ORAS NU Viability Rankings

i'd like to interject for a moment and say that there is no perfect solution no matter what you do.



the viability rankings are an exercise in pursuit of an unreachable perfection, almost asymptotic if you will, which is fine insofar as you understand that and keep striving and don't get discouraged. and you shouldn't because, despite being always a bit imperfect, they are a super useful tool, a cool place to discuss shit, etc.

edit:

yes, that means you and I are in agreement. i'm just saying, you should absolutely try and that's a good thing. but also just saying that no matter what any approach will have some flaws. some less some more ofc, but no matter what some.
 
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I realize theres no way to make something as subjective as this perfect. but there are ways of limiting subjectivity and giving the most accurate representation of metagames, fwiw there have been some truly good viability ranking threads in the past and thats what I aim to strive for. not perfection, a good vr that accurately represents the tier.
 
I agree we could fix the current system to an extent by moving mons down more frequently, theres a ton of stuff that seems to go unnoticed that just stays in a rank too long imo. i disagree that 20 mons will fluctuate in ranking so much that we need to completely replace the bottom 20, if anything maybe 5 at most and even then i think you'd see more slight shifting in rank than like acutal removal and addition from the list. to mock up what i mean i kinda wanna take the usage stats from the past few months. i've been told this point of view is just as subjective as the current one, so usage stats might help people to see the objectivity
Case in point: Zweilous. It was pretty much unusable ever since Mawile dropped and Mega Audino joined the scene but only a couple weeks ago it was dropped from the VR completely after it arguably got better with the drops after which it happened. With the lower ranked mons, there is just not enough people that use them AND post on the forums to give their opinions on them. Unfortunately if we switch the rankings we go from one problem to another. If we keep things the way they are these mons will stay in their ranks longer than they should but if we reduce the ranks and these pokemon become good it will take a long time before they even reach the VR. In the end it probably doesn't matter how many mons we rank, but how active we make these threads. I think updating more frequently and without needing extensive discussion for lower ranked mons would be a decent start regardless.
 
http://pastebin.com/p1uqR2WS vr discussion on personal skype chat if my tl;dr isn't sufficient

We rank way too many mons. There are around 150 mons ranked on this list, less than a third of those are considered for any serious team without being set out to be built around.

If we want an ideal VR that accurately showcases whats usable and good in this metagame in relation to each other, we need to have a VR that's restricted to like 40 Pokemon because there simply aren't enough "viable" pokemon. If we want to arbitrarily rank the other "usable" mons in the tier then fine, but make it a different thread because it legit is just cluttering this one up and leading to inflation.

Realistically I don't think this will happen, but prove me wrong because it should.

First, I'll just casually note that at 40 mons we start to unlist stuff like Gurdurr or Mantine (S-A- is like 38 mons ftr), which is just sounding ludicrously harsh. Now I do definitely agree, things are over-inflated, and a lot of say, D rank are just mons I don't think anyone's going to seriously consider, at least often enough to bother ranking. Obviously there are small niches unranked mons can fulfill so it's hard to draw an arbitrary line as to where that cutoff should be, but I'd say we should at least raise the bar a bit higher than 1/1000 odds or higher of actually using say, Larvesta. So I guess I'll just drop my '2' cents.

1. Make each letter ranking's pokemon at least close in the arbitrary lines of viability. Yes, this isn't easy, but I mean if I look at say B Rank as a whole, I'm definitely going to consider using Omastar or Pelipper a hell of a lot more often than say, Sandslash or Klinklang. I don't think the differences between a specific letter should be that blatant and different in terms of viability level, and I'd say there's a good argument to drop down a fair few mons if we tried to do that.

2. Maybe play with definitions a bit, make D rank the new C rank so to speak and drop the garbage below, or make D rank into an E rank of listed mons and drop stuff down from there. Something like this, perhaps.
S Rank: What it is now, top tier amazing meta-defining mons, etc etc etc
A Rank: Great, effective pokemon, not as amazing as S rank but still really good, common, threatening stuff
B Rank: Good, solid pokemon, they have a few issues but definitely outweigh them with pros, a few common stops or things that break them but still are fairly relevant/threatening/splashable/whatnot albeit not as much as the two ranks above, still things you'd probably consider using on a team on a reasonably frequent basis
C Rank: Decent pokemon, they have flaws but still have a solid amount of pros that make them worth using, partly overshadowed by the upper ranks but still pull off things that make them worth using/stand out
D Rank: You'll consider using these pokemon sometimes, they're not bad, but they're also not good. They can fit into slightly uncommon team niches, or be threatening if built around with the right support, but generally they're overshadowed and there's more practical choices.
E Rank, if people are desperate to save whatever shitmons laying around that you'd be lucky to see in 3 months, I'd say just make these unlisted but w/e: Pokemon that in rare situations can fit onto teams, but 95% or more of the time they're bad choices, they at least have some viable niche you could consider using. Or basically what most of D rank is, probably some of C- or higher even too.

3. If people are bringing up random mons to be ranked that are flavour of the week for a couple people, or trying to bump up the irrelevant low ranked mons, get them to drop some replays as a rule unless there's obvious agreeing between a lot of people. Be ready to drop these mons quickly as well, when the metagame shifts if they just happen to pull off a small effective niche at the time or smth like that.

4. Perhaps consider the last time you actually saw someone seriously use one of these mons when looking at lower ranks and drop them to D/E/Unlisted/etc if it's clear that they haven't been used at all in a long time, because while say, Swanna has some cool on paper niche, in practice it has a mediocre speed tier, it's frail and unreliable, and there's more threatening and effective things to consider as water or flying type wallbreakers like Samurott, Rotom-Fan, Articuno, there's faster mons to use if you want something fast like Floatzel or Swellow who have much better speed tiers but still hit hard, there are far better/more reliable hazard control mons out there, etc, and the last time I recall seeing someone seriously use a Swanna was like 3 metas ago/like 4-5 months, which I mean it wasn't even that impressive then from what I saw.

