I think you should animate the lava lamp and apply the effects to see which one works better imo. I personally like the no glow.Um hi I've been told the flicker isn't good so I reduced it a bit idk... or should I just scrap it entirely?
I think you should animate the lava lamp and apply the effects to see which one works better imo. I personally like the no glow.Um hi I've been told the flicker isn't good so I reduced it a bit idk... or should I just scrap it entirely?
Ahhh well spotted, I see it now! I had the glow size completely randomized on each frame, so reducing the flicker makes the random sizing more obvious and it looks more chaotic overall. Never use random for anything. Lesson learned. :|This is just my opinion but my immediate impression (aside from the initial "wow that's amazing") is that the current one looks slightly chaotic, but the second one perhaps even more so due to the irregularity from the frequency of the flickering (the intensity of the glow might also contribute).
Maybe try the reduced flicker, but also tone down the orange glow a bit too?
Okay I tried changing the intensity this time!I would personally say that the no glow looks best with contrast of the orange and purple. The next best to me would be the reduced flicker because it is less chaotic. I would try to play around with the glow and flicker to try and get a happy medium. It looks fantastic though[
Hm okay but BushWhack is the animator, not me :P With so many things going on I try to avoid repeat work if possible.I think you should animate the lava lamp and apply the effects to see which one works better imo. I personally like the no glow.
Ooh I really like glow 50% it looks really cool, could you maybe try out 65% :J<3 Thanks for all the feedback! Sorry for the hiccup!
Ahhh well spotted, I see it now! I had the glow size completely randomized on each frame, so reducing the flicker makes the random sizing more obvious and it looks more chaotic overall. Never use random for anything. Lesson learned. :|
Okay I tried changing the intensity this time!
Hm okay but BushWhack is the animator, not me :P With so many things going on I try to avoid repeat work if possible.
Test animation don't count I guess... alright, but one blob only! Going up!
I think I know which one I like but comments are always welcome :)
Gonna put Mollux on hiatus for now (activity will depend on BushWhack).
Now onto Cyclohm, then Tomohawk!
Any good insight to the projects presently being done is always welcome, and you should always feel encouraged to pick up a part of a project when available.Hey everyone, so sorry for not being here these past few weeks. Things came up (new animation job) so things have been pretty hectic. But if it's okay with y'all, I would still like to be involved, based on how much I just love Pokemon basically. If not, then I completely understand.
-BushWhack
KrazyCake said:Okay so as you may notice 1. Fidgit has no arms 2. WERE ISS THEE FRRIGGGINNN DRILL WAT IS THIS UGLY POINTTT >:[ Ok ok first off calm down :| lemme explain you see I don't have arms on it because I am still experimenting and the point is actually what Fidgit should look like according to Cartoons! see here is the image:
Oh dang, huh... Fidgit... is quite a conundrum...
Well, first things first, the whole Stinger prospect is really interesting to me. Going off the "final product" image that people usually reference for Fidgit, that whole red, lower-body segment isn't even there.
In the canon image it's just a drill... But I dunno, if you can't consult Cartoons, then it's a bit up in the air I guess. I will say this though: subjectively, I do think the arm segments should have elbows, without any sort of organic connection. That is entirely opinionated and subjective, but the idea of having kid's toy-like limbs seems more purposeful, I think.
Also, one other small detail I figure should be laid out one way or another; I think one last thing that should be called into question is how Fidge-boy's leg thingeys work (all scientific terminology). By which specifically I mean, are those leg warmer looking things supposed to be actual leg-warmers, or just another building block-like segment, or even organically connected, like, muscle tissue or something? I honestly have no clue. In some of the references, they bend like they're not, rigid, I guess? But I'm pretty confused myself about what those are supposed to be. So that's... something to keep in mind, I guess.
You still plan on working on Mollux's animation? If not I'd be happy to take over.Hey everyone, so sorry for not being here these past few weeks. Things came up (new animation job) so things have been pretty hectic. But if it's okay with y'all, I would still like to be involved, based on how much I just love Pokemon basically. If not, then I completely understand.
-BushWhack
You're still in don't worry!! We've all done it before :PHey everyone, so sorry for not being here these past few weeks. Things came up (new animation job) so things have been pretty hectic. But if it's okay with y'all, I would still like to be involved, based on how much I just love Pokemon basically. If not, then I completely understand.
