This thread is for you, the user, to provide suggestions on move animations that can be improved over Pokémon Showdown, or you can request a move that you think should be animated.
There are some rules to have to follow to suggest a move:
*Animation x is presented*
BAD: u should add some flame backgrounds all over that shit ywis???
GOOD: Is the lightning in Force Palm really necessary? You could try animating without it
Keep in mind that I am limited with what the animation engine gives me so here are some things I can't do:
With all that said, let the requests start!
Todo list:
There are some rules to have to follow to suggest a move:
- The move must exist obviously;
- It must be a somewhat viable move;
- It must be a move that has no animation;
- It must be an ability that would make sense to be animated (Example: Cute Charm)
- If you want a new sprite / particle to be added, 3+ moves must use this particle in their animations, meaning I'm NOT adding a particle just for a single move;
- There are some exceptions to this rule;
- Depending on the animation, a mirror of said particle can be made (meaning, 2 particles can be used);
- We don't have to make it look like it does in-game;
- You must provide a constructive argument as to why you think X or Y should be animated / implemented like so
- If you provide a particle to be used in certain animations, they must be licenced under the CC-Licence (we don't want to get sued)1
*Animation x is presented*
GOOD: Is the lightning in Force Palm really necessary? You could try animating without it
Keep in mind that I am limited with what the animation engine gives me so here are some things I can't do:
- Rotate the image;
- Change the hue / recolor particles in a certain animation;
- Make it spin (the particle must be animated from the start as a .gif);
- Mirror the foe's particles
With all that said, let the requests start!
Todo list:
- Fissure;
- Brave Bird / Sky Attack (Pondering);
- Sparkling Aria (Uses Bubblebeam animation for now);
- Shore Up (Uses Light status animation for now);
- Floral Healing (Uses Heal Pulse animation for now);
- Strength Sap (Uses Mega Drain animation for now);
- Toxic Thread (Uses Electroweb animation for now);
- Lunge (Uses Megahorn animation for now);
- Dragon Hammer (Uses Hammer Arm animation for now);
- Mind Blown (Uses Ice Ball animation for now);
- Bloom Doom (Uses Petal Dance animation for now);
- Hydro Vortex (Uses Origin Pulse animation for now);
Hyper Sprint AttackBreakneck Blitz (Uses Giga Impact animation for now);- Maximum Psy Breaker (Uses Psychic animation);
- Subzero Slammer (Uses Sheer Cold animation for now);
- Tectonic Rage (Uses Precipice Blades animation for now);
- Savage Spin-Out (Uses Electroweb animation for now);
- Shattered Psyche (Uses Psychic animation for now);
- Devastating Drake (Uses Dragon Pulse animation for now);
- Genesis Supernova (Uses Psycho Boost animation for now);
- 10,000,000 Volt Thunderbolt (Uses Tri-Attack animation for now);
- The Light That Burns the Sky;
- QC Sticky Web particle;
- QC Caltrop & Poison Caltrop particle;
- Terrain & Mud/Sport fields (On hold);
- Updated weather backgrounds (Whenever someone codes it);
- Reset the mon position whenever the mon is immune or the move fails;
- (I'll keep adding more as I feel the need to / as you keep suggesting & requesting)
Force Palm / Wring Out(Done);- Dragon Pulse (Done);
- Ice Beam (Done);
- Freeze Dry (Done);
- Icicle Crash (Done);
- Steam Eruption (Done);
- V-Create (Done);
- Quiver Dance (Done);
- Cosmic Power (Done);
- Thunder (Done);
- Close Combat (Done);
- Meteor Mash (Done);
- High Jump Kick (Done);
- Acupressure (Done);
- Bulk Up (Done);
- Follow Me (Done);
- Leaf Blade (Done);
- Metronome (Done);
- Nasty Plot (Done);
- Taunt (Done);
- Solar Beam (Done);
- Oblivion Wing (Done);
- Precipice Blades (Done?);
- Luster Purge (Done);
- Psycho Boost (Done);
- Mean Look / Glare / Scary Face (Done);
- Rock Polish / Autotomize / Hone Claws (Done);
- Dragon Dance (Done);
- Belly Drum (Done);
- Moonlight (Done);
- Moonblast (Done);
- Bullet Punch (Done);