5. Perhaps consider splashability a bit more, as for instance when I look at B rank I see like 8 random wallbreakers or set-up sweepers that aren't either common or that amazing, require team support and are partially overshadowed by better pokemon anyways, beside pokemon that are actually usable on a reasonable basis at that

6. Consider what niches pokemon actually have more that are worth using on a basis that isn't 1/1000 teams. What does say, Zebstrika have for instance, in this metagame? Speed tier completely overshadowed by Electrode, still doesn't do well against things like Sceptile with the grass immunity (it does okay vs what with that, lilligant and gourgeist, and I guess a bit of vivillon? all of which can probably wear it down easily), it's weak, raichu has comparable coverage moves that don't force it to switch/become set-up fodder in exchange for speed tying tauros/archeops and has a few other cute tricks as well. I can't see a scenario that isn't absurdly uncommon where I actually want to use this thing, because it needs to be like, I'm building offensive and my last slot needs to be something that's struggling with tauros/archeops while is also capable of like bopping vivillon, oh wait I can just use say, steelix as a check to all of those as my rocker instead and then throw on a specs swellow with sleep talk in that slot instead, or something like that so it also needs to be at the point of I can't switch out anything on my team it needs to be Zebstrika or else it doesn't work and I need to remake it. Something like that is just so unlikely that I don't think it's worth ranking, and if you're in a spot like that you should probably be digging through creative ideas that are generally subpar to get around it anyways.


Probably said like 8 stupid things in there, but you guys probably get the gist of my thoughts. I don't feel we need to go as harsh as Kiyo says, instead putting things lower that you need to build around to work with. I don't have a problem with ranking niche mons, but I think we're too broad with our allowances on them and they often don't get cleaned up after their niche has evaporated or shrunk. I also think some niche mons have just risen a bit too high among things that actually pull weight reliably, or vice versa that we've got some too low.

tl;dr we're too nice rn play around with policy and criteria to fix some of the common problems that occur here and do another revamp to fix over-inflation
 
VR does need a major clean up. thats something some good nu players should have some input on along with VR council :P

all the strike-through 'mon from c+ to e are the mons i believe should be either removed or dropped drastically, i will let you guys make the call

C+
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Altaria
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Bouffalant
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Clefairy
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Cradily
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Crustle
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Exeggutor
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Gorebyss
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Jumpluff
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Kecleon
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Lapras
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Mawile
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Miltank
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Raichu
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Stoutland
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Tangela
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Victreebel

C
ampharos.png
Ampharos
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Arbok
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Beheeyem
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Cryogonal
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Drifblim
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Flareon
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Fraxure
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Gogoat
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Hippopotas
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Linoone
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Marowak
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Muk
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Ninjask
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Pawniard
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Regice
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Regirock
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Sawsbuck

C-
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Basculin
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Dodrio
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electrode
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Frogadier
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Golem
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Rampardos
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Relicanth
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Rotom-Frost
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Shedinja
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Swanna
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Volbeat

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Vullaby


D Rank:

Pokemon in this rank struggle to fill criteria. These are Pokemon who are usually so bogged down by their negative criteria that they become hard to justify for any serious team.



D
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Frillish
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glalie
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Huntail
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Kricketune
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larvesta
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Leafeon
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Leavanny
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Lickilicky

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Metang
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murkrow
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Torkoal
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Ursaring
vigoroth.png
vigoroth

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Zebstrika


E Rank:

Pokemon in this rank have been determined to be more trouble than they are worth. Any positives a Pokemon in this rank may have is usually eclipsed by their excess in negative characteristics. This rank indicates all Pokemon not represented and lists any Pokemon recently dropped from the list.


E
ariados.png
ariados
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Avalugg
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Dusknoir
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Quilladin
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Rapidash
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Simipour

afterwards, maybe rework the definition of each a,b,c,d,e rankngs. defining them on splashability and how good they are against the metagame on ladder AND tournament play

don't be afraid to drastically change rankings of certain 'mons. if someone doesn't understand why it's happening, just explain to him. VR needs to show the users whats good and easy to build with, not a bunch of 'mons that are complete shit, but still do good enough against the low ladder.

if something ~anti meta~ pops in, it should be given like 2 weeks and a noticable popularity / success to be ranked imo

sry for all my edits
 
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Regarding the state of the Viability Rankings, I don't think its a problem if lots of Pokémon are A rank. This is quite a diverse metagame and all of these mons /are/ good in one context or another and are generally very splashable. The lower rankings definitely need to be cleaned up a little in my opinion, but again many options such as Raichu and Pawniard can still be effective and don't necessarily need a team built around them. Tiers like OU and UU have Viability Rankings have similar numbers of mons in each category in general so I don't think NU has an issue of too many mons in the rankings in general. So for now I'm just going to post my thoughts on some other noms that have been suggested.

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A+ > A: Agree: Musharna is extremely deadly under the right conditions as a setup sweeper, but the metagame has had time to prepare for it and now most people run solid checks for it such as Steelix or Skuntank, or other Dark-types in general if it lacks Signal Beam. The Baton Pass set is also deadly but it similarly requires team support in good receivers that can deal with its checks. I would say it requires a similar amount of team support to something like Malamar but it contributes a lot more to a team defensively, so A rank seems like a good place for it now.

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A+ > A: Disagree: Double Dance Rhydon is still one of the most threatening sweepers in the tier and doesn't require a huge amount of support due to the excellent coverage between its high-powered STAB attacks, ability to either sweep frail teams or wallbreak vs stronger ones at the tip of a hat, and multitude of switch-in opportunities due to its obscene Defense stat. It can very easily just win once things like Rotom that can take an unboosted Stone Edge have been weakened sufficiently. The fact that it contributes defensively to teams too before sweeping is an added bonus, and its offensive power gives some teams reason to use it over Steelix as their Stealth Rocker. Always scary to see in Team Preview.

