Poison/Flying![]()
Justification: Bees can fly.Riachu: Electric/Fairy![]()
Base Stats: 70/100/65/100/90/120
New Moves: Play Rough, Dazzling Gleam
Justification: Fairy egg group.Crobat: Poison/Flying/Dark![]()
New Moves: Crunch
Justification: Nocturnal blood drinker.Parasect: Grass/Bug/Poison![]()
Justification: Scaters Poisonous Spores (suggested by Dilasc)Venomoth: Bug/Poison/Flying![]()
New Moves: Air Slash, Hurricane
Justification: Moths can fly, (and can apparently cause Hurricanes).Persian: Normal/Dark![]()
Base Stats: 75/80/70/75/75/125
Super Luck Replaces Unnerve
Justification: Nocturnal creature which learns several Dark type moves.Golduck: Water/Psychic![]()
Base Stats: 90/92/88/105/90/95
Justification: Learns many Psychic type moves via level.Primeape: Fighting/Normal![]()
Base Stats: 75/115/70/70/80/105
Scrappy Replaces Vital Spirit
Justification: Most mamilian Pokemon are Normal types.Arcanine: Fire/Normal![]()
Justification: Extreme Speed used to be it's signiture move, and it is Normal type.Rapidash: Fire/Fairy![]()
New Moves: Play Rough
Justification: Unicorn.Farfetch'd: Normal/Flying/Fighting![]()
Base Stats: 62/75/65/68/72/70
Sniper Replaces Keen Eye
New Moves: Sacred Sword, Cross Chop, Bulk Up
Justification: Dat Stick.Dodrio: Normal/Flying/Ground![]()
New Moves: Earthquake
Justification: Flightles birdMuk: Poison/Water![]()
Base Stats: 115/115/85/75/110/60
New Moves: Waterfall, Aqua Jet
Justification: Liquid ooze based on Water pollution.Gengar: Ghost/Poison/Dark![]()
Justification: (Suggested by Yazma)Chancy: Normal/Fairy![]()
Blissy: Normal/Fairy![]()
Justification: Fairy Egg Group.Scizor*: Bug/Flying/Steel![]()
Jusification: Keeps Flying type from Syther.Pinsir: Bug/Fighting
Pinsir-M: Bug/Flying/Fighting![]()
Justification: Learns many fighting type moves via level. (suggested by Jaguar360)Gyarados: Water/Flying/Dragon![]()
Gyardos-M: Water/Dragon/Dark![]()
Justification: Based on a Dragon. Mega retains Dragon type.Lapris: Water/Ice/Dragon![]()
New Moves: Outrage, Draco Meteor
Justification: Based on Loch Ness Monster.Porygon2: Normal/Electric![]()
Porygon-Z: Normal/Electric![]()
Justification: Computer program.Kabutops: Water/Rock/Bug![]()
Justification:Aerodactyl*: Rock/Flying/Dragon![]()
Justification: Appearance, used by Dragon type trainers in game.Dragonite: Dragon/Flying/Water![]()
New Moves: Hydro Pump (Level), Scald
Justification: Water 1 Egg Group.Mew: Psychic/Fairy![]()
New Moves: Moonblast, Play Rough
Justification: PixieNoctowl: Normal/Flying/Psychic![]()
Base Stats: 110/60/60/86/106/80
New Moves: Calm Mind
Justification: Learns many Psychic moves via level.Ledian: Bug/Flying/Fighting![]()
Base Stats: 65/45/60/65/120/95
Pure Power replaces Swarm
Justification: Punching moves and Iron FistTogekiss: Normal/Fairy/Flying![]()
Justification: Keeps normal type from Togepi.Amphoros: Electric/Dragon![]()
New Moves: Draco Meteor
Justification: Mega is Dragon.Azumaril: Normal/Water/Fairy![]()
Justification: Keeps normal type from Azuril.Jumpluff: Grass/Flying/Fairy![]()
Base Stats: 85/65/80/65/80/120
Justification: Fairy Egg Group.Mismagius: Ghost/Fairy![]()
New Moves: Moonblast
Justification: MysticalDunsparce: Normal/Ground/Fairy![]()
Base Stats:
New Moves: Play Rough, Earth Power.
