• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Unpopular opinions

I never pay any gold in Shuffle and I still get the highest rank in all events for Mega Stones. Jewels are not mandatory. I've never used them except for having more hearts for 2 EX stages I had problems (and that was stupid of me) I hate when people give false informations. You just need a Mega Start / Disruption delay or a Complexity -1 for Mega Gar.

So true, I never use Jewels if I have to. And the only jewels I do use are ones you win without paying, and those go straight for more coins.
 
Crobat was ever good for speed runs...? How? As much as I love using it, it's a pain in the ass to train and use until it fully evolves.
I think it was for G/S specifically, where you could catch it with a Friend Ball and have it extremely close to evolution as soon as it hit Golbat.

As far as Shuffle goes, I've been free since Day 1 and completed everything currently available to the most. I can see where the squeeze on Shuffle could be perceived, but the game has included a work around for the coin shortage for a while with the in-game Meowth stage, which significantly cuts down tedium getting money for items. I can see where contention comes from, but it's a playable enough game. Knowing things like ATB, it's fully playable.

I feel like the Hasty release schedule is also forcing Game Freak to constantly dry up their "hype" options, between the various Mega Evolutions for example. This is a two-fold problem, since they generate hype on things that could be done better over elements like the story or characters, and even if they focused on such, would not have the time to flesh out as much as they'd probably need to get it as well as they did in Gen 5.
 
I'd also be perfectly fine if they slowed the tempo of releases as well. Some days I still wonder how Gen V came and went by so quickly.

As much as I love Pokemon, I can't help but wonder exactly how much longer Game Freak can push the series before it becomes painfully stale, and yearly releases aren't helping. If Call of Duty is any indication, you can't push a yearly release for a major franchise if it improves little to nothing in the gameplay department. Otherwise said franchise will eventually end up with the dubious title of "Cash Cow", which some people have already been labeling Pokemon with since like... Gen IV.

I also agree that the pattern of remakes needs to be broken. HGSS were fine since they didn't just give GSC a Gen IV paint job, but actually improved on the old games by fixing a lot of issues with the originals, and adding a bunch of new content. FRLG didn't really do anything besides slap RBY with a Gen III paint job. ORAS are the worst offenders imo; I can at least understand remaking Gen I and II since the old Game Boy carts essentially stopped functioning when the internal batteries died, and the changes in game mechanics caused the games to fall out in terms of connectivity. R/S carts can still function just fine today even without their internal batteries (loss of time-based events in Gen III really isn't that big of a deal, especially in Emerald, where you can clone berries instead of growing them), and the games can still carry connectivity with the modern games. I also feel like ORAS tried to be more like FRLG in the sense that all they wanted to accomplish was to slap RSE with a Gen VI paint job, as opposed to actually trying to improve upon the old games like HGSS did. DexNav was nice, but that was basically it in terms of new content. A lot of other changes actually make the games feel inferior to their original counterparts; the scaled down level curve was bad, especially now that the Exp Share was buffed and DexNav can gift you with extremely over leveled Pokemon, and the blatant disregard to everything Emerald brought to the games was disgusting. The Delta Episode was basically a bunch of unnecessary side quests that were used as an excuse for "Emerald content", and the C+P of the X/Y Maison was just lazy.
 
I actually find FRLG to be the best remake in the series - it's simple and does what it needs to do while also adding in the Sevii Islands (honestly the best and biggest area added to a remake. Cliff Cave and Battle Resort are laaaaaaame). My biggest problem is really the whole gen-2-and-3-pokemon-don't-exist-until-national-dex-haha-get-rekt-crobat thing, but aside from that I find it to be the game I go back to the most. It makes Gen 1 playable in a way that's still enjoyable today, which is great because I honestly think it has one of the best if not the best design philosophies of the whole series and is very open-ended.
 
FR/LG felt like the slowest of the "modern" games to me. That really killed it for me. There are things they could have upgraded (mostly the bike). But instead it felt just as slow as the original games which isn't really a good thing.
 
FR/LG felt like the slowest of the "modern" games to me. That really killed it for me. There are things they could have upgraded (mostly the bike). But instead it felt just as slow as the original games which isn't really a good thing.
Really? For me it actually seems to have a better pace than any Pokémon game to date.
 
...the blatant disregard to everything Emerald brought to the games was disgusting.