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B > B-: Agree: For the most part I think Sandslash is outclassed by Claydol as a spinner, as despite Claydol's low SpA stat, it can actually pull more weight than you'd expect offensively due to its excellent coverage, STAB Psychic-type attacks, and options for beating spinblockers like Shadow Ball and Ice Beam (that don't get stopped by Colbur Berry). Claydol also handles itself much better defensively due to its much better special bulk and some extra resistances and immunities giving it more switch-in opportunities to spin on before it gets forced out, and it's even faster. Sandslash is definitely outclassed by Rhydon as a sweeper so I don't really see myself using it any time soon.
 
Charizard A+ to A agree - In my opinion after using charizard for quite some time with different teams, I have to say that it's extremely difficult to set up with. And although Deej said pyroar has excellent speed and will-o-wisp, flame charge Magmortar still works and I have seen people use Charizard will-o-wisp/roost successfully, I have not been successful with that set though haha. Stealth Rocks is a tough thing to worry about considering how Steelix, Pinsir, Aurouris, and Torterra can set them up with not that much difficulty and Steelix and Torterra can keep them up throughout a good portion of the game due to either massive bulk or synthesis. So, set-up zard is often times very risky to pull off. Not only that, with sd zard you have to worry about faster threats that will revenge it. If you do somehow get past all that though, there is still flare blitz recoil which makes you susceptible to priority, and there is samurott's aqua jet which does a lot of damage.
252+ Atk Mystic Water Samurott Aqua Jet vs. 0 HP / 0 Def Charizard: 176-210 (59.2 - 70.7%) -- guaranteed 2HKO
252+ Atk Life Orb Samurott Aqua Jet vs. 0 HP / 0 Def Charizard: 195-229 (65.6 - 77.1%) -- guaranteed 2HKO
What I will say though about zard's bulk is that you can surprisingly live a lot of hits on the special side and set up a nice dd or sd for sweeping.
0 SpA Pelipper Scald vs. 0 HP / 4 SpD Charizard: 170-204 (57.2 - 68.6%) -- guaranteed 2HKO
252 SpA Life Orb Pyroar Hyper Voice vs. 0 HP / 4 SpD Charizard: 192-227 (64.6 - 76.4%) -- guaranteed 2HKO
And a thing to note for dd sweeping is that it's good on hazard teams or teams that are good at weakening the opposing team. As with dd you worry less about speed being a thing. Priority is still obviously a problem.
Also, choice specs/life orb special zard is really good in this meta as it tends to punch holes very quickly but still suffers from the previous problems as well as choice lock or recoil plus hazard rack-up damage. The speed tier it sits at is still good just not as good as pyroar's BUT what I've been noticing is that a lot of teams that are being are going fatter due to pokemon like sceptile, sawk, etc. So you'll often see teams with mantine, m-audino, steelix, hariyama, weezing, etc. Now, even in tourney replays or on high ladder, you'll see balanced teams with a good amount of fat mons. Now, what's good about this is that although Charizard still has to worry bout speed control, it can still outspeed a lot of mons on an opposing team on average. Which means, you can spam fire blast a lot as well as coverage moves like air slash and hp grass or electric. And if the zard is healthy it doesn't have to worry too much about non-specs pyroar (the pyroar has to be weakened though or you can run eq which would also be good for magmortar as well). The problem though is that zard won't last too long with the lo set and a mispredict can cost you big time and set you back quite a bit with the specs set and there some fat mons that don't care about which move zard uses like sligoo.

Musharna from A+ to A is something I agree on too as it is tough to set up in this meta, sometimes it can be a nice bulky pivot with baton pass and moonlight though. And it can still pull off a calm mind baton pass, so it's still good just not as good as it used to be. It's also a nice counter to Sawk and other spammable fighting types. A thing I noticed though is that a lot of specs users like pyoroar and aururis do way too much damage to this poke and there are a lot more mons that want to set up that have nice bulk and can dish out a lot of damage to this poke as well. So, I would say that although it can still set up, it's still tough to pull that off in more ways than one.
 
yeah I agree with the VR getting an overhaul. I don't 100% think it needs it, but it will be benificial for newer people that want to get into NU and use the VR as their way to build teams and get a heads-up of the metagame. I understand that it will take a long time to go over every Mon on the list to see what's relevant enough to be on there, because I definitely think the amount of Pokémon on the list should be decreased. the amount of mons that have a superduper small niche which keeps them on the VR are way too high, giving newer players a twisted view of the actual NU meta, both Tour-meta and Ladder-meta.

I think a new / overhauled VR thread will be good for the NU Subforum, as the activity in here is unfortunately quite low the last time. New ranks spark new discussions, will refresh the meta a bit and will shake things up, hopefully for the better.
This VR has turned into' x Mon from D > C- ' for the most part, and while those posts do create new discussion and shared thoughts, the sad truth is that 99% of the people that read and actively contribute to this thread haven't used the Nominated Mon enough to give good feedback on the nom, leaving the nomination behind, even though it may have some really good reasons for it to be higher up the list.

I'd like to see the VR shift to a thread where the NU community tries to create a good picture of the actual meta rather than posting an essay about what niche certain Unranked Món has, so people can actually actively contribute to the thread.
 
Ok so I'm just gonna ignore all the VR stuff and do a nomination:

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Well, this isn't my own nomination, as astroboy already mentioned Omastar in one of his posts in the last page, but Omastar really should move up to A-. The defensive set is awesome to be a great blanket check to a bunch of threats, like Normal-types and physical Flying-types, and is one of the most consistent hazard setters in the tier, as well as providing further utility with potential Scald burns and Icy Wind's Speed lowering. The Shell Smash set may not be as consistent, but it's still an amazing special sweeper with a lot of power behind it, and there's also the suicide lead set, which isn't as good as the others, but still can fill a neat role for offensive teams that want a decent Stealth Rock / Spikes setter but can't afford to hurt their momentum. Omastar also fills a nice role as a wallbreaker on Rain teams with it's Swift Swim Specs set. While certain metagame trends, such as the rise of Scarfers like Rotom, and the rise of priority users like Mach Punch Hitmonchan hurt Omastar, overall the utility it can provide to teams with it's defensive or suicide lead set by being a reliable hazard setter and a blanket check to things with the defensive set, and the sweeping power it has with the Shell Smash or Swift Swim set makes it overall a really great mon in the metagame and better than the other stuff in B+ like Haunter and Pelipper, and therefore should rise to A- in my opinion.

