Other ORAS OU Viability Ranking Thread - Check post #2359

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Doesn't help that it has gained more checks and counters, as well as incredibly stiff competition for its roles. Dragonite has really lost its luster in ORAS and should therefore drop to B+.

It's role as a spammer e-speed remains uncontested. Not that I disagree with your post, but I wanted to point that out.

I don't think it's really an issue of whether or not we're comparing DNite to Megas, we're just comparing DNite to other Pokemon that perform the same role, but do it better. Unless you're preparing a dragon spam team, you're not gonna want to be using DD Mega Altaria and DD Dnite alongside one another because it's a waste. You should instead be focusing on hazard control, trappers, and generally covering threats in the metagame.

I think with the insane power, speed and general variety creep, teamslots are more valuable than ever. I guarantee we've all been in that position where we think we've cracked the perfect team only to go over it one last time and realise: "oh fuck, where's my spinner?"

Not everyone runs a mega dder, or even a set-up mega. D-nite remains one of the best, if not the best, non-mega dder in the tier, and it fulfills that role nicely. Whether or not that warrants it to stay A-rank is up to debate.
 
It's role as a spammer e-speed remains uncontested. Not that I disagree with your post, but I wanted to point that out.



Not everyone runs a mega dder, or even a set-up mega. D-nite remains one of the best, if not the best, non-mega dder in the tier, and it fulfills that role nicely. Whether or not that warrants it to stay A-rank is up to debate.
Yes but it's largely outclassed by Mega Altaria (expect for ESpeed really). My point was that there aren't many reasons you'd want to pick DNite over Mega Altaria if you wanted a strong DD'er (unless your Mega slot is already taken). What's keeping DNite in the B ranks imo is the fact that it's not a Mega, and therefore has much lower opportunity cost. But that still doesn't change the fact that it's outclassed in that role. Also, just a nitpick but DNite is B+ rank, not in the As. Hence why we're discussing it :p
 
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ampharos-mega.gif

I'd like to nominate Mega Ampharos to B-

+Nothing wants to switch into attacks coming off base 165 Spa, except for Chansey
+Slow Volt Switches allow for safe switches
+Mold Breaker bypasses abilities like Shell Armor, Magic Bounce, Unaware, Lightning Rod and Sturdy
+Solid 95/105/110 bulk
+Can run an Agility set to bypass speed issues, which can outspeed Greninja by 1 point if Modest 252 Spe after an Agility

-No reliable recovery - needs to run Rest or have Wish support for longevity
-45 speed leaves it weak to threats, especially bulky fairies
-Uses a Mega slot and has to deal with really tough competition for the slot
-Struggles against Rain and Sand teams
-Special movepool isn't great - has to rely on Focus Miss and Hidden Power in some cases

I find this is quite effective against Stall right now (well on paper it sounds really good) as it can deal with Unboosted Sableye, Skarmory, Heatran, Mega Altaria (if HP Ice), Clefable, Slowbro, Ferrothorn, Gliscor, Hippowdon, Amoonguss, Alomomola, Phys Def Quagsire, Defensive Landorus-T, Rotom-W and there are only a small number of threats it struggles with.


It's also quite good against Offense aswell, since barely anything can switch in
  • Mega Metagross can't switch in since it's 2HKOd by Thunderbolt and cannot OHKO back
  • Landorus-T doesn't want to take an HP Ice and Defensive sets can't switch in 4 Atk Landorus-T Earthquake vs. 200 HP / 0 Def Mega Ampharos: 288-338 (77.6 - 91.1%) -- guaranteed 2HKO
  • Lati@s don't want to take a Dragon Pulse
  • Thundurus can only 3HKO with HP Ice or Focus Blast 252 SpA Life Orb Thundurus Hidden Power Ice vs. 200 HP / 0 SpD Mega Ampharos: 153-182 (41.2 - 49%) -- guaranteed 3HKO
  • AV Azumarill can be speed crept and dropping bulk increases the chance of Ampharos OHKO'ing
  • Gyarados, Slowbro, Bisharp, Mega Scizor, Keldeo, Talonflame, Mega Pinsir, Gengar, Clefable and Manaphy all lose to Thunderbolt
  • Excadrill, Heatran, TTar, Mega Lopunny all lose to Focus Blast
  • Gliscor loses to HP Ice
  • Garchomp struggles to OHKO 252 Atk Garchomp Earthquake vs. 200 HP / 0 Def Mega Ampharos: 314-372 (84.6 - 100.2%) -- 6.3% chance to OHKO
tl;dr I find Mega Ampharos is really underrated despite being pretty slow and taking up a Mega Slot and imo, it is not on the same level as any of the other C+ ranks and it deserves a raise to B-

Also, I find that Mega Ampharos is simply better than Mega Camerupt for multiple reasons, if anything it should be on an a higher ranking.
 