Justification: Ground because dig, Fairy because appearince. (Suggested by Jaguar360)Gliscor: Ground/Flying/Bug![]()
Justification: Bug Egg Group. (Suggested by Yazma)Granbull: Normal/Fighting/Fairy![]()
Base Stats: 100/130/85/70/70/55
New Moves: Drain Punch
Justification: Bulldogs where used in Fighting, Granbull can learn many fighting moves.Tyranitar: Rock/Ground/Dark![]()
Justification: Keeps Ground type from Pupitar/Larvitar (Suggested by Jaguar360)Celibi: Grass/Psychic/Fairy![]()
Justification: PixieSceptile: Grass/Dragon![]()
New Moves: Outrage, Dragon Dance, Draco Meteor
Justification: Mega will be Dragon.Blaziken: Fire/Fighting/Flying![]()
Reckless Replaces Speed Boost.
Unbanned.
Justification: Chicken.Dustox: Bug/Poison/Flying![]()
Justification: Moths can flyGallade: Psychic/Fairy/Fighting![]()
New Moves: Sacred Sword, Play Rough
Justification: Keeps Fairy type from Karlia/Ralts.Masquerain: Bug/Water/Flying![]()
Base Stats: 80/70/72/90/92/70
New Moves: Surf, Hurricane
Justification: Keeps Water type from Sirskit.Breloom: Grass/Fairy/Fighting![]()
New Moves: Play Rough
Justification: Fairy Egg Group.Ninjask: Bug/Ground/Flying![]()
Base Stats: 71/100/55/60/60/170
New Moves: Earthquake
Justification: Keeps Ground type from Nincada.Shedinja: Bug/Ground/Ghost![]()
New Moves: Earthquake
Justification: Keeps Ground type from NincadaProbopass: Rock/Electric/Steel![]()
Levitate replaces Sand Force.
Justification: Magnetic.Sableye: Ghost/Dark/Rock![]()
New Moves: Stealth Rock, Rock Slide, Stone Edge, Rock Polish
Justification: Parts of its body are turning into rock.Mawile*: Steel/Fairy/Dark![]()
Justification: Brutal and Deceptive.Volbeat: Bug/Electric/Fairy![]()
Base Stats:
New Moves: MoonblastIllumise: Bug/Electric/Fairy![]()
Base Stats:
New Moves: Moonblast
Justification: (Suggested by The Pizza Man and SimsSims2800)Flygon: Ground/Bug/Dragon![]()
Justification: Bug Egg Group.Altaria: Fairy/Flying/Dragon![]()
Base Stats: 85/80/100/80/115/90
Justification: Gentle, and learns Moon Blast via levelSolrock: Rock/Psychic/Fire![]()
Base Stats: 80/105/95/75/65/80
Drought becomes Hidden Ability
New Moves: Flare Blitz, Flame Charge, Lava Plume
Justification: Based on the sun.Lunatone: Rock/Psychic/Fairy![]()
Base stats: 80/75/65/105/95/80
Justification: Based on the Moon. (Suggested by Yazma)Cradily: Rock/Grass/Water![]()
New Moves: Surf, Scald
Justification: Lived underwater, Water 3 Egg Group.Armaldo: Rock/Bug/Water![]()
New Moves: Waterfall
Justification: Lived by water, Water 3 Egg Group.Milotic: Water/Dragon/Fairy![]()
New Moves: Outrage, Draco Meteor, Dazzling Gleam, Moonblast (egg from Altaria)
Justification: Dragon because Dragon Egg Group, Fairy because of its beauty.Banette*: Ghost/Normal/Dark![]()
Base Stats: 74/115/75/93/73/75
Mega Stats: 74/165/85/103/93/85
Movepool: +Play Rough
Justification: Ghost possessing a normal doll, that seeks vengeance against children.Absol: Dark/Psychic![]()
Justification: Can see the future, and learns many Psychic moves via level.Absol-M: Dark/Psychic/Fairy![]()
Justification: "Angelic" design (suggested by Peef Rimgar)Glalie: Ice/Rock/Fairy![]()
Solid Rock Replaces Ice Body
Justification: Rock because it has a rock core, Fairy because Fairy Egg Group.Frosslas: Ice/Ghost/Fairy![]()