EDIT: 900th post ayyy
 
vullaby.gif

This cutie to C+

Vullaby is pretty awesome in the current meta. It deals with everything Sceptile throws at it, can be a hazard remover (though I think she's better when you have something else handling those duties) or a stallbreaker. In addition to Sceptile it completely shuts down Quiver Dancers, checks Charizard and Psychic types pretty reliable while its raw Eviolite boosted bulk allows Vullaby to be an emergency check to a lot of other pokemon in the tier. Not to mention reliable recovery in Roost and generally versatile movepool. Pretty much the only moves you need every time are Roost and Foul Play and the other 2 can vary between Taunt, Defog, Toxic, U-Turn, Knock Off, Whirlwind, Tailwind, whatever. Hazard weakness means its not quite as splashable as Sliggoo, which fills a lot of the same niches but Vullaby has its own merits that should warrant a rise from lowly C-.
 
hey dudes, we have an update. Before I start listing shit off, I want you guys to know that the council is currently exploring options for how to approach the recent complaints we've received regarding the list. I hope you can sit tight long enough for us to coordinate something.

Anyways! Let's get with this update:
Code:
Rises:
Sliggoo B- --> B+
Omastar B+ --> A-

Drops:
Carracosta B- --> C
Larvesta D --> E
Tauros A+ --> A
Archeops A --> A-
Torterra B --> B-
Sandslash B --> C+
Cacturne B+ --> B-
Floatzel B --> B-
I'll just skip the mons we decided not to do.

Also, 900th post woo
 
I feel like Pawniard should drop to C-/D rank. I mean, this pokemon really has a tough time punishing defoggers, sometimes I feel like defoggers punish him for trying to get a defiant boost of their defog. It's not even that good on spike stacking. It's pretty easy to revenge kill and it honestly doesn't do much in the metagame. As a swords dancer, its highly outclassed by Shiftry and every other swords dancer. Like, I really want to know what this does. I mean, it has so much trouble sweeping. Whether it be against bulky defoggers with scald, or defoggers that resist its sucker punch and can fire blast, or with bulky mons like Steelix, torterra, gurdurr, and poliwrath. Even faster pokemon like sceptile can set up a sub on it and not care too much about sucker punch. So what about this pokemon that is does thats actually reliable?

And I say D rank because I feel like it's a lot worse use than Basculin, Dodrio, Frogadier, Electrode, and vuallaby. And to be honest, I feel like Electrode, and Vullaby are just good as mons in C rank. Electrode has gotten better with it's new modest set and Vullaby has got some nice eviolite bulk that allows it to annoy some top mons like sceptile and charizard but I understand that they don't go to C rank due to the negative points Aladyyn mentioned and the fact that Electrode's coverage is really shallow.
 
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C -> C / C+

Despite there being quite a few other Water and Rock types that are shining in this metagame, Relicanth has a pretty unique and strong niche that puts it ahead of the rest of the Pokemon in C-. Simply put, with access to a Rock Head powered Head Smash, Relicanth is an absurdly powerful wallbreaker, 2HKOing nearly everything that doesn't resist it. Head Smash's 50 base power increase over Stone Edge is extremely significant, here is a calc to explain:

252+ Atk Life Orb Kabutops Stone Edge vs. 248 HP / 252+ Def Gourgeist-Super: 134-160 (35.9 - 42.8%)

252+ Atk Choice Band Relicanth Head Smash vs. 248 HP / 252+ Def Gourgeist-Super: 196-232 (52.5 - 62.1%)

Sure, the presence of mons like Steelix and Rhydon deter Relicanth from freely clicking Head Smash, but even they need to think twice due to the threat of Waterfall. For a powerful wallbreaker, Relicanth provides a significant amount of defensive utility, as well all know what a Rock / Water typing does with high defense, as Relicanth's base defense is only slightly lower than that of Carracosta. This excellent bulk allows it to soft check many prominent physical attackers like Kangaskhan and Tauros well, and even Swords Dance Samurott as it can live a +2 Waterfall and OHKO back in return. Overall I feel that Relicanth is a lot easier to fit onto a team and provides more assets to a team than mons which are in C- like Swanna and Dodrio.

I've been using this mon quite a bit lately, I don't usually save replays but here's last weeks SPL match between Kiyo and Disenchanted which showcases Relicanth pretty well.

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C -> D / E

I'm pretty sure Punchshroom touched upon this a few pages ago but I guess we must have glossed over the nomination and I'd like to bring it up again. I haven't seen Ampharos used successfully on a serious team at all ever since it dropped, and there's a good reason as to why it dropped even further to PU. There's very little reason to even consider Ampharos on your team because of how awkward it is. Mono Electric is a really poor defensive typing as it only has two resists, neither of which particularly useful at all. The resistance to Steel isnt too beneficial given that its clearly not a Steelix switch in, and only a soft check to Klinklang; furthermore you need to rely on hitting Focus Blast to combat these two. Electric types will just Volt Switch out of Ampharos freely into something which threatens it. The other two semi-relevant mono Electric-types are Electivire and Electrode, both of which are much faster than Ampharos and provide more offensive utility. While I think that Agility Lanturn is a pretty subpar set and its probably the closest thing you can compare Ampharos to, Agility Ampharos isnt exactly sweeping teams either. The fact that it has Focus Blast to threaten the main two Ground types of the tier is nice and all but Lanturn has a secondary STAB which does the same thing. C rank is really just overselling this mons capabilities by a huge amount.

