Three Type 'Mons (Accepting Council Applications)

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Approved by Hollywood

Do some Pokemon's typings ever seem weird to you? Like all of the Moth Pokemon lacking a flying subtype, despite being able to fly? Or Stunfisk being a fish that's weak to water? In many cases, it would make more sense for a Pokemon to have more than 2 types. But we couldn't possibly add that many types, after all, we are bound by tradition that prevents us from giving any Pokemon a 3rd type...

...Or are we?

Welcome to Three Type 'Mons, where Pokemon may have up to 3 types!

So before we talk about what the exact changes are, we should lay down some ground rules about what changes we can make.
  • No Mechanics/Ability/Move Changes. Only changes to individual Pokemone allowed.
  • Type Changes must have some flavor justification. Please give some reasoning about how your proposed typing matches the Pokemon's overall flavor.
  • Type Changes don't need to give a Pokemon a 3rd type. Giving some mons a 2nd type is acceptable too, so long as it's flavorful.
  • You may give a Pokemon new moves or abilities, so long as they are consistent with flavor.
  • Cool typing is no good if you can't back it up with decent stats. For that reason, I have opened up new Base Stat Submissions. You can boost a Pokemon's BST by 60 points, or up to 480, whichever gives you a higher BST.

Now, onto the main event. The Pokemon themselves!
Blastoise*: Water/Steel
Justification: Metal Cannons on shell.​
Charizard*: Fire/Dragon/Flying
Justification: It's a dragon. What other jusification is needed?​
Butterfree: Bug/Flying/Psychic
Justification: Learns multiple Psychic type moves via level.​
Beedrill: Bug/Poison/Flying
Justification: Bees can fly.​
Riachu: Electric/Fairy
Base Stats: 70/100/65/100/90/120
New Moves: Play Rough, Dazzling Gleam
Justification: Fairy egg group.​
Crobat: Poison/Flying/Dark
New Moves: Crunch
Justification: Nocturnal blood drinker.​
Parasect: Grass/Bug/Poison
Justification: Scaters Poisonous Spores (suggested by Dilasc)​
Venomoth: Bug/Poison/Flying
New Moves: Air Slash, Hurricane
Justification: Moths can fly, (and can apparently cause Hurricanes).​
Persian: Normal/Dark
Base Stats: 75/80/70/75/75/125
Super Luck Replaces Unnerve
Justification: Nocturnal creature which learns several Dark type moves.​
Golduck: Water/Psychic
Base Stats: 90/92/88/105/90/95
Justification: Learns many Psychic type moves via level.​
Primeape: Fighting/Normal
Base Stats: 75/115/70/70/80/105
Scrappy Replaces Vital Spirit
Justification: Most mamilian Pokemon are Normal types.​
Arcanine: Fire/Normal
Justification: Extreme Speed used to be it's signiture move, and it is Normal type.​
Rapidash: Fire/Fairy
New Moves: Play Rough
Justification: Unicorn.​
Farfetch'd: Normal/Flying/Fighting
Base Stats: 62/75/65/68/72/70
Sniper Replaces Keen Eye
New Moves: Sacred Sword, Cross Chop, Bulk Up
Justification: Dat Stick.​
Dodrio: Normal/Flying/Ground
New Moves: Earthquake
Justification: Flightles bird​
Muk: Poison/Water
Base Stats: 115/115/85/75/110/60
New Moves: Waterfall, Aqua Jet
