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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

what uber pokemon were tested in XY/ORAS in OU to see if they were broken?

Only two: Aegislash, banned in XY by a close and controversial margin, was retested in ORAS and sent back by a much wider margin. The other was a tad more interesting. Giratina-Origin was looked at before the Lando ban, on the grounds that a single centralizing fatmon might mitigate matchup issues, or something like that. Testing revealed that, contrary to what might be expected from dropping a 680 BST, there were mixed opinions, although many leaned toward it still being busted. Unfortunately, before a vote could take place, the entire thing was revealed to be an April Fool's joke.
 
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Giratina-Origin was looked at before the Lando ban, on the grounds that a single centralizing fatmon might mitigate matchup issues, or something like that. Testing revealed it to not be broken at all, but still overcentralizing. Unfortunately, before a vote could take place, the entire thing was revealed to be an April Fool's joke.
Not broken at all? It invalidated half the meta, singlehandedly replacing around 80% of the walls. It was as broken as most other bans, IMO. you could do so many things with it, from bulky offense to full defense to resttalk. every team had to have at least one good check, or you'd auto-loose. I'd personally say it was pretty broken.
 
Not broken at all? It invalidated half the meta, singlehandedly replacing around 80% of the walls. It was as broken as most other bans, IMO. you could do so many things with it, from bulky offense to full defense to resttalk. every team had to have at least one good check, or you'd auto-loose. I'd personally say it was pretty broken.

Yeah, I fixed that. I remember the suspect thread having actually not-terrible arguments in favor of a drop, which would be rather unexpected for something with such a good BST. (Although invalidating half the meta was what some people wanted, so maybe that explains it.)
 
I suppose i should clarify about Aegislash. Not many found it a borked mon per se, the best argument for its ban in terms of brokeness was the 50/50s it caused, which were said to be always in Aegislashes favour (the scenarios where this actually was the case were few and far between but I digress). There were a lot of dumb pro-ban arguments such as it being able to break its usual counters using head smash, which was considered by all to be an unviable move until the pro-ban side decided to use it for arguments purpose.

Why most people were pro-ban in this case, including me, was what meta was preferred. Aegislash restricted a lot of mons from being good in the meta, which lead to a more stale meta where most players ran the same teams, stall or genie offense. After its ban a lot more diverse teams were seen and while Stall was invalidated slightly it wasnt really a big deal to the majority of players, hence its ban. On the other hand, a lot of people liked how Aegislash kept the meta in check, which prevented it from being too diverse to the point of defensive teams being unable to cope.
 
There is a very much legitimate argument that Aegi's restriction of the meta was actually healthy. See, defensive (and fat balanced) teams have the same number of resources to deal with threats since gen 1 (six teamslots, 24 moves, etc.). However, the number of threats just keeps increasing. Post-Aegi full stall went from being relatively consistent to being matchup prone and more gimmicky. Gard, Medi, Heracross, Altaria, etc all require very specific counter play, and thats before you even get into resources like Spikes and Heal Bell support which stall teams need to outlast other teams. While stall did not use Aegi often, the fact that the widely used Aegi cut down on the number of or reduced the effectiveness of Heracross, Gard, Medicham, and Close Combat Pinsir allowed stall to allocate those still "gen 1 level" resources to other threats and/or utility. Much more macro level thinking but I don't feel like writing an essay in sqsa.

Again, don't want this to devolve into a suspect thread discussion, but let's just say that there is very much a solid free Aegi argument, much stronger than something like Lando or Mawile.
 
Hello everyone!

So I entered a Pokemon draft at my university and I was able to get the following 9 Pokemon:

- Aggron-M
- Meowstic-Male
- Raikou
- Typhlosion
- Machamp
- Smeargle
- Quagsire
- Sylveon
- Bisharp

Can anyone give me their advice as to which 6 I should use? All suggestions are appreciated, including possible movesets and items.

I thank you all in advance~
 
Hello everyone!

So I entered a Pokemon draft at my university and I was able to get the following 9 Pokemon:

- Aggron-M
- Meowstic-Male
- Raikou
- Typhlosion
- Machamp
- Smeargle
- Quagsire
- Sylveon
- Bisharp

Can anyone give me their advice as to which 6 I should use? All suggestions are appreciated, including possible movesets and items.