Justification: Fairy Egg Group.Luvdisc: Water/Fairy![]()
Justification: Heart shaped.Deoxys (all forms): Psychic/Poison![]()
New Moves: Sludge Wave
Justification: Mutated Virus.Jirachi: Steel/Psychic/Fairy![]()
New Moves: Moonblast
Justification: It's a pixie.Empoleon: Water/Steel/Flying![]()
New Moves: Brave Bird, Roost
Justification: It's a bird.Staraptor: Normal/Flying/Fighting![]()
Justification: "Savage" bird that "courageously challenges" foes much larger than it.Luxray: Electric/Dark![]()
Justification: Looks like a Dark type.Lucario: Fighting/Steel/Psychic![]()
Justification: Psychic abilities.Drapion: Bug/Poison/Dark![]()
Justification: Keeps Bug type from Skorupi.Toxicroak: Poison/Fighting/Dark![]()
Justification: Learns many Dark type moves via level up.Rotom-Normal: Ghost/Electric/Normal![]()
Rotom forms: Ghost/Electric/[type]![]()
Justification: Rotom-N is Ghost type.Uxie: Psychic/Fairy![]()
Mesprit: Psychic/Fairy![]()
Azelf: Psychic/Fairy![]()
Justification: The Lake Trio are all based on FairiesCresselia: Psychic/Fairy![]()
Justification: Related to the moon, which is related to FairiesManaphy: Water/Fairy![]()
Justification: PixieShaymin-Land: Grass/Fairy![]()
Shaymin-Sky: Grass/Fairy/Flying![]()
Natural Cure Replaces Serene GraceVictini: Fire/Psychic/Fairy![]()
New Moves: Play Rough
Justification: PixieSerpeiror: Grass/Dragon/Dark![]()
New Moves: Outrage, Dragon Rush, Draco Meteor, Dark Pulse
Contrary is now released
Justification: (Suggested by Jaguar360)Emboar: Fire/Ground/Fighting![]()
Thick Fat Replaces Reckless. Thick Fat is now Released.
Justification: Pigs are dirty creatures.Samurott: Water/Fighting![]()
New Moves: Sacred Sword, Close Combat, Aura Sphere, Focus Blast
Justification: Based on SamuraiAudino: Normal/Fairy![]()
Base Stats: 113/70/96/70/96/60
Justification: Fairy Egg Group.Lilligant: Grass/Fairy![]()
New Moves: Moonblast
Justification: Looks like a FairyScrafty: Dark/Fighting/Dragon![]()
New Moves: Draco Meteor
Justification: Dragon Egg GroupAlomomola: Water/Fairy![]()
New Moves: Play Rough
Justification: Heart shaped.Klinklang: Steel/Electric![]()
Levitate replaces Clear Body
Justification: Magnetically levitates.Eelektross: Electric/Poison/Water![]()
Base Stats: 95/125/90/115/90/60
New Moves: Gunk Shot, Waterfall, Aqua Jet, Hydro Pump, Surf, Scald
Justification: Based on LamprayStunfisk: Ground/Electric/Water![]()
Dry Skin Replaces Limber
Justification: FISH!Bravary: Normal/Flying/Fighting![]()
New Moves: High Jump Kick
Justification:Heatmor: Fire/Steel![]()
New Moves: Iron Head, Flash Cannon
Justification:Hydregion: Dark/Dragon/Flying![]()
Sheer Force Replaces Levitate
New Moves: Air Slash, Hurricane
Justification: Levitate was a stand in for Flying subtype.Volcarona: Bug/Fire/Flying![]()
Justification: Moths can fly.Genesect: Bug/Steel/[Drive]![]()
Ability when not holding Drive: Mega Launcher
Ability when holding Drive: Download
New Moves: Water Pulse
Justification: Genesect's signature items are based on types, so lets let them change its type.Kyurem-Black: Dragon/Ice/Electric![]()
Justification: It combines with Zekrom.Meloetta-A: Normal/Psychic/Fairy![]()
New Moves: Play Rough, Moonblast, Lunar DanceMeloetta-P: Normal/Fighting/Fairy![]()
