np: ORAS OU Suspect Process, Round 2 - Spider Man [Metagrossite remains OU]

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I have a question not just for you, but for a lot of people who are making the same claim that this post makes: What do you mean by degenerates the metagame? I know of a lot of people (myself included) who felt like the bans that were made led us to a very enjoyable metagame at the end of xy. The ladder wasn't centralized around any really overbearing threat(s) [I deal with this later], but there was still some form of order and you had an idea of what to expect (ie: variety but not chaos). Or at least thats how I found it, I honestly want to know how you find this degenerative? Or at least what you mean by that word. (Examples would be nice).

I mean it exactly in the context it provides; having lost the physical, mental, or moral qualities considered normal and desirable; showing evidence of decline. The description you've given me about the end of the XY meta is ironically enough how I see the current meta. People keep saying that Mega Metagross over-centralizes the meta yet I don't see it and I call bullshit. The reason being is simple; look at the Mega Salamence metagame. While it was short and a very cancerous period, that was over-centralization. If you were not prepared for Mega Salamence, then you lost. Even if you were, you still lost most of the time. Mega Metagross is a completely different beast. As I've mentioned, the way I see it, Mega Metagross is on par with Mega Charizard X back in XY. It is a fantastic Pokemon. It does a specific job perfectly (that being wall-breaking/cleaning up the game) and yes, if you let it, it can destroy your team. At the same time so can most of metagame. M-Sableye? Same argument. If you aren't prepared for Mega Sableye then it can set-up and proceed to win the game. M-Charizard X in this meta? M-Scizor? Same situation. Metagross is only as restricting as you allow it to be. Yet for some reason people are acting as if it's honestly way beyond broken. It's not. So by banning this Pokemon, we're allowing the metagame to degenerate. Because the worst part of this whole potential ban is that it causes other Pokemon who, in the present metagame, are okay to become overwhelming and in turn, as I've previously said, be banned. The cycle continues until OU is even more limited on choices. Instead we could leave Metagross in the tier and that situation doesn't happen. Instead of having a more restricted metagame... we still have all the options we have now (which are quite a lot mind you). I don't know how it's hard to understand the term and application... but it's actually accurate.

Now I don't want to say that this is completely wrong, but this is completely wrong. When Mawilite was banned, did some other pokemon randomly start hitting the entire tier for >70% damage unboosted? When Greninja was banned, did we suddenly see pokemon demolishing virtually any defensive core? There will always be top-tier threats, thats how the game works, but (and correct me if I'm wrong) there won't be anything AS powerful as MegaGross. And thats the problem. Toe-to-toe, so many pokemon come up on the short end of the stick vs metagross which gives it time to bash virtually any switch-in quite hard.

You can say I'm completely wrong but that doesn't make you any more right. If anything, and I skipped ahead a bit because you mentioned how you've played the ladder, you'd know M-Diancie 2HKO's most of the tier. Power creep is going to be in this game regardless because Smogon does not design the Pokemon that are implemented into it. Hence why there is always a next best thing and I mean always. Mega Metagross is the current "hot trend". If it leaves? M-Diance is the next one in line as clearly shown by the suspect ladder. The cycle continues until you virtually eradicate the tier and that's just not acceptable.

This may be based on your earlier claim that there will always be a pokemon as powerful as MegaGross, but I'm going to treat it differently. A new 'broken' threat doesn't have to come into the picture at the end of the day. You may end up with some really good top-tier threats, but ones that are manageable. Look at the S-Ranked threats at the end of XY: Charizard X, Greninja, Keldeo, Latios. All of these have reliable switch-ins that will can counter/check every (Reasonable) set. Slowbro, Celebi and Mega Venusaur will (again reasonably) always beat Keldeo. Charizard X had Landorus-T, Slowbro and Hippowdon, Latios had Clefable, Heatran, and Sylveon that could switch in, and Greninja was probably the most broken but guess what? AV Azumarill, Clefable, Ferrothorn (most of the time), and Chansey were safe switch-ins. There are obviously more switch-ins, but those are the ones off the top of my head. So unless you can (a) explain to me how we could have achieved this metagame without banning all those things like Mawile or Aegislash or (b) show me that this wasn't a desireable metagame, then I'm going to stick to my guns and say that XY was indeed a desirable metagame and sine Metagross takes these S-Ranked threats and makes them look like walks in the park that it needs to go.

Again you keep going back to X and Y. We're not addressing X and Y. We're addressing ORAS. I get that you think just because it worked in the past it'll work again, but that's not factual in the slightest. If anything you just keep degenerating the game down so that more play styles are restricted. Mega Metagross, albeit great versus certain play-styles, does not auto-win you games. I wish people would understand this. I wish you'd understand this given how much effort you've put into trying to retort me.

What proof do you have for that first claim? Or the claim that we're promoting overcentralization? Because in the 60 or so battles I've had on the suspect ladder, I've seen a lot of balance, quite a few HO teams, a handful of weather teams, and maybe 10 or so stall teams. This doesn't seem centralized or restricted to me. Diancie isn't on every team like you make it seem it is, and Fairys didn't suddenly become insanely OP like some people are making it out to be.

What proof? I mean if I'd known in advance, I could have provided you at least a good 20-25 replays where M-Diancie single-handedly beats entire teams. You are right in saying that Diancie isn't on every team, but neither is Metagross... and the more it gets exposure... the more it will be played. It's a time bomb waiting to happen. You can sit there and try to downplay how good fairies are without MegaGross in the meta, but that's just factually incorrect. Maybe I'll save some replays for a future post... then you can explain to me how fairies aren't running rampant.

Edit: I'm not even going to humor the hypocritical tl;dr you posted. It goes both way friend.
Edit #2: Though for the record, I did enjoy the end of X/Y metagame. Partially why I'm fighting so hard to prevent this damn ban.
 
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I'm not concerned which way you guys are voting but do not insult each other over semantics and arbitrary reasons. There is a difference between debating and stating something is "hypocritical" without providing some factual details with relevant evidence. Stop dodging arguments by being snarky and read the OP because it's blatantly obvious some of you haven't done this due to ignoring the 5 basic points of what to do and what not to do. Also if you're gonna make an argument make an actual argument and stop replying to someone with a reply of someone else' post that you agree with. We've seen this a couple of times and it doesn't do anything what so ever. Thanks.
 
Mega Charizard X & Y, Keldeo, and Mega Pinsir were once at the level that Mega Metagross is at now. And they all restrict teams the same way. Charizard Y forces Lati@s, niche counters, or multiple mons that can outspeed with an ok check, Charizard X bops but a handful of things, Keldeo forces multiple checks/counters to be run, because its best switch ins get Pursuit-trapped, and Pinsir had/has but a few things that can switch in reliably. But they weren't banned and I can't see them going, even if for the good of the meta, so I don't see why we'd treat Metagross any differently. Probably are now just coz it's the next big thing. I believe, that if given enough time, the people will manage.

I'll be voting no ban.
 
Metagross needs to run either EQ or Hammer Arm because otherwise it is trapped and killed by Scarf Magnezone.

252 SpA Magnezone Thunderbolt vs. 0 HP / 4- SpD Mega Metagross: 151-178 (50.1 - 59.1%) -- guaranteed 2HKO

If it does, Scarf Magnezone is obviously not an issue.

252 Atk Tough Claws Mega Metagross Hammer Arm vs. 4 HP / 0 Def Magnezone: 280-330 (99.2 - 117%) -- 93.8% chance to OHKO

Speaking of trapping, Wobbuffet is a counter to Metagross as it is 3HKOed by Meteor Mash but Counter OHKOs back, Metagross cannot escape, and if it selects another move Wobb can encore and allow you to get in more than free.

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 52 HP / 232+ Def Wobbuffet: 217-256 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery

I'm just thinking outside the box in terms of trapping, since Gross is susceptible to all forms of it. Unfortunately even Choice Band Dugtrio (a... unique... set to say the least) cannot OHKO with EQ.

EDIT: Yay more things.

252 Atk Mega Metagross Earthquake vs. 252 HP / 0 Def Mega Camerupt: 238-280 (69.1 - 81.3%) -- guaranteed 2HKO

252+ SpA Sheer Force Mega Camerupt Earth Power vs. 0 HP / 4- SpD Mega Metagross: 464-548 (154.1 - 182%) -- guaranteed OHKO

252 Atk Mega Metagross Earthquake vs. 252 HP / 0 Def Solid Rock Camerupt: 237-280 (68.8 - 81.3%) -- guaranteed 2HKO

252+ SpA Chandelure Shadow Ball vs. 0 HP / 4- SpD Mega Metagross: 320-378 (106.3 - 125.5%) -- guaranteed OHKO

252 Atk Mega Metagross Earthquake vs. 0 HP / 4 Def Chandelure: 258-304 (98.8 - 116.4%) -- 87.5% chance to OHKO

Without EQ it doesn't OHKO without rocks.

252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Chandelure: 204-241 (78.1 - 92.3%) -- guaranteed 2HKO

252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0 Def Mega Metagross: 333-395 (110.6 - 131.2%) -- guaranteed OHKO

0 SpA Tough Claws Mega Metagross Grass Knot (60 BP) vs. 4 HP / 0 SpD Crawdaunt: 194-230 (72.3 - 85.8%) -- guaranteed 2HKO

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Cresselia: 135-160 (30.4 - 36%) -- guaranteed 4HKO after Leftovers recovery

of course Cress does shit back

252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 0 Def Mega Metagross: 378-446 (125.5 - 148.1%) -- guaranteed OHKO

252+ Atk Huge Power Diggersby Earthquake vs. 0 HP / 0 Def Mega Metagross: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO

252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 0 Def Mega Metagross: 348-410 (115.6 - 136.2%) -- guaranteed OHKO

252 Atk Mega Metagross Earthquake vs. 0 HP / 4 Def Entei: 270-318 (72.7 - 85.7%) -- guaranteed 2HKO

252 SpA Mega Houndoom Fire Blast vs. 0 HP / 4- SpD Mega Metagross: 390-458 (129.5 - 152.1%) -- guaranteed OHKO

252+ SpA Life Orb Kingdra Hydro Pump vs. 0 HP / 4- SpD Mega Metagross in Rain: 317-374 (105.3 - 124.2%) -- guaranteed OHKO

252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 0 Def Kingdra: 196-232 (67.3 - 79.7%) -- guaranteed 2HKO

Kingdra can set up its own rain, or counter if rain is already up.

