Simple Questions/Requests - Mark 41 (Minor Pokemon Trades, Item Requests etc GO HERE) (NO HACKING)

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whe where talking about 2 different things at the same time the normal shiny chance which you claim is 1 in 4096 and how about shiny value works

say for example whe couldnt find out what the shiny value was and i got an egg and traded it to you. if I gave it to you you would have an in in 4096 chance of it being shiny because I didnt hatch it myself so things like shiny charm wont work in that case which would make youre odds 1 in 4096.
No, I don't claim it's 4096; we know it's 4096.

Shiny Values for players is actually 0 out of 4095, TSV: 0000 to TSV: 4095. Also, no like I said previously the roll for the SV doesn't suddenly disappear because I traded you the egg. Saying it doesn't work on traded eggs is completely incorrect, because it still happens and still affects the eggs bred. Saying it wouldn't work in the traded person's favor would be more accurate.

Beep-boop.

Edit:

Does anyone have a Vivillon Pattern request? About to reset my spare save file, if you do pm me. (Note: My own pattern is Polar and the pattern of my spare save file is Jungle).

Current plan is to either do Icy Snow or Monsoon patterns.
What flargabluhbluh said about Monsoon is correct. You also won't be able to get Icy Snow from Norway, because we aren't good enough apparently; but you can get it from Yukon, Canada instead.
 
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say for example whe couldnt find out what the shiny value was and i got an egg and traded it to you. if I gave it to you you would have an in in 4096 chance of it being shiny because I didnt hatch it myself so things like shiny charm wont work in that case which would make youre odds 1 in 4096.
In this scenario, if you (the original breeder of the egg) has the shiny charm and did MM, then the increased odds still apply
 
No, I don't claim it's 4096; we know it's 4096.

Shiny Values for players is actually 0 out of 4095, TSV: 0000 to TSV: 4095. Also, no like I said previously the roll for the SV doesn't suddenly disappear because I traded you the egg. Saying it doesn't work on traded eggs is completely incorrect, because it still happens and still affects the eggs bred. Saying it wouldn't work in the traded person's favor would be more accurate.

Beep-boop.
lol people say he odds increased yet there doesnt excists a single proof of evidence for that so i dont say youre wrong there but im not saying youre right either till I see some proof which doesnt excists as far as I know.

and what I meant with trading egg lets say my number is 1 I get the egg but its going to generate a few numbers (dependant on my chances) and then it ends up being 2 so I cant hatch it shiny.

then I trade it to someone who has 3 for a number the egg is already receieved and its number is set in stone at that point so its impossible for him to hatch it shiny and that I had increased odds doesnt matter for him because the number wont change anymore.
 
lol people say he odds increased yet there doesnt excists a single proof of evidence for that so i dont say youre wrong there but im not saying youre right either till I see some proof which doesnt excists as far as I know.

and what I meant with trading egg lets say my number is 1 I get the egg but its going to generate a few numbers (dependant on my chances) and then it ends up being 2 so I cant hatch it shiny.

then I trade it to someone who has 3 for a number the egg is already receieved and its number is set in stone at that point so its impossible for him to hatch it shiny and that I had increased odds doesnt matter for him because the number wont change anymore.
Why does the other person's number have to be 3?
Can't he/she be 2??
In this case 1 and 3 would be the same. Only 2 matters.
 
lol people say he odds increased yet there doesnt excists a single proof of evidence for that so i dont say youre wrong there but im not saying youre right either till I see some proof which doesnt excists as far as I know.

and what I meant with trading egg lets say my number is 1 I get the egg but its going to generate a few numbers (dependant on my chances) and then it ends up being 2 so I cant hatch it shiny.

then I trade it to someone who has 3 for a number the egg is already receieved and its number is set in stone at that point so its impossible for him to hatch it shiny and that I had increased odds doesnt matter for him because the number wont change anymore.
But that person can find out its a 2, find someone who knows their value is 2, trade them the egg to hatch and then get a shiny
 