New Moves: Play Rough, Moonblast, Lunar Dance
Justification: Mr. Mime and Gardevior are Fairy, so if it works for them...Talonflame: Normal/Flying/Fire![]()
Justification: Keeps normal type from FletchlingVivillon: Bug/Flying/Fairy![]()
New Moves: Dazzling Gleam
Justification: Very happy, friendly.Florges: Fairy/Grass![]()
Justification: Symbiotic relationship with flowers.Malamar: Dark/Psychic/Water![]()
Base Stats: 91/97/93/73/80/78
New Moves: Surf, Scald, Hydro Pump, Waterfall, Aqua Jet
Justification: Water 1 and Water 2 egg groups.Barbarcle: Water/Rock/Fighting![]()
New Moves: Drain Punch
Justification:Dragalge: Poison/Water/Dragon![]()
Base Stats: 75/85/100/107/133/54
Adaptability is now released
Justification: Keeps Water type from Skrelp.Tyrantrum: Rock/Dragon/Dark![]()
Justification: Brutal Pokemon with an affinity for Biting things.Aurorus: Rock/Ice/Fairy![]()
New Moves: Moonblast
Justification:Goodra: Dragon/Poison/Fairy![]()
New Moves: Gunk Shot, Play Rough, Dazzling Gleam
Justification: Poison because of its slime, Fairy because of its friendly nature.Gourgeist (all sizes): Ghost/Grass/Fire![]()
Zygarde: Dragon/Ground/PoisonFlash Fire replaces Pickup
Attack and Special Attack are Swapped
New Moves: Lava Plume
Justification: Based on Jack-O-Lanterns, and can learn many Fire type moves.
New Moves: Dragon Rush, Gunk Shot.
Lati@s*: Dragon/Psychic/Flying
New Moves: Air Slash
Telepathy replaces Levitate
Siesmatoad: Water/Ground/Poison
New Moves: Ice Beam, Gunk Shot
Gastrodon: Water/Ground/Poison
Regenerator Replaces Sand Force
Golurk: Ghost/Ground/Fighting
Garbodor: Poison/Steel
Wormadam-T: Bug/Poison/Steel
Garchomp: Dragon/Ground/Flying
New Moves: Acrobatics, Air Slash
* This Pokemon's Mega Evolution(s) share this type.
Inaugural Battle vs Slayer95
If you have any suggestions for changes, or just want to discus the ones that have already been made, please post down below. Anyway, thanks for reading an I hope you enjoy.
Charizard: +Draco Meteor
Blazikenite: Unbanned
Mega-Blaziken: Reckless Replaces Speed BoostStantler: Normal/Psychic
New ability: Illusion (instead of frisk)
New stats: 83/105/72/95/75/95
spiritomb: ghost/dark/rock
new moves: + stealth rocks + stone edge + rock blast + power gem + ancient power
new stats: 60/102/118/102/118/45
Solid Rock becomes Secondary Ability
samurott:
new move: + shell smashMuk: Poison/Water
Granbull: Normal/Fighting/FairyBase Stats: 115/115/85/75/110/60
New Moves: Waterfall, Aqua Jet
Ninjask: Bug/Ground/FlyingBase Stats: 100/130/85/70/70/55
New Moves: Drain Punch
Shedinja: Bug/Ground/GhostBase Stats: 71/100/55/60/60/170
New Moves: Earthquake, Accrobatics
Banette*: Ghost/Normal/DarkNew Moves: Earthquake
Jirachi: + Play RoughBase Stats: 74/115/75/93/73/75
Mega Stats: 74/165/85/103/93/85
Movepool: +Play Rough
Deoxys (all forms): Psychic/Poison
Empoleon: + HurricaneNew Moves: Sludge Wave
Lucario: Fighting/Steel/Psychic
Toxicroak: Poison/Fighting/Dark
Shaymin-Land: Grass/Fairy/Ground
Shaymin-Sky: Grass/Fairy/Flying
Lilligant: Grass/FairyNatural Cure Replaces Serene Grace
Scrafty: Dark/Fighting/DragonNew Moves: Moonblast
Eelektross: Electric/Poison/WaterNew Moves: Draco Meteor
Bravary: Normal/Flying/FightingBase Stats: 90/120/85/110/85/55