Justification: Liquid ooze based on Water pollution.​
Gengar: Ghost/Poison/Dark
Justification: (Suggested by Yazma)​
Chancy: Normal/Fairy
Blissy: Normal/Fairy
Justification: Fairy Egg Group.​
Scizor*: Bug/Flying/Steel
Jusification: Keeps Flying type from Syther.​
Pinsir: Bug/Fighting
Pinsir-M: Bug/Flying/Fighting
Justification: Learns many fighting type moves via level. (suggested by Jaguar360)​
Gyarados: Water/Flying/Dragon
Gyardos-M: Water/Dragon/Dark
Justification: Based on a Dragon. Mega retains Dragon type.​
Lapris: Water/Ice/Dragon
New Moves: Outrage, Draco Meteor
Justification: Based on Loch Ness Monster.​
Porygon2: Normal/Electric
Porygon-Z: Normal/Electric
Justification: Computer program.​
Kabutops: Water/Rock/Bug
Justification:​
Aerodactyl*: Rock/Flying/Dragon
Justification: Appearance, used by Dragon type trainers in game.​
Dragonite: Dragon/Flying/Water
New Moves: Hydro Pump (Level), Scald
Justification: Water 1 Egg Group.​
Mew: Psychic/Fairy
New Moves: Moonblast, Play Rough
Justification: Pixie​
Noctowl: Normal/Flying/Psychic
Base Stats: 110/60/60/86/106/80
New Moves: Calm Mind
Justification: Learns many Psychic moves via level.​
Ledian: Bug/Flying/Fighting
Base Stats: 65/45/60/65/120/95
Pure Power replaces Swarm
Justification: Punching moves and Iron Fist​
Togekiss: Normal/Fairy/Flying
Justification: Keeps normal type from Togepi.​
Amphoros: Electric/Dragon
New Moves: Draco Meteor
Justification: Mega is Dragon.​
Azumaril: Normal/Water/Fairy
Justification: Keeps normal type from Azuril.​
Jumpluff: Grass/Flying/Fairy
Base Stats: 85/65/80/65/80/120
Justification: Fairy Egg Group.​
Mismagius: Ghost/Fairy
New Moves: Moonblast
Justification: Mystical​
Dunsparce: Normal/Ground/Fairy
Base Stats:
New Moves: Play Rough, Earth Power.
Justification: Ground because dig, Fairy because appearince. (Suggested by Jaguar360)​
Gliscor: Ground/Flying/Bug
Justification: Bug Egg Group. (Suggested by Yazma)​
Granbull: Normal/Fighting/Fairy
Base Stats: 100/130/85/70/70/55
New Moves: Drain Punch
Justification: Bulldogs where used in Fighting, Granbull can learn many fighting moves.​
Tyranitar: Rock/Ground/Dark
Justification: Keeps Ground type from Pupitar/Larvitar (Suggested by Jaguar360)​
Celibi: Grass/Psychic/Fairy
Justification: Pixie​
Sceptile: Grass/Dragon
New Moves: Outrage, Dragon Dance, Draco Meteor
Justification: Mega will be Dragon.​
Blaziken: Fire/Fighting/Flying
Reckless Replaces Speed Boost.
Unbanned.
Justification: Chicken.​
Dustox: Bug/Poison/Flying
Justification: Moths can fly​
Gallade: Psychic/Fairy/Fighting
New Moves: Sacred Sword, Play Rough
Justification: Keeps Fairy type from Karlia/Ralts.​
Masquerain: Bug/Water/Flying
Base Stats: 80/70/72/90/92/70
New Moves: Surf, Hurricane
Justification: Keeps Water type from Sirskit.​
Breloom: Grass/Fairy/Fighting
New Moves: Play Rough
Justification: Fairy Egg Group.​
Ninjask: Bug/Ground/Flying
Base Stats: 71/100/55/60/60/170
New Moves: Earthquake
Justification: Keeps Ground type from Nincada.​
Shedinja: Bug/Ground/Ghost
New Moves: Earthquake
Justification: Keeps Ground type from Nincada​
Probopass: Rock/Electric/Steel
Levitate replaces Sand Force.