But that person can find out its a 2, find someone who knows their value is 2, trade them the egg to hatch and then get a shiny
thrue but I meant was that if we couldnd find the shiny numer and I would trade eggs the people who received them would have an 1 in 4096 chance of it being shiny even though I might have used the shiny charm and masuda method that wouldt matter at all if I dont hatch the egg myself thats what I meant
 
lol people say he odds increased yet there doesnt excists a single proof of evidence for that so i dont say youre wrong there but im not saying youre right either till I see some proof which doesnt excists as far as I know.

and what I meant with trading egg lets say my number is 1 I get the egg but its going to generate a few numbers (dependant on my chances) and then it ends up being 2 so I cant hatch it shiny.

then I trade it to someone who has 3 for a number the egg is already receieved and its number is set in stone at that point so its impossible for him to hatch it shiny and that I had increased odds doesnt matter for him because the number wont change anymore.
I'm sorry, but - have you been under a rock?

We already know it's out of 4096; there's 4096 possible TSV's from TSV: 0000 to TSV: 4095. Hell, we already knew this since Instacheck was around. What possible more proof than you need then the numbers on the eggs themselves. 0000 is a possible TSV, 4095 is a possible TSV while 4096 is not. 0-4095 = 4096 possibilities.

"If I breed ten eggs on my game those ten eggs have a 1 in 1024 chance of it being shiny for me because I bred them in conjunction with a Shiny Charm and/or Masuda Method. Then traded you one of those ten eggs, they still have a 1 in 1024 chance of being shiny for me, but your TSV could've been rolled instead and it would hatch shiny for you." It's really not that hard, it doesn't work in the traded person's favor.

As far as trading people who can't possibly hatch it shiny, that's why you don't hatch it on your game (or trade it to someone who doesn't match the not-so-hidden value). The point of the TSV method that exists now is to match the "impossible" egg with someone who can make it "possible" for you. As far as the probability you don't understand; the original probability doesn't disappear or change because I traded you the egg it's already set in stone from receiving it from the daycare. I understand what you're trying to say, I'm saying that you're wording it and understanding it incorrectly. One roll happens, only one, on the breeders game. It doesn't create another roll because the egg is traded to someone else. That's all I'm saying. I'm done trying to explain though, I hope you understand at this point x_x

Edit: Clarity.

Edit2:
Hey man, the landorus you gave me does not have 5 IVs.

31/31/31/31/XX/XX
Thats the spread it has.


Heads up to you who also traded with him...
You can PM the user and ask for a trade back. Hopefully they comply.
 
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I'm sorry, but - have you been under a rock?

We already know it's out of 4096; there's 4096 possible TSV's from TSV: 0000 to TSV: 4095. Hell, we already knew this since Instacheck was around. What possible more proof than you need then the numbers on the eggs themselves. 0000 is a possible TSV, 4095 is a possible TSV while 4096 is not. 0-4095 = 4096 possibilities.

"If I breed ten eggs on my game those ten eggs have a 1 in 1024 chance of it being shiny for me because I bred them in conjunction with a Shiny Charm and/or Masuda Method. Then traded you one of those ten eggs, they still have a 1 in 1024 chance of being shiny for me, but your TSV could've been rolled instead and it would hatch shiny for you." It's really not that hard, it doesn't work in the traded person's favor.

As far as trading people who can't possibly hatch it shiny, that's why you don't hatch it on your game. The point of the TSV method that exists now is to match the "impossible" egg with someone who can make it "possible" for you. As far as the probability you don't understand, the original probability doesn't disappear or change because I traded you the egg. That's all I'm saying. I'm done trying to explain though, I hope you understand at this point x_x
alright if youre so sure about those ods show me some proof? proven a fact is quite easy normaly so please enlighten me.

and about the trading you dont understand what i was talking about but we may be better of resting that point because otherwise it might get overcomplicated.

but again if the odds realy are 1 in 4096 then show me some proof because I loked for it I googled it and couldnt find even a shred of defeniteve proof people say they think it increased but no one knows for sure
 
alright if youre so sure about those ods show me some proof? proven a fact is quite easy normaly so please enlighten me.