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ampharos-mega.gif

I'd like to nominate Mega Ampharos to B-

+Nothing wants to switch into attacks coming off base 165 Spa, except for Chansey
+Slow Volt Switches allow for safe switches
+Mold Breaker bypasses abilities like Shell Armor, Magic Bounce, Unaware, Lightning Rod and Sturdy
+Solid 95/105/110 bulk
+Can run an Agility set to bypass speed issues

-No reliable recovery - needs to run Rest or have Wish support for longevity
-45 speed leaves it weak to threats, especially bulky fairies
-Uses a Mega slot
-Struggles against Rain and Sand teams
-Special movepool isn't great - has to rely on Focus Miss and Hidden Power in some cases

I find this is quite effective against Stall right now as it can deal with Unboosted Sableye, Skarmory, Heatran, Mega Altaria (if HP Ice), Clefable, Slowbro, Ferrothorn, Gliscor, Hippowdon, Amoonguss, Alomomola, Phys Def Quagsire, Defensive Landorus-T, Rotom-W and there are only a small number of threats it struggles with.


It's also quite good against Offense aswell, since barely anything can switch in
  • Mega Metagross can't switch in since it's 2HKOd by Thunderbolt and cannot OHKO back
  • Greninja can't switch in and Ampharos can check it since it can take an Ice Beam and OHKO with Thunderbolt or Dragon Pulse after LO recoil
  • Landorus-T doesn't want to take an HP Ice and Defensive sets can't switch in 4 Atk Landorus-T Earthquake vs. 200 HP / 0 Def Mega Ampharos: 288-338 (77.6 - 91.1%) -- guaranteed 2HKO
  • Lati@s don't want to take a Dragon Pulse
  • Thundurus can only 3HKO with HP Ice or Focus Blast 252 SpA Life Orb Thundurus Hidden Power Ice vs. 200 HP / 0 SpD Mega Ampharos: 153-182 (41.2 - 49%) -- guaranteed 3HKO
  • AV Azumarill can be speed crept and dropping bulk increases the chance of Ampharos OHKO'ing
  • Gyarados, Slowbro, Bisharp, Mega Scizor, Keldeo, Talonflame, Mega Pinsir, Gengar, Clefable and Manaphy all lose to Thunderbolt
  • Excadrill, Heatran, TTar, Mega Lopunny all lose to Focus Blast
  • Gliscor loses to HP Ice
  • Garchomp struggles to OHKO 252 Atk Garchomp Earthquake vs. 200 HP / 0 Def Mega Ampharos: 314-372 (84.6 - 100.2%) -- 6.3% chance to OHKO
tl;dr I find Mega Ampharos is really underrated despite being pretty slow and taking up a Mega Slot and imo, it is not on the same level as any of the other C+ ranks and it deserves a raise to B-


To be honest, HP Ice does not hit anything important for Mega Ampharos aside from Mega Altaria. It very much prefers THunder (best on rain) / Dragon Pulse / Focus Blast, which leaves it completely walled by Mega Alt, but all you really need to do is remove that and Chansey, and you will be fine. I do wonder though - does the presence of Mega Altaria cause this thing to falter a bit? Because HP Ice on Mega Ampharos is complete ass.
 
Honestly not much has changed for d-nite in the ORAS OU meta. It's hardest counters are bulky fairies, and those have existed since XY. Yeah Lopunny and Altaria are annoying, but d-nite can usually live any one hit from the other megas (assuming multiscale is still intact). And +1 E-Speed is godly.
Fairies aren't really that safe from Band-Nite because of Iron Head/Tail and even EQ does a cool 41-48% to max def Clef so only a small amount of prior damage, especially against the Unaware set, is needed for the 2HKO. Even without any prior damage, EQ still forces a Softboiled/Moonlight giving you a free turn to go into something like Heatran to set rocks or w/e, so Clef isn't really that big of a deal for D-Nite since you're going to profit as long as you didn't click Outrage which you obviously shouldn't while they have a Fairy. You don't even need to run Outrage on the set either and can just run coverage for nailing all the usual suspects that think they can switch in.
 
