Sorry it took me so long, so let's look through the type match-ups. Not sure if I'll be able to do all today but some are better than none:
More next time!
Weaknesses:
Fighting: So why does fighting get to do super effective damage against the neutral type? Or rather why only it and no other type? Could be a representation of the concepts the type represent. A person going into a fight as is (normal) against someone who is trained in combat (fighting) is going to get their curbstomped. Also in some way Fighting could be seen as a specialized Normal-type, having dedicated itself in physical combat training exchanging its neutrality for complex type match ups (Fighting does super effective damage against the type types that resist Normal, and Ghost is still immune to it though they're now susceptible to them though that's for their discussion). But why no other type do super effective damage? Well for other types Normal could be considered the control without needing to worry about traits of another type possibly skewing the results.
Resisted By:
Rock & Steel: Obvious ones. An average and unskilled person hitting against a hard object isn't going to get far. Same with blasting it with normal energy; without a trait to weaken the metal or rock first it's still going to hold strong.
Immunities & Immune By:
Ghost: Another possible philosophical one, the living (represented by the Normal-type) and the spirits of the dead cannot co-exist as they're opposites of each other. In addition the living are normally afraid of the dead and its believed that the dead are jealous of the living. No matter how you cut it, those charged with life energy and those who are wandering voids just cannot interact with one another.
Others:
Psychic: Psychic is the mental (or in terms of Pokemon Category, Special) side to Fighting's physical. While Psychic is mostly represented by having ESP, it also represents increased intelligence and wisdom. So with so much about Normal's type match-ups being conceptual (mainly with Fighting and Ghost), to me it makes some sense Psychic to be super effective against Normal. And like with Fighting you can say Psychic is the other "advanced" Normal-type (once again the type Normal is weak to is the type Psychic mainly handles in exchange for being very susceptible to common fears).
Fairy: Fairies of folklore love to mess with normal people, so it makes sense for Normal to be weak to Fairy.
Fighting: So why does fighting get to do super effective damage against the neutral type? Or rather why only it and no other type? Could be a representation of the concepts the type represent. A person going into a fight as is (normal) against someone who is trained in combat (fighting) is going to get their curbstomped. Also in some way Fighting could be seen as a specialized Normal-type, having dedicated itself in physical combat training exchanging its neutrality for complex type match ups (Fighting does super effective damage against the type types that resist Normal, and Ghost is still immune to it though they're now susceptible to them though that's for their discussion). But why no other type do super effective damage? Well for other types Normal could be considered the control without needing to worry about traits of another type possibly skewing the results.
Resisted By:
Rock & Steel: Obvious ones. An average and unskilled person hitting against a hard object isn't going to get far. Same with blasting it with normal energy; without a trait to weaken the metal or rock first it's still going to hold strong.
Immunities & Immune By:
Ghost: Another possible philosophical one, the living (represented by the Normal-type) and the spirits of the dead cannot co-exist as they're opposites of each other. In addition the living are normally afraid of the dead and its believed that the dead are jealous of the living. No matter how you cut it, those charged with life energy and those who are wandering voids just cannot interact with one another.
Others:
Psychic: Psychic is the mental (or in terms of Pokemon Category, Special) side to Fighting's physical. While Psychic is mostly represented by having ESP, it also represents increased intelligence and wisdom. So with so much about Normal's type match-ups being conceptual (mainly with Fighting and Ghost), to me it makes some sense Psychic to be super effective against Normal. And like with Fighting you can say Psychic is the other "advanced" Normal-type (once again the type Normal is weak to is the type Psychic mainly handles in exchange for being very susceptible to common fears).
Fairy: Fairies of folklore love to mess with normal people, so it makes sense for Normal to be weak to Fairy.
Super Effective Against:
Dark: By now I think everyone knows in Japan the "Dark-type" is originally known as the "Evil-type". They don't represent darkness but rather dirty fighting and deceitful tactics. So we don't need a "Light-type", we need a type who's honorable and we have it: Fighting.
