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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Is Mega and non-Mega usage being split? Like non-Mega Pokemon dropping but their Mega forms staying OU? It's what people on Showdown are saying, anyway.

It was generally agreed to tier megas separately from their base forms; however, this is only going to begin upon release of the next main series game (IIRC).
 
Quick question, folks (and hopefully this is indeed the proper place for it). I'm currently working on a Scizor that I plan to use as a defensive pivot/sweeper, largely based off the Bulky Swords Dance build on this site. However, I'm saving my Mega slot for my Gardevoir. Can anybody recommend an optimal EV spread? Any other possible recommendations are welcome as well.

Scizor @ Leftovers
Ability: Technician
Impish Nature
- Bullet Punch
- Roost
- Swords Dance
- U-Turn
 
Quick question, folks (and hopefully this is indeed the proper place for it). I'm currently working on a Scizor that I plan to use as a defensive pivot/sweeper, largely based off the Bulky Swords Dance build on this site. However, I'm saving my Mega slot for my Gardevoir. Can anybody recommend an optimal EV spread? Any other possible recommendations are welcome as well.

Scizor @ Leftovers
Ability: Technician
Impish Nature
- Bullet Punch
- Roost
- Swords Dance
- U-Turn

In the Creative and Underrated Sets: ORAS Edition, there is a post by bludz on Page 29 (Post number 720 IIRC) that has a Scizor set like that. The spread it lists should work for what you need.

http://www.smogon.com/forums/thread...shitty-gimmicks-read-post-419.3521768/page-29

Edit- You're welcome :) I'm glad I could help
 
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I think the major issue is that Rain teams tend to need to dedicate the entire team to that strategy.

The closest thing I can think of that would work well in that vein would be RD Mana as the stallbreaker on a Sand team.
 
Azumarill, Breloom, Conkeldurr, Mega Alakazam, and other weather setters in general annoy Sand a lot

Bulkier stuff like Hippo and Slowbro can work, but they usually get blown back by SD Excadrill
 
So I kind if vanished for a month just now, and AFAIK it was just after Hoopa's effects on the metagame had settled down. Weavile was at its peak, "Garchomp for S", Hoopa was a likely A+ rank stalwart and offense ruled and ruled hard.

uh, what the hell happened while I was gone???? Stall had been dying even BEFORE Hoopa and now Sableye is being suggested for S and apparently "stall is so common and good right now." Seriously, gimme all the dirt, because no comprendo. I assume this isn't last-gen's trashy passive stall feat. Chansey. Where's balance in all of this? Is Offense still good? Is this a recent change?
 
So I kind if vanished for a month just now, and AFAIK it was just after Hoopa's effects on the metagame had settled down. Weavile was at its peak, "Garchomp for S", Hoopa was a likely A+ rank stalwart and offense ruled and ruled hard.

uh, what the hell happened while I was gone???? Stall had been dying even BEFORE Hoopa and now Sableye is being suggested for S and apparently "stall is so common and good right now." Seriously, gimme all the dirt, because no comprendo. I assume this isn't last-gen's trashy passive stall feat. Chansey. Where's balance in all of this? Is Offense still good? Is this a recent change?
Its more or less one stall team, Chansey / Sableye / Amoongus / Quagsire / Skarmory / Gothitelle. Gothitelle can trap and trick problematic mons, neutering them or possibly PP stalling them through Rest spam if the trapped mon is unable to kill it. The rest of the team can handle mostly everything else. Its a really strong team that's seeing a ton of usage, hence the changes.

The people who run stall, were they bullied as children? Did they get abused? Did they have a rough experience with the ladder and they have resorted to 200 turn games of clicking recover/soft boiled? If somebody that uses stall could answer this that'd be awesome.
Sometimes it's fun to make people go on tilt and get PJSalty
 
So I kind if vanished for a month just now, and AFAIK it was just after Hoopa's effects on the metagame had settled down. Weavile was at its peak, "Garchomp for S", Hoopa was a likely A+ rank stalwart and offense ruled and ruled hard.

uh, what the hell happened while I was gone???? Stall had been dying even BEFORE Hoopa and now Sableye is being suggested for S and apparently "stall is so common and good right now." Seriously, gimme all the dirt, because no comprendo. I assume this isn't last-gen's trashy passive stall feat. Chansey. Where's balance in all of this? Is Offense still good? Is this a recent change?
Tressed beat me to an explanation but I've already written up a lot of this post so I'm gonna make the post anyway.

I'll attempt to explain this. Because of the offensive nature the metagame started turning to, many of the common fairy types lost some effectiveness because of their speed tiers - see Altaria dropping from S rank, Gardevoir's speed being even more average than before (although Diancie is as good as ever). This is good for Mega Sableye, the best stall mega by far. Also, with the advent of offense, Tank Chomp become the standard over Lum SD chomp. Well this helps out Mega Sableye builds enormously, since it makes it much more difficult for offense to set up rocks. A few months ago you could lead off with something that could 2HKO Sableye to scare it out and prevent it from Mega Evolving, but many of them these days run Fake Out or Protect to get the Mega Evolution off safely. It can then later come in on Tank Chomp anyway.