To be honest, HP Ice does not hit anything important for Mega Ampharos aside from Mega Altaria. It very much prefers THunder (best on rain) / Dragon Pulse / Focus Blast, which leaves it completely walled by Mega Alt, but all you really need to do is remove that and Chansey, and you will be fine. I do wonder though - does the presence of Mega Altaria cause this thing to falter a bit? Because HP Ice on Mega Ampharos is complete ass.
It nets a guaranteed OHKO even on Sdef Gliscor which Dragon Pulse struggles to do and it catches off Offensive Landorus that think they can come in and get an easy kill with EQ and that alone warrants use of Hidden Power Ice imo. It also stops it from being dead weight against Mega Altaria since it can take off 55~% with HP Ice which can threaten it since it can take an unboosted Return or Hyper Voice
 
It nets a guaranteed OHKO even on Sdef Gliscor which Dragon Pulse struggles to do and it catches off Offensive Landorus that think they can come in and get an easy kill with EQ and that alone warrants use of Hidden Power Ice imo. It also stops it from being dead weight against Mega Altaria since it can take off 55~% with HP Ice which can threaten it since it can take an unboosted Return or Hyper Voice

The problem is, Mega Ampharos does have space for it. It needs its Dual STABs + Focus Blast (Ferrothorn) + Agility for the Agility set to function.
 
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Honestly Mega Ampharos suffers from minor Mega Camerupt Disorder; being slow af for an offensive poke. Its speed lets it be checked by many Fairy or Ground types. After Ampharos switches into SR, you can send in your defensive Lando-t to check it by threatening with a OHKO, or even just switch it in on a predicted Volt Switch. And what if the Lando U-turns or sets up SR? Ew. I also don't see this thing doing too well against stall because it gets worn down by hazards from all that Volt Switching and your most reliable bet is running Rest, which makes you suck against the other playstyles. And as Alfalfa said, hp ice sucks cause now you're giving free switches to two of the most annoying Pokemon ever: Heatran and Ferrothorn. I don't know about you guys but I hate letting these things set up their stupid Leech Seed or SR. Volt Switch kinda helps I guess but the point is that they're witching into any move the whole match if you run HP Ice. Also cis scum you can't really use the argument that Greninja can't switch in considering Graninja doesn't switch into anything. Also, just because it's good at winning 1v1 confrontations while at 100% health doesn't mean this will come in handy in a real battle, where you'll most likely be worn down. It seems like I'm complaining a lot about Ampharos but it's not bad at all and its unique typing can be a nuisance sometimes. I guess I could also see it in B-.

As for Dragonite, its DD set is good, but if it wasn't outclassed enough last gen this time around it's even worse because of Altaria. B+ is ok, it shouldn't drop down below B because its CB set really sets it apart with its mix of power and priority.
 
Fairies aren't really that safe from Band-Nite because of Iron Head/Tail and even EQ does a cool 41-48% to max def Clef so only a small amount of prior damage, especially against the Unaware set, is needed for the 2HKO. Even without any prior damage, EQ still forces a Softboiled/Moonlight giving you a free turn to go into something like Heatran to set rocks or w/e, so Clef isn't really that big of a deal for D-Nite since you're going to profit as long as you didn't click Outrage which you obviously shouldn't while they have a Fairy. You don't even need to run Outrage on the set either and can just run coverage for nailing all the usual suspects that think they can switch in.
I have to say, in my experience laddering with BandNite, it works really well until about 1400-1500ish, at which point the predictions just get too risky. As the opponent gets better and better, the importance of clicking the right move gets a lot higher. And BandNite's coverage options all suffer from not being that spammable. It's a super dangerous set, don't get me wrong, but nowhere near as easy to use as other 'mons.
 
Honestly Mega Ampharos suffers from minor Mega Camerupt Disorder; being slow af for an offensive poke. Its speed lets it be checked by many Fairy or Ground types. After Ampharos switches into SR, you can send in your defensive Lando-t to check it by threatening with a OHKO, or even just switch it in on a predicted Volt Switch. And what if the Lando U-turns or sets up SR? Ew. I also don't see this thing doing too well against stall because it gets worn down by hazards from all that Volt Switching and your most reliable bet is running Rest, which makes you suck against the other playstyles. And as Alfalfa said, hp ice sucks cause now you're giving free switches to two of the most annoying Pokemon ever: Heatran and Ferrothorn. I don't know about you guys but I hate letting these things set up their stupid Leech Seed or SR. Volt Switch kinda helps I guess but the point is that they're witching into any move the whole match if you run HP Ice. Also cis scum you can't really use the argument that Greninja can't switch in considering Graninja doesn't switch into anything. Also, just because it's good at winning 1v1 confrontations while at 100% health doesn't mean this will come in handy in a real battle, where you'll most likely be worn down. It seems like I'm complaining a lot about Ampharos but it's not bad at all and its unique typing can be a nuisance sometimes. I guess I could also see it in B-.