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4- SpD Mega Metagross: 463-549 (153.8 - 182.3%) -- guaranteed OHKO

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Landorus: 231-273 (72.4 - 85.5%) -- guaranteed 2HKO

Ice Punch, however, OHKOs.

252+ SpA Life Orb Ludicolo Hydro Pump vs. 0 HP / 4- SpD Mega Metagross in Rain: 308-363 (102.3 - 120.5%) -- guaranteed OHKO

Ludicolo can also technically set up its own rain. Technically.

252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 0 Def Ludicolo: 252-297 (83.7 - 98.6%) -- guaranteed 2HKO

252 SpA Mega Manectric Overheat vs. 0 HP / 4- SpD Mega Metagross: 298-352 (99 - 116.9%) -- 93.8% chance to OHKO

-1 252 Atk Mega Metagross Earthquake vs. 0 HP / 4 Def Mega Manectric: 190-224 (67.6 - 79.7%) -- guaranteed 2HKO

252 SpA Mega Pidgeot Heat Wave vs. 0 HP / 4- SpD Mega Metagross: 218-258 (72.4 - 85.7%) -- guaranteed 2HKO

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 4 HP / 0 Def Mega Pidgeot: 256-303 (83.1 - 98.3%) -- guaranteed 2HKO

Ice Punch

252 Atk Tough Claws Mega Metagross Ice Punch vs. 4 HP / 0 Def Mega Pidgeot: 284-336 (92.2 - 109%) -- 56.3% chance to OHKO

I'm stopping there because I'm sure I'll mess up formatting somewhere. I tried to avoid things already brought up, hence why no Heatran, Charizard. I also avoid things that have literally zero use in OU, so I'm sure there are obscure checks/counters not listed.

Many of these Pokemon are not solid checks to Mega Metagross. Darmanitan is complete garbage and is a complete of a team slot, Ludicolo is extremely niche, Entei is not that common, and many Pokemon that are not rare in OU, like Mega Manectric, Landorus-I, Diggersby, Mega Pidgeot.... these are very inconsistent checks and do not prove anything. We understand that Mega Metagross has the potential to succumb to some form of offensive pressure, but many of these scenarios are not likely to happen, either because these Pokemon are not even good, they can be worn down very easily, Mega Metagross is not going to stay in on these Pokemon (ie Mega Houndoom, a Swift Swim user under rain), or for another reason. Scarf Diggersby and Mega Man are the only logistical offensive checks here, but they get worn down really easily, and should not be used to solidify any form of argument.

You say Wobbuffet counters Mega Gross, but Wobbuffet is one of the easiest Pokemon to wear down due to how slow it is, as well as its reliance on taking damage to KO the opposing Pokemon. Wobbuffet really does not solidify your argument against keeping Mega Metagross unbanned because Wobbuffet is restricted to a small number of teams that are not even that common, and you are really just trying to pull straws here in Mega Gross' favor.
 
I mean it exactly in the context it provides; having lost the physical, mental, or moral qualities considered normal and desirable; showing evidence of decline. The description you've given me about the end of the XY meta is ironically enough how I see the current meta. People keep saying that Mega Metagross over-centralizes the meta yet I don't see it and I call bullshit. The reason being is simple; look at the Mega Salamence metagame. While it was short and a very cancerous period, that was over-centralization. If you were not prepared for Mega Salamence, then you lost. Even if you were, you still lost most of the time. Mega Metagross is a completely different beast. As I've mentioned, the way I see it, Mega Metagross is on par with Mega Charizard X back in XY. It is a fantastic Pokemon. It does a specific job perfectly (that being wall-breaking/cleaning up the game) and yes, if you let it, it can destroy your team. At the same time so can most of metagame. M-Sableye? Same argument. If you aren't prepared for Mega Sableye then it can set-up and proceed to win the game. M-Charizard X in this meta? M-Scizor? Same situation. Metagross is only as restricting as you allow it to be. Yet for some reason people are acting as if it's honestly way beyond broken. It's not. So by banning this Pokemon, we're allowing the metagame to degenerate. Because the worst part of this whole potential ban is that it causes other Pokemon who, in the present metagame, are okay to become overwhelming and in turn, as I've previously said, be banned. The cycle continues until OU is even more limited on choices. Instead we could leave Metagross in the tier and that situation doesn't happen. Instead of having a more restricted metagame... we still have all the options we have now (which are quite a lot mind you). I don't know how it's hard to understand the term and application... but it's actually accurate.
Mega Charizard X has quite a few more flaws than Mega Metagross. A SR weakness (as opposed to Metagross's SR resistance) means that switching it in without hazard support is going to take a decent sized chunk of damage, and it was completely walled by pokemon like Slowbro, Quagsire and Hippowdon who could just recover off the damage they took while stalling it out. Charizard also wasn't the hardest thing to RK either, its typing left it neutral to most priority, and while its speed was good it lost to common scarfers like Chomp and Lando-T. Metagross has one of these problems, and that is the speed one (but the things that can RK it are far fewer because of its good typing and bulk). I'm not making the claim that if you aren't prepared for a pokemon you lose to it, thats fairly obvious. If your team can't properly handle Rotom-W, then you're going to have a rough time facing it. But when your only 'safe' switchins (and I mean those that aren't 2HKO-ed after stealth rock) are something along the lines of M-Scizor and Alomomola, I consider that a problem. None of the other pokemon are as threatening off the bat like Metagross is. M-Sableye needs a few turns of setup beforehand to become a 'deadly sweeper', and can get forced out by most all fairys because they can hit it for SE damage on its generally weaker special defensive side (or Special wallbreakers in general). Mega Scizor is relatively slow, needs defensive invevstment in order to be able to safely set up, can get trapped and killed by Magnezone/Fire coverage on things, and its STABs don't get all that good of coverage when used together (SD+Roost needs quite a bit of team support to actually get stuff done). Metagross doesn't NEED to setup to start breaking things, it just needs to get in somehow (which it has the bulk to do multiple times per match). What do you mean by "Metagross is only as restricting as you allow it to be?" The numbers (and player accounts) say Metagross is very restrictive. The standard set covers so much of the metagame on its own it isn't even funny. And if Metagross's presence is whats keeping otherwise un-broken pokemon from becoming broken and tearing through the metagame like butter, then I say ban Metagross and the other pokemon.

You can say I'm completely wrong but that doesn't make you any more right. If anything, and I skipped ahead a bit because you mentioned how you've played the ladder, you'd know M-Diancie 2HKO's most of the tier. Power creep is going to be in this game regardless because Smogon does not design the Pokemon that are implemented into it. Hence why there is always a next best thing and I mean always. Mega Metagross is the current "hot trend". If it leaves? M-Diance is the next one in line as clearly shown by the suspect ladder. The cycle continues until you virtually eradicate the tier and that's just not acceptable.
Note that I didn't say that something couldn't show up (or if I did that was a mistake on my part). I'm saying that the generalization you (and many others) seem to be making is that it is a GUARANTEE that something will come up and break the metagame. I'm giving you XY as an example because it shows us that nothing actually BECAME a broken threat once all those things got banned. Also the fact that you use 'always' makes it seem like we couldn't deal with those threats once they became broken: once they did, they were banned. It took quite a few bans and clauses to get there, but eventually we got there. It also seems to me that you think mega diancie is broken. Guess what? We'll ban it if it gets suspected and people think its broken. And if nothing else really shows up that is broken after that? Well then we have a relatively stable tier without any completely overbearing threats.

Again you keep going back to X and Y. We're not addressing X and Y. We're addressing ORAS. I get that you think just because it worked in the past it'll work again, but that's not factual in the slightest. If anything you just keep degenerating the game down so that more play styles are restricted. Mega Metagross, albeit great versus certain play-styles, does not auto-win you games. I wish people would understand this. I wish you'd understand this given how much effort you've put into trying to retort me.
I keep addressing X and Y because it is my evidence that we can (after enough bans) reach a metagame without completely broken threats. I've seen people make references to Gen 3 and 4 when talking about bans and the like, so I'm fairly sure that mentioning past metagames is fair game (not to mention the two, xy and oras, aren't really that different, barring a few new pokemon). And you have yet to show me how any of the threats there (XY) were broken (to disprove my point that we had top-tier threats who weren't broken, and that such a metagame is achievable), or how playstyles were restricted (as you claim, resulting in the degenerate metagame). When you ban pokemon, the playstyles that those pokemon were found on will suffer, thats a given. That playstyle may 'degenerate' per se (which it really doesn't in the long run because things will fill the void), but the metagame as a whole doesn't degenerate because it can actually improve (again, as we saw in XY). I'm not saying that Mega Metagross auto-wins you games, no one reasonable is saying that. I wouldn't even say Mega Mawile did that. But the power behind its attacks (when played well) puts you at an advantage because almost any switch your opponent sends in on Metagross is at a high risk of taking a very powerful move to the face, and in many cases not being able to switch in a second time (unless its a defensive pokemon in which case its hard-pressed to find time to recover the next turn when Metagross launches another attack or brings in its teammate to handle your switch-in).

What proof? I mean if I'd known in advance, I could have provided you at least a good 20-25 replays where M-Diancie single-handedly beats entire teams. You are right in saying that Diancie isn't on every team, but neither is Metagross... and the more it gets exposure... the more it will be played. It's a time bomb waiting to happen. You can sit there and try to downplay how good fairies are without MegaGross in the meta, but that's just factually incorrect. Maybe I'll save some replays for a future post... then you can explain to me how fairies aren't running rampant.
I wasn't asking for proof that fairies were running rampant, I was asking for proof for your claim of "The suspect ladder itself is proven quite well that you are VERY limited in team building. You are more so limited than you are with Metagross in the tier." People being able to use stuff like Fairies (which we both know are very good in OU) when they otherwise couldn't means that they, are in fact less restricted in team choice because they don't have to think "Ok now I've got to fix this glaring Metagross weakness". And unlike metagross, there are reliable Fairy answers besides Scizor and Alomomola (Personal favorite is Jirachi, doesn't get 2HKO-ed by Diancie and OHKOs in return). I won't downplay that Fairies are really good; Fairy typing shot Clefable from RU into an A+ OU threat, and made pokemon like Azumarill really relevant. Whether they are 'broken' is another issue, but to stay on topic I disagree that keeping Metagross in the tier because it suppresses an otherwise potentially broken Fairy influence is a good idea.