Couple that with the fact that stall has one major advantage over other playstyles: teams can't consistently pack multiple answers for stall. If you run 2 stallbreakers you are much more vulnerable to offense, which has a plethora of threats to contend with. The fact that offense has become so overpowering has helped stall in the sense that if you try to prepare for it, you'll be steamrolled by offense. In short, because offense has so many good pokemon for slaughtering opposing offense, these threats have to all be prepared for and this limits offensive teambuilding in the aspect of utilizing multiple stallbreakers. Gengar has consistently been one of the best stallbreakers that fits well on offense due to its inherently high speed tier. But recently it has also lost some viability due to the popularity of checks in Torn-T and Weavile, thus limiting offense's options in terms of solid stallbreakers that don't fall over to other offense.

So these days, offensive teams run 1 or maybe 2 legitimate stallbreakers. Most of the time good stall builds can deal with 1/2 and have problems with the other. One of the major developments for stall has been people "realizing" (because it was already a thing before) that Gothitelle can trap the biggest threat to your stall team (i.e. Manaphy) and trick it a Choice Scarf, which nullifies its stallbreaking capabilities.
 
The people who run stall, were they bullied as children? Did they get abused? Did they have a rough experience with the ladder and they have resorted to 200 turn games of clicking recover/soft boiled? If somebody that uses stall could answer this that'd be awesome.
From renowned stall player Rorschach's journal:
Rorschach's Journal. September 12th, 2015: Amoongus carcass in battle this morning, Hoopa-U fist on burst stomach. This site is afraid of me. I have seen its true face. The rooms are extended gutters and the gutters are full of stall's blood and when the drains finally scab over, all the stall haters will drown. The accumulated filth of all their wallbreakers and OHKOs will foam up about their waists and all the bulky offense brats and hyper offense hooligans will look up and shout "Stop switching!"... and I'll whisper "no."
 
Its more or less one stall team, Chansey / Sableye / Amoongus / Quagsire / Skarmory / Gothitelle. Gothitelle can trap and trick problematic mons, neutering them or possibly PP stalling them through Rest spam if the trapped mon is unable to kill it. The rest of the team can handle mostly everything else. Its a really strong team that's seeing a ton of usage, hence the changes.


Sometimes it's fun to make people go on tilt and get PJSalty
200 turn games are fun?
 
From renowned stall player Rorschach's journal:
Rorschach's Journal. September 12th, 2015: Amoongus carcass in battle this morning, Hoopa-U fist on burst stomach. This site is afraid of me. I have seen its true face. The rooms are extended gutters and the gutters are full of stall's blood and when the drains finally scab over, all the stall haters will drown. The accumulated filth of all their wallbreakers and OHKOs will foam up about their waists and all the bulky offense brats and hyper offense hooligans will look up and shout "Stop switching!"... and I'll whisper "no."
that made me shiver.
 
One of the major developments for stall has been people "realizing" (because it was already a thing before) that Gothitelle can trap the biggest threat to your stall team (i.e. Manaphy) and trick it a Choice Scarf, which nullifies its stallbreaking capabilities.

As a follow-up question to that, is there anything that could surprise Gothitelle with a Shadow Ball/Knock Off/whatever and/or not mind having a Scarf?
 
lol well once again we come back to Gengar. It's not gonna surprise Gothitelle but Goth certainly can't switch in (which it can for Manaphy) and it can't trick or revenge kill it either since Ghosts can escape Shadow Tag. The standard LO Taunt set is just as great as ever at stallbreaking honestly, it's just more of a liability against offense now.

I think the answer above mine is the more common one though. Pursuit is a great way to effectively get rid of Goth clearing the way for your stallbreaker. I personally think having to run Shed Shell is dumb (though admittedly effective) and would prefer to have some kind of Volt Turn core which can annoy stall anyway. Anyway you can also use a Mega Pokemon such as Mega Diancie which applies a good amount of pressure to stall especially if you have something like Sharpen for Chansey, HP Fire for Skarm, etc. Also Manaphy does learn both U-turn and Knock Off lol although they're a bit subpar on it

Of course, you can always run your own Gothitelle and give them a taste of their own medicine >:)

Honestly there's probably someone better you could ask for ideas on this though <.<
 
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Saying playing stall games for 45 minutes does not require skill is pretty cringeworthy. You don't have to like stall (and I understand you wouldn't) but you don't have to be a little kid about it every time gothstall is being brought up either.
To add on to the list of pokemon to lure in Gothitelle: Knock Off Clefable is great too because it gets rid of Goth's scarf and also gets rid of Chanseys Eviolite, Heatran lefties, Gliscors Toxic Orb and Gengars Life Orb
 
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