They did not facilitate enough discussion on said pokemon that often it only lasts a page or even less whereas general threads actually generated discussion. Hence, individual threads were removed as they were only serving to clutter the forums.
This plus easily trapped by krookodileScarf Alakazam is a poor choice because you're restricting his excellent coverage, lack of an extremely powerful spam move (like HJK), and his lack of a pivot move.
wow i didnt know lucario counters lucario :oAlso Sp. Def Lucario counters every form of Lucario bar SD Ice Punch (rare as hell) provided it's at a decent health. Lucario is one of the most threatening Pokemon in the metagame.
Is trevernant even worth using, or do people only use it because it looks cool, and was OU once?
Okay so I'm using mega Blastoise on a Sticky Web team as an offensive spinner. I'm baffled at what kind of EV spread to run. What speed benchmark should I aim for?
Thanks! What is the standard spread though, I can't find it for UU?I like to aim for 8 EVs more than what the Speed Tiers thread pegs M-Blastoise at to beat Pokemon creeping standard Mega-Blastoise, but you'd be fine just running the standard spread or even 4 EVs more than to creep other Mega-Blastoise.
Thanks! What is the standard spread though, I can't find it for UU?
No that's not a good idea at all. The fact that Spiritomb has no recovery outside of Wish Support (you can't Wish to this Pokemon while you're trying to utilize your strategy since you have to switch out to do that) means it will get worn down and killed before you manage to do anything significant to your opponent. Trying to lower PP in order to win a game is simply a horrible idea. Spiritomb's low speed means that if the opponent wants to Toxic you, they will do so before you manage to use Imprison. Trick Room only allows Spiritomb to move first three times if you switch it in directly, and besides, Trick Room + Wish is a hell of a lot of support for a mediocre Pokemon using an awful set.
When considering a niche defensive Pokemon like Spiritomb for a stall team, you should think to yourself "What specific threats will this Pokemon be able to beat, and what is the most effective way I can beat them?" For example, Spiritomb's can run a Pursuit+Sucker Punch set in order to trap/kill Psychic types like Jirachi and Alakazam, and its access to Will-o-Wisp + its typing allows it to also check various Fighting types like Lucario and Mienshao. Or, it can use its decent defensive typing and respectable natural bulk to pull of a physically defensive Calm Mind/Rest/Sleep Talk set and act as a win condition.
TL;DR not viable at all because it accomplishes nothing specifically, use the Viability rankings and analyses to see the different good sets a Pokemon can use.
Pressure on a defensive mon has its uses. Pressure users usually win over CM/BU wars. Switching in a defensive Pressure user into a Stone Edge or Draco Meteor (that it can shrug off) is a godsend for rock weak or dragon weak team mate. And for the rest of the match the opponent would think twice before using the move or risk running out of PP.
Dusclops with Pain Split and Infestation? But Dusclops is pretty bad and there's really no opportunity to test it right now.It was the imprison/spite thing that I needed the heads up on, I've seen average bulky pressure be useful, but the imprison spite thng sucks on Spritomb due to the speed issue.