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C -> C- / D

Before Steelix dropped and Rhydon was everyone's Stealth Rock user of choice, Arbok was rather anti-meta to some extent and was a pretty unique sweeper with its coverage moves and whatnot. However, it has certainly fallen a lot out of favor with Steelix dropped and the new meta shifts. First of all, it has a pretty significant case of 4MSS; you really want Earthquake (alongside Shuca Berry) to have a chance combating Steelix, but without Seed Bomb it has a lot of trouble breaking past Rhydon (and Quagsire to a lesser extent). Arbok also doesn't really get that many opportunities to set up, as its 2HKOed by Sawk even through Intimidate and loses 1v1 to Gurdurr, while it can set up on Garbodor it essentially gets up all of its layers of Spikes for free, etc. If you want to use another of the other good Poison types on your team it really stacks up weaknesses quickly. The increased popularity of defensive Mesprit among many other things like Piloswine, Weezing, and Drifblim are nuisances for Arbok as well. C rank is also way too much for something that is rather niche and not easy to fit onto a team.

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C- -> D

Yet another Pokemon which I have seen very minimal amounts of in the past months, which is for a good handful of reasons. Swanna has never really been that great, if anything it was nice back in the mega Steelix era when everyone was spamming Hariyama / Steelix / Vileplume cores but with this metagame getting much faster, Swanna has a hard time finding its way onto a team. While it does handle the main Stealth Rocker in the tier, some Steelix are running Stone Edge / Rock Slide or Thunder Fang to catch Charizard, Mantine, and Pelipper, which hinders Swanna's ability to check it, and it certainly doesn't like being Toxiced. 98 Speed is nice and all as it is right above base 95s, but there are so many prevalent threats which outspeed and KO it such as Sceptile, Swellow, Tauros, Archeops, Choice Scarf Rotom, etc. Lastly, despite it having a relatively decent dual STAB combination, 87 base Special Attack isn't really anything to write home about, and Swanna has no hope breaking through Specially bulky Pokemon like Sliggoo, Mega Audino, Lanturn, Mantine, and others.
 
Baby steps!

I feel every time I see an argument over tier adjustment, I see how people compare C- rank Pokemon to like, Volbeat and Swanna and say oh look they're better than them, or like, B rank Pokemon and compare it to like Sandslash. It happens every time. When People want something moved up, they end up comparing it to the worst Pokemon in the current tier. It's only natural!

If I really wanted to I could really look over the history but just do it for yourself and you'll see that those Pokemon, ones that people keep comparing to to make their baby look better, could stand to move down because it seems to be worse than a lot of other things in its tier.

Gourgeist-S: B -> B-

You don't see it because a niche as a subseeder becomes much more flimsier when you don't have the best way to offensively threaten the biggest Grass-type threat in the tier. The addition of faster Fire-types, such as Charizard, and offensive Grass-types like Sceptile and Abomasnow have hurt its standing in the tier. That probably makes Choice Band a lot more of a viable option than SubSeed, and that certainly has a role in the tier. It's just not quite B worthy of a Pokemon with that set because the defensive utility with fast wisps go out the window and it usually only ends up blowing up to lure things, which is good vs Xatu balance but much less good vs. Offense, especially when offensive teams need be prepared for fast grass moves with the presence of SD Sceptile in the tire.

Flareon C -> C-

Its niche as a wallbreaker is heavily challenged by the fact that it kills itself very quickly with Flare Blitz recoil, low base HP, Stealth Rock weakness, and low Speed. It essentially means that vs a good matchup, you trade 1 for 1 at best. Its niche as a wallbreaker is that it can cover special Fire-types offensively, but at the same time the problem is that those Fire-types resist Fire and you're Choice locked, which makes it really awkward to press your best move on a Pokemon that really doesn't have much opportunity to come in. There are stronger wallbreakers in the tier, like Relicanth, Marowak, etc. along with many higher tier Pokemon that wallbreaks and at the same time doesn't kill itself and isn't weak to SR, which makes it really hard to fit on a team when it's only niche, defensive utility vs Fires, is foiled easily by a simple Earthquake Magmortar or Acrobatics SD Zard / Dragon Dance EQ Charizard, and it's only a one-time defensive stance because you're killing yourself once you come in and there's no going back. The increased offensiveness also reduces the number of opportunity this thing gets.

Ninjask C -> C-

Ninjask is mostly outclassed by Scarf Scyther as a fast revenger of superfast threats like Rain Dance Ludicolo. Certainly, there's niche in Ninjask. It's U-turn doing like 12 instead of 10 on resists isn't a real niche. However, the Final Gambit can sometimes be cute. But at what cost? It's at cost of lots of natural bulk, Damage on its Flying-type STAB, Knock Off is really cute on Scarf Scyther to hit Rotom but Ninjask has to use Night Slash which really feels awful to lock yourself into. On top of all that, Ninjask loses lots of surprise factor that Scarf Scyther has, which can matter in some games. If you see, the rest of C- rank are certainly non-outclassed Pokemon that does their own thing. I really think it's correct to drop this lower.

Stoutland C+ -> C

Yes, sand teams are usable and very cool! But look at Sandslash, which is the superstar of Sand teams, with EQ matching up much better vs. common defensive behemoths like Steelix / Garbodor, and it's still also at C+. And Stoutland is only really usable in Sand, unlike Sandslash can be usable outside of Sand for some niche support that no one's really using it for because they don't need to but they honestly could. I just think Sandslash's at least about as threatening in Sand than Stoutland! And out of it it's much more useful. This also probably means that I really want to drop Hippo off to C -> C-, as it is notably less viable than Stoutland, again.

I also support bolt's nomination of Swanna from C- -> D. Water / Flying is a gorgeous typing defensively, and people have figured out that Swanna is not strong enough to be that slow especially when it's just rolling out with neutral coverage, with no Super Effective coverage, with not enough bulk to switch into the resists given by Water / Flying typing. Instead, people have started using Specs on bulky Water / Flyings to catch two birds with one stone, which really started to infringe on Swanna's niche.
 
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I'll just skip the mons we decided not to do.
...what? So why can't we at least get told what these were, and why you didn't go through with them? While they might have been rejected now, at leasting listing them and the reasoning behind not going through with them would let people know; both so they know when it's appropriate to post it again, and what they shouldn't be posting. Last update (here) at least had which mons you had talked about but didn't go through with. There's a lot of things to go through, yeah, but I can't even ask why they didn't move because I have no idea what didn't move...