Ice, Rock, & Steel: Weak points and critical strikes. Fighting-types are so in-tuned with their fighting style they can recognize spots where their attacks will do the most damage, and for types who rely on their element's structural integrity this isn't a good thing for them.
Normal: See my Normal-type discussion.
Weaknesses:
Fairy: Fairy is sort of a "magic" type and mages are shown to be more powerful than warriors. Magic users manipulate outside forces which allows their power to keep rising while those who train their physical body are limited to how much their body can take. Sure you can maybe knock out a wizard with a punch... but good luck getting close enough to them to do that.
Flying: In order to be an effective combatant your stance and accuracy is important, so a type that can blow you over and has is known to be quick with 6 directions to maneuver means a Fighting-type is at a disadvantage. In this case its the stance messing we're focusing on, a fighter has to be in their style's stance to be effective thus they're constantly open to being knocked down over and over again by strong winds or someone flying by quickly and pushing/tripping them.
Psychic: Mind over matter. Much like with the mage, someone with psychic powers may be physically weak but good luck getting close enough to hit them. Not only that, psychics can control your body and can harm you by having your body do something it normally doesn't, and fighters body are so highly tuned they're very susceptible to this.
Resistances:
Bug: Bugs aren't subtle, they telegraph their moves meaning Fighting-types can prepare for them.
Dark: Dark-type relies on their opponents to fall for their tricks and a Fighting-type are so focused on the fight they don't fall for it and thus prepared for the coming counterattacks.
Rock: Physical strength also equals physical defense. Throwing a rock at a mass of muscles isn't going to do that much. Rock isn't as compactly structured as Steel so it can break apart and doesn't have an additional trait to it like Ice which could affect them in other ways. Finally Rock is inaccurate meaning you can see a thrown rock coming at you, so a Fighting-type has plenty of time to prepare or dodge the hit.
Resisted By:
Bug: A Fighting-types style is somewhat mental and they rely on their complex movements to somewhat mesmerize their opponent so they can hit when they reveal their weak point... but a Bug's hive mind keeps the individual from losing focus (you need to have a personal interest in order to lose focus) so that weak point just never reveals itself so a Fighting-type doesn't know where to exactly hit. On top of that a Bug's exoskeleton is both hard but flexible enough that any unfocused attack isn't going to do much (a Normal-type gets around this as they always put their all into an attack instead of focusing their efforts on making one strong and precise hit).
Fairy: Magic and some magical beings aren't completely physical thing, its an ethereal force that's being made into a physical form. You may be able to "hit" it, but you're just hitting its physical form which is only a small portion to its full being (once again, Normal put their everything in their attacks so in a way they're not just focusing on hitting the physical but their own effort is also hitting the ethereal).
Flying: Very fast and 6 ways to dodge, Flying-types have plenty of time to dodge a Fighting-types attacks. Combined with messing with their stance and "hitting" air and wind doesn't do much since it just flows around the attack the Fighting-type can't give a full powered attack unless risk losing focus or missing.
Poison: A Fighting-type is at its best when its fully healthy, which is a problem against Poison-type as their very presence often fill the air with some kind of toxin. While other types can power through, a type so reliant on the physical body will have its effectiveness drastically reduced. Plus some Poison-types are sludge, gas, or covered in garbage, not really something affected that much by a pure physical attack (at least Normal-types don't let subtly released toxins effect them going all out).
Psychic: A psychic can control the body of a Fighting-type to weaken a hit. Also a psychic can read a Fighting-type's organized and structured mind to easily predict what move they're going to do and prepare accordingly.
Immune By:
Ghost: Even more ethereal than Fairy, ghosts are famously known being able to phase through physical objects. So when attacked by a move backed by kinetic energy (be it a physical hit or a focused energy blast) they just turn intangible and it goes right through them.
Other:
Water: I would think Water would resist Fighting. Something filled with water absorbs and disperse physical hits, and when you're fighting in water or just when wet you are physically hampered as water slows you down (because of the increased resistance or you're being weighed down, respectively).
Dark: By now I think everyone knows in Japan the "Dark-type" is originally known as the "Evil-type". They don't represent darkness but rather dirty fighting and deceitful tactics. So we don't need a "Light-type", we need a type who's honorable and we have it: Fighting.