-BushWhack
You're still in don't worry!! We've all done it before :P
...except Quany, but Quany is a machine :P
KrazyCake,
Cartoons did more Fidgit art for Batcap here - http://www.ivnbvn.com/batcap/fidgit.html
He drew it without the red stuff, and I think it's better as it makes the design less cluttered. So I think you should revert it! About the elbows, I don't think they should be smooth like Golui's model. After looking at more Cartoons' art, I'm convinced that they pivot right on the part coming out of the spheres (the actual spheres don't really move much). Sorry for the pretty drawing, but something like this I think:
I'm getting the idea from these animations he posted:
http://www.smogon.com/forums/threads/an-animated-battle-for-you.31333/page-6#post-1299954
http://www.smogon.com/forums/threads/an-animated-battle-for-you.31333/page-6#post-1315408
Also notice the elbow spheres can grow bigger and smaller (to keep in mind for rigging), and the upper and lower arms can bend slightly as well, so we need some more edge divisions there.
Tagging Golui as well, if you're still alive. :P
me said:subjectively, I do think the arm segments should have elbows, without any sort of organic connection
QxC4eva said:About the elbows, I don't think they should be smooth like Golui's model. After looking at more Cartoons' art, I'm convinced that they pivot right on the part coming out of the spheres (the actual spheres don't really move much).
Maann guys I really love the ideas you have come up with thanks a lot :D But the question still remains stinger or drill ? Should we do a poll for this?
Seeing as the official artwork has a drill I'd say drill. Also because I feel like Fidgit's drill has become both a running joke and an iconic thing of the Pokemon at this point. But then again I'm just your friendly neighborhood opinion :U
Yes sir! :P I will definitely keep this in mind.Fidgit has a drill, not a stinger. This has been ingrained in the lore of Fidgit for years and years, and we should definitely stick with that.
As for the general skeleton and joints on Fidgit, I think it is worth remembering the concept for Fidgit (it was the first CAP pokemon with an explicit Concept), which was "Pure Utility Pokemon". Cartoons' Fidgit design was not as driven by the idea of looking like a Ground type or a Poison type, but mostly to look like a highly configurable thing. At the time, there were many mentions that Fidgit reminded people of "Tinkertoys":
Since Tinkertoys could be connected into myriad configurations, it was the perfect reference for a pokemon that was designed to have a bunch of different uses as a supporting utility-mon. I'm NOT saying Fidgit can disconnect his "bones" from his "hinge orbs" or whatever. I'm just saying the idea that Fidgit looked like a Tinkertoy, was considered very "utility-looking" and was a much bigger driver in the design's popularity in CAP, over it looking like a "Ground/Poison Type" (with the drill and spikes as type-supporting design flourishes).
Perhaps the Tinkertoy reference may help give you a different perspective as you seek to model the bones and joints of Fidgit.
some things onarmsjoints
I wayyy retract this statement, looking back over things, this view is totally wrong, and I'll explain why in just a second.
QxC4eva I agree they shouldn't be smooth, but I disagree with the why, and for once, I have some actual explanation to that. My basic reasoning is this: I do not think Fidgit's elbow balls, assuming that we're looking at them from an organic perspective, make any real-world sense at all. However, I think that they can make sense if you look at them as not a solid object. ...I uh, drew a "graph" (apologies for these sick MSPaint lines as well):
Okay, so... "Not a solid object" might not be the best way of phrasing it, but my theory is that Fidgit's Elbow balls, are some sort of "Poison Sac" that falls around the elbow joints. Hell, I'm gonna even say the elbow-balls and feet-thingeys and made of the same sort of tissue, or other material.
See how the joints inflate or deflate under certain circumstances? Like how your adam's apple moves when swallowing, it makes sense for that to be the case if the elbow joints are supposed to be some sort of gland. This, to me, is what makes the most sense anatomically. That, or it's limbs are connected inorganically, but... Like the animations show, Fidgit seems to have a pretty free range of movement, so I doubt that that's actually the case.
So uhm, yeah, just putting it forward that I think the elbow joints have a higher chance of being glands that wrap around Fidgit's arms and skeleton, rather than solid body parts. Not sure how much that affects the modeler's jobs, sorry for the crazy long post.
Oh okay then :( No one's interested in Voodoom yet, so if you ever feel like getting back to it you're very welcome to!Wow mollux looks so good! Nice job guys!
I'm terribly sorry for my lack of activity here. I love this project, but I just can not seem to find the time to work on this.
So, with a bit of pain in my heart, I would like to give Voodoom out of my hands. (sorry I didn't do this anytime sooner, if someone already wanted to work on it further)
I don't feel like I can claim Voodoom when I can't promis that I will be working on it anytime soon. Certainly now that Mollux is getting finished.
If I find some spare time, I will certainly want to help with the rest of the project!