-gizmo-
Smogon's Kingpin
Alright, now that I've laddered and gotten reqs for the suspect test, I feel it's time that I share my opinion on metagross.
Thoughts After Laddering: To be honest, not much has changed in the suspect metagame. Though, creating a great metagame takes more than one ban I suppose. The name of the game is still balance, though, without metagross there are many more hyper offensive teams. Though hyper offense has lost a steel that manages to be bulky, hit hard, and reach a good speed tier was a bit of a blow, the archetype also lost one of its biggest threats. Metagross absolutely wreaked havoc on common hyper offense builds, having no switch ins and forcing you to "play around" it.
Is It Broken?: I don't think anyone could ever try to argue that mega metagross is a broken pokemon, beacause honestly,I don't think it is. The real question is if metagross is "unhealthy for the current overused metagame". The first thing that bothers me is metagross' sheer power + coverage. It's a pain for any sort of offensive team to switch into, while still holding its own vs defensive play styles/stall because it still hits pretty damn hard. But is it too strong? Not really. Is it too fast? Nope. Is its coverage really that impossible to play around? I wouldn't say so. Yet, in my opinion, it's still unhealthy for the metagame. Meta isn't outright broken, but I feel it's just too solid. With 80/150/110 defensive stats, A great move pool with good filler options(grass knot,pursuit, even ice punch) a great ability pre and after mega, and a good defensive typing(9 resistances and 1 immunity rocks resist), I think metagross may be arguably unhealthy for the metagame, but on the other hand, even with all this, it does have a good amount of checks in the ou metagame. Though most of meta's checks can be bopped, and that brings up the terrible argument centered around prediction, and these checks should still be noticed as ways to combat metagross.
Final Thoughts: Not going to type something crazy long, but I'd have to say metagross has an unhealthy effect on the metagame, being an abnormally huge threat to most teams, especially balanced offense (one of the more common playstyles in this metagame) It's an overbearing force that is just downright unhealthy, and is helping to create a stagnant metagame with people using Pokemon that don't really fit on their teams instead of new sets and Pokemon being used that show a shift in the metagame. Please BAN
Thoughts After Laddering: To be honest, not much has changed in the suspect metagame. Though, creating a great metagame takes more than one ban I suppose. The name of the game is still balance, though, without metagross there are many more hyper offensive teams. Though hyper offense has lost a steel that manages to be bulky, hit hard, and reach a good speed tier was a bit of a blow, the archetype also lost one of its biggest threats. Metagross absolutely wreaked havoc on common hyper offense builds, having no switch ins and forcing you to "play around" it.
Is It Broken?: I don't think anyone could ever try to argue that mega metagross is a broken pokemon, beacause honestly,I don't think it is. The real question is if metagross is "unhealthy for the current overused metagame". The first thing that bothers me is metagross' sheer power + coverage. It's a pain for any sort of offensive team to switch into, while still holding its own vs defensive play styles/stall because it still hits pretty damn hard. But is it too strong? Not really. Is it too fast? Nope. Is its coverage really that impossible to play around? I wouldn't say so. Yet, in my opinion, it's still unhealthy for the metagame. Meta isn't outright broken, but I feel it's just too solid. With 80/150/110 defensive stats, A great move pool with good filler options(grass knot,pursuit, even ice punch) a great ability pre and after mega, and a good defensive typing(9 resistances and 1 immunity rocks resist), I think metagross may be arguably unhealthy for the metagame, but on the other hand, even with all this, it does have a good amount of checks in the ou metagame. Though most of meta's checks can be bopped, and that brings up the terrible argument centered around prediction, and these checks should still be noticed as ways to combat metagross.
Final Thoughts: Not going to type something crazy long, but I'd have to say metagross has an unhealthy effect on the metagame, being an abnormally huge threat to most teams, especially balanced offense (one of the more common playstyles in this metagame) It's an overbearing force that is just downright unhealthy, and is helping to create a stagnant metagame with people using Pokemon that don't really fit on their teams instead of new sets and Pokemon being used that show a shift in the metagame. Please BAN