Ladder ORAS Monotype Discussion

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Septicus said:
Just dropping this by, so you all can finally open your eyes.

-special thanks to rnbs!
In turn 6, after Lando-t used u-turn to kill tyranitar, im not sure why he didnt switch to skarmory to defog away rocks, isn't a priority for all monoflying get rocks away? Thats mainly the reason why he didnt switch char-y later again megaeye, becos rocks could kill char.

Anyway im not contrary to a Mega sableye suspect, just that posting a battle where a player choked isnt the best way for a suspect
 
Just dropping this by, so you all can finally open your eyes.

-special thanks to rnbs!
That's just proving the point that you can't let it get the chance to boost to more than +1 at most. You also should notice rnbs's team is a bit special offensive heavy, and he doesn't have a great physical wallbreaker. Granted, if char y had fire blast he may of had it easier as at +1 it would be a sure 2ko. Ex of a good Physical mega sabeye check: banded lando t, double dance lando t stallbreaker gliscor (bc it can't get will-o'd, it's easier to boost), taunt/rest talk gyarados, ect.

Sableye is 100% managable, the meta has actually adapted to it a lot better compared to the past months. It honestly is about being adamant about making sure you give it the littlest chance to boost. There's also the fact that utility is rising in popularity, bc sub cm has become checked a lot better, and most of the time it's overall just boring.
 
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Stunfisk you are making up scenarios where you have to play perfectly and even then, as you can see in the replay, lose.
 
Stunfisk you are making up scenarios where you have to play perfectly and even then, as you can see in the replay, lose.
I'm not saying you need to make like "the 100% best plays" but I think you may of choked a bit against it. Granted, if it boosts a lot, then yea it's op af, but if you catch it early, it's easier to handle.
 
Ok lets me quickly clear the air on this subject
Lando-T is not a good way to hit Mega Sableye hard because of Wil-o-Wisp prankster. Other thing even you make 100% right plays if SR up your Zard-Y is taking 50% upon switch in which is a big penalty because you wanted to be make a play. The only way lando-t beats Mega sab if you are Lum SD and opponent megas turn 1 which no good player is doing anyways or you get a high roll twice with eq. Basically you have to hope your opponent chokes to make Lando-T a way to hit Mega Sab hard.
220+ Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Sableye: 165-195 (54.2 - 64.1%) -- guaranteed 2HKO (even if its lum you still lose)
220+ Atk burned Landorus-T Earthquake vs. 252 HP / 252+ Def Sableye: 82-97 (26.9 - 31.9%) -- 39.7% chance to 4HKO
252+ Atk Choice Band burned Landorus-T Earthquake vs. 252 HP / 252+ Def Sableye: 126-148 (41.4 - 48.6%) -- guaranteed 3HKO after Leftovers
These calcs prove Lando-T doesn't beat Mega Sab because of its amazing ability before it Mega Evolves
 
Really getting tired of these 1v1 theorymon arguments, you have to understand it doesn't work like that. Team are meant to be played in synergy so all the mons collectively beat one another. To reiterate some of the points people have made, Mega Sab isnt as good of it is because of its own stats and move-pool. Sure its stats and move-pool is good we cant deny that. But its what surround Mega Sab that make it as good as it is. So stating things like "Lando I beats Mega Sab" isnt correct in any way whatsoever, as firstly it doesnt second it has other members that will easily deal with those threats
 
