That sort of makes sense... except the only Dragon move in Gen 1 was Dragon Rage. So.I wonder if the designers were originally unsure of whether to designate the Dragon or the Ghost type to the Special side, and decided to go for Dragon for balance reasons. Not only were there very few Dragon types at the time, but those that existed were characterized by high Attack stats - which might have been considered overpowered in tandem with physical STAB. Likewise, Ghost types had good Special stats, and would have made very good use out of Special STAB in later generations, with additions to the move pool. They probably wanted a roughly even number of physical and special types, so making both either or the other would have tipped that balance off.
As for Dark and Steel, it's easy enough to see why Dark would be Special. The designers wanted one of the new types to be physical, one special, and Steel is so much more physical than the abstract concept of "Dark" or "Evil". So Steel got to pick the Special card, and Dark was relegated to what was left.
Then later, they realized that splitting the types themselves into two categories, while there already were plenty of moves that rightfully should belong in the other category, was kinda stupid, so they decided to revamp the whole system, and all was well.
That sort of makes sense... except the only Dragon move in Gen 1 was Dragon Rage. So.
Why is lick a ghost move? I swear it was originally intended for Ghastly. The next time I lick something I'm really going to spook them...Ghost being physical in past gens makes sense to me - the only Ghost-type move that was both damaging and not fixed damage was Lick.
Of course, it's pretty dumb that that's the only non-fixed damage damaging move and they should have made something to make it special, but still.
Ghost being physical in past gens makes sense to me - the only Ghost-type move that was both damaging and not fixed damage was Lick.
Of course, it's pretty dumb that that's the only non-fixed damage damaging move and they should have made something to make it special, but still.
I wonder if the designers were originally unsure of whether to designate the Dragon or the Ghost type to the Special side, and decided to go for Dragon for balance reasons. Not only were there very few Dragon types at the time, but those that existed were characterized by high Attack stats - which might have been considered overpowered in tandem with physical STAB. Likewise, Ghost types had good Special stats, and would have made very good use out of Special STAB in later generations, with additions to the move pool. They probably wanted a roughly even number of physical and special types, so making both either or the other would have tipped that balance off.
As for Dark and Steel, it's easy enough to see why Dark would be Special. The designers wanted one of the new types to be physical, one special, and Steel is so much more physical than the abstract concept of "Dark" or "Evil". So Steel got to pick the Special card, and Dark was relegated to what was left.
Then later, they realized that splitting the types themselves into two categories, while there already were plenty of moves that rightfully should belong in the other category, was kinda stupid, so they decided to revamp the whole system, and all was well.
Why is lick a ghost move? I swear it was originally intended for Ghastly. The next time I lick something I'm really going to spook them...
Considering a Lion Pokémon with the ability Moxie specializes in Special Attack, the left and right STILL don't know what each other is doing from time to time.True... but then in Gen I the only Ghost-type was the Ghastly family which focused on the Special with a low Attack stat. Not saying you're wrong, but it's like the left hand didn't know what the right one was doing. .
Shadow ball! All you need is shadow ball Gengar!The physical/special split in Gen IV actually saved so many Pokemon. I had no idea it didn't exist before Gen4 (Pearl was my first game) and also had no idea WHY it didn't exist.
Why give Gengar a huge special attack when Ghost/Poison were both physical types? Why give Sneasel 35 special attack when Dark/Ice were special types? I am actually curios to know what was GF's logic when they did that lol.
Which was a physical move in Gens II and III. Despite the fact it always dropped Sp. Def. And Crunch (which was a Special move) always dropped Def.Shadow ball! All you need is shadow ball Gengar!
Actually Crunch lowered Sp. Def. in Gens 2 and 3.Which was a physical move in Gens II and III. Despite the fact it always dropped Sp. Def. And Crunch (which was a Special move) always dropped Def.
Even the move designers knew that the non-physical/special split sucked in Generation II.
Wait, really?Actually Crunch lowered Sp. Def. in Gens 2 and 3.
Wait, really?
*checks Bulbapedia*
Huh. Well, I feel stupid. I guess I just assumed due to the fact they are very similar (base 80, dropped a defensive stat, etc.) that they had the same quirk.
Beat Up doesn't bother me as much as it is using a completely unique damage output, so it doing something different from what the type was back then doesn't seem as bad (like how Night Shade could hit Normal and Psychic-type Pokémon in Generation I when those types were immune. True, that was changed in Generation II so that Normal was immune, but still).Don't worry, I thought so to until I checked to be sure. Shadow Ball still decreased Special Defense though.
BUT Beat Up used each attacking Pokemon's base Attack stat despite Dark being a Special type.
I... used Umbreon in-game in Crystal and Heartgold. ... I was young.Psychics aren't even that big of an issue in Jonto because of the Special split making them easier to deal with.
Who the fuck actually uses Umbreon for in-game unless they really wanted to torture themselves? It hits like a pansy.
I also used it back in the original Gold (and of course Colosseum but that doesn't count). I was also young and didn't really know much about stats then and really didn't care. It also helps when you're overleveled and OHKOing nearly anything no matter how low your attacking stats are.I... used Umbreon in-game in Crystal and Heartgold. ... I was young.
It was alright actually. Nothing I'd go through again but at least it wasn't Delcatty.
How is that unpopular? Umbreon is awesome!I... used Umbreon in-game in Crystal and Heartgold. ... I was young.
It was alright actually. Nothing I'd go through again but at least it wasn't Delcatty.
Because a Pokemon's design, competitive viability, or overall coolness has no bearing on its usefulness in a specific single-player scenario. And while Umbreon is the easiest Dark-type to get, it still has to deal with being primarily a wall in a game mode where hyper offense rules the day.How is that unpopular? Umbreon is awesome!
It's the only viable Dark-Type, I tell you - Murkrow and Houndour are Level 20/15 in Kanto when most of your team is Level ~45+, Sneasel and Tyranitar are on mount Silver (Sneasel comes in Ice Path in Crystal instead, but it's easily worse than Umbreon).Because a Pokemon's design, competitive viability, or overall coolness has no bearing on its usefulness in a specific single-player scenario. And while Umbreon is the easiest Dark-type to get, it still has to deal with being primarily a wall in a game mode where hyper offense rules the day.
I wasn't saying it as an unpopular opinion; I was replying to Karxrida . To be fair it probably wasn't that obvious without me quoting him.How is that unpopular? Umbreon is awesome!