and about the trading you dont understand what i was talking about but we may be better of resting that point because otherwise it might get overcomplicated.

but again if the odds realy are 1 in 4096 then show me some proof because I loked for it I googled it and couldnt find even a shred of defeniteve proof people say they think it increased but no one knows for sure
^wat
 
alright if youre so sure about those ods show me some proof? proven a fact is quite easy normaly so please enlighten me.

and about the trading you dont understand what i was talking about but we may be better of resting that point because otherwise it might get overcomplicated.

but again if the odds realy are 1 in 4096 then show me some proof because I loked for it I googled it and couldnt find even a shred of defeniteve proof people say they think it increased but no one knows for sure
http://bulbapedia.bulbagarden.net/wiki/Masuda_method
http://www.reddit.com/r/pokemon/comments/1qw7vz/serebii_confirms_that_the_shiny_rate_has_been/
http://www.serebii.net/games/shiny.shtml

Literally took me 30 secs to find the info, can definitely find more
 
alright if youre so sure about those ods show me some proof? proven a fact is quite easy normaly so please enlighten me.

and about the trading you dont understand what i was talking about but we may be better of resting that point because otherwise it might get overcomplicated.

but again if the odds realy are 1 in 4096 then show me some proof because I loked for it I googled it and couldnt find even a shred of defeniteve proof people say they think it increased but no one knows for sure
Um -

This generation slightly changed how Shiny Pokémon are determined. While the basic formula is still identical to Generation III and all games since then, the value the formula returns now only has to be less than 16 to result in a Shiny, rather than less than 8. This results in a probability of 16/65536 or 1/4096, double the previous probability.

Or you know every TSV list we've compiled since instacheck that has a user with a TSV of 0000 to 4095.
Or the fact we've dumped the game already, or the fact that the xor amounts to that exact number.
Or you can wait until I start MMing again later on today and I'll personally dump a useless 250 odd eggs TSV numbers that will be from 0000 to 4095 and you can see exactly how it rolls.
Or Google better.
 
thats no proof at all how do they know that? thats the proof I mean i can make an site say the chance is 1 in 10 that doesnt make it thrue they have to have found out someway and thats what I meanth with proof
 
alright if youre so sure about those ods show me some proof? proven a fact is quite easy normaly so please enlighten me.

and about the trading you dont understand what i was talking about but we may be better of resting that point because otherwise it might get overcomplicated.

but again if the odds realy are 1 in 4096 then show me some proof because I loked for it I googled it and couldnt find even a shred of defeniteve proof people say they think it increased but no one knows for sure
Its a probability...the game can assign you 1/4096 shiny values each time you begin a game...each time an egg is produced the game rolls a number in that same range of values. Therefore each egg has a 1/4096 chance of being assigned the same number (not that you wil necessarily get a shiny every 4096 eggs). Its a mechanic that IS established as fact. However, im done posting about it as since Esmebluhbluh (-.-) has stopped we're probably approaching warningland
 
Um -



Or you know every TSV list we've compiled since instacheck that has a user with a TSV of 0000 to 4095.
Or the fact we've dumped the game already, or the fact that the xor amounts to that exact number.
Or you can wait until I start MMing again later on today and I'll personally dump a useless 250 odd eggs TSV numbers that will be from 0000 to 4095 and you can see exactly how it rolls.
Or Google better.
r you know every TSV list we've compiled since instacheck that has a user with a TSV of 0000 to 4095. I didnt know that I dont use shiny check because I cant check eggs and if they dont have my ot the pokemon has no value to me at all. but fair is fair that is some pretty good proof I must admid:)

sorry if I annoyed anyone but I realy wanted to understand it
 
r you know every TSV list we've compiled since instacheck that has a user with a TSV of 0000 to 4095. I didnt know that I dont use shiny check because I cant check eggs and if they dont have my ot the pokemon has no value to me at all. but fair is fair that is some pretty good proof I must admid:)

sorry if I annoyed anyone but I realy wanted to understand it
That's where the websites got the this magical number from... ^^;
 