New Moves: Waterfall, Aqua Jet, Hydro Pump, Surf, Scald
Heatmor: Fire/SteelNew Moves: High Jump Kick
Hydregion: Dark/Dragon/FlyingNew Moves: Iron Head, Flash Cannon
Meloetta-P: Normal/Fighting/FairySheer Force Replaces Levitate
New Moves: Air Slash, Hurricane
Barbarcle: Water/Rock/FightingCan be used like a normal Pokemon
New Moves: Play Rough, Moonblast, Lunar Dance
Zygarde: Dragon/Ground/PoisonNew Moves: Drain Punch
Lati@s*: Dragon/Psychic/FlyingNew Moves: Gunk Shot, Dragon Rush
Siesmatoad: Water/Ground/PoisonNew Moves: Air Slash
Telepathy replaces Levitate
Gastrodon: Water/Ground/PoisonNew Moves: Ice Beam, Gunk Shot
Golurk: Ghost/Ground/FightingRegenerator Replaces Sand Force
Garbodor: Poison/Steel
Wormadam-T: Bug/Poison/Steel
Garchomp: Dragon/Ground/Flying
New Moves: Acrobatics, Air Slash
If I remember correctly, Deoxys was involved with electromagnetic waves, or something. I don't know if I heard that from the movie or just the show. Also, I agree that Zygarde needs a new ability;bump. This is a super fun OM and it's sad to see it so inactive.
Steel / Psychic Deoxys sounds cool. Electric sort of fits too (think there was something supporting it in the movie but it's been too long since I've seen it).
The above suggestions look pretty good also. Stat boosts seem a bit generous though.
Also, can Zygarde's ability be changed? Maybe something like Shed Skin, or just pressure if it's overpowered.
These new boosts don't seem too OP to me. At first glance, I thought Druddigon's boosts would seem too OP, but then again, it's a Dragon-type weak to water and grass (2x weak).octillery: water/fire/poison
new stats: 95/105/95/105/95/45 (+20 hp/def/sdef)
new moves: will-o-wisp, just cause every fire type has it. might help a bit with that EQ weak too.
justification: ink-spraying octopus with a cannon theme. it already learns a bunch of fire and poison moves by TM, and gunk shot is even one of its starting moves.
clawitzer: water/fire
new stats: 91/73/88/120/89/59 (+20 HP)
new moves: searing shot, will-o-wisp, lolzapcannon
mega launcher now boosts searing shot (and zap cannon)
justification: PISTOL SHRIMP
druddigon: rock/dragon/ground
new stats: 97/120/110/60/100/48 (+20 hp, +30 defense, +10 special defense)
new moves: stone edge, spiky shield, swords dance
justification: it's basically a gargoyle. i needed to differentiate it from tyrantrum somehow, so i made it ground in addition to rock. it's also bulkier and slower than tyrantrum, gets SD over DD, and has different abilities (mold breaker STAB EQ for offensive sets, rough skin on defensive - you're probably better off running strong jaw tyrantrum before sheer force druddigon though).
sunflora: grass/fire
new stats: 75/75/55/105/85/90 (+60 speed)
new moves: flamethrower, fire blast, weather ball, will-o-wisp
justification: sunflower flower. its niche is "sun sweeper with STAB on solarbeam AND fire moves", a thing that we disappointingly have yet to see in an actual pokemon. i dumped all 60 points into speed to make solar power viable over chlorophyll, though chlorophyll can still definitely be used. will-o-wisp might actually be useful if your moveset wasn't basically locked into sunny day/solar beam/fire move/earth power. oh well.