So, in the future, can you please list what you didn't go through with, and explain why they didn't go through? For new players that read through the thread that is especially important since it might help them better understand the placement of something. That's, when it all comes down to it, what this thread is for. It's a resource for newer players, or players not accustomed to NU, to find out what mons are the most effective and represent the metagame the best. The current system that ammounts to "we didn't change some stuff, but keep going" doesn't help new players and it doesn't encourage discussion either, because people have no idea what might be good discussion points that can lead somewhere. And, in the end, encourage discussion should be exactly what you're trying to do.



Now for some stuff (in hide tags because lol).

Shiftry -> A
Why is this A+ right now? For an offensive Pokemon, it currently misses out on pretty much everything else, because base 80 speed is pretty meh. And it's not even helped that much by Sucker Punch because half the stuff it wants to sucker like rotom has status moves / subs they can just dodge it with. Heck, it doesn't even check Psychic types all that well either because most of them run signal beam by now anyway. It really looks like the worst A+ rank by a lot right now, and it's nowhere near the viability of stuff like Zard and Garbodor. All the lure sets people talk about to get around these are cute, but when was the last time anyone seriously used those, and they worked consistently?

Abomasnow -> A-
This was brought up before, and I have no idea why it didn't go through (see above). Putting this thing in A is overselling what it does by a lot. It's currently harder to put on a team than anything else in A, and when you do, it offers literally no defensive synergy with anything so you always end up . Grass / Ice / Ground coverage is cool, but it never focus on a single stat so you don't actually get the benefits from all of it (because no good physical ice move, or no ground move / priority if special). Currently it just fails to do a lot throughout games, and its speed tier means it's relying on ice shard far more than it'd like, because offensive teams are the norm right now, and aboma just isn't good against that type of team. It may have been A at some point in the past, but that's not now.

Skuntank -> B+
How is Skuntank in any way on the same level as Malamar/Archeops/Hariyama etc? Beating psychics and ghosts is cool, but that's literally all it does. It checks some sceptile variants since it started using Rock slide a bit more I suppose, but that's not a lot. It's a pretty crappy defogger, and even though the special set does reasonably well, it can barely 2hko some of the rockers, all of which still beats it. Not to mention the special set doesn't beat musharna, so it can't even do everything at once. It can never do all the stuff it wants to at once, since you're either an awful defogger (physical) but beat psychics, or you're a decent defogger (special) but canm't trap psychics. There's no middle ground. I guess it wouldn't have been so bad, but right now you're saying this is on the level of some pretty great mons, and it really isn't.

Rotom-Fan -> B+
This is going to sound really weird, but why is this A- lol? Almost everything this want to do, base Rotom does better. Being slower is not a benefit right now, because you're still competing with the same pokemon, and even worse sets like Scarf rotom manages to outspeed more relevant mons like +2 oma. Hexwisp rotom is also a better bulky mon than defensive rotom-fan, because you can still invest a bunch in offensive power since your typing gets you immunities rather than resists. Literally the only thing this has going for it is the flying stab, and even that isn't worth much when shadow ball/hex can hit almost everything just ask hard. Rotom-fan is just outclassed by its own forme right now, and the rankings should probably reflect that.

Vanilluxe -> C+
I get it, powerful freeze dry is good and all, but when was the last time you actually got to use this effectively? 79 Speed is less than the 80 mark that everything else offensive uses, and if I wanted a special ice type breaker aurorus is a much more useful alternative, because it has benefits beyond just being strong. People always hyped up this thing as an amazing wallbreaker, but I have seen it used well literally twice since abomasnow dropped. If not for anything else, but with abomasnow around, I really don't see much use for this to be B-.

Jumpluff -> C
Super-fast sleep powder + swords dance + acrobatics was cool when the most common rocker in the tier was Rhydon, because you had a Flying type that could beat it. Nowdays Steelix has taken over a bunch of the stuff that Steelix was doing, and Jumpluff can't beat that either, because it just doesn't have enough power behind its seed bomb to matter. Added to that, 110 isn't as important as it was since you have a really common pokemon faster than you that easily revenges, every single time. And the memento variants are really meh, I'd rather use something that had more utility throughout the game than this. This just seems like Jumpluff's time is over.

super tl;dr: they're all worse than most of the stuff in the ranks they are in now so drop them.
 
...what? So why can't we at least get told what these were, and why you didn't go through with them? While they might have been rejected now, at leasting listing them and the reasoning behind not going through with them would let people know; both so they know when it's appropriate to post it again, and what they shouldn't be posting. Last update (here) at least had which mons you had talked about but didn't go through with. There's a lot of things to go through, yeah, but I can't even ask why they didn't move because I have no idea what didn't move...
yeah the last update was a little rushed because I did it on 5% battery in my friend's basement. I'll include the noms we didn't go through with in the future.

So, in the future, can you please list what you didn't go through with, and explain why they didn't go through? For new players that read through the thread that is especially important since it might help them better understand the placement of something. That's, when it all comes down to it, what this thread is for. It's a resource for newer players, or players not accustomed to NU, to find out what mons are the most effective and represent the metagame the best. The current system that ammounts to "we didn't change some stuff, but keep going" doesn't help new players and it doesn't encourage discussion either, because people have no idea what might be good discussion points that can lead somewhere. And, in the end, encourage discussion should be exactly what you're trying to do.
This is a little trickier. The way we handle updates right now is either myself, bolts, or another forums mod compile all of the proposed nominations into a piratepad and provide it to the rest of the council. From there, we simply take a vote on whether or not to go through with the nomination based on our own experience and knowledge.

I've been personally reflecting on how the list is run and I admit that this system for moving mons is probably one of the biggest reasons the list is so skewed and awkward right now. Without serious discussion between council members, it becomes an issue of bias without objection. We'll discuss alternatives to the moving process when we get together as a council to discuss changes the the viability rankings. We'll try to get the discussion scheduled soon so we can put this issue behind us.
 
