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(Little) Things that annoy you in Pokémon

Yeah, Ice-types have really gotten the short end, haven't they? Constantly be given the wrong typing, poor movepools...did an Ice-type sleep with the sibling and/or significant other of someone at Game Freak?
Honestly, the only Ice-types that tend to be higher tiered are Cloyster (Shell Smash + Skill Link does wonders), Mamoswine, Weavile (the glass cannon Ice-types should be), and a handful of Legendary Pokémon.

Wow, that is worse.

Something else that bothers me that I hope we didn't cover is the jump from sprites to models. Well, I don't have an inherent issue with models. It's just that, since they're bigger than the sprites, you can't show as much on the screen at once, resulting in screen crunch. This makes the various cave systems, which were already frustrating for me to navigate in previous gens, even more unpleasant. Not to mention that Gen VII will be expected to use models, which will lead to all 720+ current Pokemon having to be remodeled for that gen along with who knows how many more. And it's just gonna get even more tedious for Gens VIII, IX, X, etc. Can GameFreak handle this? Does it have the time and resources to rehash ever-increasing numbers of Pokemon for the next generation? I guess it's not just the models either. Each Generation requires rechecking and editing movepools, and now, with the advent of Gen VI, stat distributions. This is not sustainable. Even if GF can deal with it now, there will come a generation where they can't. And that scares me.
They don't have to remodel them. It isn't uncommon for a series to reuse models as they are more labor-intensive than sprite art.
 
Yeah, Ice-types have really gotten the short end, haven't they? Constantly be given the wrong typing, poor movepools...did an Ice-type sleep with the sibling and/or significant other of someone at Game Freak?
They gave Game Freak...
(•_•)
( •_•)>⌐■-■
(⌐■_■)

The cold shoulder.

Yeeeeeeeeeeeeeeeeeeeeah!

Honestly, GF just sucks at balancing things.

Okay, I'm not sure if this has been mentioned before but...the ice type. Oh (Ice) Arceus (Haha get it because Arceus can be Ice type thanks to Multitype and I'll shut up now).

Things may have changed since I last checked in on things, but my understanding is that the ice type is currently awful. Well, as a defensive type assigned to Pokemon.

The moves are apparently great, as they can hit all sorts of things, but the Pokemon with the typing of ice are crippled from the start, just due to how many Pokemon carry a move they're weak to.

Now, one would think that this would provide a balance, making ice types glass cannons: they hit hard, but they get hit hard in return. Now it would work...if it weren't for the fact that all sorts of Pokemon get ice moves as well. The worst offender of this are the water types, one of the better defensive typings in the game, which get a lot of these ice moves too! As a result, most of the ice-typed Pokemon are rendered nigh-unusable, as they die fast, and don't even provide something another type can't other than S.T.A.B.. That's an entire typing. How do you even do that!?

---

Another thing that bothers me not nearly as much but still somewhat would be gaps where there should exist a move but doesn't. Flareon is a fire type with high physical attack, and as such makes great use of physically-based fire attacks. The problem is...there aren't very many of these at all. There's a pretty good 90 bp fire attack called Flamethrower, but it's a special attack. What you want is a physical equivalent for that which...doesn't exist. Oh sure, you can use flare blitz, and that's a powerful attack and all, but it also deals recoil damage that you might not be able to deal with. So if you want a move that doesn't hurt you back (say, you're trying to play it safe), your best bet is Fire Punch, which is a whole 15 bp weaker than Flamethrower. It doesn't sound like much of a difference, but it adds up.

Of course, due to the fact that Flareon cannot walk on two legs and punch things, the next best move would be Fire Fang, at 65 bp. That's a full 25 bp weaker than Flamethrower. At this point Flamethrower is starting to look more viable, and it's not even a physical attack!

Let's check. Flareon has a base attack of 130, and Fire Fang has a bp of 65. 135 * 65 = 8450.

Flareon has a base special attack of 95, and Flamethrower has a bp of 90. 95*90 = 9900.

Yeah, if you don't want to injure yourself with Flare Blitz, your best bet is to use an inferior attacking stat. Unless you want to sacrifice ten MORE BP for Flame Charge to increase your speed. Which is sitting at 65, so that's going to be helpful. Brilliant. Simply Brilliant. Flareon is PU for a reason.

Granted, Flareon would still be awful even with more physical fire moves available, but my point still stands. Maybe. Hopefully.

---

Another thing that annoys me: Flareon, for reasons stated above. It's lucky it's cute or I'd be questioning why it even exists.

---

Just wondering, how big can our posts be? I have one more after this, and I don't double post just on principle, but this post is getting bloated.
Flareon was decent (as far as GF was concerned) in Gen 1 when it had a Special of 110 so it could actually hurt things. Also, being cute is good enough reason for it to exist.
 