If I remember correctly, Deoxys was involved with electromagnetic waves, or something. I don't know if I heard that from the movie or just the show. Also, I agree that Zygarde needs a new ability;IlluminateShed Skin seems alright. I don't see how it'd be overpowered (of course, I may be overlooking things/not thinking clearly).
These new boosts don't seem too OP to me. At first glance, I thought Druddigon's boosts would seem too OP, but then again, it's a Dragon-type weak to water and grass (2x weak).
FFR, it helps me a bit if you give me a reason for a change. I looked into it, and Roserade is in the Fairy Egg Group, so yes.I meant fairy poison grass i Derped XD
Was at first hesitent about poison, but Gunk Shot as an HS move is a good point.octillery: water/fire/poison
new stats: 95/105/95/105/95/45 (+20 hp/def/sdef)
new moves: will-o-wisp, just cause every fire type has it. might help a bit with that EQ weak too.
justification: ink-spraying octopus with a cannon theme. it already learns a bunch of fire and poison moves by TM, and gunk shot is even one of its starting moves.
So what's the connection between Pistol Shrimps and Fire? Also no ability/mechanics changes.clawitzer:water/fire
new stats: 91/73/88/120/89/59 (+20 HP)
new moves: searing shot, will-o-wisp, lolzapcannon
mega launcher now boosts searing shot (and zap cannon)
justification: PISTOL SHRIMP
Type and moves are fine, but speed bump is too much.sunflora: grass/fire
new stats: 75/75/55/105/85/90 (+60 speed)
new moves: flamethrower, fire blast, weather ball, will-o-wisp
justification: sunflower flower. its niche is "sun sweeper with STAB on solarbeam AND fire moves", a thing that we disappointingly have yet to see in an actual pokemon. i dumped all 60 points into speed to make solar power viable over chlorophyll, though chlorophyll can still definitely be used. will-o-wisp might actually be useful if your moveset wasn't basically locked into sunny day/solar beam/fire move/earth power. oh well.
these are fun >_>
Shed Skin gives it sem-reliable recovery through Rest, but I don't think that will be too bad, since it can't run all 3 STABs + boosting move + Rest. Approved.Also, can Zygarde's ability be changed? Maybe something like Shed Skin, or just pressure if it's overpowered.
I'd like to get a counsel together on this, for making and approving stat changes and types and so forth. Urdrakonis, you're invited. Everyone Else, if you would like to be part of a Three Type 'Mons counsel, please PM or VM me.I just think people should be more conservative with giving stat boosts. Liberal stat adjustments could easily ruin a good OM. Like, the only pokemon that absolutely need stat boosts are rubbish mons like Ledian and Luvdisc. Something like Druddigon is already pretty usable. +20 HP and +10 Def looks more sensible.
I just think people should be more conservative with giving stat boosts. Liberal stat adjustments could easily ruin a good OM. Like, the only pokemon that absolutely need stat boosts are rubbish mons like Ledian and Luvdisc. Something like Druddigon is already pretty usable. +20 HP and +10 Def looks more sensible.
So what's the connection between Pistol Shrimps and Fire? Also no ability/mechanics changes.
The connection between pistol shrimps and fire is that pistol shrimps make low-pressure bubbles that create temperatures as high as the surface of the sun when they burst. If you take their name more literally, guns = firepower = bad pun.
Type and moves are fine, but speed bump is too much.
octillery: water/fire/poison
new stats: 95/105/95/105/95/45 (+20 hp/def/sdef) This would give it 540 BST in addition to all of its other buffs. Its stats really do suck though, so I will approve it with +10 hp/def/spd instead.
new moves: will-o-wisp, just cause every fire type has it. might help a bit with that EQ weak too.
justification: ink-spraying octopus with a cannon theme. it already learns a bunch of fire and poison moves by TM, and gunk shot is even one of its starting moves.
clawitzer: water/fire
new stats: 91/73/88/120/89/59 (+20 HP) Flavour-wise it's a shrimp so a lower HP stat seems reasonable. Clawitzer's always been really easy to handle because of its average bulk, so splitting that 20 BST into def/spd fits better.