Yeah the Greninja bit was a bit stupid, but I'll edit that out

But anyway, about it handling Stall, tbh I've not tried it against any proper Stall teams yet, but it sounds quite solid on paper if you've got support for it, especially that Mega Venusaur has dropped considering that with little Sdef investment it could spread leech seed/sleep and be a nuisance in general since it can avoid the 2HKO from Dragon Pulse
 
Supporting moving Hippowdon up to A-. I've been using it on numerous stall teams lately and it does such good job walling so many physcial threats including Mega Lopunny, Mega Metagross, Landorus-T, and so on. He can also wall some electric types not named Rotom-W in the meta using a specially defensive EV spread as most electric types at worst can hit him with a weak HP Ice. Set-up sweepers (such as DD Zard X, DD Mega Altaria, etc.) also get phazed out by roar and he can of course set up rocks making it have nice support movepool. It's also a nice check to bird spam even though it's not as common anymore.
 
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View attachment 31742Honestly Mega Ampharos suffers from minor Mega Camerupt Disorder; being slow af for an offensive poke. Its speed lets it be checked by many Fairy or Ground types. After Ampharos switches into SR, you can send in your defensive Lando-t to check it by threatening with a OHKO, or even just switch it in on a predicted Volt Switch. And what if the Lando U-turns or sets up SR? Ew. I also don't see this thing doing too well against stall because it gets worn down by hazards from all that Volt Switching and your most reliable bet is running Rest, which makes you suck against the other playstyles. And as Alfalfa said, hp ice sucks cause now you're giving free switches to two of the most annoying Pokemon ever: Heatran and Ferrothorn. I don't know about you guys but I hate letting these things set up their stupid Leech Seed or SR. Volt Switch kinda helps I guess but the point is that they're witching into any move the whole match if you run HP Ice. Also cis scum you can't really use the argument that Greninja can't switch in considering Graninja doesn't switch into anything. Also, just because it's good at winning 1v1 confrontations while at 100% health doesn't mean this will come in handy in a real battle, where you'll most likely be worn down. It seems like I'm complaining a lot about Ampharos but it's not bad at all and its unique typing can be a nuisance sometimes. I guess I could also see it in B-.

As for Dragonite, its DD set is good, but if it wasn't outclassed enough last gen this time around it's even worse because of Altaria. B+ is ok, it shouldn't drop down below B because its CB set really sets it apart with its mix of power and priority.
The thing with Ampharos is that it's actually a viable Agility sweeper. It has enough Speed to make use of it, unlike Mega Camerupt. It's also got a pretty cool typing and great bulk as well. I'm not saying that's ever going to save Ampharos from the pool of mediocrity, but it's probably one of the better Agility sweepers, and it's a niche that should probably keep it at the ranking it is now.
 
You forgot to take into account that greninja will be neutral to Foul Play unless it uses Dark Pulse or Low Kick.

0- Atk Umbreon Foul Play vs. 0 HP / 0 Def Greninja: 142-168 (49.8 - 58.9%) -- 99.6% chance to 2HKO (guaranteed with Life Orb recoil)
(This is a neutral attack with Greninja having 40 attack evs and a neutral attacking nature)

Even without any defense investment, Umbreon will always avoid the 2hko from Gunk Shot after Stealth Rock.

40 Atk Life Orb Greninja Gunk Shot vs. 252 HP / 4 Def Umbreon: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

With full defensive investment:

40 Atk Life Orb Greninja Gunk Shot vs. 252 HP / 252+ Def Umbreon: 113-134 (28.6 - 34%) -- 98.8% chance to 4HKO after Leftovers recovery


After messing around with the calc I came up with an Umbreon set that can avoid the 3hko every time (barring crits) from any of Greninja's moves through the combination of Leftovers and Protect.


Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Foul Play
- Wish
- Protect
- Toxic

Greninja's most powerful attack against this set is Hydro Pump and it's already been established that Umbreon can 2hko with Foul Play.

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 56+ SpD Umbreon: 138-164 (35 - 41.6%) -- 74.7% chance to 3HKO after Leftovers recovery

Hydro Pump does a maximum of 164hp and Umbreon reaches a total hp stat of 394, meaning Leftovers will heal it 25hp per turn.

Turn 1: Greninja uses Hydro as Umbreon switches in
394-164+25=255hp
Turn 2: Umbreon uses Protect
255+25=280
Turn 3: Greninja uses Hydro, Umbreon uses Foul Play
280-164+25=141
Turn 4: Umbreon uses Protect
141+25=166
Turn 5: Greninja uses Hydro, Umbreon finishes it with Foul Play
166-164=2 then 2+25 leaves Umbreon with 27hp

In theory Umbreon could keep spamming Wish and Protect and let Greninja kill itself with Life Orb recoil too, which would also work if Greninja has Low Kick. Speaking of Low Kick Umbreon could still Toxic Greninja and severely damage it with Toxic + Protect + Life Orb recoil.

