I'm not the best at determining usages, but here are my submissions for this round!
Offspring : Scigon
New Stats : 85/125/100/77/90/92 [BST 569]
New Type : Bug/Ground
New Ability and Description : Desert Spirit (The Pokemon's bug-type moves are super effective against ground types. Grants immunity to ground moves.)
Notable moves : Physical: Bullet Punch, Crunch, Dragon Claw, Dragon Tail, Earthquake, Fire Punch, Iron Head, Night Slash, Outrage, Power-up Punch, Pursuit, Rock Slide, Stone Edge, Superpower, Thunder Punch, U-turn, X-Scissor.
Status: Protect, Roost, Sandstorm, Swords Dance, Tailwind.
Role Description : Scigon is a set-up sweeper with respectable defenses and a solid physical movepool. It can force other set-up users out if they try to wall it with physical bulk while healing itself to stay alive.
Mega Scigon (Scizorite)
New Stats : 85/145/140/87/110/102 [BST 669]
New Type : Bug/Ground
New Ability and Description : Technician
Newly Notable moves : Aerial Ace, Bug Bite, Bulldoze, Dragon Tail, Dragonbreath, Power-up Punch, Quick Attack, Rock Tomb.
Role Description : Can still set up, but now may not need it to sweep less-bulky teams. Technician Bug Bite is more powerful than X-Scissor and Bulldoze/Rock Tomb is a speed-lowering core with perfect coverage, making up for Scigon's so-so speed when sweeping.
New Stats : 85/125/100/77/90/92 [BST 569]
New Type : Bug/Ground
New Ability and Description : Desert Spirit (The Pokemon's bug-type moves are super effective against ground types. Grants immunity to ground moves.)
Notable moves : Physical: Bullet Punch, Crunch, Dragon Claw, Dragon Tail, Earthquake, Fire Punch, Iron Head, Night Slash, Outrage, Power-up Punch, Pursuit, Rock Slide, Stone Edge, Superpower, Thunder Punch, U-turn, X-Scissor.
Status: Protect, Roost, Sandstorm, Swords Dance, Tailwind.
Role Description : Scigon is a set-up sweeper with respectable defenses and a solid physical movepool. It can force other set-up users out if they try to wall it with physical bulk while healing itself to stay alive.
Mega Scigon (Scizorite)
New Stats : 85/145/140/87/110/102 [BST 669]
New Type : Bug/Ground
New Ability and Description : Technician
Newly Notable moves : Aerial Ace, Bug Bite, Bulldoze, Dragon Tail, Dragonbreath, Power-up Punch, Quick Attack, Rock Tomb.
Role Description : Can still set up, but now may not need it to sweep less-bulky teams. Technician Bug Bite is more powerful than X-Scissor and Bulldoze/Rock Tomb is a speed-lowering core with perfect coverage, making up for Scigon's so-so speed when sweeping.
Offspring : Tyrantile
New Stats : 86/113/102/97/82/105 [BST 585]
New Type : Rock/Grass
New Ability and Description : Overbite (Increases the power of biting moves by a percentage equal to the percentage of the Pokemon's health that is missing)
Notable moves : Physical: Crunch, Dragon Claw, Dragon Tail, Drain Punch, Earthquake, Fire Fang, Head Smash, Ice Fang, Iron Head, Low Kick, Night Slash, Outrage, Poison Fang, Power-up Punch, Pursuit, Rock Slide, Seed Bomb, Stone Edge, Superpower, Thunder Fang, X-Scissor, Zen Headbutt.
Special: Draco Meteor, Grass Knot, Giga Drain.
Status: Agility, Curse, Dragon Dance, Grasswhistle, Leech Seed, Protect, Roar, Rock Slide, Solar Beam, Stealth Rock, Synthesis, Swords Dance.
Role Description : Offense. Tyrantile can funtion as a lead, wallbreaker, or sweeper depending entirely on move selection. It enjoys reliable recovery, a decent physical defense, multiple ways of boosting itself, and incredible coverage.
Mega Tyrantile (Sceptilite)
New Stats : 86/138/112/137/82/130 [BST 685]
New Type : Rock/Dragon
New Ability and Description : Lightning Rod
Newly Notable moves : Ancientpower, Dark Pulse, Draco Meteor, Dragon Pulse, Earth Power, Energy Ball, Focus Blast, Leaf Storm.
Role Description : Suddenly, Tyrantile finds itself in possession of a special attack just as fearsome as its physical and a speed boost. It is now a potent mixed sweeper with recovery both active and passive depending on the load-out. Bite moves are no longer boosted, but in exchange Leaf Storm and Draco Meteor allow you to power through physical walls that otherwise may have stymied your rampage.