Justification: Magnetic.​
Sableye: Ghost/Dark/Rock
New Moves: Stealth Rock, Rock Slide, Stone Edge, Rock Polish
Justification: Parts of its body are turning into rock.​
Mawile*: Steel/Fairy/Dark
Justification: Brutal and Deceptive.​
Volbeat: Bug/Electric/Fairy
Base Stats:
New Moves: Moonblast​
Illumise: Bug/Electric/Fairy
Base Stats:
New Moves: Moonblast
Justification: (Suggested by The Pizza Man and SimsSims2800)​
Flygon: Ground/Bug/Dragon
Justification: Bug Egg Group.​
Altaria: Fairy/Flying/Dragon
Base Stats: 85/80/100/80/115/90
Justification: Gentle, and learns Moon Blast via level​
Solrock: Rock/Psychic/Fire
Base Stats: 80/105/95/75/65/80
Drought becomes Hidden Ability
New Moves: Flare Blitz, Flame Charge, Lava Plume
Justification: Based on the sun.​
Lunatone: Rock/Psychic/Fairy
Base stats: 80/75/65/105/95/80
Justification: Based on the Moon. (Suggested by Yazma)​
Cradily: Rock/Grass/Water
New Moves: Surf, Scald
Justification: Lived underwater, Water 3 Egg Group.​
Armaldo: Rock/Bug/Water
New Moves: Waterfall
Justification: Lived by water, Water 3 Egg Group.​
Milotic: Water/Dragon/Fairy
New Moves: Outrage, Draco Meteor, Dazzling Gleam, Moonblast (egg from Altaria)
Justification: Dragon because Dragon Egg Group, Fairy because of its beauty.​
Banette*: Ghost/Normal/Dark
Base Stats: 74/115/75/93/73/75
Mega Stats: 74/165/85/103/93/85
Movepool: +Play Rough
Justification: Ghost possessing a normal doll, that seeks vengeance against children.​
Absol: Dark/Psychic
Justification: Can see the future, and learns many Psychic moves via level.​
Absol-M: Dark/Psychic/Fairy
Justification: "Angelic" design (suggested by Peef Rimgar)​
Glalie: Ice/Rock/Fairy
Solid Rock Replaces Ice Body
Justification: Rock because it has a rock core, Fairy because Fairy Egg Group.​
Frosslas: Ice/Ghost/Fairy
Justification: Fairy Egg Group.​
Luvdisc: Water/Fairy
Justification: Heart shaped.​
Deoxys (all forms): Psychic/Poison
New Moves: Sludge Wave
Justification: Mutated Virus.​
Jirachi: Steel/Psychic/Fairy
New Moves: Moonblast
Justification: It's a pixie.​
Empoleon: Water/Steel/Flying
New Moves: Brave Bird, Roost
Justification: It's a bird.​
Staraptor: Normal/Flying/Fighting
Justification: "Savage" bird that "courageously challenges" foes much larger than it.​
Luxray: Electric/Dark
Justification: Looks like a Dark type.​
Lucario: Fighting/Steel/Psychic
Justification: Psychic abilities.​
Drapion: Bug/Poison/Dark
Justification: Keeps Bug type from Skorupi.​
Toxicroak: Poison/Fighting/Dark
Justification: Learns many Dark type moves via level up.​
Rotom-Normal: Ghost/Electric/Normal
Rotom forms: Ghost/Electric/[type]
Justification: Rotom-N is Ghost type.​
Uxie: Psychic/Fairy
Mesprit: Psychic/Fairy
Azelf: Psychic/Fairy
Justification: The Lake Trio are all based on Fairies​
Cresselia: Psychic/Fairy
Justification: Related to the moon, which is related to Fairies​
Manaphy: Water/Fairy
Justification: Pixie​
Shaymin-Land: Grass/Fairy
Shaymin-Sky: Grass/Fairy/Flying
Natural Cure Replaces Serene Grace​
Victini: Fire/Psychic/Fairy
New Moves: Play Rough
Justification: Pixie​
Serpeiror: Grass/Dragon/Dark