Ok lets me quickly clear the air on this subject
Lando-T is not a good way to hit Mega Sableye hard because of Wil-o-Wisp prankster. Other thing even you make 100% right plays if SR up your Zard-Y is taking 50% upon switch in which is a big penalty because you wanted to be make a play. The only way lando-t beats Mega sab if you are Lum SD and opponent megas turn 1 which no good player is doing anyways or you get a high roll twice with eq. Basically you have to hope your opponent chokes to make Lando-T a way to hit Mega Sab hard.
220+ Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Sableye: 165-195 (54.2 - 64.1%) -- guaranteed 2HKO (even if its lum you still lose)
220+ Atk burned Landorus-T Earthquake vs. 252 HP / 252+ Def Sableye: 82-97 (26.9 - 31.9%) -- 39.7% chance to 4HKO
252+ Atk Choice Band burned Landorus-T Earthquake vs. 252 HP / 252+ Def Sableye: 126-148 (41.4 - 48.6%) -- guaranteed 3HKO after Leftovers
These calcs prove Lando-T doesn't beat Mega Sab because of its amazing ability before it Mega Evolves
On paper in my head at the time lando t seemed reasonable for a "physical" check, I apologize on my part for being wrong xD

Really getting tired of these 1v1 theorymon arguments, you have to understand it doesn't work like that. Team are meant to be played in synergy so all the mons collectively beat one another. To reiterate some of the points people have made, Mega Sab isnt as good of it is because of its own stats and move-pool. Sure its stats and move-pool is good we cant deny that. But its what surround Mega Sab that make it as good as it is. So stating things like "Lando I beats Mega Sab" isnt correct in any way whatsoever, as firstly it doesnt second it has other members that will easily deal with those threats
You also need to consider that if ghost loses it (unless your like argus), it'll be significantly weaker as a type, as it is the only viable form of hazard control. For dark, yes it has a lot better support, but we'd need a complex ban for it to be fair (even though I'm personally not for a ban or suspect), and the new platform is to stray away from type only bans, to make things simpler to newcomers of the metagame. If anything that's the main problem on preventing action against it.
 
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"unless youre argus"

nice argument man

argus is the living proof ghost is amazing without mega sableye and you just admitted to that, stop pursuing the inevitable and push the suspect to happen faster
 
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"unless youre argus"

nice argument man

argus is the living proof ghost is amazing without mega sableye and you just admitted to that, stop pursuing the inevitable and push the suspecto happen faster
1, don't need to be mean, I was just trying to prove a point. 2, argus is amazing in the fact that he overpredicts, a lot, and a lot of them are costly to gain a win. Not all people are like that, and usually nay need the magic bounce support, say to absorb status, hazards, ect. Ghost is already a very challenging type and losing the only viable hazard control as well as the only viable mega would be a heavy blow.
 
"unless youre argus"

nice argument man

argus is the living proof ghost is amazing without mega sableye and you just admitted to that, stop pursuing the inevitable and push the suspect to happen faster
Quit trying to stop the inevitable* -my mistake

1, don't need to be mean, I was just trying to prove a point. 2, argus is amazing in the fact that he overpredicts, a lot, and a lot of them are costly to gain a win. Not all people are like that, and usually nay need the magic bounce support, say to absorb status, hazards, ect. Ghost is already a very challenging type and losing the only viable hazard control as well as the only viable mega would be a heavy blow.
So what you're saying is argus uses it well without mega sableye because he's good and the rest of the people use ghost just because mega sableye makes it easy?
 
*lets set up sweeper set up*
*gets swept*
"BAN THIS MON, IT DOES ITS JOB AS A SETUP SWEEPER."

I don't mean to belittle anyone, but the above is honestly what I'm seeing right now. I won't deny that if you let Sableye set up, you either need a really lucky crit or something with Mold Breaker Toxic to beat it. It's an incredibly good setup sweeper and that should be obvious, but I don't understand how everyone is treating it like it's unbeatable. Green's Legacy did a decent job of getting his Sableye in a position to sweep. rnbs played well, but did make a misplay or two. I've found that as long as you apply the proper pressure, Sableye usually can't find an opportunity to set up. The problem is that so many people either don't have the right elements in their team to apply that pressure, or they make a fatal error when they attempt to apply that pressure and don't think far enough in advance.

I'm not denying that Sablenite might have to be looked at, but one replay showing Mega Sableye sweeping a team should not be changing any opinions.
 
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Just out of curiosity, wouldn't togekiss be able to beat sableye?