Man, how good would that cutscene (you know, the one where Rayquaza descends from the sky, aka The Greatest Cutscene Of All TimeTM) have been in 3D?

Anyway, Xen you make some fair points about Pokemon churning out new games for the sake of having something to sell, but also tell me, where are all the game series where the fans were clamouring for more instalments but the devs said "no, we think this would dilute the quality, we're ending the series"? It's really hard to kill a successful video game series nowadays, because the industry (or at least the triple-A sector) relies on big-name franchises, as they are much more dependable in terms of sales than new IPs which don't have the same name recognition from prospective buyers. Long story short, GameFreak will continue to make Pokemon games as long as people keep buying them, because to do otherwise would be to take an unnecessary risk.

Personally I think that ORAS, while in many ways having not much new since it combines the environment of Ruby & Sapphire with X&Y's graphics and mechanics, is still fantastic since it combines the strengths of those old games into something that is better than either of them individually. I that ORAS is has a more fully-realised world than Pokemon has ever had before, because there is just a ton of stuff to do in it, from contests and secret bases, to flying around the world on a freaking Latios. The one thing I do agree with you on is the level curve/EXP share - at times I felt just like I was playing a game I had already played, only easier. For me, the game only really comes to life after you complete the main story, and you can just explore Hoenn with total freedom and obsessively rack up those secret base flags or whatever.

Well, at least you didn't criticise the game for having too much water...
 
I couldn't agree more. Unfortunately, when you're watching a Nintendo E3 stream and everyone in the chat is screaming "I don't care about this Star Fox where is Pokémon Z?!" it's annoyingly easy to see why Game Freak keep releasing a new Pokémon each year.

I wish that they would take their time with making new games, and give my moneys worth. I would've gladly waited another year if it meant that the Battle Frontier was in ORAS, and while they were at it, they could also have added the Battle Hill and Artisan Cave, and that cave that mysteriously only has Zubats, plays the Mt. Moon theme, and was planned to have events to change the Pokémon you could catch there. And don't worry about the fans screaming every year for a new game, we'll "take care" of them...

Obviously, they think money grows on trees...>.>
 
Been thinking about this for a while and might as well post some more unpopular opinions from my side.

First of all, regarding the two current discussions:

I agree that Game Freak needs to slow down on the release schedule, and that there shouldn't be any more remakes. For better or worse, it seems like we are getting a break this year at least. Though I am okay with a yearly release schedule when it comes to games with low content (X/Y and OR/AS), games that I don't like (HG/SS), to an extent when it comes to games with average content (D/P and B/W) but not regarding games with a lot of content (Platinum and B/W2). For the games with the most content, I need more than a year to complete them and the break needs to be longer, though I prefer it to be that way in all situations. I also don't want to see any more remakes in the future because I have personally only found one remake pair we have gotten so far to be really good (more about that below), and I have never found a remake to be the best game in their generation. Remakes also usually don't add as much to the gameplay as new games do, so I don't see the need for them.

Regarding the current remake discussion: I have partly said it before, but I'll say it again. FR/LG are my favorite pair of remakes. They were really great improvements over the original Kanto games and fixed pretty much all of their problems. They also added many new and fun things like the Sevii Islands, VS. Seeker, Fame Checker, Elite Four rematches, Johto references as well as the ability to obtain Johto and Hoenn Pokemon. Then were also the only way to get several Kanto Pokemon in third generation (and maybe some from Johto, not sure about that though). Then they also kept all the good things the generation itself had introduced with Natures, Abilities, the reworked EV/IV system and the new box system (the one in Gen 1 is beyond horrible in comparison).

HG/SS are my least favorite remakes, and as I have said before, among my least favorite games in the series. Almost everything with them is just plain bad. They didn't fix any problems from the originals (level curve, Pokemon distribution, lack of training spots, uninspired story with bland characters, two regions instead of one) and I didn't care much for any of the new stuff they added, especially not the following Pokemon (though this is a very personal thing more than anything else). I feel like they were just fan pandering to Johto fans instead of being real games.

I haven't played OR/AS yet, so I'm not going to give an actual opinion on them (don't take anything I say about them as a basis for anything). Based on what I have seen and heard about them though, they don't seem bad, but they lack the things that could have made them so much better. In terms of remakes, they seem to be in the middle, not as good as FR/LG but not as bad as HG/SS. They are probably the best remakes in terms of playability by modern standards though. Probably good games, but as said, they lack the things that could have turned them into fantastic games.

