Those stretches/tunnels of empty space (usually framed by arches) that pop up in certain areas in Rumble World. Absolutely no purpose to them other than to look pretty...and break your combos...
Probably there so it can so the game can load a little bit on longer levels. I know like Metroid Prime and a few other games had that kind of loading.Those stretches/tunnels of empty space (usually framed by arches) that pop up in certain areas in Rumble World. Absolutely no purpose to them other than to look pretty...and break your combos...
Well aware of this, but aside from Dex completion, there seems to have been little practical reason to have one (but hey, maybe you just want one). Pichu and Tyrogue maybe, but why would I want a Cleffa or Azurill, aside from it being so damn cute?Baby Pokémon existed way before the 3IVs thing
I mean regardless, the whole 3IVs on babies thing seemed to be more an error than anything. It was simply applied to the Undiscovered Egg Group as that was the one that contained Legendaries, ie the ones that can't be bred for IVs. It just so happened that baby Pokémon were also in that Egg Group, so for ORAS they 'fixed' that.Well aware of this, but aside from Dex completion, there seems to have been little practical reason to have one (but hey, maybe you just want one). Pichu and Tyrogue maybe, but why would I want a Cleffa or Azurill, aside from it being so damn cute?
Also, Bulbapedia says the three-perfect-IV thing only applies to wild-caught babies. Strange...
The fact that there's no item for enhancing fairy-type moves like Blackglasses, Charcoal or Dragon Fang irks me.
I mean, yeah okay there is the pixie plate and that does the exact same thing, but it's just kinda traditional that there's a type-enchancing item alongside the plate. Could even have brought back Gen 2's Pink Bow or Polkadot Bow or something.
The fact that every Gem other than the Normal Gem has gone AWOL in Generation VI. No more Flying Gem Acrobatics.
The fact that the plates aren't named like Grass plate, water plate... etc
Very difficult to memorize/ to find in alphabetical order because you just have no idea what they are called. (And you often need to look up in Bulbapedia to see what they are called)
I just hate how all the Baby Pokemon besides maybe Tyrogue only evolve via Friendship. Besides the gameplay pain in breeding, I have a big reason for this.
I get that it's supposed to be cute and affectionate, but Evolution always struck me as a Pokemon maturing in its life cycle. Real animals need to be nurtured, yes, but they mainly grow and become self-sufficient by being taught how to fed for themselves without clinging to their parents.
For example, in the anime, there was a big deal in the Mirage Kingdom about Misty's Togepi evolving into Togetic to protect everyone and growing up. Except Misty never did anything to get Togepi there. She babied it and tried to hide it from harm during battles. I understand that's your natural instinct with a baby, but Togepi itself showed no signs of capability until evolving.
The anime usually isn't the best parallel, but Baby Pokemon usually end up the same way: avoid battling with them at all costs until the evolve and become half competent. Even more than something like Crobat or Blissey (which is at least a Pokemon based around happiness), Baby Pokemon suddenly going from helpless to decent battlers simply from being babied and spoiled feels like the biggest "power of love" BS mechanic in the game. Hell, the Blissey line gets it better since Happiny evolves via the Oval Stone into Chansey, which is Happiny practicing the kind of habits it would need to know in its second state.
Technically it'd be cheaper to give them the EV-reducing berries. I kind of feel like most baby Pokemon were a bad idea...Well they do get a big increase in their happiness when they level up while fainting only decreases their happiness by a point. But still yeah, like I would understand if the Baby Pokemon would also need to be at a certain level to start evolving thus incentive to battle with it AND show it some extra care, but no Pokemon that evolves via Friendship does that (we have ones that require it to be day or night, but not at a certain level). Just keep it in the back of the party, turn on the Exp. Share and it should be ready to evolve by the time you're party is coming together. Well during the game that is, post game just buy a ton of vitamins and shove it down their throat (and level it up either with a Rare Candy or by battling).
Thinking about it I'm sure you can find a batch of things that bother you just by looking through the ways Pokemon evolve. Maybe I'll do that later...
*cough* Wynaut *cough*Technically it'd be cheaper to give them the EV-reducing berries. I kind of feel like most baby Pokemon were a bad idea...
The one that bugs me the most is Riolu. Most baby pokemon were introduced in separate generations than their evolutions, making them unable to evolve by level-up. Riolu, on the other hand, has no business even being considered a baby pokemon, and could very easily evolve by level-up.Detective Barricade said:Technically it'd be cheaper to give them the EV-reducing berries. I kind of feel like most baby Pokemon were a bad idea...