And since so many anti-ban posters seem to believe Mega Diancie is the the one really deserving of a suspect/ban, if it becomes that big of a problem it will be suspected and banned. Lets just get through this suspect first.

To actually talk about Metagross, if there is a pokemon that can turn this much of the tier into a liability in its presence, with as few true 'counters' as Metagross has, that is pretty hard to revenge kill, then I don't think thats healthy in the slightest, and it should go. (I went into a lot more detail about this in my first post)

Also, in hindsight the TL;DR was in bad taste, I'm sorry if it offended you or anyone who read it.
 
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Mega Charizard X has quite a few more flaws than Mega Metagross. A SR weakness (as opposed to Metagross's SR resistance) means that switching it in without hazard support is going to take a decent sized chunk of damage, and it was completely walled by pokemon like Slowbro, Quagsire and Hippowdon who could just recover off the damage they took while stalling it out. Charizard also wasn't the hardest thing to RK either, its typing left it neutral to most priority, and while its speed was good it lost to common scarfers like Chomp and Lando-T. Metagross has one of these problems, and that is the speed one (but the things that can RK it are far fewer because of its good typing and bulk). I'm not making the claim that if you aren't prepared for a pokemon you lose to it, thats fairly obvious. If your team can't properly handle Rotom-W, then you're going to have a rough time facing it. But when your only 'safe' switchins (and I mean those that aren't 2HKO-ed after stealth rock) are something along the lines of M-Scizor and Alomomola, I consider that a problem. None of the other pokemon are as threatening off the bat like Metagross is. M-Sableye needs a few turns of setup beforehand to become a 'deadly sweeper', and can get forced out by most all fairys because they can hit it for SE damage on its generally weaker special defensive side (or Special wallbreakers in general). Mega Scizor is relatively slow, needs defensive invevstment in order to be able to safely set up, can get trapped and killed by Magnezone/Fire coverage on things, and its STABs don't get all that good of coverage when used together (SD+Roost needs quite a bit of team support to actually get stuff done). Metagross doesn't NEED to setup to start breaking things, it just needs to get in somehow. What do you mean by "Metagross is only as restricting as you allow it to be?" The numbers (and player accounts) say Metagross is very restrictive. The standard set covers so much of the metagame on its own it isn't even funny. And if Metagross's presence is whats keeping otherwise un-broken pokemon from becoming broken and tearing through the metagame like butter, then I say ban Metagross and the other pokemon.


Note that I didn't say that something couldn't show up (or if I did that was a mistake on my part). I'm saying that the generalization you (and many others) seem to be making is that it is a GUARANTEE that something will come up and break the metagame. I'm giving you XY as an example because it shows us that nothing actually BECAME a broken threat once all those things got banned. Also the fact that you use 'always' makes it seem like we couldn't deal with those threats once they became broken: once they did, they were banned. It took quite a few bans and clauses to get there, but eventually we got there. It also seems to me that you think mega diancie is broken. Guess what? We'll ban it if it gets suspected and people think its broken. And if nothing else really shows up that is broken after that? Well then we have a relatively stable tier without any completely overbearing threats.


I keep addressing X and Y because it is my evidence that we can (after enough bans) reach a metagame without completely broken threats. I've seen people make references to Gen 3 and 4 when talking about bans and the like, so I'm fairly sure that mentioning past metagames is fair game (not to mention they two aren't really that different, barring a few new pokemon). And you have yet to show me how any of the threats there (XY) were broken (to disprove my point that we had top-tier threats who weren't broken, and that such a metagame is achievable), or how playstyles were restricted (as you claim, resulting in the degenerate metagame). When you ban pokemon, the playstyles that those pokemon were found on will suffer, thats a given. That playstyle may 'degenerate' per se (which it really doesn't in the long run because things will fill the void), but the metagame as a whole doesn't degenerate because it can actually improve (again, as we saw in XY). I'm not saying that Mega Metagross auto-wins you games, no one reasonable is saying that. I wouldn't even say Mega Mawile did that. But the power behind its attacks (when played well) puts you at an advantage because almost any switch your opponent sends in on Metagross is at a high risk of taking a very powerful move to the face, and in many cases not being able to switch in a second time (unless its a defensive pokemon in which case its hard-pressed to find time to recover the next turn when Metagross launches another attack or brings in its teammate to handle your switch-in).


I wasn't asking for proof that fairies were running rampant, I was asking for proof for your claim of "The suspect ladder itself is proven quite well that you are VERY limited in team building. You are more so limited than you are with Metagross in the tier." People being able to use stuff like Fairies (which we both know are very good in OU) when they otherwise couldn't means that they, are in fact less restricted in team choice because they don't have to think "Ok now I've got to fix this glaring Metagross weakness". And unlike metagross, there are reliable Fairy answers besides Scizor and Alomomola (Personal favorite is Jirachi, doesn't get 2HKO-ed by Diancie and OHKOs in return). I won't downplay that Fairies are really good; Fairy typing shot Clefable from RU into an A+ OU threat, and made pokemon like Azumarill really relevant. Whether they are 'broken' is another issue, but to stay on topic I disagree that keeping Metagross in the tier because it suppresses an otherwise potentially broken Fairy influence is a good idea.

And since so many anti-ban posters seem to believe Mega Diancie is the the one really deserving of a suspect/ban, if it becomes that big of a problem it will be suspected and banned. Lets just get through this suspect first.

To actually talk about Metagross, if there is a pokemon that can turn this much of the tier into a liability in its presence, with as few true 'counters' as Metagross has, that is pretty hard to revenge kill, then I don't think thats healthy in the slightest, and it should go.

Also, in hindsight the TL;DR was in bad taste, I'm sorry if it offended you or anyone who read it.

Classy post! I personally would like mega metagross to stay in the meta because it is possible to simply hammer it till its dead since it has no form of recovery. however, I respect that most competent players can get around this, and I think that if it's banned, it has good reason to be. It is rather terrifying, and the effect it has on all pokes, particularly frail offensive mons, can't be overstated. I am not sure that it deserves this myself, but only time will tell.
 
And since so many anti-ban posters seem to believe Mega Diancie is the the one really deserving of a suspect/ban, if it becomes that big of a problem it will be suspected and banned. Lets just get through this suspect first.

To actually talk about Metagross, if there is a pokemon that can turn this much of the tier into a liability in its presence, with as few true 'counters' as Metagross has, that is pretty hard to revenge kill, then I don't think thats healthy in the slightest, and it should go.

Also, in hindsight the TL;DR was in bad taste, I'm sorry if it offended you or anyone who read it.

To be honest Mega-Diancie has always been good, same with MGarde, along with Specs Sylv and well Clefable but these are threats that I feel have always been prepared for higher ladder players who do not necessarily rely on a clutch mon, i.e. MGross, to be their one stop shop for balancing. The only thing I am seeing different aside from removing one common threat is that the rest of the ladder is only just catching on to how good these OU fairies are that they find their teams unprepared, whereas higher ladder players have always been preparing (hence we see prominence of good checks like Celebi/Jirachi/Empoleon/MScizor prolific higher up).

I think another good proof of this is people only now catching on that Rock Polish MDiancie is not the ONLY set, that if anything protect is even more viable and dangerous. I recall the last suspect test with Greninja wherein around mid-ladder I would meet people chastising me for using Protect on Diancie and not Rock Polish. I'd say that really it is just that people are only starting to catch on to these fairies. In reality MGross is actually quite a poor check to them since he still takes quite a heavy chunk of damage from Pixilate Hypervoice and the other two have such strong coverage against him, Earth Power & Flamethrower. Honestly, I don't even find MGross to be an issue when I use these fairies, he is a nuisance but certainly not something insurmountable.

I don't feel MGross has changed the fact that they were dangerous beforehand, they've always been threats which is why they've all ranked high in the viability list, something has to be said when they've all more or less risen inspite of MMetagross.

Take note though that you see these nominations coming from higher ladder players, you won't see players often talk about MDiancie or MGarde in the viability thread. Perhaps now people will also begin to understand why higher rank players often run Bullet Punch on their MGross, many often try to dismiss it thinking it is redundant with his speed, when it deals with the two Mega Fairies well.

I just strongly disagree with the notion that MGross is the only thing keeping fairies in check, really he isn't.

Edit: If any fairy benefits most from MGross leaving I would say it is DD MAlt, who really did struggle in becoming set up fodder or easily threatened out by MGross. Worst part is that MAlt DD sets hit the stronger defense of MGross so often it doesn't leave a dent.
 
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Diancie isn't the main issue that most people are raising questions about or have a problem with (though it is prominent).

The thing is the Meta-game remaining stable, we're sitting on a mountain top currently of powerful Pokemon in OU with the S-rank Pokemon at the very tip, should we get rid of one, the idea is that it spirals out of control and we go through another year of pointlessly banning stuff that checked/countered something else previously. Banning Megagross isn't the main concern, its rather how we're handling this.

And before I'm told "That's not an argument." I think it's valid to look at what's being used at the moment, Meta-gross isn't dominating the entire ladder as an unstoppable force or something you have to look into having on your own team. It's not "loss at match up" and it's most certainly not "if it carries X move I lose." People are treating Megagross like it can run everything at one time and that's what's concerning. Next thing you or I know, it's banned and now we have a long list of Pokemon to kick out of the tier before we address ACTUAL issues.

What I'm saying is that we have literally two stable meta-games:

The one with Mega-Metagross

The one without Mega-Metagross and several other Pokemon that follow

I'm all for keeping as many pokemon that are not causing actual issues in as possible and I have yet to see a game where M-Metagross 6-0'd a game because someone happened to have the right moveset that did not come from a Misprediction.

And before anyone angrily types, "But that's not how Smogon does it you fucking retard." I'm not even using the damn thing. I keep seeing all the S-rank Pokemon at literally it's own tier slightly above OU where all the power is focused, it's like taking shears to trim the tip of a sand castle, it's overkill and not getting us anywhere. On it's own merits, Megagross is powerful, but it's not overbearing and meta-game defining as Greninja, it doesn't require checks/counters from NU to take on, or plenty of other Pokemon that have been banned previously, it's just good. However as soon as one good Pokemon is kicked off, we now have to kick off several other Pokemon because they went from good to great due to Megagrosses absence. And at the end of the day, what changed between the ORAS meta-game and the XY meta-game should this happen, Sceptile got a mega-stone, Greninja was banned, and now Starmie is now back in OU. Literally, fuck all happened, not much changed because we banned everything before it all actually settled.