Overall, I guess my opinions could be summarized this way:
FR/LG: Good games and good remakes
HG/SS: Bad games and bad remakes
OR/AS (likely): Good games but only average remakes

I also read the Rival-discussion from a few pages back and I believe this is unpopular: Blue is my least favorite Rival in the series. He is just a jerk with no character development at all. That's not what I consider a good character. And it's quite bad for such an important character if you ask me. The reason he is a jerk is never stated anywhere either unlike for Silver where it at least was hinted at. And Silver also had a tiny bit of character development towards the end (in HG/SS at least, don't remember it being in G/S/C), which makes him marginally better than Blue to me (though I still find him to be the second worst rival). Blue was a better character in the Johto games in my opinion where he might have lacked character, but he was at least not a jerk.

As for what I thought about the other rivals... May/Brendan and Wally were acceptable, better as characters but not as challenging since you don't battle them as often (in R/S/E at least, OR/AS appears to have fixed this to an extent). Barry was really good and so was Hugh. Bianca and Cheren were the best. The X/Y rivals were, once again, acceptable. A bit sad that we didn't get to battle them many times (the exception being Calem/Serena), and their characters weren't very well developed, but at least they weren't jerks. Hoping the future Kalos third version/sequels will fix this. If not, I hope the remakes will...

Onto something else. I liked how all the legendaries in X/Y were shiny locked. That made it less stressful to reset for them since I would then not be at risk of being stuck choosing between a shiny which might have bad IVs and wrong nature or toss it and keep resetting for one with satisfying IVs and a useful nature. Now I don't have the best luck with shinies so I would probably not have encountered any of them as shiny even without the shiny lock, but still.

One other thing I liked (but in a different pair of games) was this: the fact that Hilbert/Hilda were never physically present in B/W2. The reason is that they are not "a strong trainer", in fact, they are not someone else at all. They are you. And they couldn't be present in the games, because there could not be two "you" (as in the player character) at the same time. I don't like the fact that Red (as in "the player" from the Kanto games) were present in the Johto games, I definitely prefer what they did in B/W2 and if there are more sequels in the future, I hope they follow that route.

I realize I haven't gone over a lot of the things I disliked with HG/SS here, apart from the games as a whole and the useless following Pokemon. So here is another thing which is unpopular. I think the touch screen usage in HG/SS was terrible, and I also think those games has the worst UI in the series. The main problem I had with it was just that it was so slow. It slowed down momentum and decision making which is a terrible thing to do in a game, the menus should never slow down the playing as a whole. There was no excuse as for why it was so slow either as it was much faster in 5th Gen even if they were on the same console. There were even third party games which used the touch screen better than HG/SS did. I also found it to be very messy and badly organized on the whole, the buttons felt out of place at several points. The PC menus were beyond horrible, everything was so badly done and it did once again slow down everything for no good reason. I'm really glad they improved on the touch screen usage in 5th and 6th gen. Game Freak started badly with it, but they have improved on it a lot afterwards. Which I suppose you can say about many other things in the Pokemon games.

Something else, which is related to the Johto games again, is this: I dislike the idea of there being two regions (or even worse, more than two) in the same game. I found it to be very badly done the two times it has happened, and I can't see how it ever would work with Pokemon being the game it is. Having two regions in one game causes massive problems with the level curve and pacing with no real solution available, so I hope it never happens again.

And one final thing. I don't know if it is unpopular or even relevant to the thread, but seeing some other recent posts made me want to say it. I like how Pikachu315111 resonds to most other posts in this thread in order to create discussion as it makes the thread and the forums more alive and better. Not to mention the fact that his posts are very well-written and have lots of thought behind them. Keep on being awesome, you magnificent discussion-creator.
 
I don't agree that there shouldn't be any more remakes. I think there should, but they should take their time making them, and try adding as much content as the cart will allow, I think (or at least enough to keep fans busy for a year or 2).

I think it's only right to give fans of a given generation, like Gen 4, their own remake too. It should focus more on making the fans happy and nostalgious, and less on making money though, since it will make a ton of money anyways.
 
