Hooooly shit. Way to go,
GG Unit ! That's an incredible amount of dedication to take a team like that and make it to 1000. I hope it goes strong for a while!
On something like my eighth attempt, I finally managed to beat the Chatelaines in Multi Battles. I'm posting a streak of
82 wins in Omega Ruby Super Multi Battles with an AI partner.
The goal I've set for myself is to beat the Chatelaines in every mode with a different new mega in each mode. I considered Salamence for Multis, but I didn't like the stacked Ice weakness with Aerodactyl, and I wanted to save Mence for a different mode. Steven seemed like the only decent option, given that the other ORAS Megas aren't super broken (but kudos to everyone who beat the Chatelaine with someone besides Steven!). I considered Gallade, but 1) it would need Protect to not instantly die a lot of the time, which is bad, and 2) I saw someone else had already used it. I wanted to do a little bit of baiting, so I settled on this beast:
Sharpedo (F) @ Sharpedonite (Sharknado)
Ability: Speed Boost -> Strong Jaw
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd (the 4 EVs are probably better in SpDef for Download shenanigans, but whatever)
~ Crunch
~ Protect
~ Destiny Bond
~ Waterfall
Sharpedo is pretty cool. With Speed Boost in her base form, she can Protect, boost her speed, and maybe bait some attacks, before going on a rampage on turn 2. Because Crunch is so powerful, I have a lot of control over which Pokemon I KO. When in a bad situation, the goal is to take out both of the Pokemon of one of the opponents with Sharpedo + my backup, so that Mega Metagross is left to fight one-on-one. MegaGross is really good one-on-one, so that usually results in a win for me. But most of the time, it doesn't even come to that; Sharpedo and Aerodactyl can often take out both leads over the course of two turns, then Sharpedo picks off a third Pokemon on turn 3. The Water typing is a real godsend, as it allows her to bash Fire- and Ground-types who would give MegaGross problems.
In theorymonning the team, I found myself worried about Water-types. Sharpedo can't KO bulky waters (Suicune in particular), MegaGross doesn't always like them (especially the Water/Ground ones), and they do a number on Aerodactyl. I originally thought of Grass Knot Thundurus, but I don't have a good one. Zapdos is out for similar reasons (no HP Grass). I looked through the Electric types and thought they all kind of sucked. I also didn't really want Volcarona to mess me up if my leads were taken out. Then I stumbled upon this unexpected gem:
Breloom (M) @ Choice Scarf (Floja)
Ability: Technician
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
~ Force Palm
~ Spore
~ Bullet Seed
~ Rock Tomb
This set looks like shit, but is actually amazing. Adamant vs. Jolly is a toss-up, but I really wanted the power, particularly for things like Rock Tomb against Tornadus and Thundurus. Force Palm is Breloom's strongest STAB with Technician, and the paralysis can really come in handy. Bullet Seed can disappoint when it only hits twice, but the 5 BP lower than Seed Bomb isn't worth giving up the chance for a LOT more hits. Rock Tomb for the obvious coverage, and it came in handy SO much. The Speed drop is just icing on the cake (an icing that won me the Chatelaine battle). Spore wasn't even supposed to be on the set at first; I had planned Thunder Punch for Gyarados (which is entirely unnecessary), but didn't want to delete Spore because I couldn't get it back with a Heart Scale (I think). But Spore also came in handy a lot. When your partner is Mega Metagross, being able to put everything to sleep can make its job MUCH easier. I had this exact situation in battle 48 (I think), when Breloom Spored Ampharos while MegaGross KO'd something, Breloom Spored the Nidoqueen switch-in while MegaGross KO'd her, and Breloom put Ampharos back to sleep when it woke up so MegaGross could 2HKO. You don't want to be in a situation where you have to Spore, but it can pay big dividends. Don't use Thunder Punch; Gyarados isn't a threat at all.
Of course, my partner was Steven. His team is:
Aerodactyl @ Focus Sash
Ability: Rock Head
Nature: Jolly
EVs: 252 Atk / 252 Spd
~ Rock Slide
~ Fire Fang
~ Ice Fang
~ Thunder Fang
Metagross @ Metagrossite
Ability: Clear Body -> Tough Claws
Nature: Adamant
EVs: 252 Atk / 252 Def (why Defense?)
~ Meteor Mash
~ Zen Headbutt
~ Hammer Arm
~ Bullet Punch
This team is designed to work with Aerodactyl in the lead; it sucks with Metagross in the lead spot. While it seems like lead Meta would be better for Intimidate, in practice, Sharpedo and Aerodactyl can usually still kill or bother things even through Intimidate, thanks to Aero's secondary effects/coverage and Sharpedo's insane power + Destiny Bond. In contrast, MegaGross gets killed by Fire moves while Sharpedo is forced to Protect due to being too slow to outspeed and KO the Fire-types anyway.