Of course Greninja could switch out on a predicted Protect, however, the Umbreon user could Toxic the switch in or switch out as well. Either way it would have done its job and prevented Greninja from coming in and getting a free kill.

Finally, for those who dont remember, Umbreon used to be ranked but became unranked due to being a worse Slyveon. That was xy and with ORAS Umbreon can handle a few more pokemon better than Sylveon. Greninja, Latios (Draco Meteor wont come close to a 2hko and Umbreon is immune to Psyshock, which defeats Sylveon), Latias, Calm Mind Mega Latias (immune to stored power), Mega Metagross, Jirachi, Bisharp, Talonflame, and Magnezone jut to name a few are handled far better by Umbreon than Sylveon. Umbreon also has a bit more physical bulk than Slyveon and can be a good switch in to status moves thanks to Synchronize. Like Syveon, Umbreon can also pack a decent punch without investing due to STAB Foul Play, which conveniently prevents physical sweepers such as Charizard X from using it as setup fodder. Finally, Umbreon can squeeze in Heal Bell or Baton Pass somewhere to support its team or keep momentum.

In conclusion, if a team struggles more with Steel types (and Greninja) than fighting types and needs a bulky wall or cleric, Umbreon would be a better option than Slyveon or Clefable while still being effective at what its meant to do. Because of this, I think it deserves D rank.

I know we are supposed to be talking about B rank pokemon and when people bring up pokemon like Umbreon discussion can often get shitty real fast but hear me out. Two days ago I talked about Umbreon in the post above after some guy brought it up and interestingly enough I ran into someone using it on the ladder.

http://replay.pokemonshowdown.com/ou-193183356

As you can see i got my ass handed to me by that thing and I initially stormed off but later found my opponent in the lobby and was given the replay. The replay speaks for itself and I think it addition to my quoted post proves why. Unbreon deserves D.

Coincidentally I think people were talking about Zard X and Mega Altaria as well not song long ago. This replay also showed why (offensive) Mega Altaria isnt the best answer to Charizard X. It switched in healthy, already mega'd, and got 2hkoed by a 252atk jolly nature, unboosted Flare bkitz after stealth rocks.
 
I know we are supposed to be talking about B rank pokemon and when people bring up pokemon like Umbreon discussion can often get shitty real fast but hear me out. Two days ago I talked about Umbreon in the post above after some guy brought it up and interestingly enough I ran into someone using it on the ladder.

http://replay.pokemonshowdown.com/ou-193183356

As you can see i got my ass handed to me by that thing and I initially stormed off but later found my opponent in the lobby and was given the replay. The replay speaks for itself and I think it addition to my quoted post proves why. Unbreon deserves D.

Coincidentally I think people were talking about Zard X and Mega Altaria as well not song long ago. This replay also showed why (offensive) Mega Altaria isnt the best answer to Charizard X. It switched in healthy, already mega'd, and got 2hkoed by a 252atk jolly nature, unboosted Flare bkitz after stealth rocks.
Sorry but this replay is not proving anything. Umbreon was useless because Ferro and Keldeo shut it down or took advantage of it, while it couldn't even wall Thundurus because it had Superpower. Even Tentacruel beats Umbreon one on one, as after a couple of Acid Spray hits Scald 2HKOes, and a Pokemon as passive as Umbreon hates losing Lefties from Knock Off. Umbreon has three very common weaknesses, unreliable recovery which can be taken advantage of or simply shut down by phazing (btw all the common phazers have no problem at all switching into Umbreon, namely Heatran, Skarmory, and Hippowdon), lack of power, and Foul Play doesn't even help against the special attackers that Umbreon wants to deal with. Plus, most of the best special attackers in the tier can get past it, such as Thundurus with any of Focus Blast, Superpower, or NP, Keldeo, Gengar (LO Focus Blast), Clefable, Mega Gardevoir, Taunt Heatran, and Mega Diancie. The only thing it has going for it is the ability to beat Greninja, but i would pick Alomomola or Chansey any day over it.
 