New Moves: Outrage, Dragon Rush, Draco Meteor, Dark Pulse
Contrary is now released
Justification: (Suggested by Jaguar360)​
Emboar: Fire/Ground/Fighting
Thick Fat Replaces Reckless. Thick Fat is now Released.
Justification: Pigs are dirty creatures.​
Samurott: Water/Fighting
New Moves: Sacred Sword, Close Combat, Aura Sphere, Focus Blast
Justification: Based on Samurai​
Audino: Normal/Fairy
Base Stats: 113/70/96/70/96/60
Justification: Fairy Egg Group.​
Lilligant: Grass/Fairy
New Moves: Moonblast
Justification: Looks like a Fairy​
Scrafty: Dark/Fighting/Dragon
New Moves: Draco Meteor
Justification: Dragon Egg Group​
Alomomola: Water/Fairy
New Moves: Play Rough
Justification: Heart shaped.​
Klinklang: Steel/Electric
Levitate replaces Clear Body
Justification: Magnetically levitates.​
Eelektross: Electric/Poison/Water
Base Stats: 95/125/90/115/90/60
New Moves: Gunk Shot, Waterfall, Aqua Jet, Hydro Pump, Surf, Scald
Justification: Based on Lampray​
Stunfisk: Ground/Electric/Water
Dry Skin Replaces Limber
Justification: FISH!​
Bravary: Normal/Flying/Fighting
New Moves: High Jump Kick
Justification:​
Heatmor: Fire/Steel
New Moves: Iron Head, Flash Cannon
Justification:​
Hydregion: Dark/Dragon/Flying
Sheer Force Replaces Levitate
New Moves: Air Slash, Hurricane
Justification: Levitate was a stand in for Flying subtype.​
Volcarona: Bug/Fire/Flying
Justification: Moths can fly.​
Genesect: Bug/Steel/[Drive]
Ability when not holding Drive: Mega Launcher
Ability when holding Drive: Download
New Moves: Water Pulse
Justification: Genesect's signature items are based on types, so lets let them change its type.​
Kyurem-Black: Dragon/Ice/Electric
Justification: It combines with Zekrom.​
Meloetta-A: Normal/Psychic/Fairy
New Moves: Play Rough, Moonblast, Lunar Dance​
Meloetta-P: Normal/Fighting/Fairy
New Moves: Play Rough, Moonblast, Lunar Dance
Justification: Mr. Mime and Gardevior are Fairy, so if it works for them...​
Talonflame: Normal/Flying/Fire
Justification: Keeps normal type from Fletchling​
Vivillon: Bug/Flying/Fairy
New Moves: Dazzling Gleam
Justification: Very happy, friendly.​
Florges: Fairy/Grass
Justification: Symbiotic relationship with flowers.​
Malamar: Dark/Psychic/Water
Base Stats: 91/97/93/73/80/78
New Moves: Surf, Scald, Hydro Pump, Waterfall, Aqua Jet
Justification: Water 1 and Water 2 egg groups.​
Barbarcle: Water/Rock/Fighting
New Moves: Drain Punch
Justification:​
Dragalge: Poison/Water/Dragon
Base Stats: 75/85/100/107/133/54
Adaptability is now released
Justification: Keeps Water type from Skrelp.​
Tyrantrum: Rock/Dragon/Dark
Justification: Brutal Pokemon with an affinity for Biting things.​
Aurorus: Rock/Ice/Fairy
New Moves: Moonblast
Justification:​
Goodra: Dragon/Poison/Fairy
New Moves: Gunk Shot, Play Rough, Dazzling Gleam
Justification: Poison because of its slime, Fairy because of its friendly nature.​
Gourgeist (all sizes): Ghost/Grass/Fire
Flash Fire replaces Pickup
Attack and Special Attack are Swapped
New Moves: Lava Plume
Justification: Based on Jack-O-Lanterns, and can learn many Fire type moves.​
Zygarde: Dragon/Ground/Poison
New Moves: Dragon Rush, Gunk Shot.