I guess the proper phrase is that People are tired of walking in a fucking circle.

I'm still for No Ban not because it's healthier for the Meta-game to keep him in, it's healthier for the Meta-game to change and adapt to the tools that were just thrown at us.

This suspect is honestly very reminiscent of Tyranitar from Gen 4 now that I think about it...

I was going to make this post after I finished getting 2700 COIL but I saw your post and... you hit the nail clean on the head. A lot of us are tired of walking in a mindless circle that degenerates the metagame.

The biggest issue with the suspect ladder is we are banning a highly viable Pokemon that will in turn allow more Pokemon to become viable. The problem with this is the cycle will not end. There will ALWAYS be a Pokemon that is as powerful as MegaGross in any given meta. There will always be a stand-out Pokemon that people complain about. Right now, on the suspect ladder, the Fairy Megas are running rampant and people are saying that this is healthy. If anything it's the opposite. You are allowing the meta to degenerate so that you can suspect Pokemon that are fine in the current meta. This is why Pokemon are categorized by viability. You can ban them, but then a new threat comes into the picture to be suspected. Then you ban that, and the process repeats itself over and over and over until there is NOTHING left. Stopping this ban is actually crucial to breaking a vicious cycle and progessing the state of the metagame. If people want to say this ban is simply just about Metagross? They're naive and you're more than welcome to say I'm naive in return but part of banning something is understanding how it changes the metagame and how growth occurs. The suspect ladder itself is proven quite well that you are VERY limited in team building. You are more so limited than you are with Metagross in the tier. Why? because the suspect ladder's dominant mega's can hit a majority of the mega's in this tier for super-effective damage. Which means you are restricting team-building. You are promoting the same over-centralization that people are crying that Metagross causes. Meanwhile the pre-Suspect Ladder had a wide variety of usage, you didn't just have one archetype raining over all. It was used, but it wasn't the only solution.

If anyone takes anything out of this post, I hope it's that they need to seriously think. We shouldn't just ban Pokemon from the tier because they're fantastic at what they do. We need to assess the impact on the metagame as a whole. That's essential, else-wise we're going to degenerate the meta down to a pathetic shell of what it could be.

I'm roughly 700 COIL away from hitting my 2700 so I can attempt to stop this mistake from happening. When the day comes I will be voting no ban, and while I understand a few diehards won't consider changing their mind, I hope that other people, reasonable people, can actually think about this.

I would like to respond to these two posts since they're representative of an awful form of thinking that if popularized is going to fuck up tiering on this site for the foreseeable future. I like to refer to this kind of "argument" as the "Appeal to Stability", because its proponents tend to glorify concepts like "stability" and "predictability". A less charitable soul might slam their heads against their desks while yelling "slippery slope".

The extreme form of this argument is "haha smogon why not just ban all megas already until only magikarp in ou", which is of course rightfully dismissed, but prettying it up with long paragraphs and bold text does not change its essential character or make it any more convincing.

The typical train of thought sounds something like this:
- Sure, Pokemon X is very good/the best in the tier, but it is still "handleable" in some way
- There is always a Pokemon that is very good/the best in the tier
- Banning X necessitates/justifies/makes inevitable the banning of Y and Z which will be the next best in the tier, which is bad

A more nuanced, but ultimately still wrong-headed, form of the argument goes like this:
- Sure Pokemon X is very good/the best in the tier, but it is still "handleable" in some way
- And, Pokemon X is necessary to keep Pokemon Y and Z "in check"
- So banning Pokemon X would be net worse than keeping it in the tier

There are two major (and a bunch of minor) problems that pervade every one of these posts.
1. A non-existent false dilemma wherein they argue that if X is broken, every succeeding "best Pokemon" is broken
2. Making the value judgment that bans are "bad"

Let's explore these two in more detail, shall we?

1. False Dilemma
A false dilemma (or "fallacy of the excluded middle") is a rhetorical device used to paint proponents of a particular viewpoint into a corner where they are forced to defend the most extreme examples of that viewpoint. In this case, we have Terminate and BasedCannon arguing that if a user wishes to ban Metagrossite, they are also compelled to support bans of subsequent "best Pokemon" like Diancite, Sableite, etc., because they will become the best Pokemon in the tier. For example:
The thing is the Meta-game remaining stable, we're sitting on a mountain top currently of powerful Pokemon in OU with the S-rank Pokemon at the very tip, should we get rid of one, the idea is that it spirals out of control and we go through another year of pointlessly banning stuff that checked/countered something else previously.
However as soon as one good Pokemon is kicked off, we now have to kick off several other Pokemon because they went from good to great due to Megagrosses absence.
The problem with this is the cycle will not end. There will ALWAYS be a Pokemon that is as powerful as MegaGross in any given meta. There will always be a stand-out Pokemon that people complain about.
You can ban them, but then a new threat comes into the picture to be suspected. Then you ban that, and the process repeats itself over and over and over until there is NOTHING left. Stopping this ban is actually crucial to breaking a vicious cycle and progessing the state of the metagame.
Notice a couple of things about these statements:
- There is no allowance for agency on the part of pro-ban users. The "vicious cycle" of bans is portrayed as an inevitability with no chance of being stopped. A slippery slope is formed.
- There is an unbelievable amount of hand-waving with regard to what is going to be banned, why it will be broken, and why it is similar to the current suspect. Coming up with accurate comparisons between predicted future banned Pokemon and the current suspect is usually impossible, so it just isn't done.

The first reason this is bullshit is that it presumes that whatever the "best Pokemon" in the tier is will be just as dominant or comparatively powerful as the current suspect. If this was the case, there would be no "settling point" where the metagame would be balanced, because as the most powerful thing is removed from the tier, the next most powerful becomes equally dominant. Unfortunately, every past metagame using something like the current suspect system demonstrates the exact opposite. 4th generation is eminently balanced. There are certainly top threats (like Scizor and Tyranitar), but these threats are not so far above the remainder of the tier that they create an unhealthy effect on the metagame. The end of BW1, after the Deo-S banning, was a reasonably balanced metagame (to the extent that this was possible with weather in the tier). The end of BW2, after the Landorus banning (and arguably beforehand as well) was balanced. And the end of XY was also a very balanced metagame (with the arguable exception of Greninja). Every OU metagame where suspect testing has been the standard for tiering has shown the same propensities: a period of rapid bans in the months directly following a new game's release (we are in the very tail end of this period related to ORAS), followed by a "settling down" where there are few-to-none subsequent tests. Given that this pattern has been followed almost uniformly in each generation we have observed to this point, there needs to be a lot of compelling argumentation done if we are to believe that this will not be the case in ORAS. Needless to say, none is offered.

The second problematic feature of these arguments is the implication that nothing will be broken if things stay stable, but by banning the current suspect we "break" other Pokemon and require more bans (this is a rhetorical device used to put blame on the users with the opposing viewpoint - it's their fault that more bans will be needed, because they are the ones who banned the current suspect). Here we come to the trope of "broken checking broken" and its various responses. As we know, we cannot justify keeping broken things in OU because they keep other broken things in check. The inevitable retort is something like "well it's not really broken checking broken, it's more like..." You should stop any time you find yourself saying this. There are 3 options for your argument:
A. It assumes the current suspect is broken, so your argument actually is a derivative of "broken checking broken", and is pointless.
B. It assumes that the posited "next best thing" isn't broken, so your argument is useless, because there's no need to keep something in the tier to keep something that isn't even broken in check.
C. It assumes that the current suspect isn't broken, so your argument is useless, because you're assuming the thing you're trying to prove. This is begging the question.
In any case, arguing to keep a suspect because of its relationship toward other dominant threats in the tier is almost always pointless.

2. Unjustified value judgment
An underlying and often overlooked problem with the Appeal to Stability is that the entire "thrust" of the argument rests on a value judgment that is never justified and is, indeed, baseless. In order to convince anybody that the imagined "vicious cycle" of bannings that is always right around the corner is actually a bad thing, we see a lot of loaded terminology that make bannings seem like something terrible. This is never flat-out stated (because it's unjustifiable), but it's easily seen in the phrases that pop up in this type of post. Examples of "scare terms" are bolded:
The thing is the Meta-game remaining stable, we're sitting on a mountain top currently of powerful Pokemon in OU with the S-rank Pokemon at the very tip, should we get rid of one, the idea is that it spirals out of control and we go through another year of pointlessly banning stuff that checked/countered something else previously.
People are treating Megagross like it can run everything at one time and that's what's concerning. Next thing you or I know, it's banned and now we have a long list of Pokemon to kick out of the tier before we address ACTUAL issues. (what actual issues?)
You are allowing the meta to degenerate so that you can suspect Pokemon that are fine in the current meta. This is why Pokemon are categorized by viability. You can ban them, but then a new threat comes into the picture to be suspected. Then you ban that, and the process repeats itself over and over and over until there is NOTHING left. Stopping this ban is actually crucial to breaking a vicious cycle and progessing the state of the metagame.
We need to assess the impact on the metagame as a whole. That's essential, else-wise we're going to degenerate the meta down to a pathetic shell of what it could be. (this in particular is a fantastic bit of fear-mongering, I'm tempted to put it in my sig)

There's a lot to unpack here.
First off, we have the trope of the "chaotic metagame" as something to be feared. We have a handle on what the metagame looks like now (it's the stability they love to cling to), but if we go through with banning the current suspect, we could have all kinds of "issues" (what exactly those are is never quite clear). However, there is nothing wrong with suspecting things, banning things, or in general making changes to the metagame. These sorts of policy moves are part of any healthy metagame and are more indicative of a healthy, engaged community than any sort of terrifying spiral into anarchy. In fact, stagnation poses its own threat to the metagame, as we saw in the early portions of XY. Ultimately it's wrong to say that change is either good or bad - each instance needs to be evaluated in its context. Claiming that any changes are indicative of the "degeneration of the meta" is clearly off-base.