Shiftry -> A

Why is this A+ right now? For an offensive Pokemon, it currently misses out on pretty much everything else, because base 80 speed is pretty meh. And it's not even helped that much by Sucker Punch because half the stuff it wants to sucker like rotom has status moves / subs they can just dodge it with. Heck, it doesn't even check Psychic types all that well either because most of them run signal beam by now anyway. It really looks like the worst A+ rank by a lot right now, and it's nowhere near the viability of stuff like Zard and Garbodor. All the lure sets people talk about to get around these are cute, but when was the last time anyone seriously used those, and they worked consistently?
Shiftry's offensive typing and stats are still marvelous, and it has the second strongest priority move in the tier. Well, considering it overshadows Cacturne, the owner of the strongest Sucker Punch, Shiftry's Sucker Punch might as well be the strongest relevant one, and it threatens a large majority of faster Pokemon if used properly, for example not against Rotom, idk why you're not just Knocking that thing Off. Shiftry is still one of the trickiest Pokemon to switch into: most faster Pokemon that resist Grass risk getting blown back by a follow-up Sucker Punch, and most Pokemon that resist Knock Off are slower than Shiftry and are susceptible to Shiftry's other attacks. Its lure sets are incredibly effective at picking off what you need them to: Explosion decimates Skuntank and Hariyama while brutally surprising MAudinos, whereas Extrasensory can usually finish off most Poison-types that switch into a Knock Off. Defog Shiftry is a bit less useful nowadays, but it still has a good enough matchup against most hazard setters to still consider it.

Wholeheartedly agree with the Relicanth, Ampharos, Flareon, Arbok, Ninjask, Swanna, and Vanilluxe nominations.

Now time for my own noms, and by noms I mean culling Pokemon from the rankings:
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C+ -> E
Crustle is like actually bad. If even Omastar is struggling to make the whole suicide hazard lead thing work, Crustle is easily in far worse of a position. In fact most games in which I've used and fought Crustle, it usually ends up forfeiting more momentum than it tries to gain due to it being supremely easy fodder for setup sweepers and hazard removers alike. Simply put, this thing is more trouble than it's worth.
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D -> E

Yet another suicide hazard setter, except this one faces more competition from offensive Garbodor. Glalie may have Taunt and slightly more Speed, but the 5 extra Speed is a barely relevant advantage, whereas Garbodor has a better typing for both setting up Spikes throughout the match and a superior movepool to present itself as a greater offensive presence, making use of moves such as Gunk Shot, Thunderbolt (which replicates Freeze-Dry's role), Focus Blast, Explosion, etc. Garbodor can also set up Toxic Spikes, absorb them, and do additional chip damage with Aftermath. I don't really see a reason to ever consider Glalie in NU.

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D -> E

Considering the position of Facade attackers, namely Swellow and Zangoose, in this meta, Ursaring only manages to end up being even more obscure. There is still very little reason to justify Ursaring over pretty much every other relevant Normal-type in the tier, with the combination of its woeful Speed (Quick Feet Ursaring only barely outruns Pyroar) and dwindling longevity dooming it to mediocrity.

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C- -> D / E
Can someone remind me what Golem's niche is supposed to be again? It's offensively eclipsed by Rhydon bar Sucker Punch, which isn't even that huge of a boon for it; Golem has Sturdy + Custap Berry for the Stealth Rock + Explosion combo, but Archeops is usually more efficient at 'kamikaze SR' by virtue of its natural Speed, giving it more flexibility. It could probably attempt some AoA set, but it can't really wield a Choice Band properly due to its awkward synergy with Sucker Punch, and even then I'd sooner consider Kabutops or CB Carracosta over Golem as Rock-type holepunchers with priority.


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C -> C-
I have not seen Sawsbuck in forever, and there is good reason why. For an offensive attacker with numerous weaknesses and few workable resistances, Sawsbuck is both not fast enough and strong enough to really warrant use a majority of the time. The best niche I can identify for Sawsbuck is as a Chlorophyll sweeper that acts as insurance against opposing Lilligant. Otherwise, Sawsbuck either gets easily revenged or falls short of most OHKOes / 2HKOes and gets swiftly KOed back as a result, especially considering it is far more reliant on Double-Edge than Horn Leech to snag KOes, putting its longevity into question. Trying to set up with Sawsbuck is also difficult due to its mediocre bulk and typing; at least Leafeon, while more reliant on setting up, is still more competent at doing so. Edit: apparently this is supposed to set up Subs for free on Rotom which I guess is nice.
 
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Okay, so I'm kinda new to this, but I think I've played enough NU to hopefully make some reasonable contributions; so here goes.

Rises:

26.png
C+ > B-

I think this little 'mon is drastically underrated. It has a decent enough special/physical attack stat of 90 and a nice speed stat of 110 (allowing it to tie with things such as Scyther, Tauros, etc.). The main reason I think Raichu is so overshadowed is due to Rotom, which is understandable. However, Raichu performs a totally separate role to Rotom in that it uses its nice move-pool to dent a plethora of Pokemon in the tier. Moves such as surf, focus blast, grass knot, etc. allow it to be a decent momentum poke when paired with volt switch. I'm not saying it's super amazing or anything, but its decent stats and great coverage at least warrant it B- imo.

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A- > A
I know this is going to be disagreed with on the whole, but I find Aurorus to be a great 'mon in its own right. However, I'm more talking about its lead sash set compared to the specs/scarf/lo/whatever sets, which are very easily dispatched of by faster Pokemon due to its poor defensive typing. Back to sash though; I find lead Aurorus to be amazing because it basically beats and 2HKO's pretty much every SR setter in the tier (bar Pilo and spd Mesprit) with a combination of freeze-dry/blizzard and snow warning. It is also able to beat anti-lead Sawk and Primeape, which often come in expecting either an easy kill/revenge kill.