I can definitely see where you're coming from Suspicious Derivative , though to me what made Blue great is the idea of player immersion. Unlike a movie or a show where you're simply watching a character and see them grow, as well as see things like antagonists getting character development that the character being focused on wouldn't see, you are the main character. And as such, you don't really see anything behind the scenes more than the character you are supposed to be would. So from that viewpoint of the player purely being the character, I think Blue was done well because the character is not going to see him as this complicated person with an odd moral system and different values - the guy's just a massive dick. We all know people IRL who are just big, massive dicks whose complexities and morals we've never even thought about. They're just dicks that insist on impeding anything we do. That's what Blue is - a big, massive dick (and honestly a bully; which is great considering this game's age range) who is an obstacle for you to overcome.
And I suppose this brings me to an unpopular opinion of mine. Pokémon doesn't need to have some big story or amazing characters. I mean, it's a game which is primarily meant for kids (yeah yeah, I know we as adults/young teenagers play it and it has aspects which only we would understand, but let's not kid ourselves it is mainly for the kids), so it should be kept simple - you don't need big levels of complexities. Now I'm not saying either that it needs to be dumbed down for kids because that's awful; you shouldn't talk down to kids or insult your intelligence. But Pokémon is a game, to me, about choice - the team you have at the end of the game will be different from anyone else's. It's your own unique team based on what you wanted. And... that's all it needs to be. It just needs to be this fun ride that lets you do what you want, so something like a character who's just a dick that you feel so good destroying in battle works. I don't need to have your big complex story questioning if it's right to use Pokémon, nor do I really want to see your half-assed attempt at making a story about life or death. I just want to beat up some dicks with my living, dragon-slaying set of keys.



Also if we're allowed unpopular opinions on OI users now Codraroll you're cute
 
I don't agree that there shouldn't be any more remakes. I think there should, but they should take their time making them, and try adding as much content as the cart will allow, I think (or at least enough to keep fans busy for a year or 2).

I think it's only right to give fans of a given generation, like Gen 4, their own remake too. It should focus more on making the fans happy and nostalgious, and less on making money though, since it will make a ton of money anyways.
I agree. We all kind of have a foundation in one generation or another and are aching for a remake (how many of us were hankering for an RSE remake since remakes became fashionable?) so I believe people that started in, say, Generation IV should get the recreation of what is probably their favorite generation of games. Plus, if Game Freak were to wait until either a new generation of handhelds or move to consoles, a much larger, immersive Sinnoh might be one of the coolest things we've seen thus far. Sinnoh is a neat place - just imagine a cinematic Mt. Coronet experience.
 
And one final thing. I don't know if it is unpopular or even relevant to the thread, but seeing some other recent posts made me want to say it. I like how Pikachu315111 resonds to most other posts in this thread in order to create discussion as it makes the thread and the forums more alive and better. Not to mention the fact that his posts are very well-written and have lots of thought behind them. Keep on being awesome, you magnificent discussion-creator.

I agree with this completely, I can't add to that.
 
Been thinking about this for a while and might as well post some more unpopular opinions from my side.

First of all, regarding the two current discussions:

I agree that Game Freak needs to slow down on the release schedule, and that there shouldn't be any more remakes. For better or worse, it seems like we are getting a break this year at least. Though I am okay with a yearly release schedule when it comes to games with low content (X/Y and OR/AS), games that I don't like (HG/SS), to an extent when it comes to games with average content (D/P and B/W) but not regarding games with a lot of content (Platinum and B/W2). For the games with the most content, I need more than a year to complete them and the break needs to be longer, though I prefer it to be that way in all situations. I also don't want to see any more remakes in the future because I have personally only found one remake pair we have gotten so far to be really good (more about that below), and I have never found a remake to be the best game in their generation. Remakes also usually don't add as much to the gameplay as new games do, so I don't see the need for them.

Regarding the current remake discussion: I have partly said it before, but I'll say it again. FR/LG are my favorite pair of remakes. They were really great improvements over the original Kanto games and fixed pretty much all of their problems. They also added many new and fun things like the Sevii Islands, VS. Seeker, Fame Checker, Elite Four rematches, Johto references as well as the ability to obtain Johto and Hoenn Pokemon. Then were also the only way to get several Kanto Pokemon in third generation (and maybe some from Johto, not sure about that though). Then they also kept all the good things the generation itself had introduced with Natures, Abilities, the reworked EV/IV system and the new box system (the one in Gen 1 is beyond horrible in comparison).