Lati@s*: Dragon/Psychic/Flying
New Moves: Air Slash
Telepathy replaces Levitate

Siesmatoad: Water/Ground/Poison
New Moves: Ice Beam, Gunk Shot

Gastrodon: Water/Ground/Poison
Regenerator Replaces Sand Force

Golurk: Ghost/Ground/Fighting

Garbodor: Poison/Steel

Wormadam-T: Bug/Poison/Steel

Garchomp: Dragon/Ground/Flying
New Moves: Acrobatics, Air Slash

* This Pokemon's Mega Evolution(s) share this type.

Slayer95 Has implemented this on Pandora, and it is now playable!
Inaugural Battle vs Slayer95

If you have any suggestions for changes, or just want to discus the ones that have already been made, please post down below. Anyway, thanks for reading an I hope you enjoy.



Charizard: +Draco Meteor
Blazikenite: Unbanned
Mega-Blaziken: Reckless Replaces Speed Boost
Stantler: Normal/Psychic
New ability: Illusion (instead of frisk)
New stats: 83/105/72/95/75/95

spiritomb: ghost/dark/rock
new moves: + stealth rocks + stone edge + rock blast + power gem + ancient power
new stats: 60/102/118/102/118/45
Solid Rock becomes Secondary Ability

samurott:
new move: + shell smash
Muk: Poison/Water
Base Stats: 115/115/85/75/110/60
New Moves: Waterfall, Aqua Jet​
Granbull: Normal/Fighting/Fairy
Base Stats: 100/130/85/70/70/55
New Moves: Drain Punch​
Ninjask: Bug/Ground/Flying
Base Stats: 71/100/55/60/60/170
New Moves: Earthquake, Accrobatics
Shedinja: Bug/Ground/Ghost
New Moves: Earthquake​
Banette*: Ghost/Normal/Dark
Base Stats: 74/115/75/93/73/75
Mega Stats: 74/165/85/103/93/85
Movepool: +Play Rough
Jirachi: + Play Rough
Deoxys (all forms): Psychic/Poison
New Moves: Sludge Wave​
Empoleon: + Hurricane
Lucario: Fighting/Steel/Psychic
Toxicroak: Poison/Fighting/Dark
Shaymin-Land: Grass/Fairy/Ground
Shaymin-Sky: Grass/Fairy/Flying
Natural Cure Replaces Serene Grace​
Lilligant: Grass/Fairy
New Moves: Moonblast​
Scrafty: Dark/Fighting/Dragon
New Moves: Draco Meteor​
Eelektross: Electric/Poison/Water
Base Stats: 90/120/85/110/85/55
New Moves: Waterfall, Aqua Jet, Hydro Pump, Surf, Scald
Bravary: Normal/Flying/Fighting
New Moves: High Jump Kick​
Heatmor: Fire/Steel
New Moves: Iron Head, Flash Cannon​
Hydregion: Dark/Dragon/Flying
Sheer Force Replaces Levitate
New Moves: Air Slash, Hurricane​
Meloetta-P: Normal/Fighting/Fairy
Can be used like a normal Pokemon
New Moves: Play Rough, Moonblast, Lunar Dance​
Barbarcle: Water/Rock/Fighting
New Moves: Drain Punch​
Zygarde: Dragon/Ground/Poison
New Moves: Gunk Shot, Dragon Rush​
Lati@s*: Dragon/Psychic/Flying
New Moves: Air Slash
Telepathy replaces Levitate​
Siesmatoad: Water/Ground/Poison
New Moves: Ice Beam, Gunk Shot​
Gastrodon: Water/Ground/Poison
Regenerator Replaces Sand Force​
Golurk: Ghost/Ground/Fighting
Garbodor: Poison/Steel
Wormadam-T: Bug/Poison/Steel
Garchomp: Dragon/Ground/Flying
New Moves: Acrobatics, Air Slash​

 
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Dodrio can learn Fly, unlike Empoleon. Also, if we're looking at Japanese, did you check the description? I know the English ones mentions landing, and if it's a direct translation, then it does matter.
 
Granbull: Fairy/Fighting
New Moves: Drain Punch
Justification: All of its sprites have its hands in fists
I'm not really feeling this change. It can learn some Fighting type moves, and the elemental punches, but non of those via level up. Many of its Pokedex entries refer to how cowardly it is, which is unheard behavior from Fighting types.
I could do Fairy/Dark with Strong Jaw, kinda like what I did to Tyrantrum. What do you people think about that?
Dodrio can learn Fly, unlike Empoleon. Also, if we're looking at Japanese, did you check the description? I know the English ones mentions landing, and if it's a direct translation, then it does matter.
Bulbapedia doesn't have the foreign language flavor text, and I'm don't know anywhere that does. If it bugs other people, I'll remove it, but for now, Empoleon has a form of reliable recovery, on top of its improved defensive typing.
 
List said:

Dry Skin Replaces Limber
Justification: FISH!
upload_2014-6-22_20-55-49.jpeg


Anyways this looks really cool.
I'm dissapointed you gave Probopass levitate though. Wanted to see the damage an 8x effective EQ would do to it.