Drops:

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B- > C+/C

I'm really failing to see what this 'mon does that others don't do better? Grass/Poison in essence is a great defensive typing physically, but in terms of special I find it really lackluster due to how many fire types there are that basically two-shot it; and with 45 base defense, it's not taking any physical hits. Things such as Garb, Omaster, Weezing, etc. do a better job of setting up hazards and 'mons like Vile are just so much better for taking hits. The main bullet in the coffin for Rose is the recent tier shifts, that have not been favourable to her with the introduction of three new 'mons that just further threaten her.
 
Okay, so I'm kinda new to this, but I think I've played enough NU to hopefully make some reasonable contributions; so here goes.

Rises:

26.png
C+ > B-

I think this little 'mon is drastically underrated. It has a decent enough special/physical attack stat of 90 and a nice speed stat of 110 (allowing it to tie with things such as Scyther, Tauros, etc.). The main reason I think Raichu is so overshadowed is due to Rotom, which is understandable. However, Raichu performs a totally separate role to Rotom in that it uses its nice move-pool to dent a plethora of Pokemon in the tier. Moves such as surf, focus blast, grass knot, etc. allow it to be a decent momentum poke when paired with volt switch. I'm not saying it's super amazing or anything, but its decent stats and great coverage at least warrant it B- imo.

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A- > A
I know this is going to be disagreed with on the whole, but I find Aurorus to be a great 'mon in its own right. However, I'm more talking about its lead sash set compared to the specs/scarf/lo/whatever sets, which are very easily dispatched of by faster Pokemon due to its poor defensive typing. Back to sash though; I find lead Aurorus to be amazing because it basically beats and 2HKO's pretty much every SR setter in the tier (bar Pilo and spd Mesprit) with a combination of freeze-dry/blizzard and snow warning. It is also able to beat anti-lead Sawk and Primeape, which often come in expecting either an easy kill/revenge kill.

Drops:

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B- > C+/C

I'm really failing to see what this 'mon does that others don't do better? Grass/Poison in essence is a great defensive typing physically, but in terms of special I find it really lackluster due to how many fire types there are that basically two-shot it; and with 45 base defense, it's not taking any physical hits. Things such as Garb, Omaster, Weezing, etc. do a better job of setting up hazards and 'mons like Vile are just so much better for taking hits. The main bullet in the coffin for Rose is the recent tier shifts, that have not been favourable to her with the introduction of three new 'mons that just further threaten her.
You forgot about Raichu's Nasty Plot set which is the only reason to use it over other Electric-types. That being said, I support a rise to B- because of its good Speed tier and wallbreaking potential, although I may be biased since it's my second favorite Pokemon (I'm sure you know what my favorite is).

Disagree with Rose dropping, its good defensive typing and access to both Spikes and Toxic Spikes plus its good bulk with Eviolite make it B- in my book. And I know Charizard threatens it a lot, but what are the other two? Omastar takes way too much from Giga Drain, and there wasn't a third mon that dropped last month.

No opinion on Aurorus, but that lead set doesn't beat Sawk/Primeape at all. It survives Close Combat, sure, but it's going to use that turn to set up Stealth Rocks anyways. Both of them outspeed and kill Aurorus on turn 2, so it's not worth it imo.
 
Okay, so I'm kinda new to this, but I think I've played enough NU to hopefully make some reasonable contributions; so here goes.
Drops:

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B- > C+/C

I'm really failing to see what this 'mon does that others don't do better? Grass/Poison in essence is a great defensive typing physically, but in terms of special I find it really lackluster due to how many fire types there are that basically two-shot it; and with 45 base defense, it's not taking any physical hits. Things such as Garb, Omaster, Weezing, etc. do a better job of setting up hazards and 'mons like Vile are just so much better for taking hits. The main bullet in the coffin for Rose is the recent tier shifts, that have not been favourable to her with the introduction of three new 'mons that just further threaten her.
I strongly disagree with this drop, Roselia is one of the best rotom checks that nu has right now, it also walls non sd sceptile and can check omastar which is pretty huge since there are really no mons that do all this either than guts hariyama. It also has nice recovery being synthesis or even rest+natural cure. It also provides spikes+toxic spikes and has a very good defensive typing and also has eviolite for bulk. I can understand it cant really take physical moves but if you want a mon that does that you always have vileplume.
For the other nominations I really have not used lead aurorus ever so I really cant say anything about that and same with raichu.
 
Double post because update time :D
Code:
Rises:
Relicanth C- -> C

Drops:
Abomasnow A -> A-
Gourgeist-S B -> B- 
Stoutland C+ -> C
Jumpluff C+ -> C
Crustle C+ -> C-
Pawniard C -> C-
Ampharos C -> E
Arbok C -> D
Flareon C -> C-
Ninjask C -> C-
Swanna C- -> E
Sawsbuck C -> C-
Glalie D -> E
Ursaring D -> E
Nominations that we didn't follow through with:
Code:
Raichu C+ -> B-
Aurorus A- -> A
Shiftry A+ -> A
Rotom-Fan A- -> B+
Vanilluxe B- -> C+
Golem C- -> D / E
Roselia B- -> C+
 
Before anyone asks, these nominations have been planned before Sawk's ban and Gurdurr's departure, so please refrain from bringing up those two if you wish to make arguments about the change in ranks for the mons above, as the meta hasn't exactly redeveloped yet.
 
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Vigoroth D --> C

I haven't been playing all that much but I did use Vigoroth and it is really good rn. The mixture of its decent stats, great moveset and can use eviolite make it a very well rounded pokemon in the tier.

So obviously it gets much better with two of the most dominant fighting types leaving the tier thus, limiting the amount of mons that can threaten it. It boasts a great moveset with moves like taunt, bulk up and slack off, which allows it to beat other pokemon in the tier very easily. It can abuse facade to make up for its lack of status removal. Taunt separates it from most pokemon that can set up, and due to it's above average bulk with eviolite. It can out speed a decent majority of the tier with 90 speed which also allows it to beat almost every other Pokémon that can set up in the tier. Vital Spirit is also nice for stuff as well like the odd lilligant and co.
 
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