HG/SS are my least favorite remakes, and as I have said before, among my least favorite games in the series. Almost everything with them is just plain bad. They didn't fix any problems from the originals (level curve, Pokemon distribution, lack of training spots, uninspired story with bland characters, two regions instead of one) and I didn't care much for any of the new stuff they added, especially not the following Pokemon (though this is a very personal thing more than anything else). I feel like they were just fan pandering to Johto fans instead of being real games.

I haven't played OR/AS yet, so I'm not going to give an actual opinion on them (don't take anything I say about them as a basis for anything). Based on what I have seen and heard about them though, they don't seem bad, but they lack the things that could have made them so much better. In terms of remakes, they seem to be in the middle, not as good as FR/LG but not as bad as HG/SS. They are probably the best remakes in terms of playability by modern standards though. Probably good games, but as said, they lack the things that could have turned them into fantastic games.

Overall, I guess my opinions could be summarized this way:
FR/LG: Good games and good remakes
HG/SS: Bad games and bad remakes
OR/AS (likely): Good games but only average remakes

One other thing I liked (but in a different pair of games) was this: the fact that Hilbert/Hilda were never physically present in B/W2. The reason is that they are not "a strong trainer", in fact, they are not someone else at all. They are you. And they couldn't be present in the games, because there could not be two "you" (as in the player character) at the same time. I don't like the fact that Red (as in "the player" from the Kanto games) were present in the Johto games, I definitely prefer what they did in B/W2 and if there are more sequels in the future, I hope they follow that route.

And one final thing. I don't know if it is unpopular or even relevant to the thread, but seeing some other recent posts made me want to say it. I like how Pikachu315111 resonds to most other posts in this thread in order to create discussion as it makes the thread and the forums more alive and better. Not to mention the fact that his posts are very well-written and have lots of thought behind them. Keep on being awesome, you magnificent discussion-creator.

Remakes: Now that the next remakes would be Diamond and Pearl, I'm now also wondering whether those games need to be remade. Maybe they should consider holding off a generation like they did with not releasing the Gen III remakes during Gen V. So it would be Gen VIII when they should consider doing a Gen IV remake. And even then I would suggest doing it only if they have new ideas rather then doing it out of obligation. I say instead of churning out a remake with pretty much the same story except with some new stuff and updated graphics maybe they should spend the time expanding the story and adding in everything they could before deciding that its ready for release. ORAS felt a bit rushed at some placed because they were racing against a deadline, proof being the Battle Frontier. Who would have been willing to take a few more months if the Battle Frontier would have been included (and maybe some other stuff in Emerald)? So yeah, now that they've finished Gen III remakes I think they can really slow down on the remakes since they'll not be doing games which honestly don't need remakes since the mechanic wouldn't have changed that much. The only major mechanical change a Gen IV remake would have at this point would be Mega Evolutions, not really a mechanic that desperately needs to be added (I'm sure we all want a Mega Arceus but I say unless they go all out they don't need to do a whole remake just to have one).

Mr/Ms Not Appearing In The Game... Or Did They: The opposite gender BW character appears in the Battle Subway as a partner for the Tag Battles. Neat way to include them if they didn't want to shove them to being one of your rivals and I think the game is better for it. Same for DP, Pearl/Barry was your rival while the opposite gender DP character was an assistant to Professor Rowan and pretty much only there for some tutorial. It was such a good idea they also did it for the opposite gender HGSS character.
While I agree to some point the opposite gender playable character shouldn't be that involved in the story, I do want to see them in the game as their own character. Don't have them as a rival exactly, but instead be them an off to the side character like an assistant to the Professor. One of my favorite personal touches in DP is that post game Dawn appears in the Department Store while Lucas would be in the Game Corner. That little detail shows they aren't just the same character, both have a preferred place to go (maybe stereotypical, but hey its something). And maybe even let us battle them as a bonus.