252 SpA Togekiss Dazzling Gleam vs. +1 252 HP / 0 SpD Mega Sableye: 150-176 (49.3 - 57.8%) -- 95.3% chance to 2HKO

If it's sp def then idk. It also might be worth noting that air slash would actually do more on average after flinches, and hitting more often gives it a higher chance to crit, but on the other hand a crit air slash may not be enough. But anyways, onto crits. Knock off/foul play mega sableye is a very good poke but it fits more of a glue role, it probably won't sweep an entire team. On the other hand, cm sableye can and will. It does seem like beating it often requires a crit or scald burn. I particularly dislike this since you can't rely on that when you play against sableye, but you also can't rely on it not happening when you play as sableye...but whatever. This is the crux of the matter-
I've found that as long as you apply the proper pressure, Sableye usually can't find an opportunity to set up. The problem is that so many people either don't have the right elements in their team to apply that pressure, or they make a fatal error when they attempt to apply that pressure and don't think far enough in advance.
The issue is that while yes, your team of 6 pokemon should have an answer to mega sableye, the dark (or ghost maybe) team should have an answer to your answer. And if your answer is some niche mon designed specifically to beat sableye that isn't great overall a)sableye is centralizing the meta and b)you lose on pressure overall even if your pressure beats sableye. Take steel as an example-heatran (not to imply that heatran isn't fantastic overall), your sableye check, will probably win 1v1, assuming an eventual burn or crit. Maybe you can even switch in and get flash fire. But the enemy dark team also has switchins to heatran, so there's a whole complicated dynamic. I'm not saying sableye is an easy auto win, but it would be interesting to see what would happen with perfect play from both sides. A suspect test would be nice, but I'd rather see 2 good players who know their types really well play the matchup over and over again and see how sableye influences it. Just something like standard dark vs standard whatever, if they split the games fairly evenly or don't feel like sableye was making a huge difference then it can be dealt with.

If rnbs rematched 10 times we could draw a lot more conclusions about how the matchup goes than just that 1 game, I'd like that since I'm not laddering much myself atm so it would be nice to see some good games
 
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Just out of curiosity, wouldn't togekiss be able to beat sableye?

252 SpA Togekiss Dazzling Gleam vs. +1 252 HP / 0 SpD Mega Sableye: 150-176 (49.3 - 57.8%) -- 95.3% chance to 2HKO

If it's sp def then idk. It also might be worth noting that air slash would actually do more on average after flinches, and hitting more often gives it a higher chance to crit, but on the other hand a crit air slash may not be enough. But anyways, onto crits. Knock off/foul play mega sableye is a very good poke but it fits more of a glue role, it probably won't sweep an entire team. On the other hand, cm sableye can and will. It does seem like beating it often requires a crit or scald burn. I particularly dislike this since you can't rely on that when you play against sableye, but you also can't rely on it not happening when you play as sableye...but whatever. This is the crux of the matter- The issue is that while yes, your team of 6 pokemon should have an answer to mega sableye, the dark (or ghost maybe) team should have an answer to your answer. And if your answer is some niche mon designed specifically to beat sableye that isn't great overall a)sableye is centralizing the meta and b)you lose on pressure overall even if your pressure beats sableye. Take steel as an example-heatran (not to imply that heatran isn't fantastic overall), your sableye check, will probably win 1v1, assuming an eventual burn or crit. Maybe you can even switch in and get flash fire. But the enemy dark team also has switchins to heatran, so there's a whole complicated dynamic. I'm not saying sableye is an easy auto win, but it would be interesting to see what would happen with perfect play from both sides. A suspect test would be nice, but I'd rather see 2 good players who know their types really well play the matchup over and over again and see how sableye influences it. Just something like standard dark vs standard whatever, if they split the games fairly evenly or don't feel like sableye was making a huge difference then it can be dealt with.
Easier said than done. Yes, its a 6v6 situation, but good news, you have 6 too. That's what makes the issue perplexing, and the consequences if we were to ban it (lets say from both types for rn).
 
Just dropping this by, so you all can finally open your eyes.