The thing with Ampharos is that it's actually a viable Agility sweeper. It has enough Speed to make use of it, unlike Mega Camerupt. It's also got a pretty cool typing and great bulk as well. I'm not saying that's ever going to save Ampharos from the pool of mediocrity, but it's probably one of the better Agility sweepers, and it's a niche that should probably keep it at the ranking it is now.
If I'm going to be honest I've felt Ampharos should be at least B- for a while. I think that it has enough bulk,power and unpredictability to at least be enough for that, especially with it's typing which is pretty solid. It has the rest talk specially defensive set, the cotton guard set and the agility set which are all viable enough to use in OU in my opinion. It seems like it would just be even more useful with all the new megas around. However this is for later discussion I suppose. I'll wait to suggest to raise it haha.
 
View attachment 31742Honestly Mega Ampharos suffers from minor Mega Camerupt Disorder; being slow af for an offensive poke. Its speed lets it be checked by many Fairy or Ground types. After Ampharos switches into SR, you can send in your defensive Lando-t to check it by threatening with a OHKO, or even just switch it in on a predicted Volt Switch. And what if the Lando U-turns or sets up SR? Ew. I also don't see this thing doing too well against stall because it gets worn down by hazards from all that Volt Switching and your most reliable bet is running Rest, which makes you suck against the other playstyles. And as Alfalfa said, hp ice sucks cause now you're giving free switches to two of the most annoying Pokemon ever: Heatran and Ferrothorn. I don't know about you guys but I hate letting these things set up their stupid Leech Seed or SR. Volt Switch kinda helps I guess but the point is that they're witching into any move the whole match if you run HP Ice. Also cis scum you can't really use the argument that Greninja can't switch in considering Graninja doesn't switch into anything. Also, just because it's good at winning 1v1 confrontations while at 100% health doesn't mean this will come in handy in a real battle, where you'll most likely be worn down. It seems like I'm complaining a lot about Ampharos but it's not bad at all and its unique typing can be a nuisance sometimes. I guess I could also see it in B-.

As for Dragonite, its DD set is good, but if it wasn't outclassed enough last gen this time around it's even worse because of Altaria. B+ is ok, it shouldn't drop down below B because its CB set really sets it apart with its mix of power and priority.
I disagree. One thing is that Mega Ampharos it can run enough speed to outspeed notable threats like Tyranitar with 128 Speed EVs and is still bulkier than Mega Camerupt with 90/105/110 Defenses compared to 70/100/105. Camerupt can only hope to outpace base 30s without sacrificing too much bulk, which may not be quite as bad since it's a nuke, but it gets in much less than Mega Ampharos and gets worn down easier. Volt Switch is also a huge pro over Camerupt since Camerupt is a huge killer of momentum, whereas Ampharos provides momentum with its slow Volt Switch. Low speed is actually desired in Ampharos' case.

Another thing is that Mega Ampharos is not always an offensive Pokemon. Defensive or Sp. Def RestTalk is actually a great set for it with its great bulk and typing. Its low speed helps it in this respect since it will usually be at full health if it decides to Rest and it again provides a slow Volt Switch, which can help maintain Sleep Clause and provide momentum. It's not setup bait like many other RestTalk users, still hits fairly hard with 165 Sp. Atk, and a Volt Switch gives it easy access to a teammate. It can also choose to drop Volt Switch for Discharge, which can paralyze stuff fairly often. The possibility of choosing Rest stinks, but it's solid other than that.

Agility sets also take on both offense and stall, so that's something to note.

In short, Mega Ampharos is a very different case from Mega Camerupt, as its 40 base speed can be patched up with some investment or Agility, is a bit bulkier all around, can Volt Switch to provide support and momentum for teams, and is capable of running RestTalk to make itself useful defensively.

I'm pretty indifferent on Mega Ampharos' placement, but I just wanted to make this clear.
 
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As of right now I agree with a move up for Hippowdon. Being able to build a spread catered to your teams needs to help checks plenty of threats on both balanced and offensive builds especially in a meta that puts more emphasis on physical attackers has worked wonders for me. The utility on top of these mentioned aspects include Whirlwind for general phasing for the removal of stat increases and tack on additional hazard damage, Toxic to pass around status afflictions, and reliable recovery with its mono ground typing helps with its longevity to maintain these traits. Oh and it sets sand for a longer time due to recovery as well for Excadrill even though I haven't tried this core out yet but everything else makes me feel like it's A- from what I've been able to see and use.
 
I disagree. One thing is that Mega Ampharos it can run enough speed to outspeed notable threats like Tyranitar with 128 Speed EVs and is still bulkier than Mega Camerupt with 90/105/110 Defenses compared to 70/100/105. Camerupt can only hope to outpace base 30s without sacrificing too much bulk, which may not be quite as bad since it's a nuke, but it gets in much less than Mega Ampharos and gets worn down easier. Volt Switch is also a huge pro over Camerupt since Camerupt is a huge killer of momentum, whereas Ampharos provides momentum with its slow Volt Switch. Low speed is actually desired in Ampharos' case.