r you know every TSV list we've compiled since instacheck that has a user with a TSV of 0000 to 4095. I didnt know that I dont use shiny check because I cant check eggs and if they dont have my ot the pokemon has no value to me at all. but fair is fair that is some pretty good proof I must admid:)

sorry if I annoyed anyone but I realy wanted to understand it
Just to provide some proof rather than supporting evidence;
The shininess of a Pokémon is determined by a combination of its PID (Pokémon ID) and its original Trainer's TID and SID (Trainer ID and Secret ID). In previous generations the formula was [equivalent to]:
Code:
if  (TID^SID) ^ ((PID>>16)^(PID&65535))  <  8
However this generation Pokémon have been caught where this value has been found (viewed with Instacheck) to be higher than 8. In fact it was discovered that all values 0–15 would be shiny, however those where it equalled 16 would not. Thus the formula is now known to be:
Code:
if  (TID^SID) ^ ((PID>>16)^(PID&65535))  <  16
Since all the values listed (after transformations) are between 0 and 65535; there is a 16/65536 chance of a randomly encountered (no shiny charm) Pokémon being shiny this generation, or 1 in 4096.
Edit: Changed Powersaves to instacheck, since this was discovered before the days of Powersave's reign. (Also changed 15 to 65535; thanks to Esmeya for making me notice [that I'm too old for maths].)
Edit2: Also
cool im gonna give it a try then because i have no competetive shinies:)
if they dont have my ot the pokemon has no value to me at all.
 
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Just to provide some proof rather than supporting evidence;
The shininess of a Pokémon is determined by a combination of it's PID (Pokémon ID) and it's original Trainer's TID and SID (Trainer ID and Secret ID). In previous generations the formula was:
Code:
 if (TID ^ SID) ^ ( (PID >> 16) ^ (PID & 15) ) < 8
However this generation Pokémon have been caught where this value has been found (viewed with Powersaves) to be higher than 8. In fact it was discovered that all values 0–15 would be shiny, however those where it equalled 16 would not. Thus the formula is now known to be:
Code:
 if (TID ^ SID) ^ ( (PID >> 16) ^ (PID & 15) ) < 16
Since all the values listed (after transformations) are between 0 and 65535; there is a 16/65536 chance of a randomly encountered (no shiny charm) Pokémon being shiny this generation, or 1 in 4096.
Thank you, it's 0500 here and I was going to PM him the formula. Wait, I thought it was PID mod.

Best old man in the world :)
Edit: jk, read it wrong. I'm old.


How does egg checking through battles work?
Google KeyBV, there's tutorials out there.
 
Just to provide some proof rather than supporting evidence;
The shininess of a Pokémon is determined by a combination of its PID (Pokémon ID) and its original Trainer's TID and SID (Trainer ID and Secret ID). In previous generations the formula was:
Code:
 if (TID ^ SID) ^ ( (PID >> 16) ^ (PID & 15) ) < 8
However this generation Pokémon have been caught where this value has been found (viewed with Powersaves) to be higher than 8. In fact it was discovered that all values 0–15 would be shiny, however those where it equalled 16 would not. Thus the formula is now known to be:
Code:
 if (TID ^ SID) ^ ( (PID >> 16) ^ (PID & 15) ) < 16
Since all the values listed (after transformations) are between 0 and 65535; there is a 16/65536 chance of a randomly encountered (no shiny charm) Pokémon being shiny this generation, or 1 in 4096.
lol I appreciate the formula but dont understand anything of it:p still that point abous shiny value only going to 4096 is all the proof I need:)
 
Thank you, it's 0500 here and I was going to PM him the formula. Wait, I thought it was PID mod.

Best old man in the world :)
Edit: jk, read it wrong. I'm old.


Google KeyBV, there's tutorials out there.

Doesn't that require using powersaves though? Cos I don't have one at the moment.
 
Doesn't that require using powersaves though? Cos I don't have one at the moment.
Nope, no Powersaves. Only your 3DS, SD card and your computer (hopefully it has an SD card reader) + KeyBV, that's it and someone to battle quickly if you don't have a second DS. Which shouldn't be too hard.
 
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