Ice, Rock, & Steel: Weak points and critical strikes. Fighting-types are so in-tuned with their fighting style they can recognize spots where their attacks will do the most damage, and for types who rely on their element's structural integrity this isn't a good thing for them.
Normal: See my Normal-type discussion.
Weaknesses:
Fairy: Fairy is sort of a "magic" type and mages are shown to be more powerful than warriors. Magic users manipulate outside forces which allows their power to keep rising while those who train their physical body are limited to how much their body can take. Sure you can maybe knock out a wizard with a punch... but good luck getting close enough to them to do that.
Flying: In order to be an effective combatant your stance and accuracy is important, so a type that can blow you over and has is known to be quick with 6 directions to maneuver means a Fighting-type is at a disadvantage. In this case its the stance messing we're focusing on, a fighter has to be in their style's stance to be effective thus they're constantly open to being knocked down over and over again by strong winds or someone flying by quickly and pushing/tripping them.
Psychic: Mind over matter. Much like with the mage, someone with psychic powers may be physically weak but good luck getting close enough to hit them. Not only that, psychics can control your body and can harm you by having your body do something it normally doesn't, and fighters body are so highly tuned they're very susceptible to this.
Resistances:
Bug: Bugs aren't subtle, they telegraph their moves meaning Fighting-types can prepare for them.
Dark: Dark-type relies on their opponents to fall for their tricks and a Fighting-type are so focused on the fight they don't fall for it and thus prepared for the coming counterattacks.
Rock: Physical strength also equals physical defense. Throwing a rock at a mass of muscles isn't going to do that much. Rock isn't as compactly structured as Steel so it can break apart and doesn't have an additional trait to it like Ice which could affect them in other ways. Finally Rock is inaccurate meaning you can see a thrown rock coming at you, so a Fighting-type has plenty of time to prepare or dodge the hit.
Resisted By:
Bug: A Fighting-types style is somewhat mental and they rely on their complex movements to somewhat mesmerize their opponent so they can hit when they reveal their weak point... but a Bug's hive mind keeps the individual from losing focus (you need to have a personal interest in order to lose focus) so that weak point just never reveals itself so a Fighting-type doesn't know where to exactly hit. On top of that a Bug's exoskeleton is both hard but flexible enough that any unfocused attack isn't going to do much (a Normal-type gets around this as they always put their all into an attack instead of focusing their efforts on making one strong and precise hit).
Fairy: Magic and some magical beings aren't completely physical thing, its an ethereal force that's being made into a physical form. You may be able to "hit" it, but you're just hitting its physical form which is only a small portion to its full being (once again, Normal put their everything in their attacks so in a way they're not just focusing on hitting the physical but their own effort is also hitting the ethereal).
Flying: Very fast and 6 ways to dodge, Flying-types have plenty of time to dodge a Fighting-types attacks. Combined with messing with their stance and "hitting" air and wind doesn't do much since it just flows around the attack the Fighting-type can't give a full powered attack unless risk losing focus or missing.
Poison: A Fighting-type is at its best when its fully healthy, which is a problem against Poison-type as their very presence often fill the air with some kind of toxin. While other types can power through, a type so reliant on the physical body will have its effectiveness drastically reduced. Plus some Poison-types are sludge, gas, or covered in garbage, not really something affected that much by a pure physical attack (at least Normal-types don't let subtly released toxins effect them going all out).
Psychic: A psychic can control the body of a Fighting-type to weaken a hit. Also a psychic can read a Fighting-type's organized and structured mind to easily predict what move they're going to do and prepare accordingly.
Immune By:
Ghost: Even more ethereal than Fairy, ghosts are famously known being able to phase through physical objects. So when attacked by a move backed by kinetic energy (be it a physical hit or a focused energy blast) they just turn intangible and it goes right through them.
Other:
Water: I would think Water would resist Fighting. Something filled with water absorbs and disperse physical hits, and when you're fighting in water or just when wet you are physically hampered as water slows you down (because of the increased resistance or you're being weighed down, respectively).
More next time!