People rail on the Aerodactyl set, and while it's laughably weak, the haxy nature of its moves is surprisingly clutch. They can all miss, which sucks, but Rock Slide flinches can make life a lot easier. Between Focus Sash, Sharpedo baiting a lot of attacks, and flinches, Aerodactyl usually survives for a few turns. A resistance to Explosion doesn't hurt either.
MegaGross carries the team, but its reliance on 90% accurate moves let me down a number of times. The AI often puts you at risk by choosing Meteor Mash when it could KO with two (or one) Bullet Punches and has no chance of being KO'd. Mega Sharpedo and Breloom are actually extremely good supports, and one of Spore's virtues is giving MegaGross some extra opportunities in case it misses.
Like I said, I lost something like seven or eight times with this team before they actually beat the Chatelaines. To be fair, some of that was me learning to play the team, but a lot was poor team design and the terrible AI. When things went well, battles were really easy, but it wasn't hard for them to go bad.
Lead Regigigas was a nightmare (too haxy and bulky). Intimidate often caused problems. I'd sometimes have to KO something with Breloom without knowing what the AI had in the back, which was somewhat dangerous. Trick Room was hard to play around; while Sharpedo can OHKO most setters, it doesn't always want to if the other lead is more dangerous (e.g. stuff like Bronzong is really not much of a threat). They also didn't use Trick Room all that consistently, making it hard to determine the right move.
This streak was actually kinda fun once I passed 50 and the pressure was off.
The loss, battle 83 vs. Heracross 4, Mienshao 4, Gliscor 4, Seismitoad 4: 75UW-WWWW-WWXH-HF4Q
This team seemed built to fuck me over. Heracross and Mienshao obviously resist Crunch and aren't KO'd by Waterfall, but I plan to block HJK and take out Mienshao with Waterfall. Unfortunately, Mienshao targets Aerodactyl with HJK, knocking it to its Sash. (Fire Fang misses Heracross, which is relevant, as it 2HKOs). Protect blocks Megahorn. I pick Destiny Bond, hoping to Mienshao, but it takes down Heracross; Mienshao KO's Aerodactyl (critical hit!). I bring in Breloom to replace Sharpedo, Metagross comes in, the AI sends out Gliscor. Fuuuuck. I know Gliscor doesn't have EVs and EQ is a spread move, but it's also bulky and annoying, and it carries Counter. I decide to Spore it; Mienshao's HJK KO's Breloom, MegaGross KO's Mienshao. Seismitoad comes in. Fuck, seriously? Gliscor wakes up (one turn sleep), EQs, Seismitoad Digs, MegaGross crits Gliscor and knocks it to the red. Bullet Punch KOs Gliscor, MegaGross tanks Dig. Seismitoad uses Dig again to dodge MegaGross's attack, and KOs on the next turn.
I should have used Waterfall instead of Destiny Bond on turn 2, but 1) I didn't know if Aerodactyl would attack Heracross again, since the AI is kinda unpredictable, and 2) I wanted that Mienshao gone. But it's hard to invest all that much in Multi battles when so much of it is out of your control. That's not to say "huh huh, I totally could have won more if I was trying"; I lost to a combination of misplay and hax (like most people), plain and simple. I'm glad I beat my best Multi Battle streak from Pokemon Y, though, particularly given that I constrained myself arbitrarily (had to use a mega, it had to be a new one, plus only four partners to pick from). That's not to say I could have done much better without those constraints, though.
And, for fun, the Chatelaines, using Virizion 3, Landorus 2, Terrakion 3, and Tornadus 2: LG8G-WWWW-WWXH-HFDN
I try for Double Protect on Sharpedo because of Landorus (Virizion + Landorus 2 is NOT a good match-up, and I don't want to risk a switch to Breloom), but it fails. I could have Destiny Bonded and hoped for a Focus Blast miss, but the odds of double Protect were better. Breloom is forced into an early Rock Tomb to take out Tornadus, knowing that Rock Tomb is a crappy move against Cobalion, Terrakion, AND Latias (the three possible back-ups). I fear the worst against Terrakion when Meteor Mash misses and EQ crits MegaGross, I prepare for a devastating loss....and MegaGross goes first and KO's Terrakion. Oh right, Rock Tomb lowers Speed! An incredibly satisfying victory if ever there was one. I had NO desire to go back and fight these two again.
I hope this was an enjoyable read for someone!