-special thanks to rnbs!

What is this suppose to show lol
Let's try take M-Sab with support Lando? I wouldn't had let that replay go public if it was me. Yeah, how about switching to Togekiss when he isn't +5?

If people want a suspect I'm not against it but I hope common sense prevails and we don't end up banning because "bad players" rofl
 
252 SpA Life Orb Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Mega Sableye: 110-133 (36.1 - 43.7%) -- guaranteed 3HKO
+1 is inevitable because of prankster on mega turn.
It was a special attacker vs a defensive wall, 'common sense' made him stay in and use tBolt.

If he switched to toge the second time:
Move) 0 - 0%
252 SpA Togekiss Dazzling Gleam vs. +2 252 HP / 0 SpD Mega Sableye: 110-132 (36.1 - 43.4%) -- guaranteed 3HKO
If he switched to toge the first time, he would have had 100% and would have been +1 spd already. Green's legacy would have recovered to check the dmg or calc'd and went for calm mind right away, because togekiss doesnt really intimidate cm sab at +2, and barely 2hkos at +1.

Now im tired of you people calling literally the best players of this metagame bad.
Have you achieved anything to even talk to them? Have you done anything meaningful and productive except shitposting in this thread? when you DO one of THOSE things, THEN you MIGHT be able to call ANYONE out.
Until then keep your mouth shut or the least you could do is no talk down to the ONLY people who hold this metagame together.
I dont care how good you think you are or how experienced you think you are just stop calling people 'bad' because they are trying to help you all open your god damn eyes.
Yes you are entitled to your own opinion but honestly you really need to understand what youre saying before you post all of that because people actually read those things, yes they fucking do, so next time you make a post i want you to think about every single word youre putting in it, if you cba, never post here again.
 
Okay since this thread is basically people being obnoxious let me say a few words:

Why was Mega Slowbro banned in Monotype? Because of it's godly defense stat and the ability to not get tricked by it but it's prone to being Toxic-ed and the Rest set is ass because many types have mons to deal with that. Now let's go on to Sableye. It cannot be toxic-ed and you legit have to rely on 6.5% to damage it. Unless you give complete offensive pressure on it, it can setup against every types except for like HO and weakness stuff like Fire and Fairy.

"omg u let mega sableye setup u deserve to lose"
Is that how the metagame turned up to be now? In that case Mega Altaria or Zard X isn't broken as well. And Prankster Will-o-Wisp doesn't make this any easier. Mega Sableye is a pain to deal with, and in most cases gives your type a better matchup against the opposing types (given you're good obviously).

Therefore Mega Sableye is broken and should be suspected at least and the Metagame is worsening by not doing anything to it.

Shoutouts to Septicus for showing me this aids
 
252 SpA Life Orb Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Mega Sableye: 110-133 (36.1 - 43.7%) -- guaranteed 3HKO
+1 is inevitable because of prankster on mega turn.
It was a special attacker vs a defensive wall, 'common sense' made him stay in and use tBolt.

If he switched to toge the second time:
Move) 0 - 0%
252 SpA Togekiss Dazzling Gleam vs. +2 252 HP / 0 SpD Mega Sableye: 110-132 (36.1 - 43.4%) -- guaranteed 3HKO
If he switched to toge the first time, he would have had 100% and would have been +1 spd already. Green's legacy would have recovered to check the dmg or calc'd and went for calm mind right away, because togekiss doesnt really intimidate cm sab at +2, and barely 2hkos at +1.