Also, why is Mega Gyara keeping Flying typing over Dragon? It's definitely not flying, and has a lot o dragon aspects to it.

Mega Absol for Dark/Fairy pls. Look at it and tell me you don't see Fairy in it's design. It's a bloody angelic thing.[/quote]
 

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Dunsparce should be Normal / Dragon / Fairy imo.
Also, I'll begin working on a type chart, if that sounds cool:
Normal / Fire Combinations
  • Normal / Fire / Null
    • Resists: Bug-, Steel-, Fire-, Grass-, Ice-types.
    • Weak to: Fighting-, Ground-, Rock-, Water-types.
    • Immune to: Ghost-type.
  • Normal / Fire / Fighting
    • Resists: Bug- (x4), Fire-, Grass-, Steel-, Ice-, Dark-types.
    • Weak to: Fighting-, Water-, Ground-, Flying-, Psychic-types.
    • Immune to: Ghost-type.
  • Normal / Fire / Water
    • Resists: Fire- (x4), Ice- (x4), Bug-, Steel- (x4), Fairy-types.
    • Weak to: Electric-, Fighting-, Ground-, Rock-types.
    • Immune to: Ghost-type
  • Normal / Fire / Flying
  • Resists: Bug- (x4), Steel- (x4)
  • Weak to:
  • Immune to:
  • Normal / Fire / Grass
  • Normal / Fire / Poison
  • Normal / Fire / Electric
  • Normal / Fire / Ground
  • Normal / Fire / Psychic
  • Normal / Fire / Rock
  • Normal / Fire / Ice
  • Normal / Fire / Bug
  • Normal / Fire / Dragon
  • Normal / Fire / Ghost
  • Normal / Fire / Dark
  • Normal / Fire / Steel
  • Normal / Fire / Fairy



WIP.

EDIT;
Also, Luxio should be Luxray, and I don't like this change because lux literally means light.
 
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Volcarona is going to have an interesting time trying to switch into anything ever.

I'd consider adding poison to the Paras line since I believe it's a poisonous mushroom.
 
That's exactly what I was thinking of when I wrote that lol.
Anyways this looks really cool.
I'm dissapointed you gave Probopass levitate though. Wanted to see the damage an 8x effective EQ would do to it.
Mold Breaker is still a thing.
Also, why is Mega Gyara keeping Flying typing over Dragon? It's definitely not flying, and has a lot o dragon aspects to it.
Just because regular Gyara was Flying initially. I could go either way on it, and Dragon would be better offensively, so that is a probable change.
Mega Absol for Dark/Fairy pls. Look at it and tell me you don't see Fairy in it's design. It's a bloody angelic thing.
I like this. Perhaps Dark/Psychic/Fairy though, to match the base form.
Dunsparce should be Normal / Dragon / Fairy imo.
I was initially gonna include Dunsparce in the first wave, but couldn't decide on its type. Ground also has good reasoning, and there's even an argument to be made for Flying, or at least Levitate. I want to see what more people have to say about it.
Also, I'll begin working on a type chart, if that sounds cool:
That sounds VERY cool. Thanks!
Volcarona is going to have an interesting time trying to switch into anything ever.

I'd consider adding poison to the Paras line since I believe it's a poisonous mushroom.
Sounds good. Will do.
 
I think Rotom-Normal being part normal is a cute idea. Normal fits cute-mon like Rotom, and Normal turning into other types is a neat idea, at least in my head. It's also called Rotom-Normal (I kno that's not the best logic, but meh. I really just want my Electric / Ghost / Normal Rotom ;__; )
 
Gliscor should REALLY be a poison type.

1.) It's a scorpion
2.) It enjoys being poisoned
3.) Look at it! Everything about it screams poison type

Then again, no more poison heal. LOL
 
I think Rotom-Normal being part normal is a cute idea. Normal fits cute-mon like Rotom, and Normal turning into other types is a neat idea, at least in my head. It's also called Rotom-Normal (I kno that's not the best logic, but meh. I really just want my Electric / Ghost / Normal Rotom ;__; )
That is a really cute idea, and I do like it. I did have a similar idea with Genesect at one point, where the type would change according to its held Drive, and its base form would be Bug/Steel/Normal. I think I'll add that back in, with an ability nerf of some description.