Yeah, Ice-types have really gotten the short end, haven't they? Constantly be given the wrong typing, poor movepools...did an Ice-type sleep with the sibling and/or significant other of someone at Game Freak?
Probably. I sure as heck can't come up with anything better.

Honestly, the only Ice-types that tend to be higher tiered are Cloyster (Shell Smash + Skill Link does wonders), Mamoswine, Weavile (the glass cannon Ice-types should be), and a handful of Legendary Pokémon.
Yeah, some of them are cool. Those guys are cool, yeah. ...pun unintended.

They don't have to remodel them. It isn't uncommon for a series to reuse models as they are more labor-intensive than sprite art.
That's true. In that case I hope they don't put themselves in a situation where they have to redo all the models again then. If they can manage that, it might actually be easier than making new sprite work, seeing as that's always been redone each gen. One can argue that not much changed between IV and V, to which I respond 1) some of the poses did change, and 2) getting them all animated probably took a ton of work...and oh Arceus there were 649 Pokemon as of Gen V.

They gave Game Freak...
(•_•)
( •_•)>⌐■-■
(⌐■_■)

The cold shoulder.

Yeeeeeeeeeeeeeeeeeeeeah!

Honestly, GF just sucks at balancing things.
Pffft. Yeah, probably.

Flareon was decent (as far as GF was concerned) in Gen 1 when it had a Special of 110 so it could actually hurt things. Also, being cute is good enough reason for it to exist.
You know, you're probably right. Cute is good. Cute is very good.
 
What the hell was Game Freak thinking when they gave Tate and Liza nothing but a Lunatone and Solorock in ORAS? I remember in Emerald this battle was legitimately hard and took a few tries to beat but this was stupid. I literally clicked Surf and won. Even regular trainer battles were harder than that...
 
EDIT:
Why is V-create still an event move for Victini? That's something I've never once understood. It's clearly meant to be it's signature move, yet it can't learn it without an event? That's really dumb. It's one thing for Rayquaza to have it as an event, but not Victini.

Bringing this discussion here I see. While I agree it shouldn't be Event exclusive at the same time I'm thinking it maybe should be put on the same level as Meloetta's Relic Song and Keldeo's Secret Sword: something they get from a special move Tutor.

Syogren:
Deep Freeze: The thing about Ice-types is that I think they have the potential to become broken and GF are afraid of that. How you may ask? Their exclusive Status ailment: Freeze. Freeze is a pretty devastating status ailment which is why all Ice-type moves have only a low chance of doing it. I think because of that they may think Ice-types are a more powerful type than they actually are. In addition to making some changes to the type chart I'd also give them the exclusive ability to have an increases chance of freezing an opponent with an Ice-type move.

Eeeveemental: Discussed this in Unpopular Opinions, but I think they should just redo Flareon and make it a typical Fire-type (fast, Special attacker, good physical, low defenses). Flareon just doesn't have what it needs to be a Physical attacker, and honestly it shouldn't. I personally think an Eeveelution should represent the type they are. Fire is energy, its highly damaging, spreads fast, but fragile. Flareon is a slow Physical attacker with decent Special Attack... and Special Defense. It's not representative of its type.

The Long Post: I don't know, I've made posts longer than most children books yet haven't hit the word limit yet.

Sprites To Models: I'm going to miss the sprites, I recently tried looking up fan made sprites of the Gen VI Pokemon and for most of them you can tell there was a major difference between them and the professionally made ones from the gen before.
But anyway, if anything, Gen VII would be EASIER to do in terms of models. For the most part the hard work with models is done, they have models for the current 720+ Pokemon and they can keep re-using those models and just update it with smoother surface, better textures, and more animations (this is generally why CGI is cheaper than 2D animation, especially if you know what you're doing). And with only the new Pokemon to model they can start focusing on modelling trainers so they won't just be stock art.
 
How lame the gym puzzles are. Like, half of them aren't even puzzles and the other half aren't puzzles but are disguised cleverly to look like puzzles. Bleh/bleh man, at least put some effort into the puzzle design instead of just prettying up the gym
 
How lame the gym puzzles are. Like, half of them aren't even puzzles and the other half aren't puzzles but are disguised cleverly to look like puzzles. Bleh/bleh man, at least put some effort into the puzzle design instead of just prettying up the gym

Any specific examples? Also are there any you like?
 