Second, we have the idea that banning a Pokemon is "taking something" from the tier. BasedCannon says that we are "degenerating the meta down to a pathetic shell of what it could be" (I'm seriously in love with this quote), while Terminate says we are "pointlessly banning" useful Pokemon. I would like to emphasize that removing a Pokemon from a tier is not an inherently negative thing. There is no reason to believe that banning Pokemon (or unbanning Pokemon) is good or bad in its own right. Even if it was the case that having more Pokemon in a tier was in itself a good thing (which is highly questionable), removing a Pokemon from a tier often allows space for other Pokemon to find niches and become more viable. On the flip side, allowing a Pokemon in a tier can push others out (see Ubers). The point is that OU as a tier does not "need" any individual Pokemon in it, whether it be Mega-Metagross, Gyarados, Aegislash, or whatever. All it needs is to be reasonably balanced, wherever we (as the community) choose to draw that line.


Alright, this got a bit longer than I intended it to be, but there you go. It's important that nothing I said is particular to Mega-Metagross (in fact I'm still undecided on this particular suspect test). I'm not saying that there aren't good reasons to think Mega-Metagross (or any suspect) should stay in OU. What I want is for people to recognize and avoid this particular class of argumentation, which paints the suspect process (a healthy, reasonable method of keeping the tier balanced) as something to be feared and avoided at all costs, and focuses on "stability" and "predictability" (read: no changes) at the substantial cost of balance in the tier. There is no need to fear changes or tweaks to the metagame - we have a robust system in place to handle imbalance. Being scared of "future imbalances" or "vicious cycles" has never been and likely will never be a good reason to oppose a ban. Good arguments ground themselves in the particulars of the current situation.
 
I want to say that basing your vote on whether or not you want a "constant spiral of suspects" is just absolutely absurd. Almost as absurd as me saying We need to ban Mega Hydreigon. There's no way of me knowing what mHydrei may or may not hold in the meta, so I'm basing it off of nothing but speculation alone. We have had what? 3 days of a Metagross less metagame, and you mean to tell me you already know how the meta will play out? Are you psychic?

Also, voting no ban for this Suspect will not stop suspects in the future. So, it is by far the weakest leg you could ever hope to stand on. When your vote is no ban based on, "well, I don't want to do more suspects", but there will be more suspects regardless, your vote should be worth nothing. But who am I to say?
 
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I just outright dont think it's broken. In the portrait of an uber thread, the description of an uber is the following:

Offensive Characteristic
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.

Defensive Characteristic
A Pokémon is uber if, in common battle conditions, it is able to wall and stall out a significant portion of the metagame.

Support Characteristic
A Pokémon is uber if, in common battle conditions, it can consistently set up a situation in which it makes it substantially easier for otherpokemon to sweep.

He doesn't fulfil either of the last two, and he's not powerful enough to sweep through a significant portion of teams unless the player themselves plays very well. If something like kyogre was in OU, it'd be clearly bannable, because it would require very little, if any skill in order to sweep teams. Lucario swept teams with either of its two sets, mawile has the largest attacks in the game, ext. Metagross loses way too many 1v1s for me to consider it uber, and not to niche things, but things that were highly ranked in X and Y, as well as stuff that actually improved in oras (sableye, slowbro, lando, ext).
 
Mega Metgross is a good mo, and I use it personally, but it needs a lot of team sport to pull it through. People always reference many moves that mega meta gets, but thats just 4mss. If we look at old things that we have banned, they had a small move pool that could easily sweep through the majority of the meta. Mega Metagross simply does not have that. If he uses Hammer Arm, it gets revenge killed. Meteor Mash and Zen headbutt can get hazed(happens a lot =( ). Grenija is an example of a mon that was scary and could easily sweep. It did not suffer from a lot of 4mss because it got protean, and whatever it didn't have a super effective move to, it just killed it anyways thanks to protean. Strong arm is a scary ability, but the 1.25 boost is not as big as the protean one, nor does it have the characteristics of a mon that is uber worthy. I have not seen a single replay of Mega Metagross sweeping 4 - 5 mons late game, but there are plenty of replays of other uber mons doing that easily. Finally, getting rid of metagross will make stall pretty much one of the only game styles out there. There is already a lot of stall, but with mega metagross gone, stall will increase dramatically, and most casual players don't have the time or patience to play with stall. As a previous casual player, I believe that making stall one of the good play styles is bad and makes for an unhealthy meta, so I say DO NOT BAN.

ps: also, a lot of my friends have stated that they just don't like the way mega pokemons have chagned the meta. if you are one of these people, just play gen 5 ou.
 
I would like to respond to these two posts since they're representative of an awful form of thinking that if popularized is going to fuck up tiering on this site for the foreseeable future. I like to refer to this kind of "argument" as the "Appeal to Stability", because its proponents tend to glorify concepts like "stability" and "predictability". A less charitable soul might slam their heads against their desks while yelling "slippery slope".

The extreme form of this argument is "haha smogon why not just ban all megas already until only magikarp in ou", which is of course rightfully dismissed, but prettying it up with long paragraphs and bold text does not change its essential character or make it any more convincing.

The typical train of thought sounds something like this:
- Sure, Pokemon X is very good/the best in the tier, but it is still "handleable" in some way
- There is always a Pokemon that is very good/the best in the tier
- Banning X necessitates/justifies/makes inevitable the banning of Y and Z which will be the next best in the tier, which is bad

A more nuanced, but ultimately still wrong-headed, form of the argument goes like this:
- Sure Pokemon X is very good/the best in the tier, but it is still "handleable" in some way
- And, Pokemon X is necessary to keep Pokemon Y and Z "in check"
- So banning Pokemon X would be net worse than keeping it in the tier

There are two major (and a bunch of minor) problems that pervade every one of these posts.
1. A non-existent false dilemma wherein they argue that if X is broken, every succeeding "best Pokemon" is broken
2. Making the value judgment that bans are "bad"

Let's explore these two in more detail, shall we?

1. False Dilemma
A false dilemma (or "fallacy of the excluded middle") is a rhetorical device used to paint proponents of a particular viewpoint into a corner where they are forced to defend the most extreme examples of that viewpoint. In this case, we have Terminate and BasedCannon arguing that if a user wishes to ban Metagrossite, they are also compelled to support bans of subsequent "best Pokemon" like Diancite, Sableite, etc., because they will become the best Pokemon in the tier. For example:




Notice a couple of things about these statements:
- There is no allowance for agency on the part of pro-ban users. The "vicious cycle" of bans is portrayed as an inevitability with no chance of being stopped. A slippery slope is formed.
- There is an unbelievable amount of hand-waving with regard to what is going to be banned, why it will be broken, and why it is similar to the current suspect. Coming up with accurate comparisons between predicted future banned Pokemon and the current suspect is usually impossible, so it just isn't done.

The first reason this is bullshit is that it presumes that whatever the "best Pokemon" in the tier is will be just as dominant or comparatively powerful as the current suspect. If this was the case, there would be no "settling point" where the metagame would be balanced, because as the most powerful thing is removed from the tier, the next most powerful becomes equally dominant. Unfortunately, every past metagame using something like the current suspect system demonstrates the exact opposite. 4th generation is eminently balanced. There are certainly top threats (like Scizor and Tyranitar), but these threats are not so far above the remainder of the tier that they create an unhealthy effect on the metagame. The end of BW1, after the Deo-S banning, was a reasonably balanced metagame (to the extent that this was possible with weather in the tier). The end of BW2, after the Landorus banning (and arguably beforehand as well) was balanced. And the end of XY was also a very balanced metagame (with the arguable exception of Greninja). Every OU metagame where suspect testing has been the standard for tiering has shown the same propensities: a period of rapid bans in the months directly following a new game's release (we are in the very tail end of this period related to ORAS), followed by a "settling down" where there are few-to-none subsequent tests. Given that this pattern has been followed almost uniformly in each generation we have observed to this point, there needs to be a lot of compelling argumentation done if we are to believe that this will not be the case in ORAS. Needless to say, none is offered.

The second problematic feature of these arguments is the implication that nothing will be broken if things stay stable, but by banning the current suspect we "break" other Pokemon and require more bans (this is a rhetorical device used to put blame on the users with the opposing viewpoint - it's their fault that more bans will be needed, because they are the ones who banned the current suspect). Here we come to the trope of "broken checking broken" and its various responses. As we know, we cannot justify keeping broken things in OU because they keep other broken things in check. The inevitable retort is something like "well it's not really broken checking broken, it's more like..." You should stop any time you find yourself saying this. There are 3 options for your argument:
A. It assumes the current suspect is broken, so your argument actually is a derivative of "broken checking broken", and is pointless.
B. It assumes that the posited "next best thing" isn't broken, so your argument is useless, because there's no need to keep something in the tier to keep something that isn't even broken in check.
C. It assumes that the current suspect isn't broken, so your argument is useless, because you're assuming the thing you're trying to prove. This is begging the question.
In any case, arguing to keep a suspect because of its relationship toward other dominant threats in the tier is almost always pointless.

2. Unjustified value judgment
An underlying and often overlooked problem with the Appeal to Stability is that the entire "thrust" of the argument rests on a value judgment that is never justified and is, indeed, baseless. In order to convince anybody that the imagined "vicious cycle" of bannings that is always right around the corner is actually a bad thing, we see a lot of loaded terminology that make bannings seem like something terrible. This is never flat-out stated (because it's unjustifiable), but it's easily seen in the phrases that pop up in this type of post. Examples of "scare terms" are bolded:





There's a lot to unpack here.
First off, we have the trope of the "chaotic metagame" as something to be feared. We have a handle on what the metagame looks like now (it's the stability they love to cling to), but if we go through with banning the current suspect, we could have all kinds of "issues" (what exactly those are is never quite clear). However, there is nothing wrong with suspecting things, banning things, or in general making changes to the metagame. These sorts of policy moves are part of any healthy metagame and are more indicative of a healthy, engaged community than any sort of terrifying spiral into anarchy. In fact, stagnation poses its own threat to the metagame, as we saw in the early portions of XY. Ultimately it's wrong to say that change is either good or bad - each instance needs to be evaluated in its context. Claiming that any changes are indicative of the "degeneration of the meta" is clearly off-base.