Keyword being most. And Wynaut also doesn't require friendship, just getting it to level 15.*cough* Wynaut *cough*
I... guess they wanted a repeat of Togepi? Except Togetic got an evolution in that generation, Togekiss, and Lucario got its Mega Evolution in the current generation. Both gain a new type upon evolving, (Flying for Togetic, Steel for Lucario) and have that *insert deity of choice here*-awful gender ratio also shared by the fossils and starters. Why? I don't know. It doesn't help that unlike Togepi, Riolu only evolves during the day. Once nighttime rolls around you're SOL until the next day.The one that bugs me the most is Riolu. Most baby pokemon were introduced in separate generations than their evolutions, making them unable to evolve by level-up. Riolu, on the other hand, has no business even being considered a baby pokemon, and could very easily evolve by level-up.
Baby Pokémon have far outlived their intended purpose, being a way to show off the then-new concept of breeding in Generation II. Later Baby Pokémon (with the exception of Riolu) are even worse since they are purely Dex filler and optional. Yeah, some have moves that their evolutions can't get, but the only one I can name that is useful is Wynaut's Encore and Munchlax's Stockpile (though you are better off with Curse)*. Mantyke doesn't even have an exclusive move that Mantine can't get! Plus, you can't hold Destiny Knot, Everstone, and the required Incense. In order to get decent IVs and the right nature, you are better off not holding an Everstone and just hope for a 1/25 chance for nature instead of a ~1/160 chance for 5IVs**.
*Again, not counting Riolu since he is not optional.
**Also applies to the Pikachu line and Volt Tackle. Seriously, once we get one with Volt Tackle, it should be a normal egg move from then on!
That'd probably make people hate the babies more since they'll have to go through breeding BS to get good moves.And honestly making Baby Pokemon relevant is a simple fix. Think, why normally don't you evolve a Pokemon when you can? Normally because there's a move it can learn early on or ONLY in a previous form. To me that should be the reason why Baby Pokemon should exist, to give you access to certain moves that family normally wouldn't learn. Like people always wanted Slack Off on Snorlax, well how about if it can get it but only though Munchlax? That'll certainly give Munchlax some use.
I agree they should re-stat most Pokemon that came before Gen 5.Hmm, maybe they should just re-stat the families with baby Pokemon (well actually I think they should restat most Pokemon, but that's not the point right now) so the Baby Pokemon are as strong as Basic Stage and also make it so that the Baby Pokemon is the one that always hatches from the Egg without or without an incense. I get the idea that GF was going for, at least originally, you're artificially causing the Egg to hatch early when the Pokemon developing inside is at an earlier stage of development (you monster). But being we're now finding wild Baby Pokemon that to me indicates even wild Pokemon are producing Baby Pokemon which means the lines are starting to be blurred (or a trainer has been breeding and releasing nearby, explains the perfect IVs).
Going off on a different yet similar topic, why is GF so adamant with trying to explain why you couldn't use a new evolution/pre-evolution? They come up with new evolution methods, new items, or link it to new game mechanics to explain cross gen evolutions. Why couldn't Golbat evolve to Crobat in Gen I? Well because the Friendship mechanic didn't exist (which doesn't make sense in-world but whatever). Why couldn't I breed for a Azurill in Gen II? Well because the Sea Incense item didn't exist. Why couldn't Aipom evolve to Ambipom in Gen II? Eevee is the king of this with it getting a new evolution usually with its very own evolution method. Eevee is the only one who needs the Moss Rock, Icy Rock, and Pokemon-Amie. But the thing is, when they remake the games THEY RETCON IT! Why go through the trouble of "explaining" why the Pokemon couldn't breed/evolve to a certain evolution stage only to retcon it when you remake the games they debut in later? Just say there was a new mutation and for whatever reason this Pokemon has this new evolution/baby stage, end of story.
They'd need to rebalance their movepools, too. A lot of more recent Pokemon have much more restricted movepools than the earlier ones, and that could be an issue.I agree they should re-stat most Pokemon that came before Gen 5.
Stats on Gen 5 Pokemon are so unreasonably strong! Look at stuff like Chandelure-- crazy special attack for a non-legendary!
They really should re-stat most of Kanto and Johto especially if they aren't evolving or Mega-ing.