Anyway, Rotom. That isn't a great flavor reason, but I might just add it any way, because it's a really cute idea.
Gliscor should REALLY be a poison type.

1.) It's a scorpion
2.) It enjoys being poisoned
3.) Look at it! Everything about it screams poison type

Then again, no more poison heal. LOL
And that's the exact reason I haven't changed it lol. It is in the Bug Egg Group, so Ground/Flying/Bug would be a flavor matching type, but that would hurt it far more than it would help it. It also learns multiple Dark type moves via level up, including Knock Off and Night Slash, so that could work as well.
 
Please don't turn everything into a dragon. The dragons you've got in the OP are enough. I'd just shudder if I saw Dragon / Bug / Flying Yanmega.

I really like most of your changes. They're surprisingly sensible so far.
 
Maybe reduce stealth rock damage? 12% 18% 25% and 50% instead of 12 25(x2) 50(x4) and 100(x8).
(I think this should already be in regular game. Taking 50% from 1 layer of hazards is ridiculous imo)
 
How about Rock/Ice/Fairy Aurorus
New Moves: Moonblast, Dazzling Gleam, and Moonlight
Reason: Its based of auroras, which are mystical lights that appear at night in the artic, so night lights should give it fairy type

Also, how about Bug/Fairy/Electric Volbeat and Illumise
New Moves: Moonblast on both
Reason: Since they are heavily realated to the moon, why not make them fairy type. Electric type is to represent their relationship to light
EDIT;
Also, Luxio should be Luxray, and I don't like this change because lux literally means light.
I dont really like that logic because the Japanese name for the Dark type is the Evil type, which is the reason I hate make pokemon dark types just because they are nocturnal (Persian and Crobat do fit the evil theme, but not all nocturnal pokemon do)
 
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How about Rock/Ice/Fairy Aurorus
New Moves: Moonblast, Dazzling Gleam, and Moonlight
Reason: Its based of auroras, which are mystical lights that appear at night in the artic, so night lights should give it fairy type

Also, how about Bug/Fairy Volbeat and Illumise
New Moves: Moonblast on both
Reason: Since they are heavily realated to the moon, why not make them fairy type

I dont really like that logic because the Japanese name for the Dark type is the Evil type, which is the reason I hate make pokemon dark types just because they are nocturnal (Persian and Crobat do fit the evil theme, but not all nocturnal pokemon do)
Make Volbeat and Illumise Bug/Fairy/Electric and you're golden
 
How about claydol ground/ghost/normal (I always thought it was way too creepy to be psychic). I'd like to see more than one ghost/normal pokemon.
Clawtizer steel/water (its claw/launcher look pretty tough to me)
Gengar ghost/poison/dark -> it's the scariest ghost out there.
Gliscor ground/flying/bug -> it not only looks like a bug, it gets u-turn and x-scissor
Latias dragon/psychic/fairy -> it's pink and looks sweeter than latios
 
Can we get a Grass/Dragon Serperior (or maybe even Grass/Dark/Dragon to differentiate it from Sceptile a bit more)? If it gets Dark, then it should get Dark Pulse and maybe Crunch or Nasty Plot as well (I'm also tempted for Parting Shot, but I don't want to go too far). Dragon Rush would be cool too for Coil sets. Justification is that Serperior is a reptilian pokemon that gets a fair amount of Dragon moves already and for Dark it is really arrogant and intimidating and snakes are generally portrayed as evil/sneaky.

Tyranitar could be Rock/Ground/Dark (that might be hurting it more than helping it, but STAB Earthquake is cool).
Pinsir and Mega Pinsir should be part-Fighting like Heracross.
Dunsparce should be Normal/Fairy/Ground because it is often associated with digging and has many Ground type moves and for Fairy...I don't know really. It would be given Play Rough, Earth Power and Moonblast accordingly.
 
I'm thinking Dragon Aggron. Draggron?