Thanks: Thanks Suspicious Derivative & HelenTheHero! :D

And I suppose this brings me to an unpopular opinion of mine. Pokémon doesn't need to have some big story or amazing characters. I mean, it's a game which is primarily meant for kids (yeah yeah, I know we as adults/young teenagers play it and it has aspects which only we would understand, but let's not kid ourselves it is mainly for the kids), so it should be kept simple - you don't need big levels of complexities. Now I'm not saying either that it needs to be dumbed down for kids because that's awful; you shouldn't talk down to kids or insult your intelligence. But Pokémon is a game, to me, about choice - the team you have at the end of the game will be different from anyone else's. It's your own unique team based on what you wanted. And... that's all it needs to be. It just needs to be this fun ride that lets you do what you want, so something like a character who's just a dick that you feel so good destroying in battle works. I don't need to have your big complex story questioning if it's right to use Pokémon, nor do I really want to see your half-assed attempt at making a story about life or death. I just want to beat up some dicks with my living, dragon-slaying set of keys.

I think the best solution to people who want more story to people who just want a basic adventure is probably to try to keep the two separate. While BW are my favorite game I can understand how some would feel the story sort of took over at certain points (especially during the end. While I like the plot twist of the villain team taking over the Pokemon League as you're going through it I can understand how some would be miffed they'd have to wait for post game to actually become Champion). Don't know how they'll exactly master that balancing act since at some point you would need to do some story and some League stuff in order to progress (you can't ignore the story due to the player being the only competent one to save the day while you can't ignore the League since that's your driving force). They'd have to keep both bare to those who don't want to do something but at the same time have it be expandable to those players who want to and are willing to explore to find it.
 
Man, how good would that cutscene (you know, the one where Rayquaza descends from the sky, aka The Greatest Cutscene Of All TimeTM) have been in 3D?

Anyway, Xen you make some fair points about Pokemon churning out new games for the sake of having something to sell, but also tell me, where are all the game series where the fans were clamouring for more instalments but the devs said "no, we think this would dilute the quality, we're ending the series"? It's really hard to kill a successful video game series nowadays, because the industry (or at least the triple-A sector) relies on big-name franchises, as they are much more dependable in terms of sales than new IPs which don't have the same name recognition from prospective buyers. Long story short, GameFreak will continue to make Pokemon games as long as people keep buying them, because to do otherwise would be to take an unnecessary risk.

Personally I think that ORAS, while in many ways having not much new since it combines the environment of Ruby & Sapphire with X&Y's graphics and mechanics, is still fantastic since it combines the strengths of those old games into something that is better than either of them individually. I that ORAS is has a more fully-realised world than Pokemon has ever had before, because there is just a ton of stuff to do in it, from contests and secret bases, to flying around the world on a freaking Latios. The one thing I do agree with you on is the level curve/EXP share - at times I felt just like I was playing a game I had already played, only easier. For me, the game only really comes to life after you complete the main story, and you can just explore Hoenn with total freedom and obsessively rack up those secret base flags or whatever.

Well, at least you didn't criticise the game for having too much water...

Well, when it comes to releases, the tempo can, admittedly, be difficult to get right due to the spoiled fanbases. You have franchises like Call of Duty, which nearly everyone despises now because they're released on a yearly basis with little differences between the games. In contrast, you have franchises like Metroid, which sees literally no action for several years, and the entire fan base gets butthurt when they finally announced a (spin-off) title for the 3DS. I'm not saying Game Freak should stop making Pokemon games anytime soon, but I'd think the series would be better off as a whole if they slightly slowed down the release tempo to every other year or so (which, fortunately, looks like that'll be the case this year).

Also, ORAS are good games; they're the best Gen VI games without a doubt right now. If they were standalone games, I think they'd have a case for being some of the best games in the series. But since they're remakes, you can't help but compare the games to the originals, and while the games look nice, there are some things about ORAS that failed to measure up to the bar that the GBA games set. Everyone wanted Gen III remakes, and I'll admit I was one of them, but I think ORAS would've been better if Game Freak didn't rush the games and instead took a little more time to flesh some areas of the games out.