new moves: searing shot, will-o-wisp, lolzapcannon
mega launcher now boosts searing shot (and zap cannon)
justification: PISTOL SHRIMP Not too sure about this one. Guns and stuff are associated with the hot, explosiveness of fire, so it does seem quite sensible. Approved.
druddigon: rock/dragon/ground
new stats: 97/120/110/60/100/48 (+20 hp, +30 defense, +10 special defense) As I said before, Druddigon was already a pretty good pokemon (in its tier anyway). On further inspection, the rock/ground typing neutralises some of his special tankiness by giving him more weaknesses, and he'll still have to compete with the other big OU dragons. He's bigger than Mence, according to the Dex, so I will approve +20 hp, but I really don't know what other boosts he deserves. Any suggestions?
new moves: stone edge, spiky shield, swords dance I do think these movepool additions are quite cool, so I will approve them.
justification: it's basically a gargoyle. i needed to differentiate it from tyrantrum somehow, so i made it ground in addition to rock. it's also bulkier and slower than tyrantrum, gets SD over DD, and has different abilities (mold breaker STAB EQ for offensive sets, rough skin on defensive - you're probably better off running strong jaw tyrantrum before sheer force druddigon though).
sunflora: grass/fire
new stats: 75/75/55/105/85/90 (+60 speed) Okay, this mon is arguably bottom trash tier with things like Ledian. That said, giving it such a drastic boost in speed is a bad way to fix it. With its current stats, what could it potentially excel at? Specially defensive, slow Sun Nuke possibly? I definitely agree with giving it a niche abusing Solar Power.
new moves: flamethrower, fire blast, weather ball, will-o-wisp
justification: sunflower flower. its niche is "sun sweeper with STAB on solarbeam AND fire moves", a thing that we disappointingly have yet to see in an actual pokemon. i dumped all 60 points into speed to make solar power viable over chlorophyll, though chlorophyll can still definitely be used. will-o-wisp might actually be useful if your moveset wasn't basically locked into sunny day/solar beam/fire move/earth power. oh well. I'll actually have to disagree with fire/grass. First of all, it's a flower. There's nothing fiery about it. Giving it fire typing because of Sun is like giving Yanmega dragon typing because of dragonflies. If there is a flavour justification for this it hasn't been provided.
But Yanmega being Bug/Flying/Dragon is actually a good idea...What I think of nimbosaGiving it Fire typing because of sun is like giving Yanmega Dragon typing because of dragonflies.
But Yanmega being Bug/Flying/Dragon is actually a good idea...
I dont really like that logic because the Japanese name for the Dark type is the Evil type, which is the reason I hate make pokemon dark types just because they are nocturnal (Persian and Crobat do fit the evil theme, but not all nocturnal pokemon do)
X-ray vision=/=darkLuxray LOOKS like a dark type (dark fur everywhere), learns crunch by level, and has x-ray vision. it's not just nocturnal.
One more thing to note is that it gets perfect neutral coverage outside of Sableye, and Spiritomb with its STABs alone, so Earthquake may be a better coverage option if those things become used....anyway here are some theorymonned sets
Blaziken @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- High Jump Kick
- Flare Blitz
- Knock Off
Potentially a very powerful revenge killer. Can also 2HKO bulky waters like Vaporeon and Quagsire. Also, BB gives it a strong neutral hit on stuff like Azumarill and flying dragons.
Some sets:
Farfetch'd @ Stick
Ability: Sniper
EVs: 252 Atk / 4 HP / 252 Spe
Jolly/Adamant Nature
- Cross Chop (guaranteed crit!)
- Night Slash (guaranteed crit!)
- Roost
- Leaf Blade (guaranteed crit!)/U-turn/Poison Jab
I like the stat spread, but how about increasing the speed just a tad bit more, like base 90 speed?Speaking of Farfetch'd... what do you guys think should happen to his stats? Even with the current boosts, they're terrible. Bumping it to a BST of 480, as suggested in the OP, sounds fair.
80/100/80/58/75/87 = 480
That's a start. What does everyone else think?