DD, Moves +5, and Mega Start is normally enough to take care of Mega Medicham. The issue is that it has over 33k HP and you want to be able to maximise your damage output per turn over the 27 turns.Any tips for Mega Medicham? I've been trying to use M-Gardevoir, Lugia, something I forgot, and another thing. I tried using a D-Delay once, but it didn't help much and I ended up just wasting coins.
Also I wouldn't use Mega Gardevoir for Mega Medicham, use Mega Slowbro or Mega Mewtwo Y instead. Mega Gardevoir's issue is that row clears tend to kill combinations (and bottom (three) row clears almost never create combinations) and in turn-based stages, you want to be able to combo as long as the game allows you to, which Mega Slowbro and Mega Mewtwo Y help promote.