Also, the games don't have too much water. The water routes were actually smaller and easier to travel through than they were in the originals. lol
 
Last edited:
This proves fans always have something to complain about a game, all the time. ORAS is a great game, my favorite, but some people don't like it for being a remake. So what, it's a great game. When the next game is announced, everyone is going to fall into one of two groups. The Haters or the Hypers. Haters are going to complain about everything they announce, and will then end up enjoying the game once they buy it (even though they hated it so much.) and the Hypers of course are very excited for the game, but lose some of their flare when they actually play the game. Every game has this. I'm going to throw Minecraft in as an example. Minecraft Story Mode, a collaboration with Telltale, just got its first trailer, but what do fans do? Actual Comments. "Wow never knew Telltale Games had such talented 9 years olds working at the studio..." "This... This shows that Mincraft's fall from it's former glory has come to it's conclusion. You can't fall any lower. This is the lowest point, the dead end, the rock bottom... Goodbye, Minecraft. We had fun when you were still young, but from this moment, you are forever dead for me. And I don't care that Telltale Games does this, they are a great company, but THIS is just wrong. You can't go more wrong than that." Can't people appreciate things? I want a remake as much as anyone, but let the other games get a chance. Star Fox, sure! But by yelling for a new Pokemon game like this, we're going to get a rushed game that will feel incomplete. We don't want this, do we?
 
This proves fans always have something to complain about a game, all the time. ORAS is a great game, my favorite, but some people don't like it for being a remake. So what, it's a great game. When the next game is announced, everyone is going to fall into one of two groups. The Haters or the Hypers. Haters are going to complain about everything they announce, and will then end up enjoying the game once they buy it (even though they hated it so much.) and the Hypers of course are very excited for the game, but lose some of their flare when they actually play the game. Every game has this. I'm going to throw Minecraft in as an example. Minecraft Story Mode, a collaboration with Telltale, just got its first trailer, but what do fans do? Actual Comments. "Wow never knew Telltale Games had such talented 9 years olds working at the studio..." "This... This shows that Mincraft's fall from it's former glory has come to it's conclusion. You can't fall any lower. This is the lowest point, the dead end, the rock bottom... Goodbye, Minecraft. We had fun when you were still young, but from this moment, you are forever dead for me. And I don't care that Telltale Games does this, they are a great company, but THIS is just wrong. You can't go more wrong than that." Can't people appreciate things? I want a remake as much as anyone, but let the other games get a chance. Star Fox, sure! But by yelling for a new Pokemon game like this, we're going to get a rushed game that will feel incomplete. We don't want this, do we?
Actually ORAS get hated for 3 things.

A) it's freaking Hoenn, the lowest point of the franchise and the second most hated region design game play wise.

B) No battle Frontier.

C) Zinnia dethroned Cynthia as the Queen of Mary Sue I'm always right character.

I hate it mostly because it's freaking Hoenn. Never cared about the Frontier and Zinnia was just the typical RP snowflake nothing new to be worth my hate.
 
I'd argue Hoenn is the best region in terms of geography and music (the trumpets actually work and are awesome lol). It has a good variety in locales like a volcano, a rainforest, a desert, freaking underwater, a sunken ship, etc. Also Route 113. The scenery in general is just beautiful and complimented well by the soundtrack.

The pitfalls of the original release of RSE were mostly unrelated to the region itself, like the lack of transferring from old gens and original Aqua/Magma sucking pretty hard. The amount of Surfing is the only thing about the region that's bad, and even then I think people overblow its annoyance.
 
I'd argue Hoenn is the best region in terms of geography and music (the trumpets actually work and are awesome lol). It has a good variety in locales like a volcano, a rainforest, a desert, freaking underwater, a sunken ship, etc. Also Route 113. The scenery in general is just beautiful and complimented well by the soundtrack.

The pitfalls of the original release of RSE were mostly unrelated to the region itself, like the lack of transferring from old gens and original Aqua/Magma sucking pretty hard. The amount of Surfing is the only thing about the region that's bad, and even then I think people overblow its annoyance.
It's beautiful and diverse, however as it reaches it's climax it starts to dry off badly, several pokemon also suffer from geographic stupidity from the designer choices in RS, that is the part that deserves the hate, I would go with HM dependency but Sinnoh took it to a complete new level so Hoenn is often overlooked on that department due to nostalgia glasses.
 
Last edited:
a sunken ship

RIP Abandoned Ship.

But yeah, seconding this. Hoenn is the best region hands down from a geographical perspective (even if the end game is nothing but ocean), and the 3DS did it justice overall, in my opinion. Even though I wish Route 119 looked more...tropical, 3DS Meteor Falls alone makes up for it and any other graphical shortcomings to me.
 
Back
Top