Also fairy Lunatone with its MOON blast and all.
Lunatone yes, Draggron no.
Maybe reduce stealth rock damage? 12% 18% 25% and 50% instead of 12 25(x2) 50(x4) and 100(x8).
(I think this should already be in regular game. Taking 50% from 1 layer of hazards is ridiculous imo)
I don't really want to make changes to moves/game mechanics. One thing I would be willing to do is rebalance the type chart slightly, so that Bug takes Neutral Damage from Rock. That way, there are 0 existing Pokemon with a x8 weakness to SR.
How about Rock/Ice/Fairy Aurorus
New Moves: Moonblast, Dazzling Gleam, and Moonlight
Reason: Its based of auroras, which are mystical lights that appear at night in the artic, so night lights should give it fairy type
This one is stretching a little bit, but I think it's still acceptable.
Also, how about Bug/Fairy/Electric Volbeat and Illumise
New Moves: Moonblast on both
Reason: Since they are heavily realated to the moon, why not make them fairy type. Electric type is to represent their relationship to light
Sounds good to me. Will add.
I dont really like that logic because the Japanese name for the Dark type is the Evil type, which is the reason I hate make pokemon dark types just because they are nocturnal (Persian and Crobat do fit the evil theme, but not all nocturnal pokemon do)
In full agreement here.
How about claydol ground/ghost/normal (I always thought it was way too creepy to be psychic). I'd like to see more than one ghost/normal pokemon.
Nah, not gonna remove an existing type.
Clawtizer steel/water (its claw/launcher look pretty tough to me)
But it isn't made of steel. So it shouldn't be Steel type.
Gengar ghost/poison/dark -> it's the scariest ghost out there.
Works for me. Gengar is currently the only Pokemon here with 0 type weaknesses.
Gliscor ground/flying/bug -> it not only looks like a bug, it gets u-turn and x-scissor
I wasn't wanting to do that because it would make it worse competitively, but it matches flavor so I'll do it. Also if we make Bug take neutral damage from Rock, then it won't be as bad as it could have been.
Latias dragon/psychic/fairy -> it's pink and looks sweeter than latios
It's actually Red, and meh. I was gonna add it originally but wasn't really feeling it.
Can we get a Grass/Dragon Serperior (or maybe even Grass/Dark/Dragon to differentiate it from Sceptile a bit more)? If it gets Dark, then it should get Dark Pulse and maybe Crunch or Nasty Plot as well (I'm also tempted for Parting Shot, but I don't want to go too far). Dragon Rush would be cool too for Coil sets. Justification is that Serperior is a reptilian pokemon that gets a fair amount of Dragon moves already and for Dark it is really arrogant and intimidating and snakes are generally portrayed as evil/sneaky.
Grass/Dark/Dragon works for me. I'll add that in shortly.
Tyranitar could be Rock/Ground/Dark (that might be hurting it more than helping it, but STAB Earthquake is cool).
I'm surprised I forgot about that, since I got every other thing which changes type on evolution, save Eeveelutions. Will fix.
Pinsir and Mega Pinsir should be part-Fighting like Heracross.
Yes. Will do.
Dunsparce should be Normal/Fairy/Ground because it is often associated with digging and has many Ground type moves and for Fairy...I don't know really. It would be given Play Rough, Earth Power and Moonblast accordingly.
This seems like the best rout to take.
 
Kyurem-black dragon/ice/dark -> BLACK
haxorus dragon/poison (possibly even dark) -> When I first saw it, I tought it would be poison type
Zygarde dragon/ground/poison -> it's a snake
aerodactyl rock/flying/dragon -> it looks like a dragon
salamence dragon/flying/fire -> if dragonite gets water, salamence should get fire
donphan ground/rock/steel -> its armour could be considered both rock and steel
raikou electric/dark -> if given dark pulse
entei fire/flying -> fucking stealth rocks, but it just looks like it has wind/clouds on its back
krookodile ground/dark/water -> it's a crocodile (if given water moves)
Swampert ground/water/grass -> when I think of a swamp I think of green, moss, trees and water filled with plants and alge. More than I think of ground anyways. (rids it of x4 weakness, in exchange for a couple of x2 weaknesses)
 
chimenco psychic/fairy (give it some stat boosts)
marowak ground/ghost -> every marowak is secretly a ghost like the one in the game/series. + new dual typing, immune to 3 types.
 
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