- Zap Cannon (Done);
- Heavy Slam (Done);
- Avalanche (Done);
- Smog (Done);
- Wild Charge / Volt Tackle (Done);
- Future Sight (Done);
- Doom Desire (Done);
- Quash, Crush Grip (Done);
- Smokescreen (Done);
- Sweet Scent (Done);
- Skill Swap (and other swap/split moves) (Done);
- Mimic (Done);
- Thousand Arrows (Done);
- Thousand Waves (Done);
- Fleur Cannon (Done);
- Shock Wave (Done);
- Volt Switch (Done);
- Roar of Time (Done);
- Spacial Rend (Done);
- Heart Stamp (Done);
- Aeroblast (Done);
- Cute Charm(Done);
- Bide (Done);
- Heat Wave (Done);
- Cross Poison (Done);
- Roost (Done);
- Feather Dance (Done);
- Leafage (Done);
- Soft-Boiled (Done);
- Solar Blade (Done);
- Rock Wrecker (Done);
- Agility (Done);
- Coil (Done);
- Razor Shell(Done);
- Shell Smash (Done);
- Withdraw (Done);
- Stomp (Done);
- Flame Charge (Done);
- Shadow Ball (Done);
- Energy Ball (Done);
- Tri-Attack (Done);
- Fury Swipes (Done);
- Hex (Done);
- Petal Blizzard (Done);
- Petal Dance (Done);
- Instruct (Done);
- Accelerock (Done);
- Nature's Madness (Done);
- Shell Trap, Searing Shot, Flame Burst (Done);
- Dragon Hammer, Highhorse Power (Done);
- Seismic Toss (Done);
- Bind/Wrap/Constrict (Done);
- Clear Smog (Done);
- Trop Kick (Done);
- Clanging Scales (Done);
- Multi-Attack (Done);
- Aerial Ace (Done);
- U-Turn (Done?);
- Revelation Dance (Done);
- Memento (Done);
- Ice Hammer (Done);
- Burn Up (Done);
- Icy Wind (Done);
- Amnesia (Uses Rest animation);
- Liquidation (Uses Crabhammer animation);
- Tearful Look (Uses Dance animation);
- Prismatic Laser(Done);
- Leech Life (Done);
- First Impression (Done);
- Aqua Ring (Done);
- Psychic Fangs (Done);
- Beak Blast(Done);
- Laser Focus (Uses Mean Look animation);
- Gear Up (Uses Rock Polish animation);
- Polen Puff (Uses Revelation Dance animation);
- Power Trip (Done);
- Stomping Tantrum (Uses Double Kick animation);
- Fire Lash (Uses Multi-Attack animation);
- Purify (Uses Weather Ball animation);
- Smart Strike (Done; Lock-On shares part of this animation);
- Spotlight (Done);
- Zing Zap (Uses Wild Charge animation);
- Shadow Bone (Bone Club + Dark background);
- Kinesis (Psychic + Dance);
- Baneful Bunker (Done);
- Anchor Shot (Done);
- Spirit Shackle (Done);
- Core Enforcer (Done);
- Conversion (Done / Conversion2 uses the same animation);
- Splash (Done. Yes. This thing has an animation);
- Brutal Swing (Done);
- Sky Uppercut (Done);
- Pursuit (Done);
- Spectral Thief (Done);
- Sunsteel Strike (Done);
- Moongeist Beam (Done);
- Shadow Punch (Done);
- Power Gem(Done);
- Focus Punch (Done);
- Focus Energy (Uses the charging animation of Focus Punch);
- Drill Run (Done);
- Plasma Fists (Done);
- Bulldoze (Done) (Stomping Tantrum uses this animation);
- Earth Power (Done);
- Teleport (Done);
- Extreme Speed (Done);
- Spite (Done);
- Fake Out (Done);
- Photon Geyser (Done);
- Inferno Overdrive (Done);
- Catastropika (Done);
- Stoked SparkSurfer (Done);
- Pulverizing Pancake (Done);
- Gigavolt Havoc (Done);
- Guardian of Alola (Done);
- Sinister Arrow Raid (Done);
- Malicious Moonsault (Done);
- Oceanic Operetta (Done);
- Extreme Evoboost (Done);
- Supersonic Skystrike (Done);
- Black Hole Eclipse (Done);
- Never-Ending Nightmare (Done);
- Continental Crush (Done);
- Twinkle Tackle (Done);
- Sunsteel Strike (Done);
- Moongeist Beam (Done);
- Soul Stealing 7 Star Strike (Done);
- All-Out Pummeling (Done);
- Acid Downpour (Done);
- Clangorous Soulblaze (Done);
- Splintered Stormshard (Done);
- Searing Sunblaze Smash (Done);
- Let's Snuggle Forever (Done);
- Infatuation (Pre-Attack) (Done);
- Confusion (Status) (Done);
- Confusion (Self hit) (Done);
- Shiny Pokémon summoning (Done);
- Swarm Change / Power Construct (Done);
- Substitute attacker animation fix (Done);
- Schooling (Done);
- Z-Power activation (Done);
- Berry consumption (Done);
- Status effect activation (Done);
- Battle Bond (Uses Schooling animation);
- Ultra Burst (Done);
- Egg;
- Question Mark;
- Exclamation Mark;
- Stat increase and decrease;
(note: they might get accepted at a later time)
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