Now im tired of you people calling literally the best players of this metagame bad.
Have you achieved anything to even talk to them? Have you done anything meaningful and productive except shitposting in this thread? when you DO one of THOSE things, THEN you MIGHT be able to call ANYONE out.
Until then keep your mouth shut or the least you could do is no talk down to the ONLY people who hold this metagame together.
I dont care how good you think you are or how experienced you think you are just stop calling people 'bad' because they are trying to help you all open your god damn eyes.
Yes you are entitled to your own opinion but honestly you really need to understand what youre saying before you post all of that because people actually read those things, yes they fucking do, so next time you make a post i want you to think about every single word youre putting in it, if you cba, never post here again.
"common sense" says not to keep an attacker in on something that both walls it and is going to set up. If he'd switched to toge t1 sab would only have been at +1, and we've already seen the calc that says toge wins in that situation.
I'd also like to point out that not preparing for m-sab is in itself a misplay, I've personally never had difficulty in finding space on my team for a counter (which can often be as simple as a single sub or resttalk physical mon).
Okay since this thread is basically people being obnoxious let me say a few words:

Why was Mega Slowbro banned in Monotype? Because of it's godly defense stat and the ability to not get tricked by it but it's prone to being Toxic-ed and the Rest set is ass because many types have mons to deal with that. Now let's go on to Sableye. It cannot be toxic-ed and you legit have to rely on 6.5% to damage it. Unless you give complete offensive pressure on it, it can setup against every types except for like HO and weakness stuff like Fire and Fairy.

"omg u let mega sableye setup u deserve to lose"
Is that how the metagame turned up to be now? In that case Mega Altaria or Zard X isn't broken as well. And Prankster Will-o-Wisp doesn't make this any easier. Mega Sableye is a pain to deal with, and in most cases gives your type a better matchup against the opposing types (given you're good obviously).

Therefore Mega Sableye is broken and should be suspected at least and the Metagame is worsening by not doing anything to it.

Shoutouts to Septicus for showing me this aids
M-Slowbro was banned because it was too difficult to beat and specifically you couldn't expect every monotype team to run both a toxic user and a mon that pressured it enough to 3HKO. It was also deemed unfair that you couldn't wait for a crit while it was setting up the way you can for other CM sets, because of Shell Armor. I don't know where you get the idea of waiting for the 1/16 chance from (which incidentally is 6.25% not 6.5%) because that's clearly not the case. I know, I was one of the people asking Nani to ban it at the time.
I was also one of the people asking Nani to suspect Mega Sableye at the time. But since then I've changed my mind, because Mega Sableye clearly isn't as broken as some of us initially imagined. The meta has adapted to it, and if anything it makes people run better sets, in the same way that while Chansey can 6-0 a team designed with many of Monotype's teams in mind, we're not gonna ban it just because it makes people run stallbreakers. (And yes, people have asked for it to be banned). Every team is capable of beating it with minimal changes to their teams. Yes, these checks and counters can be beaten by other members of sab's team but if that wasn't the case we'd be suspecting those checks and counters, wouldn't we? That's how pokemon works.

tl;dr I still don't see Mega Sableye as any more of a threat than pokemon such as Lando-I or other similar mons, and I don't see why we have to spend our time discussing this rather than something like Aegislash or the general state of Psychic and Flying monos.
 
Sigh Theorymoners are everywhere and if I have to run subs or rest talk or anything gimmicky on a mon just to counter ONE MON with team support then isn't that OVERCENTRALIZING which is toxic for the meta. Grant people what they want and push for a suspect.

Shout out to Reunite
 
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Sigh Theorymoners are everywhere and if I have to run subs or rest talk or anything gimmicky on a mon just to counter ONE MON with team support then isn't that OVERCENTRALIZING which is toxic for the meta. Grant people what they want and push for a suspect.

Shout out to Reunite

I hardly think that a set/mon that is a staple on a type and helps against multiple matchups can hardly constitute as overcentralizing.

Bisharp puts in work against Psychic to the point where a Psychic user has to run Slowbro, speedy Mew, Substitute users, Trick users, or even the extreme of Sashed Alakazam to check Bisharp, all of which are shaky checks at best and are still pressured by Knock Off/Sucker Punch/Pursuit mind games and a Lum Berry set. So, are we banning Bisharp? No. Bisharp is a threat to the type that the Psychic user has to acknowledge and build around. Also, while Bisharp checks in themselves are shaky, not one Bisharp check on Psychic is deadweight versus any matchup
 
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