Another thing is that Mega Ampharos is not always an offensive Pokemon. Defensive or Sp. Def RestTalk is actually a great set for it with its great bulk and typing. Its low speed helps it in this respect since it will usually be at full health if it decides to Rest and it again provides a slow Volt Switch, which can help maintain Sleep Clause and provide momentum. It's not setup bait like many other RestTalk users, still hits fairly hard with 165 Sp. Atk, and a Volt Switch gives it easy access to a teammate. It can also choose to drop Volt Switch for Discharge, which can paralyze stuff fairly often. The possibility of choosing Rest stinks, but it's solid other than that.

Agility sets also take on both offense and stall, so that's something to note.

In short, Mega Ampharos is a very different case from Mega Camerupt, as its 40 base speed can be patched up with some investment or Agility, is a bit bulkier all around, can Volt Switch to provide support and momentum for teams, and is capable of running RestTalk to make itself useful defensively.

I'm pretty indifferent on Mega Ampharos' placement, but I just wanted to make this clear.

Sorry but I have to remind you that Pokemon that use Rest are not included in the Sleep Clause. In other words, the opponent can still sleep another of your pokemon even though you already have a Pokemon being asleep by Rest.
 
Sorry but I have to remind you that Pokemon that use Rest are not included in the Sleep Clause. In other words, the opponent can still sleep another of your pokemon even though you already have a Pokemon being asleep by Rest.
I'm sure he knows as much, but Jaguar360 please edit your post to be more clear.
 
Looking at the A-Rank threats, Hippowdon does decently against quite a few
Hippo: Metagross, Thundurus (though w/out Toxic or another move, it does nothing back), Altaria, Bisharp, Gallade, Non-Balloon Heatran, Lopunny, Scizor (walling at least), Diancie, Manectric (stops VS and Sp Def can take HP Ice decently), Heracross (w/ Toxic), Magnezone (Sp. Def if HP Ice), Terrakion.

I bolded the new Megas because of the point to note: Hippowdon gained new things to check, able to take just about anything the new Megas throw at him (unboosted) barring something rare like Ice Punch on Gallade. Compared to T-Tar, Hippowdon actually did gain more things it could handle, so it offers more to a team beyond support for Excadrill. T-Tar didn't get worse necessarily against the things he checked, but he ultimately does present free turns/set-up opportunities to all 4 of them, if only in the form of a turn to Mega, which is about all they need to really start tearing up the battlefield. Even if Hippowdon can't directly beat them, phazing them out or crippling them with Toxic makes them much easier to deal with later, or makes his ability to wall them the ability to actually defeat them now.
 
Looking at the A-Rank threats, Hippowdon does decently against quite a few
Hippo: Metagross, Thundurus (though w/out Toxic or another move, it does nothing back), Altaria, Bisharp, Gallade, Non-Balloon Heatran, Lopunny, Scizor (walling at least), Diancie, Manectric (stops VS and Sp Def can take HP Ice decently), Heracross (w/ Toxic), Magnezone (Sp. Def if HP Ice), Terrakion.

I bolded the new Megas because of the point to note: Hippowdon gained new things to check, able to take just about anything the new Megas throw at him (unboosted) barring something rare like Ice Punch on Gallade. Compared to T-Tar, Hippowdon actually did gain more things it could handle, so it offers more to a team beyond support for Excadrill. T-Tar didn't get worse necessarily against the things he checked, but he ultimately does present free turns/set-up opportunities to all 4 of them, if only in the form of a turn to Mega, which is about all they need to really start tearing up the battlefield. Even if Hippowdon can't directly beat them, phazing them out or crippling them with Toxic makes them much easier to deal with later, or makes his ability to wall them the ability to actually defeat them now.
Without disagreeing with the entirety of your post: the problem with nominating Hippowdon as a check to Mega Gallade and Altaria is with the 'unboosted.' There aren't really that many circumstances where Hippowdon will get a free switch against a +0 Gallade or a +0 DDing Altaria, and both Pokemon roll over it handily with their requisite boosts. Actually, bulky DD Altaria handles Hippowdon even if it does get in a free switch at +0, taking 36% max from EQ. Special attacking variants also have possible 2HKOs with Hyper Voice.
 



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-----> A+

I don't think this needs an explanation, but if it does, its basically broken. Mega Slowbro has 180 Defense and access to Calm Mind, making it a bulky sweeping wall. It also has something that the other bulky sweepers don't: Recovery. With such a supportive ability and move set, this thing can singlehandedly sweep through teams with a single Cm. Did I also mention he is one of those megas that everyone hates to see but loves to use? that itself brings it up to A+.