New Stats : 86/113/102/97/82/105 [BST 585]
New Type : Rock/Grass
New Ability and Description : Overbite (Increases the power of biting moves by a percentage equal to the percentage of the Pokemon's health that is missing)
Notable moves : Physical: Crunch, Dragon Claw, Dragon Tail, Drain Punch, Earthquake, Fire Fang, Head Smash, Ice Fang, Iron Head, Low Kick, Night Slash, Outrage, Poison Fang, Power-up Punch, Pursuit, Rock Slide, Seed Bomb, Stone Edge, Superpower, Thunder Fang, X-Scissor, Zen Headbutt.
Special: Draco Meteor, Grass Knot, Giga Drain.
Status: Agility, Curse, Dragon Dance, Grasswhistle, Leech Seed, Protect, Roar, Rock Slide, Solar Beam, Stealth Rock, Synthesis, Swords Dance.
Role Description : Offense. Tyrantile can funtion as a lead, wallbreaker, or sweeper depending entirely on move selection. It enjoys reliable recovery, a decent physical defense, multiple ways of boosting itself, and incredible coverage.
Mega Tyrantile (Sceptilite)
New Stats : 86/138/112/137/82/130 [BST 685]
New Type : Rock/Dragon
New Ability and Description : Lightning Rod
Newly Notable moves : Ancientpower, Dark Pulse, Draco Meteor, Dragon Pulse, Earth Power, Energy Ball, Focus Blast, Leaf Storm.
Role Description : Suddenly, Tyrantile finds itself in possession of a special attack just as fearsome as its physical and a speed boost. It is now a potent mixed sweeper with recovery both active and passive depending on the load-out. Bite moves are no longer boosted, but in exchange Leaf Storm and Draco Meteor allow you to power through physical walls that otherwise may have stymied your rampage.
Offspring : Whimsykiss
New Stats : 82/68/100/108/105/108 [571]
New Type : Grass/Fairy
New Ability and Description : Tricky Tumbling (Moves with an effect other than damage have +1 priority, but damaging moves have -20% accuracy.)
Notable moves : Physical: Knock Off, Seed Bomb, U-turn.
Special: Air Slash, Ancientpower, Aura Sphere, Dazzling Gleam, Energy Ball, Extrasensory, Flamethrower, Fire Blast, Giga Drain, Grass Knot, Hurricane, Moonblast, Psychic, Psyshock, Shadow Ball, Signal Beam, Stored Power.
Status: Baton Pass, Cotton Spore, Encore, Grasswhistle, Growth, Heal Bell, Leech Seed, Light Screen, Magic Coat, Memento, Mirror Move, Morning Sun, Nasty Plot, Poison Powder, Protect, Psycho Shift, Psych Up, Reflect, Roost, Safeguard, Stun Spore, Substitute, Switcheroo, Tailwind, Taunt, Thunder Wave, Toxic, Trick, Trick Room, Yawn, Wish, Worry Seed.
Role Description : It's Whimsicott, but with Togekiss' special attacking pool. Generally going to run support, since paraflinch and the like have reduced accuracy, though aura sphere might finally see use.
New Stats : 82/68/100/108/105/108 [571]
New Type : Grass/Fairy
New Ability and Description : Tricky Tumbling (Moves with an effect other than damage have +1 priority, but damaging moves have -20% accuracy.)
Notable moves : Physical: Knock Off, Seed Bomb, U-turn.
Special: Air Slash, Ancientpower, Aura Sphere, Dazzling Gleam, Energy Ball, Extrasensory, Flamethrower, Fire Blast, Giga Drain, Grass Knot, Hurricane, Moonblast, Psychic, Psyshock, Shadow Ball, Signal Beam, Stored Power.
Status: Baton Pass, Cotton Spore, Encore, Grasswhistle, Growth, Heal Bell, Leech Seed, Light Screen, Magic Coat, Memento, Mirror Move, Morning Sun, Nasty Plot, Poison Powder, Protect, Psycho Shift, Psych Up, Reflect, Roost, Safeguard, Stun Spore, Substitute, Switcheroo, Tailwind, Taunt, Thunder Wave, Toxic, Trick, Trick Room, Yawn, Wish, Worry Seed.
Role Description : It's Whimsicott, but with Togekiss' special attacking pool. Generally going to run support, since paraflinch and the like have reduced accuracy, though aura sphere might finally see use.