Second, we have the idea that banning a Pokemon is "taking something" from the tier. BasedCannon says that we are "degenerating the meta down to a pathetic shell of what it could be" (I'm seriously in love with this quote), while Terminate says we are "pointlessly banning" useful Pokemon. I would like to emphasize that removing a Pokemon from a tier is not an inherently negative thing. There is no reason to believe that banning Pokemon (or unbanning Pokemon) is good or bad in its own right. Even if it was the case that having more Pokemon in a tier was in itself a good thing (which is highly questionable), removing a Pokemon from a tier often allows space for other Pokemon to find niches and become more viable. On the flip side, allowing a Pokemon in a tier can push others out (see Ubers). The point is that OU as a tier does not "need" any individual Pokemon in it, whether it be Mega-Metagross, Gyarados, Aegislash, or whatever. All it needs is to be reasonably balanced, wherever we (as the community) choose to draw that line.


Alright, this got a bit longer than I intended it to be, but there you go. It's important that nothing I said is particular to Mega-Metagross (in fact I'm still undecided on this particular suspect test). I'm not saying that there aren't good reasons to think Mega-Metagross (or any suspect) should stay in OU. What I want is for people to recognize and avoid this particular class of argumentation, which paints the suspect process (a healthy, reasonable method of keeping the tier balanced) as something to be feared and avoided at all costs, and focuses on "stability" and "predictability" (read: no changes) at the substantial cost of balance in the tier. There is no need to fear changes or tweaks to the metagame - we have a robust system in place to handle imbalance. Being scared of "future imbalances" or "vicious cycles" has never been and likely will never be a good reason to oppose a ban. Good arguments ground themselves in the particulars of the current situation.

I honestly don't even know where to begin with this... essay of a post, but I guess we'll start with a big misinterpretation that you've presented from reading my posts. I, in no way, am saying that the suspect testing system is flawed. If anything I actually support the way it is done, regardless of if I like the outcome or not. The point I was trying to iterate, in its simplest form, is, that by banning Mega Metagross, we go on to suspect test and then ban Pokemon that are perfectly fine in OU should the current suspect remain in the tier. I am in no way saying that this is a slippery slope. Though I could see where you got that interpretation and I apologize for not being more clear. The essence of everything I have posted is quite simple. There is a difference between an unhealthy power creep and a healthy power creep.

Let me give you some examples, starting with one that has been compared to Mega Metagross in this thread; Mega Charizard X during the XY format. Saying that Mega Charizard X doesn't have the potential to tear apart a team that isn't properly prepared is an understatement. It has fantastic stats, a fantastic ability, and its fire/dragon coverage allows it to hit like a truck. Yet it doesn't over-centralize the meta and it can be beat, albeit dealing massive damage if played properly. Some people in XY obviously felt it was unhealthy and that was partially why it was suspect tested and in the end the majority agreed that it wasn't ban-worthy. It was just a very high caliber Pokemon, which is what people are arguing with Mega Metagross.

Now lets take a look at the flipside of the coin with an unhealthy example of power creep; Greninja in ORAS. I'm not going to go as in-depth with this example, but Greninja was absolutely put over the edge when it acquired access to Low Kick and Gunk Shot in addition to what it already had going for it. It was proven that there were virtually no counters and only checks. In every aspect of the word, the power creep it received in ORAS was unhealthy.

While you didn't directly address your stance on the suspect test, my argument is that Metagross is much to ORAS what Charizard X was to XY. Now, while I don't specifically remember the threats of XY that loomed around, I've played on the suspect ladder. I am, right now, within 500 COIL of having my right to vote on the issue. The one consistency I'm seeing, and that I'd think you'd be seeing as well, is that the metagame isn't any healthier without Metagross. You could sit there and try to tell me that "I'm clinging to stability," by having my reservations about the ban, but I have to ask you... why wouldn't members of the community support stability? Is the point of a suspect test not to determine if a Pokemon or concept has become unstable for the metagame in the worst way? If so then correct me if I'm wrong, but I feel it crazy to try and argue that stability is a bad thing. It seems asinine. Now you could try and say that suspecting this threat and the next threat promotes stability... but if keeping this threat in the meta keeps the format stable, why ban it? It goes back to the point I was making about power creeps; Mega Metagross remaining in the meta is a healthy power creep. It's only difference from Charizard X is there is more for the community to gain from it remaining. In your own words, the tier is reasonably balanced with it remaining.

Now I'm going to leave this response at that because a moderator already wanted this to stop and it's gone way further than it needed to, but if you want to reply go ahead. If you want to debate the pros and cons then shoot me a message to my inbox. Maybe it's just all interpretation, but I feel like you really were reading into the two quoted posts wrong.
 
I see a lot of comparisons to Greninja in this thread, or at least people under the mentality of "it can beat any check, broken" that was all over the Greninja suspect...but Greninja was an exception, for a couple of reasons. I've seen a lot of people simply state that no counters doesn't necessarily mean broken, but I'm trying to explain why that is, and what it took in addition to "no 100% counters" that made a pokemon like Greninja broken.


First, Greninja had more power on its stab moves. That means it can ease up on predicting a lot more than Metagross can. As an example, suppose the opponent is using a Suicune, but right now, has a Kyurem-B out. A Greninja can spam whatever it wants, probably Low Kick to ensure it has no chance of getting KO'd back that turn. If Suicune switches in, whatever, Greninja can just KO it right there with Grass Knot. But if Metagross is out against Kyurem-B, it wants to use Meteor Mash to make sure KyuB doesn't smack it with Earth Power. But at the same time, if Suicune switches in on Meteor Mash, Metagross needs to risk a Scald burn because following up with Grass Knot is only a 2HKO. That means Metagross often has to take the risky move and predict the switchin and even if it does that, the opposing pokemon can still switch out at around 20-40% health sometimes.


Another effect that Greninja's stronger coverage had is that Greninja can cleanly 1HKO more pokemon than Metagross could. When a Greninja is sweeping through your team, because everything you have is slower and weak to one of its moves, you're screwed because you literally can't even hit back. If Mega Metagross is in the same situation, you actually have a chance, because while it wins 1v1 with a lot of pokemon, it has to 2HKO them to do so. That means it has to take a hit back, so getting a KO with Mega Metagross often comes with a cost.


The other difference Greninja had was it was a lot more versatile in its moves. I could go through an entire battle and still be in the dark about half of Greninja's moveset, because all it needed was Ice Beam and it could throw on any 3 other attacks and usually have a viable moveset. You can't viably counter Greninja by using a core of 2 checks that each only lose to one of Greninja's moves, because Greninja could be running both of them and it wouldn't be losing anything. But Metagross has to run Meteor Mash, Zen Headbutt is strongly recommended, and it needs either Hammer Arm or Earthquake to hit steel types, leaving only 1 moveslot as a true toss up. That means you only have to scout 1-2 moves, and it means you can use cores like Bulky Water + Landorus-T/Gliscor to beat Metagross, because you can be pretty sure it's not running both Grass Knot and Ice Punch.






I see Mega Metagross as only being the top threat, but not being broken. It has plenty of ways to deal with it. (I'm not going to start listing all of them, part because listing everything I know would be a pain in the ass, part because certain people will pick at each individual answer and not realize that I'm recommending them to use 1-2 pokemon of the entire list.) Some of them are even top pokemon already, like Landorus-T, some of them are more obscure like Mega Aggron or Cofagrigus. Keep in mind, I'm not saying "use Mega Aggron or admit defeat to Mega Metagross", I'm saying, "use Mega Aggron OR Doublade OR Mega Blastoise OR Victini OR LandorusT + Slowbro OR Shadow Ball Cresselia OR Thunder Wave it with Klefki OR pack a lot of revenge killers and it hit on the switch". Basically just do whatever fits your team best because it's not like Mega Salamence where you really could count the ways of dealing with it on your fingers.
 
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What we're looking at here is a Pokemon with similar typing but better defensive stats in every way than Skarmory. It's got better offensive stats than Landorus-T, even before Tough Claws. It's immune to Intimidate and Sticky Web before Mega Evolving. It's got an insane 110 Speed Tier. It's got a dual STAB that it can abuse easily, plus the ability to take out literally every single check to it in the game with the right coverage, excluding Specially Defensive Mega Scizor and Mega Aggron (Aggron is worn down quickly with Earthquakes or Hammer Arms due to having no recovery). It can't hold an item, which is its major drawback, but with the kind of move pool that pretty much completely takes advantage of Tough Claws, plus 145 base Attack, it's almost unstoppable. With 0 Defense investment and LITERALLY NEGATIVE SPECIAL DEFENSE INVESTMENT, it can take almost all super effective hits that are physical, and a lot of special hits, most that are neutral but also a lot of weak special super effective hits.

If you don't pack Scizor or Aggron, you have the potential to lose a game to MegaGross if it happens to get a boost from Meteor Mash, which is a 20% chance. Having the right movepool is really not that rare, either. I say ban. The thing I find with every Suspect is that some people really don't want the Pokemon banned because it's one of their favourites or because they have a really good team that lets them abuse the Pokemon's strength. If anyone is doing that, please don't, and if you're not, and you legitimately believe it's not broken, fine, that's your decision, and that's fair. Hopefully I can convince you otherwise, I guess.
 
While you didn't directly address your stance on the suspect test, my argument is that Metagross is much to ORAS what Charizard X was to XY. Now, while I don't specifically remember the threats of XY that loomed around, I've played on the suspect ladder. I am, right now, within 500 COIL of having my right to vote on the issue. The one consistency I'm seeing, and that I'd think you'd be seeing as well, is that the metagame isn't any healthier without Metagross. You could sit there and try to tell me that "I'm clinging to stability," by having my reservations about the ban, but I have to ask you... why wouldn't members of the community support stability? Is the point of a suspect test not to determine if a Pokemon or concept has become unstable for the metagame in the worst way? If so then correct me if I'm wrong, but I feel it crazy to try and argue that stability is a bad thing. It seems asinine. Now you could try and say that suspecting this threat and the next threat promotes stability... but if keeping this threat in the meta keeps the format stable, why ban it? It goes back to the point I was making about power creeps; Mega Metagross remaining in the meta is a healthy power creep. It's only difference from Charizard X is there is more for the community to gain from it remaining. In your own words, the tier is reasonably balanced with it remaining.

If I'm not mistaken, ZardX was never suspected, so I'm not sure where that came from other than out of your ass. . .

