Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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What roles should I consider for a hazard stacking team? So far I have three hazard setters (Offensive Dragalge, SD Chomp and I'm thinking Skarmory or Diggersby for Spikes) and Bisharp to deter Defogging. What else should I consider?
 
What's some decent teammates for Mega Aerodactyl?
http://www.smogon.com/dex/xy/pokemon/aerodactyl/ou/
Smogon Dex said:
Team Options
A way of getting rid of entry hazards is mandatory due to Mega Aerodactyl's crippling weakness to Stealth Rock; for this reason, Defoggers such as Latios and Latias make for great partners. Pokemon that can set up entry hazards such as Ferrothorn, Hippowdon, and Heatran are also good partners. Ferrothorn has great defensive synergy with Aerodactyl, while Hippowdon can set up a sandstorm to boost Aerodactyl's Special Defense. Heatran and Rotom-W can help Aerodactyl take on Flying-types better, as without recovery, it cannot singlehandedly take on both Talonflame and Mega Pinsir. Teammates that like Flying-types gone such as Breloom are also good partners, as Aerodactyl can handle most offensive Flying-types. Keldeo and both Thundurus formes are good teammates, because Keldeo can reliably get rid of Landorus-T and Gliscor, while both Thundurus formes can take on the bulky Water-types that trouble Aerodactyl. Dragalge is a strong wallbreaker with its Choice Specs set, weakening bulkier walls for Aerodactyl to sweep later. It can also utilize Toxic Spikes set to wear down bulkier walls that despise being poisoned. Because Mega Aerodactyl despises status, Pokemon such as Magic Guard Clefable or Reflect Type Starmie are good partners, as they can easily absorb status for it. Celebi can also absorb status, while its Swords Dance Baton Pass set can amplify Mega Aerodactyl's offensive presence. Celebi also counters Rotom-W, which Mega Aerodactyl has difficulty with.
The Smog dex has a teammate section for every set.
 
What's the "order of operations" for Psycho Shift? Say I Psycho Shift a Burn onto a Synchronize Mon. In what order do the following events occur?

- Opponent gets burned
- My own burn disappears
- Synchronize tries to put a burn on me
 
What's the "order of operations" for Psycho Shift? Say I Psycho Shift a Burn onto a Synchronize Mon. In what order do the following events occur?

- Opponent gets burned
- My own burn disappears
- Synchronize tries to put a burn on me
I don't think Synchronize even activates, and I tested that here:
http://replay.pokemonshowdown.com/ou-240412777

e: I think this is because the burn is still on Sigilyph while Mew gets burned, so Synchronize doesn't do anything.

e2: Here's another replay that demonstrates the situation a bit more clearly:
http://replay.pokemonshowdown.com/ou-240413971
 
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According to Bulbapedia it doesn't activate, because technically you still have the status when it would.
So Synchronize does try to activate, but fails because it comes before Psycho Shift actually removes the status from the user. Alright, still good to know.
 
if unburden slurpuff uses an item, unburden activates, next turn he uses thief and steal someone item, the boost is still on ?
 
Also an increase in usage of Hippowdon, Raikou, Tankchomp (Endure gives 58% extra chip damage) Talonflame and Scarf TTar hurt Pinsir. It is still very deadly after a SD but there are more pokemon that can still stop it at +2 and it also has a harder time setting up with Tankchomp, Offensive Starmie, Weavile and Scarftar everywhere.
 
On PS! can I search for the effects of moves? Like, can I do /ds sleep inducing move, and get a list of all mons that learn sleep moves?

Also what Spikes user pairs best with Mega Manectric?
 
On PS! can I search for the effects of moves? Like, can I do /ds sleep inducing move, and get a list of all mons that learn sleep moves?

Also what Spikes user pairs best with Mega Manectric?
No, you can't search for move effects.

I don't use MegaMane, but I'd assume Magnet Rise Klefki is a decent partner since it can completely screw over Manectric counters like Hippowdon and set up in its face
 
So i just came back and I'm seeing tornadus-t everywhere. I want to use it but i need to know the reason its so widely used, ive only every used it as a keldeo check but there has to be more. Basically were does it fit into the meta rn.
 
Tornadus-T is an excellent pivot, because of its access to U-turn and Regenerator, which allows it to effectively offset Life Orb recoil (if it chooses to run Life Orb that is), and Stealth Rock damage. It resides in an excellent Speed tier, outpacing common metagame threats such as Alakazam, Starmie, and Latios. Hurricane spam is also great because it's a high-powered move with a decent chance to confuse foes. It also gets many other coverage and utility options, such as Knock Off to cripple the likes of Heatran on the switch and KO bulky Ghost- and Psychic-types such as Gengar and Latios, Superpower / Focus Blast to deal with Steel- and Rock-types such as Excadrill and Tyranitar, Heat Wave for Steel-types such as Skarmory, Scizor, and Excadrill, Taunt for general stallbreaking utility and shutting down fat 'mons such as Clefable, and Icy Wind / HP Ice for Gliscor, Landorus-T, and Garchomp. Aside from coverage, there are two main sets. The first one is Life Orb, which has extremely powerful Hurricanes and fits extremely nicely on bulky offensive or balanced builds, as it brings the ability to pivot and dish out good damage to the table. The second one is Assault Vest, which kind of trades power for bulk - Assault Vest allows Tornadus-T to pivot into special attackers such as Keldeo, Gengar, and Serperior and check them easily. All in all, Tornadus-T is an excellent offensive pivot that fits snugly into balanced teams.
 
There is an analysis ongoing which explains in detail the best sets of Infernape, which includes how to use it and good teammates. Check it out here.

also i like how your name is sun wukong lol and you're talking about infernape
 
Is Assault Vest Slowbro viable, or does Slowking outclass it as a Assault Vest user? (I understand Slowking gets Dragon Tail for phazing, but I would really like to know if Bro is a viable AV user to boost its lower Spdef)
 
What are some good teammates for Infernape? In terms of like balanced teams and/or offensive teams? Thanks!
Offensive Infernape pairs up great with Latios, as Infernape provides answers so some of Latios' key problems such as (Mega) Scizor, Tyranitar, Excadrill, Bisharp, (these are even less worrying when Infernape has Mach Punch) Jirachi, etc., including even Celebi. (Since Latios finds that annoying since Celebi can take 2 Draco Meteors) Latios, in return, provides for switch-ins that Infernape cannot possibly commit to such as Keldeo, Rotom-W, Thundurus, Mega Manectric, Raikou. Infernape also has STABs that matches up well to the needs of Dragon and Psychic as well and Infernape's coverage generally makes up for Latios' raw damage.

Kind of annoys me that Latios isn't mentioned once on the offensive set, so I'm giving him as an option since he's been one of the Pokemon I've been using in the majority of my offensive Infernape teams so he works wonders. Btw when I say offensive I mean bulky offensive not hyper offense, as Infernape does far better in bulky offense than he does hyper offense as coverage over raw power is much more often a choice you can choose; Infernape also has more opportunities to be sent out with a bulky offensive team because well, there are more switch-in options so he even less likely to take unnecessary damage.
 
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