Offspring : Abomacolo
New Stats : 95/91/82/101/102/75
New Type : Water/Grass
New Ability and Description : North Wind (When a pokemon with this ability switches in, it summons hail for five turns and doubles speed in hail)
Notable moves : Blizzard, Energy Ball, Fake Out, Focus Blast, Giga Drain, Grass Knot, Growth, Hail. Haze, Hydro Pump, Ice Beam, Ice Shard, Knock Off, Leech Seed, Mist, Scald, Shadow Ball, Synthesis
Role Description : With North Wind boosting it to 150 base speed, and Scald helping to offset its physical vulnerability, Abomacolo can serve as a bulky special sweeper, spamming blizzard for up to eight turns or using the same excellent dual-STAB as Ludicolo.
Mega Abomacolo (Abomasite)
New Stats : 95/131/112/141/122/45 [BST 646]
New Type : Water/Grass
New Ability and Description : Snow Warning
Newly Notable moves : Avalanche, Drain Punch, Earthquake, Fire Punch, Ice Punch, Outrage, Power-up Punch, Seed Bomb, Swords Dance, Thunder Punch, Waterfall, Wood Hammer, Zen Headbutt
Role Description : In exchange for losing its speed-boosting ability and 30 speed, Abomacolo gains greater defenses and mixed attacking potential, allowing it to use its surprisingly diverse physical movepool.
New Stats : 95/91/82/101/102/75
New Type : Water/Grass
New Ability and Description : North Wind (When a pokemon with this ability switches in, it summons hail for five turns and doubles speed in hail)
Notable moves : Blizzard, Energy Ball, Fake Out, Focus Blast, Giga Drain, Grass Knot, Growth, Hail. Haze, Hydro Pump, Ice Beam, Ice Shard, Knock Off, Leech Seed, Mist, Scald, Shadow Ball, Synthesis
Role Description : With North Wind boosting it to 150 base speed, and Scald helping to offset its physical vulnerability, Abomacolo can serve as a bulky special sweeper, spamming blizzard for up to eight turns or using the same excellent dual-STAB as Ludicolo.
Mega Abomacolo (Abomasite)
New Stats : 95/131/112/141/122/45 [BST 646]
New Type : Water/Grass
New Ability and Description : Snow Warning
Newly Notable moves : Avalanche, Drain Punch, Earthquake, Fire Punch, Ice Punch, Outrage, Power-up Punch, Seed Bomb, Swords Dance, Thunder Punch, Waterfall, Wood Hammer, Zen Headbutt
Role Description : In exchange for losing its speed-boosting ability and 30 speed, Abomacolo gains greater defenses and mixed attacking potential, allowing it to use its surprisingly diverse physical movepool.
Offspring : Maladuck
New Stats : 93/97/93/91/87/89 [BST 550]
New Type : Water/Dark
New Ability and Description : Atmospheric Perversion (All weather-based effects, including abilities and passive stat increases, are reversed.)
Notable moves : Physical: Aqua Jet, Aqua Tail, Foul Play, Ice Punch, Knock Off, Low Kick, Night Slash, Power-up Punch, Rock Slide, Shadow Claw, Superpower, Waterfall, Zen Headbutt.
Special: Clear Smog, Dark Pulse, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Signal Beam, Thunderbolt.
Status: Amnesia, Calm Mind, Confuse Ray, Encore, Hypnosis, Switcheroo, Toxic, Hail, Light Screen, Power Split, Protect, Rain Dance, Reflect, Refresh, Soak, Substitute, Sunny Day, Taunt, Topsy-turvy, Toxic, Trick Room, Yawn.
Role Description : With only average stats across the board, Maladuck finds its niche as a flexible attacker and weather counter. With weather actually weakening Pokemon of the associated type and Pokemon like Charizard Y and Ninetales powering up Maladuck's water moves with Drought, it forces opponents to adapt to it.
New Stats : 93/97/93/91/87/89 [BST 550]
New Type : Water/Dark
New Ability and Description : Atmospheric Perversion (All weather-based effects, including abilities and passive stat increases, are reversed.)
Notable moves : Physical: Aqua Jet, Aqua Tail, Foul Play, Ice Punch, Knock Off, Low Kick, Night Slash, Power-up Punch, Rock Slide, Shadow Claw, Superpower, Waterfall, Zen Headbutt.
Special: Clear Smog, Dark Pulse, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Signal Beam, Thunderbolt.
Status: Amnesia, Calm Mind, Confuse Ray, Encore, Hypnosis, Switcheroo, Toxic, Hail, Light Screen, Power Split, Protect, Rain Dance, Reflect, Refresh, Soak, Substitute, Sunny Day, Taunt, Topsy-turvy, Toxic, Trick Room, Yawn.
Role Description : With only average stats across the board, Maladuck finds its niche as a flexible attacker and weather counter. With weather actually weakening Pokemon of the associated type and Pokemon like Charizard Y and Ninetales powering up Maladuck's water moves with Drought, it forces opponents to adapt to it.
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