Millky95 said:
Kind of extends to Gen 5 and a bit of Gen 4 as well:

I hate how when you get an event Pokemon, you just pick them up from the Pokemon Centre and boom. That's it. I miss getting an item and having a mini side quest to catch the Pokemon

Yeah I agree with you but I actually think this only really applies to Gen 6. Sinnoh and Unova's event legends all had a specific location dedicated to them and I don't blame Game Freak for not having a location for every event pokemon not native to the game's region.

Having said that, an annoyance of mine is that in ORAS, they didn't give any of the post-game legendaries an overworld model. Instead we got a lazily implemented portal. The battle just doesn't feel epic without a sick overworld model to stare you down before it lol
 
Yeah I agree with you but I actually think this only really applies to Gen 6. Sinnoh and Unova's event legends all had a specific location dedicated to them and I don't blame Game Freak for not having a location for every event pokemon not native to the game's region.

Having said that, an annoyance of mine is that in ORAS, they didn't give any of the post-game legendaries an overworld model. Instead we got a lazily implemented portal. The battle just doesn't feel epic without a sick overworld model to stare you down before it lol
Yeah that would've been awesome. But I guess if we didn't know which legendary was going to appear when you went after it, the surprise would have been awesome
 
Kind of extends to Gen 5 and a bit of Gen 4 as well:

I hate how when you get an event Pokemon, you just pick them up from the Pokemon Centre and boom. That's it. I miss getting an item and having a mini side quest to catch the Pokemon

Especially when Diancie, Hoopa, and Volcanion look to have specific locations in the game you'd think they'd appear.

Diancie: Reflection Cave's 2nd basement floor where the light spot is.
Hoopa: Chamber of Emptiness.
Volcanion: Locked rooms in the Kalos Power Plant.

Having said that, an annoyance of mine is that in ORAS, they didn't give any of the post-game legendaries an overworld model. Instead we got a lazily implemented portal. The battle just doesn't feel epic without a sick overworld model to stare you down before it lol

Heck, I think you should first have to go through portals and you'll be taken to a location which looked like where you met that Legendary in their original game. It'll be a little closed off area, but it'll set the mood as you face a model of the Legendary.
 
Pikachu315111 said:
Especially when Diancie, Hoopa, and Volcanion look to have specific locations in the game you'd think they'd appear.

Diancie: Reflection Cave's 2nd basement floor where the light spot is.
Hoopa: Chamber of Emptiness.
Volcanion: Locked rooms in the Kalos Power Plant.
This just reminded me of the Sea Spirit's Den. I remember finding this place and was pretty excited because it had a sick name. I go in find absolutely nothing. I was pretty disappointed and was disappointed again when I learnt this was the legendary bird's location. Firstly, I didn't really find the legendary birds interesting and secondly, how does any of the legendary birds have anything to do with a "Sea Spirit"? I excused the Chamber of Emptiness because it literally is a chamber of emptiness lol. I hope Z gives these locations a purpose because they're really cool and mysterious.

Pikachu31511 said:
Heck, I think you should first have to go through portals and you'll be taken to a location which looked like where you met that Legendary in their original game. It'll be a little closed off area, but it'll set the mood as you face a model of the Legendary.
I was actually going to write this in my post but then it would've kinda contradicted with what I said so I decided not to LOL. Yeah I agree, walking down the Spear Pillar and hearing that sexy music again would've been epic.
 
Especially when Diancie, Hoopa, and Volcanion look to have specific locations in the game you'd think they'd appear.

Diancie: Reflection Cave's 2nd basement floor where the light spot is.
Hoopa: Chamber of Emptiness.
Volcanion: Locked rooms in the Kalos Power Plant.



Heck, I think you should first have to go through portals and you'll be taken to a location which looked like where you met that Legendary in their original game. It'll be a little closed off area, but it'll set the mood as you face a model of the Legendary.
Yeah. Those areas are screaming for those Event legends.
This just reminded me of the Sea Spirit's Den. I remember finding this place and was pretty excited because it had a sick name. I go in find absolutely nothing. I was pretty disappointed and was disappointed again when I learnt this was the legendary bird's location. Firstly, I didn't really find the legendary birds interesting and secondly, how does any of the legendary birds have anything to do with a "Sea Spirit"? I excused the Chamber of Emptiness because it literally is a chamber of emptiness lol. I hope Z gives these locations a purpose because they're really cool and mysterious.


I was actually going to write this in my post but then it would've kinda contradicted with what I said so I decided not to LOL. Yeah I agree, walking down the Spear Pillar and hearing that sexy music again would've been epic.
I feel like most Gens have an area which just isn't fleshed out. At least Sea Spirt Den had something in it eventually.
 