I thank you all in advance~

The first thing that I think is important is if you're only allowed six mons and can't alternate them with your other drafts. I would choose them first by which have the best synergy with each other on a team, and if you have any uncertainty after that I'd suggest choosing whichever has more versatility. This will make your life much easier as your opponent will be less likely to check/counter your mons.

For example, Quagsire and Sylveon. Quagsire almost always has the same role as a defensive wall, and I wouldn't suggest you use it differently than that. Sylveon on the other hand can make for a decent cleric (it's an option at least) and can also hit very hard with its Specs set. My point is: they're both effective, but the key is determining which fits better on the team you plan to build and what you can do to make them less predicable by the opponent.

As for what to pick, that much also depends on whether or not you use standard OU clauses. If not, just bring Smeargle and GeoPass to Sylveon/Typhlosion/Raikou. You'll win. Then bring Bish to clean up. Idk about the other spots.
 
neither is objectively better though ttar is better on offensive builds while hippo is a lot better on defensive builds
 
Hippo does have its uses on offensively inclined builds though. It helps patch up weaknesses to Electrics outside of GK Thundy, but it is generally ttar = offensive (and the occasional stall build for trapping Hoopa-U / Gengar), hippo = bulky offensive / balance / semistall

Hippo HO is just plain silly though, while TTar fits nicely on those teams
 
I recall reading somewhere that EV reduction berries set your EVs to 100 if you are over 100. In practice, this is not the case... so how many EVs do the berries take away?
 
So for a Keldeo / Megagross core, what are the best supporting and defensive Pokemon to pair the two with? I'm going for a balance team, but I'm new to OU and am not sure what I need to watch out for. Thanks in advanced c:
 
Keldeo and Metagross tend to get annoyed by Bulky Psychics and Ghost types as well as Rocky Chomp so I would Advise paring them up with either a hard hitting dark such as bisharp or a bulky fairy like magic guard clef who can sponge there hits, ignore hazards and Spread T-wave to the advatange of keldeo/Bisharp. I would probably go clef since she beats garchomp who is a big problem for metagross.

Other good Options include Nasty pass celebi, Azumarill, Weavile, Togekiss and Choice band Scizor

Welcome to OU BTW
 
The Nidos actually do have physical options. Does a physical set of EQ/Poison Jab/Ice Punch/filler somehow not do as well as the special one of EP/Sludge Wave/Ice Beam/some physical move? Why don't people run it off its higher attacking stat?
 
The Nidos actually do have physical options. Does a physical set of EQ/Poison Jab/Ice Punch/filler somehow not do as well as the special one of EP/Sludge Wave/Ice Beam/some physical move? Why don't people run it off its higher attacking stat?
Most of the physical movepool either lacks in power or like EQ don't have secondary effects which is why mostly special attacks like Sludge Wave are used.
 
The Nidos actually do have physical options. Does a physical set of EQ/Poison Jab/Ice Punch/filler somehow not do as well as the special one of EP/Sludge Wave/Ice Beam/some physical move? Why don't people run it off its higher attacking stat?
You'll have a higher damage output with a special set Nidoking/queen due to better and stronger moves that are boosted from Sheer Force. Their attack stat is only like 15 higher anyway :p

For example...
Sheer Force 90 base STAB Earth Power > 100 base STAB Earthquake
Sheer Force 120 base Fire Blast > Sheer Force 75 base Fire Punch
Sheer Force 90 base Ice Beam > Sheer Force 75 base Ice Punch
Sheer Force 95 base STAB Sludge Wave > Sheer Force 80 base STAB Poison Jab
 
The Nidos actually do have physical options. Does a physical set of EQ/Poison Jab/Ice Punch/filler somehow not do as well as the special one of EP/Sludge Wave/Ice Beam/some physical move? Why don't people run it off its higher attacking stat?

The posts above just about sum it up, but I thought I'd add that certain physical moves on the Nidos have a use. For example, sucker punch helps beat the Latis and other fast threats. Also notable is Superpower, which breaks Chansey effectively.

There are some more I believe, but those are the only worthwhile physical moves I remember at the moment.
 
Is Mega and non-Mega usage being split? Like non-Mega Pokemon dropping but their Mega forms staying OU? It's what people on Showdown are saying, anyway.
 
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