However, I'm only going to address this portion of your statement since the rest is just. . . just. . . So, if the metagame is unstable right now, implying there is a towering force without MegaGross, what the hell makes you think MegaGross balances that? You're just supplying the argument of "Broken beats broken" that doesn't get us anywhere. As a matter of fact it pushes our chances of ever finding a balanced meta in ORAS back 2 steps. If you wanted a stable metagame you would see why MegaGross needs to go. I'd believe you more if you just told me you like using MegaGross. I support stability, but I don't support evading the problem at hand. If Diancie has become more of a problem that's fine, we'll get to it if need be, but just because MegaGross keeps it at bay is not a reason to keep it in the tier. I'm sorry, otherwise we'd still have Mega Kanga running around because it keeps everything else in check.

Also, is this thread about Lopunny or Diancie? I can't tell.
 
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What we're looking at here is a Pokemon with similar typing but better defensive stats in every way than Skarmory. It's got better offensive stats than Landorus-T, even before Tough Claws. It's immune to Intimidate and Sticky Web before Mega Evolving. It's got an insane 110 Speed Tier. It's got a dual STAB that it can abuse easily, plus the ability to take out literally every single check to it in the game with the right coverage, excluding Specially Defensive Mega Scizor and Mega Aggron (Aggron is worn down quickly with Earthquakes or Hammer Arms due to having no recovery). It can't hold an item, which is its major drawback, but with the kind of move pool that pretty much completely takes advantage of Tough Claws, plus 145 base Attack, it's almost unstoppable. With 0 Defense investment and LITERALLY NEGATIVE SPECIAL DEFENSE INVESTMENT, it can take almost all super effective hits that are physical, and a lot of special hits, most that are neutral but also a lot of weak special super effective hits.

If you don't pack Scizor or Aggron, you have the potential to lose a game to MegaGross if it happens to get a boost from Meteor Mash, which is a 20% chance. Having the right movepool is really not that rare, either. I say ban. The thing I find with every Suspect is that some people really don't want the Pokemon banned because it's one of their favourites or because they have a really good team that lets them abuse the Pokemon's strength. If anyone is doing that, please don't, and if you're not, and you legitimately believe it's not broken, fine, that's your decision, and that's fair. Hopefully I can convince you otherwise, I guess.

You are looking at all of it's positives without looking at any of its negatives. Pre-mega evolution, base 70 speed is bad. It's 'spammble stab moves' are both inaccurate, and weak (90 bp is low for a potential uber), it can't ohko much, is fairly easily revenged killed, and wants to be able to run more moves than it can. It basically needs meteor mash and zen headbut, and it needs hammer arm/earthquake for steels that otherwise wall it, and that leaves only one moveslot to play with. Now, while this doesn't mean it can't get past all of its checks, there are a large number of pokemon that win 1v1, like Victini (who isn't ohkod by earthquake, and it's a roll after rocks), lando-t, slowbro with calm mind/spdef investment, mew, sableye, Bulky zard X, Zard-y with no rocks, talonflame, rotom-w, garchomp if rocks aren't up, ext.
 
Let me give you some examples, starting with one that has been compared to Mega Metagross in this thread; Mega Charizard X during the XY format. Saying that Mega Charizard X doesn't have the potential to tear apart a team that isn't properly prepared is an understatement. It has fantastic stats, a fantastic ability, and its fire/dragon coverage allows it to hit like a truck. Yet it doesn't over-centralize the meta and it can be beat, albeit dealing massive damage if played properly. Some people in XY obviously felt it was unhealthy and that was partially why it was suspect tested and in the end the majority agreed that it wasn't ban-worthy. It was just a very high caliber Pokemon, which is what people are arguing with Mega Metagross.

i...don't remember the zard x suspect but perhaps my memory is shaky. anyway:
and yet, zard x had multiple, notable OU viable hard-stops. mons that would switch in and easily take his hits and force him out. offensive RK'ers that were easily able to prevent a sweep and even gain momentum in the case of some (scarf lando) as a result of the switch. zard x didn't 2hko practically the entire tier, and in order for him to be as effective as he was he needed a boost because his speed tier wasn't fucking insane. also let's remind ourselves that megagross has better stats, the same ability (with stab moves that are better, with advantages to them rather than detriments and priority...oh and zard-x's coverage moves were also more predictable), steel/psychic coverage that also does the same thing and he comes in on rocks for days (y'know how zard had to carry roost or have extremely reliable hazard removal? these are all factors. there was way more pressure on zard-x than there is on megagross to perform)

While you didn't directly address your stance on the suspect test, my argument is that Metagross is much to ORAS what Charizard X was to XY.

see above for why megagross outperforms zard-x and the comparison isn't a fair one (at least in the sense that you can't say megagross isn't broken because zard-x wasn't. zard-x had to work way harder to perform than megagross and if he wanted to cover checks like tran he had to give up a vital moveslot, forgoing either stab or recovery, which was practically necessary because of rocks)

Now, while I don't specifically remember the threats of XY that loomed around, I've played on the suspect ladder. I am, right now, within 500 COIL of having my right to vote on the issue. The one consistency I'm seeing, and that I'd think you'd be seeing as well, is that the metagame isn't any healthier without Metagross. You could sit there and try to tell me that "I'm clinging to stability," by having my reservations about the ban, but I have to ask you... why wouldn't members of the community support stability? Is the point of a suspect test not to determine if a Pokemon or concept has become unstable for the metagame in the worst way? If so then correct me if I'm wrong, but I feel it crazy to try and argue that stability is a bad thing. It seems asinine. Now you could try and say that suspecting this threat and the next threat promotes stability... but if keeping this threat in the meta keeps the format stable, why ban it? It goes back to the point I was making about power creeps; Mega Metagross remaining in the meta is a healthy power creep. It's only difference from Charizard X is there is more for the community to gain from it remaining. In your own words, the tier is reasonably balanced with it remaining.

this metagame has existed for like 3 days, bruh. let's chill on whether or not it's healthy. let's talk about metagross.

every meta will stabilize no matter how aids it is. if we kept salamance around, by now, we would have terrible, awful, no good, very bad (stable) meta game.
 
If I'm not mistaken, ZardX was never suspected, so I'm not sure where that came from other than out of your ass. . .

However, I'm only going to address this portion of your statement since the rest is just. . . just. . . So, if the metagame is unstable right now, implying there is a towering force without MegaGross, what the hell makes you think MegaGross balances that? You're just supplying the argument of "Broken beats broken" that doesn't get us anywhere. As a matter of fact it pushes our chances of ever finding a balanced meta in ORAS back 2 steps. If you wanted a stable metagame you would see why MegaGross needs to go. I'd believe you more if you just told me you like using MegaGross. I support stability, but I don't support evading the problem at hand. If Diancie has become more of a problem that's fine, we'll get to it if need be, but just because MegaGross keeps it at bay is not a reason to keep it in the tier. I'm sorry, otherwise we'd still have Mega Kanga running around because it keeps everything else in check.

Also, is this thread about Lopunny or Diancie? I can't tell.

Oi vey... I really wish you would actually read my posts because a lot of what you're saying completely ignores what I've already said. I'm in no way supplying an argument that "broken beats broken" because I've gone in-depth to explain that there is a difference between healthy and unhealthy when it comes to a power creep. You cannot have a metagame where there is no power creep. That's just statistically impossible. Instead the community needs to decide whether a Pokemon is healthy or unhealthy, at the end of the day that is ALL the community needs to do when it comes to suspect tests. You may think Metagross in unhealthy, but I don't. I'm not going to suade you because of how adamant your post was, and I will leave it at that. So by all means vote ban when it comes time. I'll vote do not ban. That's the beauty of opinions.

However I do want to tell you right now that comparing Mega Kanga to Mega Metagross is absolute bullshit. You are comparing two completely different beasts and if you truly think that they are the same then you might want to go look at VGC and see why Mega Kang is thee most dominant mega on Battlespot.

Oh and for the record, since you decided to mention it... I don't even use Mega Metagross. That's partially why I'm just as adamant in my stance against banning it. If I can play on the ladder and win without it/versus it... it can't be all that invincible.

I'm probably done posting until the suspect test is over. Unless I see a really good reason, it'd be pointless.
 
What I'm saying is that we have literally two stable meta-games:

The one with Mega-Metagross

The one without Mega-Metagross and several other Pokemon that follow

Now it's pretty obvious which one of these metagames is preferrable. One scenario keeps something broken in the metagame to check broken Pokemon (which actually aren't necessarily broken; unless I see conclusive evidence for Diancie etc being broken after the ban I'm ignoring that bs argument) and the other one is stable after banning everything that needs the ban. I'd rather the latter, thank you very much, because broken checking broken and having gross, one of the main reasons why this metagame is as matchup based as it is, is rather unhealthy for the metagame as it is. In other words, keeping gross in the tier and claiming that "it's healthy for the metagame" because it "checks a few Pokemon that will become broken after it's ban" is stupid when we can just ban them as well and we'll end up with a less matchup based, healthy metagame. So, if you look at it from that angle, it's clear why people want this thing banned. People said exactly the same thing about the Aegislash ban "omg MGarde will be broken do not baaaan!" but funnily enough a) That was not broken after the ban and b) If the Aegi ban was the tipping point for Mawile we just banned it anyway because it was broken. Essentially, the anti ban arguments seem reminiscent of the reasons not to ban Aegislash, which I wanted banned because it was unhealthy for the metagame just how MGross is today.

Also I was bored so I made this:

5ecco0j.png
 
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You are looking at all of it's positives without looking at any of its negatives. Pre-mega evolution, base 70 speed is bad. It's 'spammble stab moves' are both inaccurate, and weak (90 bp is low for a potential uber), it can't ohko much, is fairly easily revenged killed, and wants to be able to run more moves than it can. It basically needs meteor mash and zen headbut, and it needs hammer arm/earthquake for steels that otherwise wall it, and that leaves only one moveslot to play with. Now, while this doesn't mean it can't get past all of its checks, there are a large number of pokemon that win 1v1, like Victini (who isn't ohkod by earthquake, and it's a roll after rocks), lando-t, slowbro with calm mind/spdef investment, mew, sableye, Bulky zard X, Zard-y with no rocks, talonflame, rotom-w, garchomp if rocks aren't up, ext.