I finally found that term I was looking for. The Pokémon games, notably XY but also GS, are full chock of Negative Possibility Space. If you can't be bothered to watch that video I linked to (and you really should), I'll try to explain: To borrow the explanatory phrase from Extra Credits, "Negative Possibility Space is the vacuum you as a designer leaves behind when you do something that creates an expectation in the player". They immediately follow up with "You better fill it, or the players are gonna be disappointed". The games throw so many expectations in the face of the player, "there's going to be something awesome here", but then follow up with dead silence. The locked doors in Kalos Power Plant. Chamber of Emptiness being empty. Sea Spirit's Den. Heck, the ghost girl probably counts. Famous examples from earlier gens include the Ruins of Alph, that message about the Underground Path ("trainers have been holding battles there, you say? Then why can't I battle them?!?"), the map of the Battle Subway showing a bunch of stations in inaccessible areas, Celadon Hotel. the Scorched Slab, or the grass outside Pallet Town. Or for that matter, the guy who says "come see me when you've completed the Pokedex", a tremendously time-consuming task that rewards you with... an extra star on that Trainer Card you never cast two glances at. A mystery is set up... but the expectations are not followed up. Time and time again. That really annoys me.
 
I finally found that term I was looking for. The Pokémon games, notably XY but also GS, are full chock of Negative Possibility Space. If you can't be bothered to watch that video I linked to (and you really should), I'll try to explain: To borrow the explanatory phrase from Extra Credits, "Negative Possibility Space is the vacuum you as a designer leaves behind when you do something that creates an expectation in the player". They immediately follow up with "You better fill it, or the players are gonna be disappointed". The games throw so many expectations in the face of the player, "there's going to be something awesome here", but then follow up with dead silence. The locked doors in Kalos Power Plant. Chamber of Emptiness being empty. Sea Spirit's Den. Heck, the ghost girl probably counts. Famous examples from earlier gens include the Ruins of Alph, that message about the Underground Path ("trainers have been holding battles there, you say? Then why can't I battle them?!?"), the map of the Battle Subway showing a bunch of stations in inaccessible areas, Celadon Hotel. the Scorched Slab, or the grass outside Pallet Town. Or for that matter, the guy who says "come see me when you've completed the Pokedex", a tremendously time-consuming task that rewards you with... an extra star on that Trainer Card you never cast two glances at. A mystery is set up... but the expectations are not followed up. Time and time again. That really annoys me.
I never knew this is a technique. I always thought the Pokemon staff didn't have enough time for everything, so they didn't fill in the gaps.
 
Here's a really little thing.

I hate that early into/before every playthrough of every game, you have to manually set the text speed to Fast.
319e7c8880d3700fc9a0db1a252b33a4.jpg
 
Kurona said:
But how else will the kids be able to read the text even though most of them don't care about it and they're in complete control of when it goes away

628cc4a596ee8612154364cd268328e8-jpg.55948

Jokes aside, I'm pretty sure a majority of pokemon's fans are the people who grew up with it. Kids these days are all about minecraft, cod, fifa all that good stuff from what I've seen, yet Game Freak keeps catering to children. IIRC Junichi Masuda said in an interview that the pokemon games are getting easier and easier because kids are surrounded by smartphones/tablets with fast paced games so they wanted pokemon to be similar. I think most people here know that the quality of pokemon games have been dropping lately.

GF really needs to make their games harder because right now it's literally just mash a and win. We're not braindead and I'm sure kids can handle a little more difficulty. Or even do what they did with BW2 where you could change the difficulty. gf pls
 

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Jokes aside, I'm pretty sure a majority of pokemon's fans are the people who grew up with it. Kids these days are all about minecraft, cod, fifa all that good stuff from what I've seen, yet Game Freak keeps catering to children. IIRC Junichi Masuda said in an interview that the pokemon games are getting easier and easier because kids are surrounded by smartphones/tablets with fast paced games so they wanted pokemon to be similar. I think most people here know that the quality of pokemon games have been dropping lately.

GF really needs to make their games harder because right now it's literally just mash a and win. We're not braindead and I'm sure kids can handle a little more difficulty. Or even do what they did with BW2 where you could change the difficulty. gf pls

Not only that, but they need to work on the story. They do a great job building the world but not so much on the story department. Like I have no problem with a villain team plot but I expect them to be an interesting and unique foe (and challenging). I also would like my character to be more involved than instead of just so happening to appear where the villain team did. Or they could try doing a different story and step away from a villain team (they can still have antagonistic characters, but they all don't need to be on one team). The reason the kids rush through the story because the games give them no reason to care about the story (I'd like to think Black & White being the exception, attributed with scenes with N where you and him just talk. No battling, just him telling you stuff which make you want to read what he's saying since, well, what else are you gonna do?).
 
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