Ill add more as time goes.


LO/CB Black Kyurem and CM Virizion deal with mega slowbro pretty easily, as does Mega Charizard Y
 
Without disagreeing with the entirety of your post: the problem with nominating Hippowdon as a check to Mega Gallade and Altaria is with the 'unboosted.' There aren't really that many circumstances where Hippowdon will get a free switch against a +0 Gallade or a +0 DDing Altaria, and both Pokemon roll over it handily with their requisite boosts. Actually, bulky DD Altaria handles Hippowdon even if it does get in a free switch at +0, taking 36% max from EQ. Special attacking variants also have possible 2HKOs with Hyper Voice.

Hippo roars them out with ease, specially defensive Hippo is not 2hkoed after SR
252+ SpA Pixilate Altaria Hyper Voice vs. 252 HP / 252+ SpD Hippowdon: 165-195 (39.2 - 46.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
and bulky DD needs alot of boosts to beat physcial defensive Hippo 100% of the time
+3 0 Atk Pixilate Altaria Return vs. 252 HP / 252+ Def Hippowdon: 238-282 (56.6 - 67.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Offenisve M-alt can 2HKO at +1 but I've never seen tat outside of low ladder play so idk how viable that is. Hippo also checks Gallade quite easily if it switches in on the SD or if Gallade attacks without boosting
252 Atk Gallade Close Combat vs. 252 HP / 252+ Def Hippowdon: 151-178 (35.9 - 42.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Also the fact that it can wall both MegaGross and Zone is so amazing for balanced teams atm that there is no way that Hippo should not rise to A-, Not to mention how well it fits in on many high ladder shitty broken fuck Stall teams because of its ability to counter those two AND phaze other strong attackers like LumSD chomp, Mscizor, SpecsGengar and Lati@s with the same set. REliably recovery is amazing and Sand stream stops Rain. Outside of that I support the raise of both Breloom and Chesnaugh to A- and B+ respectivly. Im not sure about MegaPert becasue I never have a problem dealing with rain and never use them myself. I also think Camel and Bee should drop but thats pure theorymon, since they both struggle to do anything against offensive and Stall/Semi-Stall respectivly.

One mon I've been using a lot lately is non-mega Scizor. Dont get me wrong Mscizor is a monster against everything but Band Bullet punch is really good in the current meta against MAero, MAlteria and pretty much anything on HO. I can easily see it rise to B+ because it is a pretty strong mon against HO and Balance and can work really good in a slow Volt-Turn core with Zone or an offensive one with Mega-Man, something which its mega cant (can do with Zone obv).
Some calcs:
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Altaria: 300-354 (103 - 121.6%) -- guaranteed OHKO
252+ Atk Choice Band Scizor U-turn vs. 252 HP / 252+ Def Slowbro: 254-302 (64.4 - 76.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Scizor Knock Off vs. 0 HP / 0 Def Metagross: 166-196 (55.1 - 65.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 28 HP / 0 Def Gengar: 244-288 (91 - 107.4%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Scizor U-turn vs. 4 HP / 0 Def Bisharp: 189-223 (69.4 - 81.9%) -- guaranteed 2HKO after Stealth Rock
-1 252+ Atk Choice Band Scizor Knock Off (97.5 BP) vs. 252 HP / 252+ Def Landorus-T: 90-106 (23.5 - 27.7%) -- 8.4% chance to 4HKO after Stealth Rock and Leftovers recovery
-1 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Landorus-T: 118-139 (36.9 - 43.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Scizor Knock Off (97.5 BP) vs. 0 HP / 4 Def Excadrill: 261-308 (72.2 - 85.3%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Scizor Superpower vs. 172 HP / 0 Def Magnezone: 382-450 (117.9 - 138.8%) -- guaranteed OHKO

Superpower can also boop Bisharp and Drill
 
LO/CB Black Kyurem and CM Virizion deal with mega slowbro pretty easily, as does Mega Charizard Y
Honestly, the LO variant is heavily dependent on what spread the Bro has. If it has 16 Def it can 2HKO, however, if it's 252 Def it has a relatively low chance of 2HKO'ing meaning it could recoil stall it. Virizion is. . . Virizion. Although ZardY is decent.
 
LO/CB Black Kyurem and CM Virizion deal with mega slowbro pretty easily, as does Mega Charizard Y
Is Virizion even used in OU at all? It's decent, but I've never seen one. And Char Y is ok, but if you let it get up just a few Calm Minds, it can just stall out the sun
EDIT: Holy crap I'm so blind oml ninja'd by like 20 minutes what am I doing
 
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