Fairly easily revenge killed? Really? With what? Bisharp can't KO. ScarfChomp can't KO. Scarf Lando-T can't KO. Talonflame can only KO if it's banded, Life Orb is a (pretty unlikely) roll, Scarf Excadrill can't KO, Mega Lopunny can't KO, Mega Manectric is a roll with Overheat even with Naive, although it only won't KO with absolute minimum, but then of course it has to switch out after. This leaves out the fact that MegaGross can switch, and while you may think this is a bad argument, it has a resistance to Rocks so it can switch quite freely, and besides the Rock Polish/AgiliGross sets, which to be honest are usually suboptimal as it's already pressed for coverage, they will never set up, so there's nothing bad about switching. Charizard X was S Rank in X and Y because, after a Dragon Dance, it could demolish teams. MegaGross can do this without setting up at all.

When you say it's moves are low base power for a potential Uber, this really doesn't mean anything, does it? It's not about MegaGross being good as an Uber, it's about it being too good for OU. Besides, look at Aegislash's Shadow Ball being its most powerful move, while it's still easily Uber. Same with Mega Mawile's Play Rough and Iron Head. All of the Pokemon that win 1v1 that you mentioned are 2HKOed after rocks by Zen Headbutt or Meteor Mash, other than Slowbro and Victini. So it doesn't even have to predict too much, just go for its safest STAB most of the time. Once it gets a free switch, it almost always gets a KO. Yes, Scizor stops it, but not every team can run Scizor.
 
I just outright dont think it's broken. In the portrait of an uber thread, the description of an uber is the following:



He doesn't fulfil either of the last two, and he's not powerful enough to sweep through a significant portion of teams unless the player themselves plays very well. If something like kyogre was in OU, it'd be clearly bannable, because it would require very little, if any skill in order to sweep teams. Lucario swept teams with either of its two sets, mawile has the largest attacks in the game, ext. Metagross loses way too many 1v1s for me to consider it uber, and not to niche things, but things that were highly ranked in X and Y, as well as stuff that actually improved in oras (sableye, slowbro, lando, ext).
But Greninja didn't fulfill those as well. It doesn't 6-0 teams, nor does it tank hits, the only thing it probably does is the support category, synergy probably. Read my post about the uber characteristics of megagross. (sorry about grammar, just came back from school n tired n_n)
 
Mega Metgross is a good mo, and I use it personally, but it needs a lot of team sport to pull it through. People always reference many moves that mega meta gets, but thats just 4mss. If we look at old things that we have banned, they had a small move pool that could easily sweep through the majority of the meta. Mega Metagross simply does not have that. If he uses Hammer Arm, it gets revenge killed. Meteor Mash and Zen headbutt can get hazed(happens a lot =( ). Grenija is an example of a mon that was scary and could easily sweep. It did not suffer from a lot of 4mss because it got protean, and whatever it didn't have a super effective move to, it just killed it anyways thanks to protean. Strong arm is a scary ability, but the 1.25 boost is not as big as the protean one, nor does it have the characteristics of a mon that is uber worthy. I have not seen a single replay of Mega Metagross sweeping 4 - 5 mons late game, but there are plenty of replays of other uber mons doing that easily. Finally, getting rid of metagross will make stall pretty much one of the only game styles out there. There is already a lot of stall, but with mega metagross gone, stall will increase dramatically, and most casual players don't have the time or patience to play with stall. As a previous casual player, I believe that making stall one of the good play styles is bad and makes for an unhealthy meta, so I say DO NOT BAN.

ps: also, a lot of my friends have stated that they just don't like the way mega pokemons have chagned the meta. if you are one of these people, just play gen 5 ou.

Lol, ok, a lot of this just isn't true. I have stated multiple times that I'm leaning towards no ban, but this is just ridiculous- the biggest problem with Mmeta is that he requires virtually no support. Zard X, for example, probably has greater sweeping potential, but he requires rock removal as well as the elimination of a plethora of potential checks to function successfully. Mmeta can just smack things and get out; he doesn't have to set up to be particularly effective, unlike zard.

Another problem the TIE fighter possesses is access to an impressive and diverse movepool like many psychics. This makes him difficult to fully counter.

Also, if you use spiderbot and don't think its all that incredible, you're doing something wrong. Thing is, it really is terribly strong. Anyone who tells you otherwise is selling something... (Lol, princess bride reference) seriously though, to say otherwise just shows a lack of experience.
 
Fairly easily revenge killed? Really? With what? Bisharp can't KO. ScarfChomp can't KO. Scarf Lando-T can't KO. Talonflame can only KO if it's banded, Life Orb is a (pretty unlikely) roll, Scarf Excadrill can't KO, Mega Lopunny can't KO, Mega Manectric is a roll with Overheat even with Naive,
Because clearly Mega Metagross is always at 100 % when the threat comes in. Lots of people have said that while on paper Metagross is bulky, is it really at the range where it survives powerful super effective moves?

However I do want to tell you right now that comparing Mega Kanga to Mega Metagross is absolute bullshit. You are comparing two completely different beasts and if you truly think that they are the same then you might want to go look at VGC and see why Mega Kang is thee most dominant mega on Battlespot.

Oh and for the record, since you decided to mention it... I don't even use Mega Metagross. That's partially why I'm just as adamant in my stance against banning it. If I can play on the ladder and win without it/versus it... it can't be all that invincible.

I'm probably done posting until the suspect test is over. Unless I see a really good reason, it'd be pointless.
How does VGC or battle spot relate to this OU suspect again? And if you haven't tried out Metagross can you really say it is not good? A terrible argument by saying that just because you don't have problems, we don't. In fact here is a replay on how easily Metagross destroyed someone's team, especially when Slowbro was their counter and obvious switch in. Oops forgot to save replay my bad
 
Because clearly Mega Metagross is always at 100 % when the threat comes in. Lots of people have said that while on paper Metagross is bulky, is it really at the range where it survives powerful super effective moves?


How does VGC or battle spot relate to this OU suspect again? And if you haven't tried out Metagross can you really say it is not good? A terrible argument by saying that just because you don't have problems, we don't. In fact here is a replay on how easily Metagross destroyed someone's team, especially when Slowbro was their counter and obvious switch in. Oops forgot to save replay my bad

Once again. Read the countless previous post I've made. Everything you question has been answered if not more than twice now. Negligence is understandable the first time, but try to not let it happen again to keep this thread productive? Please.

Also I've presented my argument in detail. At this point I honestly can't sway anyone any more than I already have. The posts are there, clear as day. If people don't agree with it, then it can't be helped. In fact this whole post is a bit redundant in itself because of that.

I said I don't use M-Metagross, not that I haven't tested it. I am fully aware of what the Pokemon does, can do, and will do in this meta. Regardless I'm actually done posting now. Quote me if you want... I'm not humoring a response.
 
zard x had multiple, notable OU viable hard-stops. mons that would switch in and easily take his hits and force him out. offensive RK'ers that were easily able to prevent a sweep and even gain momentum in the case of some (scarf lando) as a result of the switch. zard x didn't 2hko practically the entire tier, and in order for him to be as effective as he was he needed a boost because his speed tier wasn't fucking insane.

Mega Metagross may have very few hard stops, but I can think of many other pokemon that don't have any at all. While I'm not saying they're as bulky/fast as Mega Metagross, having very few counters isn't the sole reason why something should go.

I made a big tl;dr post about why I don't think it's banworthy but the short version is: if you're having trouble with Mega Metagross (more than you would any other top threat,) you're just not trying. Don't want to use one of its few hard stops? Then stack checks to it. And when I say that, I don't mean "you need three niche answers to it!", I mean that you should take it into consideration as much as you would Keldeo, Latios, Thundurus, Bisharp, etc. And it's honestly much easier to stack checks against it than any other top pokemon, there's quite a few that fit many archetypes.

Oh and X-zard was able 2HKO like 95% of the XY meta. The number of stuff that could avoid a 2HKO is very, very small (use the one vs. all calc if you wish), and that's only when it runs STAB moves. X-zard has excellent STAB coverage, Mega Metagross does not, what can check it depends entirely on its coverage moves meaning it's very easy to find a combination of two, good to excellent pokemon that handle every (rational) set that it can run, as well as making the Metagross user have to take more chances when they click an attack. And while X-zard did need to boost its speed in order to truly be a threat, a boosted X-zard has a far greater capacity to ruin a team than Metagross does.

Fairly easily revenge killed? Really? With what? Bisharp can't KO. ScarfChomp can't KO. Scarf Lando-T can't KO. Talonflame can only KO if it's banded, Life Orb is a (pretty unlikely) roll, Scarf Excadrill can't KO, Mega Lopunny can't KO, Mega Manectric is a roll with Overheat even with Naive, although it only won't KO with absolute minimum, but then of course it has to switch out after.

This all assumes that Mega Metagross never takes chip damage, which is almost never the case unless the Metagross user simply enjoys saccing Pokemon, instead of using its bulk and typing to check key threats; or somehow got around the problem of its base 70 speed on its MEvo turn (so like Tailwind I guess???)

You say X Y Z can't KO, which is untrue. They can't OHKO, but they don't have to. If you're running a HO team, it's not unreasonable to expect that a majority or even all of your members can chunk it hard; it's not a wall. Its base physical bulk is higher than Skarmory's, but you're never going to invest in it. Many things that Metagross is generally accepting as being able to check, hit it pretty hard; even relatively weak attacks like Leftovers Gyarados' unboosted Waterfall are able to 3HKO it. And while many pokemon can merely "chunk" it, there are plenty that severely damage it. These are the things you mentioned: scarf Lando, non-CB Talonflame, itemless Bisharp, and so on. And many scarfers and >110 spe pokemon are able to outright OHKO it, or only need like 10% additional damage for a guaranteed OHKO; look harder.

I know Mega Metagross is powerful and bulky and fast, these are objectively true statements that everyone acknowledges so they're really not good arguments. But I think is that it has enough mechanical flaws (70 base speed, poor STAB coverage, no good boosting moves) and that OU is properly equipped (wide variety of checks that are OU staples anyway, countless of pokemon that can do significant, irrecoverable damage to it even if they can't win 1v1, many pokemon that can win 1v1) to the point where you can adequately prepare for it in a manner that's not restrictive, at least no more so than other top threats.
 
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